Onyx_Blue
Onyx_Blue
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- Onyx_Blue
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- After Downing 2 survivors with Pounce, Victor is forced to return to Charlotte. - Victor can hold a Survivor inside a locker for 15 seconds. - Each time Victor is Crushed while active, he suffers a 3% debuff to movement speed; up to 15%. Victor can be cured of this debuff by staying with Charlotte for 7 seconds, per debuff stack or by performing a successful Pounce on a Healthy survivor. - T2 comments 21 views last activity
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Nightmare: - Remove Snares/Dream Pallets. - The passive sleep timer is increased to 90 seconds. - The Beam sees a revival; Tagging a survivor with the Beam will accelerate their sleep timer by 100% for 30 seconds. Survivors cannot be Tagged by the Beam while their timer is accelerated. - Hitting a survivor will no longer instantly put them to sleep. Instead, hitting an awake survivor will cau16 comments 141 views last activity
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If you get triggered by this, clearly you feel attacked and that just tells us you are what I am about to say you are: It's observable how the vast majority of the killers (mains or otherwise) in this game have no leg to stand on when it comes to actual skill. When a loadout is your pressure, that says something; that something being you are bad at the game and are hard carried through matches b9 comments 81 views last activity
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So, as it is, Corrupt Viabilty is most commonly used for late game effects, for a 3-gen strat. What I propose the change is, is as follows: The 2 furthest generators from your starting location, as well as the gen closest to you, are blocked for 80/100/120 seconds ________ Simple fix for the more braindead in-game application to the perk.4 comments 31 views last activity
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PS4 I just had my first match with Twins, was an incredible match that saw them get all 5 gens done and me scoring a 4k. Three of the survivors (Dwight, Meg, Felix) got 3 hooked, and Zarina got 2 hooked, equalling in me achieving 11 hook events in total. This would typically result in Iridescent emblem quality for Devout. However, I only got silver. Now, I am not as annoyed as I would be, since13 comments 121 views last activity
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The Dopplegänger 4.4m/s 24m 🎯 Average ↕ Power: Accelerated Mitosis Advanced cell manipulation and witchcraft have granted the ability to perfectly create a clone of herself, whilst maintaining a psychic link to the clone. Press the Power Button to birth an exact duplicate of yourself into the environment. The clone will begin moving forward in a straight path up to 40m from it's starting9 comments 21 views last activity
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So, this is an idea to remove the current typical PGTW dull playstyle of, hook a survivor, go and kick a gen, then return to the hook to either tunnel or get an easy down on the rescuer, repeat: _________________________ For 25/30/35 seconds after Damaging a Generator, the Repair speed for all Survivors Repairing that Generator is reduced by 50%. Each time that a Survivor is hooked for the fir4 comments 51 views last activity
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The changes they are making are definitely needed, no doubt, but they're forgetting another key aspect of his gameplay that can easily be overlooked. This being the fact Torment is a permanent effect unless Executioner decided to Cage you or a teammate. This can lead to bog-standard gameplay with the only difference being his ranged attack is unique to him. Other than that it feels same old same4 comments 41 views last activity
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Trying to find a match as SWF is actually so broken now. The game refuses to load you into lobbies together. It bugs out and either kicks you to the menu or leaves you there trying to find one with every other player experiencing different things on their perspectives. "I'm ready" "you're not" "no one is even in my lobby" "we're all ready on my screen". Etc etc Well done devs, well done. Makin35 comments 2,911 views last activity
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Ruin + Undying + Tinkerer Slap this on a killer, particularly a high mobility one, and you got yourself the most boosted player you will ever see. These players do not know what pressure is to save their life. You can feed their build and try to cleanse totems to get rid of their perks, or you can just get a gen high progressed and lead them away, go back to it when they leave you (because they183 comments 13,651 views last activity
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This is a literal game breaking bug. It can lose killers the match purely by how inconveniant it is wasting time dropping and attempting to hook. If this bug persists in the game for longer than 2 weeks, the playerbase should raise some serious question marks about the Devs priorities. And we better not see a cosmetic release before this fix (doesn't matter if the departments/teams are differen29 comments 691 views last activity
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The Spawn 4.4m/s 24m 🎯 Average↕ Power: Soul Sap The survivors fight for survival fuels your power. Press and Hold the Power Button while a survivor is in your field of view to Sap the survivors energy. After completely Sapping their energy they become afflicted by the Hindered status effect for 45 seconds; and you gain a token. Press the Special Ability Button to consume the token. Consu1 comments 41 views last activity
