Onyx_Blue
Onyx_Blue
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- Onyx_Blue
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The killer should be on the far left and the survivors at the camp fire on the right. 'Archives - Play as Survivor - Play as Killer - Custom Game' should be the main centre piece buttons. Then as mini buttons on the right of the screen vertical of one another you should have 'Getting Started - Store - Daily Challenges - Options' and in the bottom left corner near the killer you should have a scra0 comments 61 views last activity
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Since the Dredge is gonna be our Boogeyman of the Fog, the chapter release update needs to bring with it a change for Huntress and Trickster. Playing as any locker based killer should spawn in many more lockers into the map. I have said this for years now and it needs to happen with this upcoming update.0 comments 21 views last activity
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The Locust 4.4m/s Tall ↕️ 32m 🎯 Power: Kryll Commander Press the Power button to summon a protective flock of Kryll around you. While the Kryll are active, press and hold the Power button to command the Kryll to pursue a targeted survivor within 16m of you. Kryll that are pursuing a survivor will auto-lock onto their location and attack them for as long as you focus on them. A survivor0 comments 31 views last activity
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So, I posted a bug report the other day about my experiences VS and AS Deathslinger. The game bugging out when ADSing and locking me into being stuck with no way to attack until stunned by a survivor (this locks you into aim movement speed too). Well, that bug has spread to Nemesis too. I was forced to DC because I physically wouldn't have been able to play a match even as a basic attack only. Ai2 comments 71 views last activity
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If you disagree, remember this is just my vision of what I would like Trickster to be. But obviously discussion is welcome, since you may all have even better/creative ideas than this: - When chasing an injured survivor, the chase music changes to become more fleshed out and melodic. This would fit in perfectly with the lore of the character. - 4.6m/s - Trickster starts the trial with 99 Blade0 comments 21 views last activity
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On PS4. I Vsd a Deathslinger yesterday and he had zero animation to his spears and reeling in. Every survivor, including me, from my pov, had no spear in them and just ran instead of being dragged towards him. Now I just had a match as him and I got locked into aiming and could not shoot or do anything once I had aimed. Getting stunned unlocked me allowing me to basic attack and break stuff, bu3 comments 91 views last activity
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So, the reason for this post is to point out that the status effect Oblivious hurts Legion. Now, it makes complete sense why Undetectable has a huge impact on Legion because their Killer Instinct is tied directly into the TR, so if they don't have one, then they will not be able to detect survivors post Frenzy hit. But, when it comes to Oblivous, you still have a TR, it's merely the survivor th5 comments 61 views last activity
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This is gonna be a relatively short and simple one, as I made a long one about the state of the game before. One change for survivor and one change for killer that would be a great step forward for this game. Killer - After each succesful Injury or Down on a freshly chased Survivor, all generators are blocked for 8 seconds. Survivor - All Repair buff related Perks and Items are changed. Ie Tool3 comments 61 views last activity
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PS4 It is way too loud. The howling wind noise is so loud. I have to turn the main volume down to at 50% at highest to not be irritated by the sheer volume of the noise lol This happens on every menu, playing as Artist, Survivor, Custom Games and on the main menu screen0 comments 11 views last activity
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1) Hoarder doesn't trigger upon interacting with a Supply Chest; only when picking up the Vaccine. 2) Zombies tracking a survivor across the map ignore survivors that are performing rushed actions and running 3m away from them. 3) Hitting a zombie sometimes doesn't destroy them. 4) Zombies get stuck in areas that have zero survivor presence. 5) Zombies should be lured by the sound of gen repa9 comments 161 views last activity
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Resident Evil: - Ada Wong - Carlos Olivera - Mr X (Nemesis alt -- playing as Mr X would also change the way the two zombies look; from the civillians into a male and female police officer.) - Barry Burton - Rebecca Chambers - G1 Birkin (Oni alt -- his roar when his power activates would be so fitting as Birkin. His Basic Attack weapon would be the mutated G-claw, his Demon Strike/Demon Dash0 comments 11 views last activity
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It would be a really nice addition to the game to have the option to make the Archive Narrator do an audio reading of the Killer and Survivor lore from their Bio page.0 comments 1 views last activity
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If you seriously want camping and tunneling to be a playstyle that isn't a common sight in DBD, then the core mechanics of the game need adjusting. This would promote killers to try and play well feeling like they can afford to play in an interactive and engaging manner: - Everytime a Killer hits or downs a Survivor all generators get blocked for 5 seconds. - If 2 or more Survivors are repairin4 comments 21 views last activity
