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Marcavecunc

Marcavecunc

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Marcavecunc
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  • So... with bots coming.. it will allow for some interesting changes.. one of them being AI. With that in mind.. The Illusionist could project a copy of himself that would roam the map, having it's own radius maybe? (or possibly have add-ons do these things) You could do it in and out of chases.. In chases it could be good for mind-gaming survivors, not being sure which one is the real one.
    0 comments 11 views last activity
  • Unless I'm wrong, usually, killers powers trigger protection hits.. Punishment of the Damned does not. (and while on the topic of Pyramid Head, skillchecks in the cage should give some points, seeing how you're not getting them for struggling anymore)
    0 comments 21 views last activity
  • So, we've all had bad dailies.. and we've all decided to recycle them to get a better one, but ended up with an even worse one. Would be nice if the game gave you a 5-10 seconds window to undo it and go back to the original daily, instead of waiting another day to be able to recycle it again and hope for the best. (but still counting it as your daily reroll, so you don't abuse and reroll all 3 da
    0 comments 11 views last activity
  • So.. We all keep hearing about how SWF groups are so overpowered and need to be nerfed.. but people forget that solo players (or just people from a different groups when it's two duos paired together) can pull good plays.. Earlier tonight I was paired with 3 other people, no idea if they were together or not.. but at one point I was working on a generator not far from the shack.. and another sur
    0 comments 11 views last activity
  • So I had this idea while playing with a friend.. we were both using the same character, with different outfits.. and he was being chased, so I went to take the killer off of him mid-chase.. he ran into a room in Lery's and I got the killer to come after me instead.. so we were joking about how he changed outfits real fast like Superman, and I came up with this stupid idea.. so anyway, here it is.
    0 comments 21 views last activity
  • Disclaimer: Yes, this is a joke perk idea So.. we've all had games with/against people with bad internet who teleport all over the place.. it gave me this idea for a new survivor perk! Dial Up Internet After being in a chase for 15 seconds, your character starts to look like it's 0.5/1/1.5 meters away from its actual position for 3 seconds. Causes the Exhausted Status Effect for 60/50/
    0 comments 21 views last activity
  • I can't come up with a good name for the perk but... basically it would be something along the lines of Wall Breaking allows you to destroy breakable walls. Wall Breaking will trigger a Loud Noise indicator for the Killer at the broken wall's location. Causes the Exhausted Status Effect for 60 / 50 / 40 seconds. Wall Breaking cannot be used when Exhausted . I say future
    5 comments 21 views last activity
  • Unless that's working as expected, when someone gets uncaged, I don't get a sound/visual notification, like for unhooks. Might have already been reported, but who knows, in case it wasn't.. (also, on a related-ish note, triggering the collapse sometimes starts the sirens sound from loading the Midwich School map, same, I assume it might have already been reported but just in case..)
    0 comments 11 views last activity
  • This one is one of my favorites so far. " Other ones I really liked but forgot to screenshots were something along the lines of "99 little bugs on the wall, 99 little bugs.Take one down and pass it around, 103 little bugs on the wall." and "No you can't put this as your quote for the anniversary event"
    13 comments 471 views last activity
  • Hi. I love the challenges, been working on them since the first rift came out and it's nice having different objectives to work on. Especially when they have me run a build I'm not used to running as either a requirement, or as a means to make it easier to complete the challenge. It's a fresh change of pace. That being said.. Here are a few suggestions that I feel could maybe make things a bit b
    0 comments 11 views last activity
  • Title says it all but yeah.. With people getting 250 points for a "Near-miss" against Deathslinger, it would only make sense to add the same score event VS Huntress.
    2 comments 61 views last activity
  • Since the first Tome, there's always been around 8 killer challenges and 12-13 survivor ones. What's worse is that some of the survivor ones take multiple games to complete, requiring you to play survivor much more than killer to complete everything. As someone who plays both sides but enjoys playing killer more, I find this a bit on the annoying side. I'm a completionist and want to do them al
    7 comments 51 views last activity
  • Friend showed me this, I doubt that's working as intended. It was locker blindness, and I didn't test, but I assume it will do the same for blindness caused by add-ons or perks.
    0 comments 81 views last activity
  • Namely the balcony that's reachable climbing stairs between two small houses, across the shack from the saloon (the one that has a chest spawn on it) I heard someone opening it as I was nearby so I charged up the blink and never could get up there, and even from up there I couldn't blink down through the floor. Other structures give me the same problem when trying to blink through them.
