Idea For New Decisive Strike

To make it so that it becomes the clutch perk it was always intended to be (in my opinion), it should only be usable when a survivor is on their final hook. And it should be an instant skill-check like the obsession currently gets. What do you think of that idea?
Tagged: Mod

Comments

  • With the new decisive strike, it sounds excessive. It won't cause the killer to drop you, it'll just stun them in place. So in this case, we'd be talking about a perk that can only activate on your last hook and only stuns the killer for a few seconds without causing them to drop you.

    Seems a little overkill to me.
  • Peanits said:
    With the new decisive strike, it sounds excessive. It won't cause the killer to drop you, it'll just stun them in place. So in this case, we'd be talking about a perk that can only activate on your last book and only stuns the killer for a few seconds without causing them to drop you.

    Seems a little overkill to me.
    I think the OP wrote this with the free escape DS in mind
  • Killer is going to get ######### in the endgame either way

  • No, that's not what I mean. My idea is this: the survivor who is using DS can only use it when they are getting carried to their death hook. So if they have been hooked twice prior or went into struggle on their first one. The next time they are downed and picked up, it gives them the DS at the start of the wriggle as a final despereate attempt not to be sacrificed. It  prevents DS from being used as toxic as it is now. It also allows someone who was tunneled to hell to get another chance
  • @Onyx_Blue said:
    No, that's not what I mean. My idea is this: the survivor who is using DS can only use it when they are getting carried to their death hook. So if they have been hooked twice prior or went into struggle on their first one. The next time they are downed and picked up, it gives them the DS at the start of the wriggle as a final despereate attempt not to be sacrificed. Nothing OP about that, it just prevents DS from being used as toxic as it is now. It also allows someone who was tunneled to hell to get another chance

    Nothing OP? An instant skillcheck for everyone is not OP?

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  • It's hard to balance a free escape perk in a game thats already tight on time management. Decisive IMO if its a free escape, only the obsession gets the free escape, while everyone else has the stun in place. Makes it powerful as an obsession perk should be

  • "When on the 2nd hook before struggle hit a skill check to unhook yourself" - Perfection (not really)

  • I personally don't like ds and don't use it, so this idea is to make it so that people who do use it, can't abuse it. It is hard to think of what would balance that sort of perk power, but then other stuff like gen speed comes into discussion (so we'll leave that out of it for a different discussion - keep this soley about DS)

    It's hard to balance a free escape perk in a game thats already tight on time management. Decisive IMO if its a free escape, only the obsession gets the free escape, while everyone else has the stun in place. Makes it powerful as an obsession perk should be