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Onyx_Blue

Onyx_Blue

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Onyx_Blue
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  • I've noticed this on PS4, where a Dream Pallet that is placed in a spot previously occupied by a real pallet, the broken wood is still shown on the floor even while the Dream Pallet is in play. Not sure if it happens on every Dream Pallet, but happens enough for me to notice it. A shame, because I only use Dream Pallets whenever I play as Freddy.
    8 comments 181 views last activity
  • I had to up the brightness on my end in order to see clearly. Every map felt insaney dark, basic movement in loops became difficult to follow and track since the mid-chapter update. It feels like survivors just vanished into shadows and reappear. I have never had any issue tracking and spotting people before. Like I said, I had to physically up the brightness on my screen to get my old vision bac
    0 comments 31 views last activity
  • We've existed in this current era of dbd for far too long. It has grown stale and oppressive. No more slowdown mentality from Killers; and no more immersive second chance mentality from Survivors. I see dbd being so much more fun for everyone if Killers started exploring the chase & rotation pressure style. With survivors applying the intelligent altruistic and bold playstyle. The game surel
    24 comments 321 views last activity
  • The Nautical - Kyle Wayfair 4.6m/s 32m ๐ŸŽฏ Average โ†• Power: Eye Of The Storm A fierce storm brews, rough weather sweeps across the trial; has a duration of 150 seconds, before entering the Eye of the Storm for 90 seconds. Effects of the storm are: Heavy Rain, Howling Winds, Lightning Flashes and Slightly Darkened Visibility. During the storm, survivors outfits become soaked and glisten. Whi
    6 comments 61 views last activity
  • The Xenomorph 4.6m/s 24m ๐ŸŽฏ Tall โ†• Power: Perfect Organism Created to be the deadliest lifeform in existance. Xenomorph possesses abilities to get around defences with ease. After being Stunned by a survivor: 'pallet; grasp escape; perks', the next pallet to cause a stun will be coated in a thick layer of Acid that eats away at the wood. Any Survivor that interacts with an Acid Pallet will
    11 comments 1,531 views last activity
  • The Weaver - Queen Minerva 4.6m/s 32m ๐ŸŽฏ Average โ†• Power: Silk Threads ๐Ÿ•ธ The tunnels sparkled with her silver webbing. Walls and ceilings glistened, and the bodies of those designated as food for her children were draped in silver silk. Special Ability: Entangled Press the Power Button to begin charging the power gauge. Once charged, press Attack to produce a thick web that covers a sur
    4 comments 61 views last activity
  • I've wanted this to be a chapter ever since Licensed dlc was first released and shown to be possible in the game. Here's my idea for how this chapter could be designed. The Alien - Xenomorph 4.6m/s 24m ๐ŸŽฏ Tall โ†• Power: Perfect Organism Created to be the deadliest lifeform in existance. Xenomorph possesses abilities to get around defences with ease. After being Stunned by a survivor: 'p
    2 comments 51 views last activity
  • Just popped into a survivor lobby and was shocked to see that, even after 21 seconds of being in it, it was spiking and staying as high as 230-253ms. God knows what server I was on but i'm UK based and have never seen it that high. Highest i've seen is 150ms - and that is rare, most are as high as 67ms How is this a thing on Dedicated? IMG-20200313-WA0005.jpeg
    3 comments 21 views last activity
  • Since Resident Evil 3 Remake is almost out, I got to thinking about how cool it would be if we had an iconic creature and protagonist from such a beloved franchise. --(I will say that I don't care about copyrights for this idea. I'm a fan of the game and just want to see it grow and become even more greater than it already has done in the previous years. THIS IS MY STATEMNT VOIDING ME OF ALL POS
    13 comments 221 views last activity
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  • Forget outright buffing The Pig, i've seen so many posts talking about all these weird and unnecessary buffs to Pig that I had to make a proper post myself about the one change that absolutely must happen. I've posted this as a reply in the comments to Pig ideas numerous times so it isn't a completely brand new of an idea; plus i'm definitely not the first person to suggest this either: Pig shou
    25 comments 161 views last activity
  • We see this theme a lot in the deeper lore of fantasy and horror films/books. For example, Shelob, the spider seen in TLOTR, is a spawn from a god type being that took the form of a spider and mated with a real spider, in order to produce offspring that possessed it's power, or variations of it (May have got that slightly wrong, but who know's lol). Now, knowing how malicious and cruel the Entity
    4 comments 161 views last activity
  • Here's an idea into making it so toolboxes no longer feel abusable with generator repairs: Worn-Out Tools: (brown) - 80 Charges - Slightly increases Skill-Check frequency - Unlocks sabotage action Toolbox: (yellow) - 130 Charges - Gain 50% bonus bloodpoints for toolbox repairs - Unlocks sabotage action Mechanic's Toolbox: (green) - 80 Charges - Moderately increased Skill-Check frequenc
    0 comments 11 views last activity
  • So, as far as the premise of the perk goes, I fully endorse it, have no issues with it and think it belongs in DBD. However, the abusable aspects of the perk do require looking into. My idea for the DS changes are pretty simple: DS only activates if the killer puts you into the Dying State during a chase. So, if the killer performs a grab whilst a chase is ongoing then DS is activated and an esca
