10.2.0 PTB Feedback
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The System is excellent but needs quite a few more message options. Examples I can think of: Getting Tunneled, go for unhook (to tell someone else to go for save), Camping, Need healing. Another thing this system would be great for is a killer intent system to communicate with your killer teammate in 2v8. With messages such as: Patrol Gens, over here (when you find a big group of survivors), cov2 comments 52 views last activity
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Why does DBD not have an option to turn off EGC entirely? Surely by now people have realized that EGC has almost no meaning besides being toxic to each other. I can personally count the number of times I had a nice EGC within the last 6 months, on one hand. "You can hide EGC by clicking the little icon in the corner," okay. Great. Doesn't really help that it keeps reappearing for me when I res5 comments 52 views last activity
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I watched a match from spectating after dying and noticed that Sheva was able to open the door faster than normal. Is this intended for Sole Survivor?3 comments 50 views last activity
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Recent updates have been buffing healing perks. With perks like Resurgence and others survivors can heal very quickly these days. These new changes give further buffs to healing perks to compensate for diminishing returns. However, I don't think there has been any compensation for the anti-healing perks. Over the years perks like Sloppy Butcher and Leverage have been nerfed. Now diminishing ret3 comments 80 views last activity
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I tested Pharmacy with Keys and Coins on the PTB and by the Entity this combo generates an absurd amount of items and far too many medkits. I could unlock the chest with the Key and get a rare medkit, rummage for another item and another survivor could still rummage yet again for another item. I think Pharmacy should be: Pharmacy The first 3 times18 comments 141 views last activity
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If you know me or have seen my posts, you will know that I've had a lot of negative things to say about some of the perk changes. And while I stand by those complaints and concerns, at the same time I don't think I've taken a moment to acknowledge how good of a thing this patch is overall for the game and its future. I still have more I want to talk about regarding this update, but I'm going to t1 comments 50 views last activity
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I have 2500 hours in this game and nurse has consistently been a S+ tier killer every patch I hoped to see a nerf that was substantial to bring her down from that tier of killer but again this patch they focused on nerfing survivor perks especially stb making it unplayable. I don't really understand most changes, like to windows which is a very friendly perk to anyone who has not played the game8 comments 80 views last activity
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The wording on the perk is very odd. Is it meant to be "When you gain Deep Wound from Endurance, you be fully mended after 30s"? So it bypasses Deep Would from Killer powers such as Legion, Deathslinger, Houndmaster, Ghoul? So for instance if you're hit off hook, 30s later you won't be in deep wound anymore? If you use DH you won't be in Deep Wound after 30s? MFT or WGLF? It just seems even mor7 comments 91 views last activity
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The need for specifically basic breaks, the limited effect only against the obsession, and the rather difficult to navigate obsession changing mechanic still hold it back. Having it work on all kinds of pallet breaks would help it gain more of an identity with killers that specialize in destroying said pallets, alternatively, either making the obsession swapping more intuitive and simple to pull0 comments 30 views last activity
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I was genuinely excited for this patch, I thought both sides would get some interesting perk updates that unlock new unique perk combos, and maybe this would give me a reason to start playing more survivor again since every patch lately I've been pushed to play more and more killer. And we did, on the killer side. Genuinely think there are some great changes for killer perks, a lot of them have12 comments 241 views last activity
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The new Shoulder the Burden is absolutely obliterated for anyone that isn't in an experienced SWF. The penalty is 3 times as long and broken also makes you a more obvious target, and you also waste time healing after the 2 minutes are over. The most controversial part of the change is removing the ability to use it if another survivor has used it once in the trial already. Again, this only makes4 comments 31 views last activity
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First of all, I want to make it clear that I’m a Killer main with around 6,500 hours in the game, and I’ve been playing since the release of the Halloween Chapter. Unfortunately, once again, I’m disappointed by the upcoming patch. Once again, the devs had an opportunity to listen to the community, and once again, they chose not to. What remains painfully obvious is a lack of vision and a lack o6 comments 91 views last activity