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So, the new Dead Hard hit validation makes playing Twins a real ball ache. If they get Dead Hard validation from Victor's Pounce, they get a free crush because the game makes Victor enter the cooldown period even though the hit gets rollback. It's so stupid. Fix this asap. There are so many killers that have power breaking bugs. It really puts you off playing as them, and ultimately killer in gen0 comments 11 views last activity
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The Duality 4.6m/s 32m 🎯 Tall ↕ Power: Virgo Binding The merging of souls is a forbidden magic. It granted unimaginable powers, but at the cost of sanity and control. The two souls fighting for one body tear in different directions and hunger for different forms of violence. One prefers deception, the other desires chaos. When performing lunges and swipes, both souls, Necro and Thorn5 comments 81 views last activity
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When Victor latches onto a Survivor, make it so it instantly transitions back into Charlotte. The current perspective shift makes Twins feel lathargic. Not only do you have to wait 5 seconds just to switch back to Charlotte after a down, but you have this clunky 3rd person cam for a full second, if not a bit longer, where you're just spectating the survivor post hit. The old transition was so mu2 comments 11 views last activity
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Tome challenges that are specific to Sacrifice or Kill, should be awarded progression if a Survivor DCs. It robs the player, forcing them to waste time that would have normally been used on fresh challenges. The point is even more annoying due to the fact a killer DCing awards Survivors Escape Tome challenges.2 comments 21 views last activity
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This is a list of bugged issues with Clown on PS4: - Gas clouds are intermitently broken up when a bottle is tossed at even slightly high up an obstacle (wall, tree etc). Making it so survivors can avoid intoxication. - Survivors get a speed boost when hit directly by an Afterpiece bottle. - FPS drops when a bottle shatters instantly intoxicating a survivor. - Survivors can fast vault windows4 comments 32 views last activity
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So, Lawnmower Man is a 1992 film starring Pierce Brosnan as Dr Lawrence Angelo a scientist working on virtual reality to help improve people's cognitive functions. Jobe Smith is an intellectually challenged greenskeeper who Dr Angelo runs experiments on in order to improve his intellect. Things don't go as planned when Angelo's tests are taken interest in by an organiation called The Shop. Jobe d0 comments 101 views last activity
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This would not only look better, but it would also give everyone a clear indicator as to where they were actually shot. Making it obvious if there was lag involved or if they just hit a clutch shot on the last possible bit of skin available lol Maybe add an animation, if they were shot in the foot, the survivor is dragged along the floor, and as the deathsling releases the chain to go for a hit1 comments 1 views last activity
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This is a bit of a forward thinking addition to Nemesis. The devs mentioned a while back that they have ideas of making Moris basekit and the Killer would have to earn them in-game by fulfilling certain criteria. My idea for when/if this is introduced, and even before then, is this: "Any Survivor killed by your hand reanimate and become a special zombie in the trial. These special zombies do no0 comments 1 views last activity
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This is the daily ritual for Nemesis: "With The Nemesis, reach maximum Mutation Rate 4 time(s)." Anyone see the issue here? ... ... Yeah, you have to play a minimum of 4 matches (if you somehow fail to achieve max in a game) in order to get this done. I mean, Nemesis is a very fun killer and he will probably be my main for a good while, if not forever, but that as a daily ritual is dumb af.2 comments 22 views last activity
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So, for a perk that, on paper, is clearly the anti-body block plaster, it does a lot for high-mobility and Undetectable killers outside of that. Here is my change: While carrying a survivor, any other Survivor that is chased suffers from the Exposed status effect. The effect persists for 26/28/30 seconds on those afflicted after the killer has hooked or released the carried Survivor. Starstruck2 comments 41 views last activity
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On PS4 as Survivor. As we all know Plague starts with 1 Corrupt Pool at base-kit. With this bug, instead of seeing the blood flowing in the fountain, I saw the clear water. I knew it was a Corrupt Pool because my friend could see that it was blood (as it should look) and the aura of the fountain wasn't revealed to me when I was infected. This on top of a lot of other issues with her Purge (no r0 comments 1 views last activity
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Stargate SG1 Chapter: Description - Apophis' gold Serpent armour. The Goa'uld 4.4m/s 24m 🎯 Tall ↕ Power: The Gods Power The Goa'uld possess a wide arsenal of technology and weaponary of incredible power that has been scavenged, adopted and developed into their culture in order to maintain and rule as Gods among the stars. Press the Secondary Ability button to switch between the Goa'0 comments 22 views last activity