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On PS4, there is a specific wall/bush that has a hidden patch of ultra-strength glue on it. It has been here since Pyramid Head came out, by my memory of it. 16000057786211625517252.jpg The survivor can only move on the spot; the only way to get free is to be downed and picked up by the killer (to my knowledge). You get stuck there by moving near to the wall when running0 comments 31 views last activity
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On PS4, I've been prestiging Felix, and happened to have Iron Will 3 on him. In the subsequent matches, he was still audible in his groans of pain. None of the killers used Stridor, in fact, Felix seemed to be louder than normal while Iron Will was equipped. Recreating it, play as a survivor with Iron Will 3 on and see if they still groan in pain. This happened every game.2 comments 32 views last activity
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I play on PS4 and have seen this happen quite a bit. A survivor performing an interaction is sometimes immue to damage from the chainsaw. It happened twice in the previous match alone. The Nancy was repairing the gen and I curved from the side, instead of downing her the game nudged me to the side, almost like Demogorgon when he Shreds into a chest. It then happened when Meg was unhooking. I tu0 comments 1 views last activity
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This perk has seen a massive boom in popularity. And because of this, it has shown how busted it is. Put this perk on a player that knows pressure and you're in for a crap day. Since the time spent in that round isn't gonna be hunting for totems, it's gonna be spent getting rescues and doing gens. Then, all of a sudden, Devour is revealed and suddenty you're done for, since most likely the playe12 comments 721 views last activity
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So, this is a mixture of a recent issue and a brand new one: PS4 You load up the archives to read the new lore you unlocked, it then starts playing the audio narration (I always stop it to read it myself) I turn off 'autoplay' and it shows the autosave icon. But the next time I come back into the archives it plays the narratiom again. That's been in the game since the archives were released. T0 comments 1 views last activity
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Now that Crossplay is a thing, Devs, you cannot afford to avoid the issue of lack of optimization for PS4. The frames are actually garbage. It cannot handle any shift in gameplay. Stutters and freezes whenever a notification appears (eg status effect) and even killer powers destroy frames too (eg entering Dream World). Are you ever gonna respond to this issue? It's 2+ years overdue now. This is0 comments 11 views last activity
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Instead of this baffling and ridiculous MMR system, that's completely out of place in a game like DBD, wouldn't it make more sense, in a game where 'ranks no longer matter', that you base matchmaking on play-time. Being paired with people in certain brackets of hours played. So, for example: 0 - 50 hours 51 - 250 hours 251 - 750 hours 751 - 1k hours 1k - 2k hours 2k - 3k hours etc... And13 comments 101 views last activity
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PS4 Whenever I play survivor I get insane lag. Literally just had a match where I got stuck vaulting a window and then couldn't wiggle when the killer carried me to a hook, then couldn't even struggle, but yet the game kept me on hook anyway until the bar depleted. Yesterday I had matches where I was bouncing around the joint, but yet, i'll switch roles to play as killer over and over, repeated0 comments 1 views last activity
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I honestly have no idea if this is a bug or what, so you can expect to see this exact same post in bug reports too. Whenever I play survivor I get insane lag. Literally just had a match where I got stuck vaulting a window and then couldn't wiggle when the killer carried me to a hook, then couldn't even struggle, but yet the game kept me on hook anyway until the bar depleted. Yesterday I had mat7 comments 201 views last activity
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If you read the title and guessed this would be about Hex: Devour Hope...give yourself a Milky Button. This perk promotes and encourages the most dullest style of gameplay in dbd. Get a hook, leave with an intention of not going anywhere far in particular (maybe PGTW a gen because every boosted sod runs that perk now) and then come right back, either for a tunnel or to get a free chase and hook65 comments 1,031 views last activity
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Platform: PS4 Description: When Deathslinger lands a successful Spear, the survivor cannot resist/drag their body around much at all. Their movement while Speared is like the player is barely nudging the analog stick. Reproduction: Spear a survivor (could possibly be while they're running in a straight line or stood still but it feels random when it happens) Frequency: I've had this happen ev0 comments 11 views last activity
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Since his conception, Hillbilly was told to us as being the unnamed son to Max and Evelyn Thompson. Well, fast forward to the recent reworked Hillbilly, and we look at the new Common add-on 'Dad's Boots'; the description reads: "A pair of trusty boots, pulled from the corpse of Max Thompson Sr." ... you only call someone 'Senior' if they share the same name as their child. Ergo, Hillbilly's nam6 comments 281 views last activity
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On PS4, the inventory isn't Auto-saving any changes made to it. For example, put Q&Q and Head On Ace, confirmed the changes, then decided to close and restart the app because it was getting laggy on the menu; turned it back on to find my previous Ace set-up was back on. This is brand new, as I have not experienced this earlier today up until now.0 comments 1 views last activity