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If Scavenger gives you a tool box… and residual manifest gives you a flashlight… pharmacy should give a med kit when you rummage. Even if you nerf it to a 1 time rummage, it just feels odd to go and rummage and already open chest and not be given a med kit. Not sure if it's a bug and you ARE suppose to get a med kit when you rummage but currently I have gotten a tool box and a map, not a med ki2 comments 40 views last activity
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Even a simple "Main Building", "Shack" would be very useful to ping killer location.1 comments 21 views last activity
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I'm seeing alot of people running builds like hyperfocus, bardic inspiration, 1-2-3-4, stake out so on so forth and gens are popping absurdly fast like literally 0 counterplay, these builds need to be addressed because they make the game straight unplayable as killer1 comments 61 views last activity
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When a survivor gains a stack of condemn, there is no visual for it on the PTB. Please don't push this to live, it will make her unplayable. https://www.youtube.com/watch?v=eJ0kN4ufDpo2 comments 31 views last activity
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The change is nice, and the sound notification does help with knowing the killer is looking at you but old instincts of how it used to work make it slightly confusing to understand if the perk is telling you that the killer is looking at you.2 comments 50 views last activity
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As the title says, this is my final attempt to make the luck mechanic still usable and healthy from a gameplay standpoint at the same time. Why? My favorite survivor perk build was essentially a luck build. Up The Ante, Ace In The Hole, Slippery Meat, and Plunderer's Instinct since Feb. 2017. Say what you will, but I think the go-next epidemic is what is prompting the change to Slippery Meat0 comments 31 views last activity
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Pls add option to bind messages from the circle, also there's need to be more messages (numbers from 1 to 12 would be nice) Also what's the point of such change? Perk tiers should've been removed all together long ago if you want to reduce grind and help new players.1 comments 30 views last activity
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PLEASE give us the option to bind keys to each emote slot. it would be EXTREMELY handy if we could use NUMPad or numbers 3-0 on keyboard for quick emotes0 comments 10 views last activity
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Let me start by saying I love so many of the perk changes we got in this PTB. I love the changes to low pick rate perks like Monstrous Shrine and Nothing But Misery. That being said, one of the lowest pick rate perks in the entire game was forgotten about amidst the many buffs and reworks: Scourge Hook Hangman’s Trick. After seeing perks like Undone and NBM be brought out of the depths of obscu0 comments 10 views last activity
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My first impression from the reworked/buffed/changed perks is really positive and I can see that you, the devs, put a lot of effort and time in most of them. However, it would be really nice if you could increase the default amount of Scourge Hooks and Chests since we now have a lot of perks for them and their main issue remains that they rely on RNG. In my opinion, increase the default amount o2 comments 51 views last activity
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It would be extremely helpful to be able to send a message in the player intent system which was just "I have this perk". Just the icon and the name of the perk would be enough, and if that's too much, even just being able to send the name of a perk you have equipped would be amazing. This would be extremely helpful in helping your team play around your perks and give lots of info without much wo0 comments 20 views last activity
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In this PTB, the Store has been sorted so that the default sort option is most common to least. I think this is a bit offputting, as the least interesting cosmetics (default cosmetic recolors) are now placed at the top of every character's Store page. I think the sort order should return to descending order before PTB goes to live.0 comments 10 views last activity
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Please do this more often, seriously. Maybe not all of these at once but 7 reworks, 9 power shifts, 6 nerfs and 30! weaker perks buffed is incredibly exciting just from a theoretical perspective (without having been able to try anything just yet). Finally we may have some new contenders for the meta on both sides to disincentivise running quad regression, and I'm so happy vault speeds are being p11 comments 203 views last activity
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Hello, first of all: I am glad that my bug report on BetaHUB has been seen and noticed regarding Nicolas Cage's Pink Jacket cosmetic, or to be more specific, the shirt of that cosmetic. The issue was: "When equipping the Pink Coat torso cosmetic with multiple pants cosmetics, the Coat's shirt is visibly clipping through the pants cosmetics." My proposed solution for this problem was simple: "Wh0 comments 30 views last activity
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Here we go, The long-awaited day has finally arrived for the perk most dreaded by the killer community—the very one preventing them from getting a 4k every single match and jeopardizing their 200-game win streaks. Surely, that must be it. Just like the problem back in the day was DH, DS, Adrenaline, Sprint Burst, Hope, MfT, Distortion, CoH, Deliverance, Vigil, Fast Track, Iron Will, Spine Chi4 comments 100 views last activity