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Blood Debt in level 2 of the current Tome, for example. Safely unhook a survivor that unhooked you earlier in the trial 3 time(s). Does anyone see the lack of thought in this? The game is requiring you to perform a detrimental action for you and the team in order to progress the Challenge. This would be like Apex Legends, in one of their weekly challenges, asking a player to be respawned 3 times6 comments 31 views last activity
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I love Myers, have done since his initial release. First killer I properly mained, first P3 etc. But some of his add-ons and how some of his power currently function feel a little outdated. Here is my idea on how to freshen him up to fit in with the modern era of dbd: Shape: Evil Within I: - Move at 4.4m/s. Rate of stalk at which evil is gained is slightly increased when stalking a19 comments 181 views last activity
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So, atm Custom Games can only be played with a minimum of 1 killer and 1 survivor. I say make it so people can load into a custom game on their own. This would allow them to learn the layout of maps, practice as a particular killer character outside of a aranked environment and practice as survivor with proper in-game tiles, learn totem, generator and chest spawns too etc. This would be very hea3 comments 81 views last activity
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So, what with Hag being a unique killer on the roster, a lot of people misunderstand her. This can lead to her power being commonly used in very unfun and uninteractive styles. My idea is to keep her unique but also restrict the uninteractive nature she currently has. Hag: 4.6m/s 32m 🎯 Short ↕ Blackened Catalyst: Raised on stories of witchcraft and cannibalism, the knowledge stored withi3 comments 42 views last activity
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I knew this would happen. You don't get survival bp when Caged by Pyramid Head, and I knew when they changed the struggle mechanics to be skill-checks, they'd overlook the lack of bp. Now all you can get survival for is Obsession death/escape, self-heal action, escaping, recovering and opening an exit gate when last survivor left. Most of these do not grant that much bp, and the ones that do are3 comments 61 views last activity
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Due to the idea being a licensed chapter from the fighting game 'Killer Instinct' it felt right to make it a killer only chapter, since a survivor with fighting skills and powers would be weird to see suddenly defenceless in dbd. Hope you enjoy :) The Riptor 4.4m/s 24m 🎯 Average ↕ Power: Primal Run A savage, clever and patient hunter. Reborn from the advanced genesplicing at UltraTech2 comments 51 views last activity
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My idea is this: Each killer showcases their power when idle on the menu. We already see this with Huntress and Oni, why not make all killers do this? Trapper has Bear Trap on the floor, he then picks it up, waits a couple seconds and then sets it; Wraith dings the bell and cloaks, shimmers a little bit and then uncloaks; Hillbilly revs his chainsaw up and then sprints across to the left of t3 comments 21 views last activity
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1. 4.6m/s from 4.4m/s. 2. Main Event is now held permanently until activated. 3. Other survivor's Laceration Meter does not reset upon hooking a survivor. 4. Movement speed deceleration occurs after the 3rd blade is thrown. 5. After maximum deceleration is reached throwing movement speed is 4.0m/s. 6. Recoil only takes effect after the 4th blade is thrown. 7. Recoil is slightly reduced. 8.14 comments 101 views last activity
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So, the change to make it so a survivor loses add-ons on escape and Ace In The Hole changed to guarantee an add-on on each looted item + keeping any add-on upon escape was something a lot of people disiked but also could see the intent behind it - bringing killer and survivor loadout mechanics closer to a similar style. It also set up perfectly for these 3 changes I am proposing now: Survivors h0 comments 1 views last activity
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Is the volume of his menu theme going to get turned down at some point? The volume of every other killer is completely fine, switch to Hillbilly and it just blasts out lol0 comments 11 views last activity
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A while ago, someone posted an idea for a set of new licensed cosmetics that they felt would be good addition to dbd. I happened to completely agree with full bias lol Their idea was for DBD to gain a cosmetic license from Slipknot. I was thinking about it recently because it sounds awesome, and also, the fact they have a song called XIX makes me me feel now would really suit it lol (weak connec0 comments 61 views last activity
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Coup De Grâce: Each time a generator is completed, Coup De Grâce grows in power. Gain a token. Consume a token to increase the distance of your next lunge attack by 60%. Press the Active Ability button while performing a lunge attack to consume a token. Pop Goes The Weasel: A deep bond with The Entity unlocks great strength. Each time a survivor is hooked for the first time, gain a token10 comments 121 views last activity
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PS4 I was testing out the new maps and discovered that the greenhouse walls have zero collision. The objects inside have collision but the walls don't. It's actually hilarious XD this pretty much turns a safe pallet into the most unsafe pallet in existance lol I was in a kyf so I dunno if it applies to ranked yet. When I get the match in a ranked lobby i'll be checking it out to see. But this0 comments 31 views last activity