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So, I was a Huntress main for a good long while, and I never thought to throw a Hatchet through the Gas Heaven garage's broken gaps, until now. So, I went into a KYF (custom game) to see if you can actually throw Hatchets through it, turns out you can't...at least, not through the gaps...the top part of the garage door has zero collision. You can throw Hatchets into and out of the closed garage v0 comments 21 views last activity
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When you're attempting to heal a survivor from Dying State to Injured, do not start healing them if their recovery bar is a low %. The killer sees, on the HUD, that the Bleed Out Timer is paused. You're better off letting them recover it to a higher % and heal them from there. Unless the killer has zero intention of picking the person up (DS) most of the time a killer will come back and just get10 comments 111 views last activity
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So, this is gonna be a new direction for a chapter. This one consists of 2 killers and 1 survivor. Hope you enjoy :) The Count 4.6m/s 32m🎯 Average ↕ Power: Seduction Your supernatural abilities are enchanting to mortals, allowing you to bewitch them. Press and hold the power button to attempt to control your victims actions. While holding the Power button, use the d-pad or shape butt10 comments 71 views last activity
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The Guardian 4.6m/s 32m 🎯 Tall ↕ Power: Golem's Duty Born from sorcery and tasked with defending the King's secrets; keeping the land safe and barren. An age long slumber replenished the magic and strength lying within. Special Ability: Disturbed Slumber When the trial starts, your movement speed is Slightly decreased and your Terror Radius is Moderately decreased. Your energy passiv0 comments 21 views last activity
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What's the point in making it so he cannot see the aura anymore, when he still gets a notification of the rescues location? He can still camp and tunnel just as well as before. Since everyone should know how the Cages function and will be likely to spawn by now. It just makes an incredibely fun killer abusable by the boring people that fun-sponge the game because they suck. What is it with Devs19 comments 141 views last activity
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Okay, so forget about the Server Hit Validation for now, cause we all saw how horrendous thay was in PTB. I don't trust this will fix anything, I honestly feel it will add to the bs of the game, making it worse for the killer player. What the priority should be is a Matchmaking Preference option. I hate how terrible latency in matchmaking is now, it's the worst it has ever been in DBD. 9/10 matc5 comments 41 views last activity
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So, for those who don't know, Martian Gothic: Unification was a survival horror game released on PC then ported to PS1 in 2000. The game itself is very unpopular, due to it bomb in sales and some execution issues. However, this game is incredibley creative, has a very tense and perfect environment for horror, has a great plot and witty dialogue. I love the game so I decided to make a fan-made lic2 comments 41 views last activity
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These should be removed. What add-ons should soley be is a boost/gameplay alteration to the killer's power. Status Effect add-ons are essentially 5th and even 6th perks for the killer. If the killer wants to inflict status effects on a survivor, they should need to equip the perk that contains said status effect onto their loadout. That being said, here's ideas for what status effect add-ons coul9 comments 91 views last activity
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I'll go by Realms to make it easier to digest and read since it'll be a long one. Macmillan Estate: Shelter Woods - this map certainly requires the shrinking treatment. It also could benefit from additional pallet/vault tiles. The centre of the map, around Huge Tree is a dead-zone; this could use a pallet placed between tree stumps. Or the Huge Tree can be hollowed out to make it have a pallet0 comments 11 views last activity
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The Nun 4.6m/s Tall ↕ 32m 🎯 Power: Malevolent Presence A malevolent force, determined to claim a fresh soul to taint and possess. Special Ability: Defile Press and hold the Power button to Stalk a survivor. While stalking, your Terror Radius is reduced by 50%. A fully stalked survivor becomes Defiled by you through dark supernatural energy. Once Defiled, the survivor suffers from the7 comments 82 views last activity
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I play on PS4 and have seen this issue on 3 survivors now. The bloodwebs will stop giving the choice of 4 perks amd instead only give you 3 when there is a very small amouny of perks left to claim. Usually when there's 10 (tier 3) perks left until all perks are owned and maxed, it starts to only allow a choice of 3 on the bloodweb. This is a consistant thing to see now. It happened to Ash about 30 comments 11 views last activity
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Well, it's pretty dull being caged atm. No intensity to the predicament, no really 'special' death sequence, and no points awarded for hitting the skill-checks that keep your regressing bar steady. I feel like you should get progressively increased points as the skill-checks get smaller; to a total accumulation of 891-1000 survival points.0 comments 21 views last activity
