Idea For New Hatch Mechanic

So, as more and more killer players have been showcasing, the Key item has become quite a broken nuisance. I thought of an idea that could fix this mechanic of the game that keeps it fair and maintains the function of the Key items.

The Black Lock only spawns in once these alternate criteria have been met:

- 5 gens have been repaired

- 1 survivor left alive in the map no matter how many gens are repaired in the trial

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This would prevent the annoying moments of a killer winning and having good control over gens, only for all 3/2 survivors abandoning their objective and getting a free escape. The new criteria making it so a team will need to remain in the trial until all the objectives are done, and the entity only spawning in an alternative escape to the 'lucky' survivor left alone and alive in the trial, and alternatively to a team who have done well to get the Exit Gates powered.

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