    4 comments 41 views last activity
  • This bugged me in last Tome's challenges, and still does in this current one. The fact that there are certain killer challenges that require the criteria to be achieved during the EGC. Now, as a killer player, I hate the feeling that when i'm going for these challenges I am forced to hold back all match to gain them. As far as survivor challenges go, the criteria set for them is stuff that requir
    2 comments 21 views last activity
  • Still Cut: Downing a survivor with your Basic Attack renders them immobile and at your mercy on the floor. Recovery and Movement are disabled for 15/20/25 seconds while in the Dying State. *Teammates healing is not affected by this perk* *Has a cooldown of 60/50/40 seconds* *Survivors effected by this perk do not scream*
    4 comments 51 views last activity
  • This is just a point i'm raising to make aware what would happen if a future Mori change announcement happened before the update. We're all very grateful for how involved you keep us with new updates and changes; but if you tell us about this change in particular before it happens, we will see a mori being used every single match leading up to the update; because that's just how the community is
    4 comments 51 views last activity
  • So, a very noisy topic right here. Since the most recent change to NOED making it cause Exposed at every level of the perk, a lot of people made the (in my opinion, accurate) observation of the correlation between skill level for killer players deteriorating and Rank no long mattering. This is due to NOED having a misleading function to it: although it gives the killer a chance to get more points
    21 comments 111 views last activity
  • As we should all know by now, the only killers left that require adjusting are Hillbilly, Huntress and Leatherface. This is because of their add-ons not meeting the current game criteria of having: 2 Ultra Rare, 4 Very Rare, 5 Rare, 5 Uncommon, 4 Common. As the title says, i'm very excited at the prospect for these new adjustments on these killers. Giving new quality of life to a game is always
    0 comments 31 views last activity
  • It's been just over 2 months since Spirit's adjustments were implemented and i'm going to be raising attention to the same issue that I raised back then. Now, I have given it some time and felt it was needed to bring up once again; the issue of Spirit having cosmetics which remove the telltale sign of her entering phase within close proximity - her shard glowing. There are multiple cosmetics tha
    68 comments 461 views last activity
  • I haven't seen anything about this on the forums. This really really suprises me, since I know of a few people that have complained about this. My gripe with this issue is that, when hit by Sloppy, it can make your frames drop enough to actually make your movement freeze and mislay on the screen. A lot of times i've seen people crash into walls; go to vault but get sucked away from the window; g
    5 comments 111 views last activity
  • As a lot of us know, when it comes to perk balancing, the entire cast of killers need to be considered. You can't give I'm All Ears a cooldown buff because then killers like Nurse, Huntress etc will completely demolish with it every game it's used. Example to hand, that leads me to the reason of my thread: Infectious Fright as it stands has zero cooldown and can be spammed with every form of att
    9 comments 71 views last activity
  • Soooo, yeah, Devs, you really missed the mark with these changes. First of all, Spirit, i'm all on board for making her have zero collision in phase and the introduction of her now having a vault animation; but why the hell is there still no proper 100% tell tale that she is using her phase ability? (I know on basic cosmetics she has glowing shards in her arms and legs, but...) She is the only ki
    4 comments 62 views last activity
  • I posted a thread a little while back talking about Gen Repair Speed nerf; but this thread is for the perk Ruin. I am fairly confident Totem Spawns will not be satisfactory for a long long time to come (unoptimistic speculation - sadly). So my idea is this: Ruin - Any survivor repairing a generator INJURED suffers from afflicted skill-checks. Succefully hitting a GREAT skill-check grants no pro
    11 comments 143 views last activity
  • I have wanted gen repair speed to be 25 seconds longer for about a year now. And as the variable for that may change depending on the Devs discretion, ultimately, I believe it is warranted and needed for the health of the game. Now, I will add, that a lot of people say SWF are the main issue for gen imbalance, but the reasons I am about to detail will shine on why solo players are equally as resp
    19 comments 421 views last activity
  • So, as more and more killer players have been showcasing, the Key item has become quite a broken nuisance. I thought of an idea that could fix this mechanic of the game that keeps it fair and maintains the function of the Key items. The Black Lock only spawns in once these alternate criteria have been met: - 5 gens have been repaired - 1 survivor left alive in the map no matter how many gens a
    0 comments 61 views last activity
  • I have never understood why survivors get a notification that this perk is in play before any criteria for the perk has been met? Surely, survivors should only become notified with the 'Cursed' icon when they first get a skill-check once one or more tokens have been gained for the Hex. Will we ever get this crucial change to the perk?