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For one reason, and one reason only... They removed the Clown's ability to jiggle...(spam reload)...i'll give you a minute to let that sink in. Devs, I really hope this is a bug...why have you done this to us? Robbing us of something so magical...XD10 comments 211 views last activity
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These are just a few perks I feel encourage a very negative interaction and dull experience in-game...as well as a change to Adrenaline, for reasons that should be obvious by my change. Dying Light: Everytime the Obsession is put into the Dying State, all survivors auras are revealed to you for 5 seconds and they suffer from Oblivious for 40/50/60 seconds. Has a cooldown of 90 seconds. S10 comments 43 views last activity
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Why am I getting connected to killers from Asia, America and Eastern-Europe when i'm based in the UK? The lobby then tells me "hey, don't worry about this match, this is green ping - 35m/s" yet, in-game i'm getting hit from 5 steps away by a swipe...not even a lunge, bouncing around the place etc like it's a red ping 250m/s lobby. Get to scoreboard and see the killer is Arabic, Japanese, Russian,0 comments 11 views last activity
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So, to spruce things up a bit, how about adding these functions and alterations: - a gen that is regressing via damage from a killers break guarantees a difficult skill-check appear when first reinteracted with by a survivor. In addition to this, Overcharge gets tweaked to make it this: - any generator damaged by you causes the subsequent survivor that initially reinteracts with the gen to rec13 comments 71 views last activity
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This has been something i've pondered on for a while now. They altered maps to be able to used while crouching; Medkits have their own animation (healing) and Toolboxes too (repair/sabotage) so they obviously are neither here nor there. But Flashlights, I know that the survivors body angling shifts when using it, but would it be possible to make it so they can be used while crouching? It would ad14 comments 111 views last activity
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I've been in the situation many times as survivor and killer where you both wait at Hatch and always, unless the survivor can body block the 'close hatch' prompt from appearing for the killer, the killer always closes it as priority. But lately, since the update, the survivors have been able to jump in for free. The closing/stomp animation literally gets cancelled midway through it. Is this a bug10 comments 101 views last activity
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In the lore, we all know that the offerings are burnt in the campfire before those involved are summoned to the trial. My thought would be to have the offering screen show this. Instead of transitioning to the black screen as it is currently, the survivors fade out from the menu in a cloud of fog (much like how the '+' icons in the survivor menu looks), from the killer perspective, the camera pus0 comments 11 views last activity
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So, a couple of Myers add-ons make for very broken gameplay. And some others could use a little touching up to add a little bit of QOL improvements to Myers' alternate add-on combinations. Here is my ideas as for what changes could be made to a select few of his add-ons: Tombstone Piece: - Considerably reduces the Terror Radius of Evil Within II. - Considerably increases the Terror Radius o21 comments 81 views last activity
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- 300bp for all Great Skill-Checks. - 500bp in Boldness for Resetting a Pallet. - 500bp in Survival for wiggling out of a Killer Grasp if they drop you, auto-freeing you. Plus the wiggle points up until when the killer decided to drop you free. - 500bp in Boldness for using Dead Hard while a killer is perfomring an Attack during a Chase with you. - 500bp in Survival for picking yourself up of3 comments 21 views last activity
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I saw the latest livestream and the subsequent mention of Clown being buffed came up. I really hope that you do not intend on removing or changing the audible grunt he makes when vaulting. This is such a cool mechanic for him to have since it allows him to mindgame certain loops on every map. This is unique to him and I absolutely love this mechanic. So please, please don't remove or change it. P3 comments 61 views last activity
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Insideous - Tap into a hidden stealth ability when you're satiated by the screams of tortured victims. Immediately after hooking a survivor, gain the Undetectable status effect for 10/15/20 seconds. Thoughts?6 comments 21 views last activity
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On PS4 I just went against a Legion using this perk and that add-on whilst on Lery's. Their build was Discordance, SB, BOP, BBQ. I was convinced they had Tinkerer all match, because I would not hear her approaching me until they were close enough to initiate a chase. She definitely did not use the left over Bloodlust she had from other chases to transition since I was a swf duo with my friend an0 comments 11 views last activity
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The Boogeyman 4.4m/s 24m 🎯 Average ↕ Power: Shadow Realm Your power over perceptive-reality is rooted in the tales and urban legends told over hundreds of years. Existing for so long outside of human perception, the fear of the unknown and the things lurking in the dark have fueled your lifeforce. Special Ability: Out Of Body Press the Power button to drag a targeted survivors soul i2 comments 41 views last activity