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PS4 So, I was mucking around in a KYF (Custom Game) and discovered that although the Phantasm has complete collision - no vaults, pallet drops, moving through it - it is possible to get a flashlight blind directly through a Triggered Trap Phantasm. Down a survivor, place a Trap near to/directly on top of them and pick them up. The survivor going for the flashlight save will Trigger the Trap and1 comments 11 views last activity
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So, I was mucking around in a KYF (Custom Game) and discovered that although the Phantasm has complete collision - no vaults, pallet drops, moving through it - it is possible to get a flashlight blind directly through a Triggered Traps Phantasm. Is this a bug or is it a mechanic that's been long overlooked and since undiscovered? On the off chance it is a bug, i'll report it in the Bug Report cat0 comments 11 views last activity
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Nightmare: The lullaby heard while asleep is now classed as a Terror Radius. (Is still non-directional) Slightly decreased movement speed when placing a Snare. Maximum amount of Snares is reduced to 6. Snares Hinderance effect no longer stacks. Gen Projection is locked in when reaching 85% charge. The Gen Projection of Freddy no longer appears in the Generator, only the blood effect. Dream0 comments 11 views last activity
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Plague: The max amount of the Vile Purge charge gauge is reduced by 50%. The charge speed of Vile Purge is decreased by 0.25 seconds. Max infection on a Healthy Survivor no longer automatically causes Injured and Broken status effect. Requires the survivor to be Injured with max infection applied to gain the Broken effect. Cleansing only heals from Injured to Healthy if the Survivor is max in14 comments 81 views last activity
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Demogorgon: Roar audio only applies to successful Shred and Basic Attacks. Footsteps are quieter. Shred hitbox width is slightly reduced. Portals take slightly longer to seal (1.5s) Portals cannot be sealed for 6 seconds after they have been opened. Cruel Limits - every time a Generator is fully repaired, the two closest Generators to it's location become blocked for 20/25/30 seconds; Gener9 comments 51 views last activity
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Twins: Hitting an Injured Survivor with Victor's Pounce causes him to enter into Rush for 10 seconds. During Rush Victor sees scratch marks and his missed Pounce attack cooldown is reduced by 75%. Failing to Down or Injure a Survivor during Rush causes Victor to experience a 30 second cooldown time. A successful hit into Dying during Rush causes Victor's next crush recharge time to be reduced b0 comments 31 views last activity
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So, apologies in advance to the very few amount of players that main Hag. She cannot stay the way she is, her power is incredibley uninteractive and her gameplay is lazy. In order to remedy this, I have designed a new rework that would keep her identity in tact, but make her an actual interactive trapping killer. Here it is: Hag: Traps no longer allow Hag to Teleport. Triggered Traps glow Gol18 comments 81 views last activity
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So, here is a brand new take on the Legion as a killer. Note, I actually have loads of fun playing as and vs Legion in his current state, however, the way his character is designed, lore wise, I always felt it could have been something so much more unique and exciting. So with that said, here is my reworl for Legion: Legion: Each member of the Legion can be controlled and has a Unique skill. P21 comments 121 views last activity
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So, I used to play Huntress as my main for a long time, so please know my ideas are solid and well thought out (imo). - My first change would be to make it so she cannot hold a fully charged Hatchet for longer than 3 seconds; after the 3 seconds she automatically throws it. If the Hatchet is pulled, it means she is intending on going for a throw, however, her being able to hold it at full charge11 comments 91 views last activity
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So, there has been a good amount of bugs and issues in DBD that the devs outright called them exploits and were bannable if caught abusing them: Infinite Mend Legion, Forever Bleeding Wraith etc. Now, what I propose the Devs do is disable perks, add-ons, killers thay have known issues and are bugged in ways that grant unfair advantages. More specifically, the killers that need disabling tempora2 comments 51 views last activity
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PS4 This is only an occassional thing, luckily, in comparison to it being all the time, but, the audio tell for Huntress winding up a Hatchet occassionally doesn't trigger - the initial *humph* noise she makes. It happened a few times in and out of chase with her for me, from a survivor perspective. Almost got me hit inside shack, and did get me hit in between tiles. It also led to me getting h0 comments 11 views last activity
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So, you turn off Hit Validation because it made Oni 'unplayable', yet with it off, every other killer, in the hands of different region players and people that live in Mcdonalds, now have their bs advantage back. Why was that the call you made? If it was me, I would leave it active and just warn players that Oni is experiencing issues. That was the healthier decision here. But no, I guess it's an4 comments 41 views last activity