    0 comments 31 views last activity
  • I wanted to tak a moment away from all the criticism, change demands, buffs/nerfs etc to say that the Devs did an amazing job with everything related to the new chapter. I've been playing as Demogorgon ever since live release and I must say that he is giving Huntress a run for her money as the most fun killer in the game. His skill-cap is ridiculously high (in a good way), that the initial teaba
    17 comments 261 views last activity
  • 'Moxie' Fighting back against the killer gives you a boost in courage and optimism that you'll survive the trial. After successfully stunning the killer with a pallet, gain Haste effect for 3 seconds (Alternatively) After successfully wriggling free from the killers grasp, gain Haste effect for 3 seconds
    19 comments 381 views last activity
  • Atm insideous is very niche and is used on a select few killers to camp hooks. My idea is to make an adjustment to this perks to make it function just as well in other aspects. Could you make Insideous quiet killer noises as well as the Terror Radius and Red Stain? So, if you use it on Spirit, for example, you wouldn't hear the cracking noise she emits; or Nurse's gasps for breath; or Freddy's f
    19 comments 1,501 views last activity
  • I don't know if the emblem system as killer is bugged or they shadow nerfed it and it is now stricter with the criteria to get high emblem scores. Regardless, I have a few ideas on how to make it logical and more consistent. Killers that have powers that involve insta-downs, arena traps, and stealth abilities suffer from Chaser scores post match. This has never made sense to me, if a killer has
    16 comments 101 views last activity
  • So, I just heard today about Freddy being redesigned to fix him. I was thinking of just what that redesign could consist of and came up with this idea for his ability, terror radius, add-ons and environmental effect: Change it so survivors are permanently in his dream world (the way it looks now). Thus meaning his ability will need to change. My idea is to make it so that he can teleport from loc
    2 comments 81 views last activity
  • So many times i'll have a certain hit and the camera gets pulled towards a gen, pallet, window, wall etc that wasn't even in my lunge or slash vision. I could even be looking slightly down as not to whiff over the survivor crouching of 360ing and it will get dragged to a nearby obstacle. I really think this feature needs to be removed. Why was it put in the first place?
    12 comments 161 views last activity
  • Have you guys (devs) made it so Freddy has collision with non-dream world survivors now? Like Freddy isn't hard enough to play as XD that's pure gold right there, so now not only can Freddy not harm a hair on their head, while they're awake, but they can body-block you to oblivion, consequent free ๐Ÿ˜‚ this is an insane change if it's intentional. Otherwise this bug needs to be remedied before or wit
    3 comments 41 views last activity
  • I love this killer, I have ever since her release. Getting good with her hatchets is one of the most satisfying feelings as killer. But her movement speed is painfully slow. It's bizzare to me, because she is as fast as The Nurse's base speed, yet she can blink to gain ground. Hillbilly is average speed, yet he can zoom around in a sprint to cross the map. And yeah I know utilizing her power is ke
    22 comments 191 views last activity
  • It's a well known complaint by killers (myself included) that timing in the game is an issue. Good survivors can effectively stall out a killer (even a good one) for approximately the time it takes to do 1 or 2 generators, at minimum. My idea is this: Basic solo gen repair speed should take about an extra 30-45 seconds. A toolbox or co-op action should be what survivors need to feel a fast repair
    26 comments 491 views last activity
  • To make it so that it becomes the clutch perk it was always intended to be (in my opinion), it should only be usable when a survivor is on their final hook. And it should be an instant skill-check like the obsession currently gets. What do you think of that idea?
    Mod
    10 comments 141 views last activity
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