    2 comments 21 views last activity
  • Can you guys also nerf Hex: The Third Seal and Spies from the Shadows? Bit like how I used to run Hangman's Trick, I enjoy running those perks, too, and feel like they're overpowered, underused, and definitely not meta enough. Hex: The Third Seal: It's unfair to red ranks when they become blind and think it's a bug because they never encountered anyone running that perk before and didn't even k
    19 comments 562 views last activity
  • Remove the notification, it's useless now, with how quick sabotage is, you'll get the notification the hook was sabotaged 2.5 seconds later anyway. Bring back the 30/20/10 seconds auto repair. That was the reason the very few people using that perk were using it for. And you guys killed it. For no good reason, too. "Oh we're giving sabotage mechanics a major buff... what counters can it have? O
    5 comments 51 views last activity
  • What if on top of giving the cosmetics, you would also get bonus bloodpoints? +10% points per prestige level. So it would give people who don't like the bloody cosmetics a reason to actually do it, and make leveling back to 50 less of a pain (and in the long run, with more and more perks it will really lessen the annoyance of going through webs of perks you don't care for)
    6 comments 51 views last activity
  • I love that perk, it's great to have other people finding you while working on generators so you can get ######### done faster. Suggestion: The Aura of the Generator you are currently repairing or Survivors you are currently healing is revealed to all other Survivors located within 32 metres . Make healing show other survivors your aura too, so they can come help you, since, you know
    1 comments 21 views last activity
  • To make it less of a wasted perk slot, the usual suggestion to make it do more than just points for unhooks/protection hits stands. But let's say it does nothing more and is just a "farming" perk.. Here's my suggestion: Each time you perform a Safe Hook Rescue, take a Protection Hit for a Survivor, heal a Survivor for the equivalent of a health state, complete the equivalent of a gener
    6 comments 42 views last activity
  • It's the survivor dragging that chain, not the killer.
    17 comments 221 views last activity
  • Let's all share stories around the campfire! So we've all had games where one of the other survivors screwed us over. Sometimes accidentally (one of my friends is good at bodyblocking me by accident at pallets or windows), but also sometimes on purpose. Getting back at those who do it on purpose is always sweet. I was playing against a Huntress with two friends and a random Dwight. During
    63 comments 711 views last activity
  • Would be nice if we could share offerings between survivors, and between killers. (and to a certain extent, items/add-ons between survivors) It sucks leveling a character to unlock their perks, get a lot of good offerings, but then have them go unused because you don't like that survivor or killer and only wanted the perks. I have so many cakes/puddings/party streamers on characters I don't pla
    0 comments 91 views last activity
  • People keep complaining about the matchmaking, but the real problem is the "new" deranking system that only takes you back to the previous color, rather than taking you back 10 ranks. The direct effect to this is that people who shouldn't be high ranks are, because they didn't derank enough, and now level 12 killers get matched up against 4 red ranks because everyone's a red rank instead of bei
    10 comments 61 views last activity
  • Ghostface's perk "I'm All Ears" is nice and all, but a bit useless because of the cooldown of 60/50/40 on it, I feel like it should be half of that. 30/25/20 (so basically, the same cooldown as Quick & Quiet)
    9 comments 201 views last activity
  • Is it just me or do some realms barely have any crows on them? I very rarely see any on the Autohaven maps, and I'm sure there were other maps I haven't seen many on, and then there's Lery's that seems to have an infestation. Could it be possible to make them appear evenly on every map? Or at least, make them appear in the first place on some maps where they seem to be missing entirely.
    1 comments 21 views last activity
  • I play both sides, but I know people who only play one role or the other, so.. Could it be possible to have two dailies a day, one for killer and one for survivor, and have the player decide which one they want to do? (or just have two dailies a day, one for each side, up to 3 for each side)
    0 comments 11 views last activity
  • I like the changes to the bloodwebs that went live last summer, with 4 perks showing up on level 50+ webs. It really makes it faster to get everything back. But with more and more perks getting added to the game, it won't be very long until the entire web will need to be perks just to make the grind less... grindy. So could there be a way to select a perk to keep with each prestige? Say, prest
    1 comments 31 views last activity
  • I remember sometime last year, late spring, in one of the Q&A's (the one about the Archives, I think?) someone mentionned something about being able to sell back the clutter of junk you bought just to fill up the web, and never saw or heard any mention of it ever again.. What's happening with this idea? I would be happy with a 25% refund, if it helps me get rid of stuff I don't ever plan on
    0 comments 21 views last activity
  • I know I'm not the only one who's tired of getting corn maps after corn maps, or preschool, or any of the other maps, really. So I just checked the Wiki, there are 13 realms as of now (and 33 maps, if you count all 5 preschools) But let's just keep it at realms. So what the game could do before sending you to a specific map is just check which maps the 5 players played last, and then remove th
    0 comments 21 views last activity
  • Could it be possible to add the following: Sorting perks by name or rarity (so that way if you're looking for a specific perk by name, you don't have to look for it in different colors in case you have it but are not sure at which level/rarity it is) Unlocked perk count (say you got 61 killer perks on a specific killer, it could say 41/66, or 41/60 if you don't own some of the DLC killers, or
    0 comments 11 views last activity
  • Title says it all. Once you downloaded the PTB, make it so the computer keeps that version installed, and the live version, on the computer, so you don't have to download each version when switching between them. I know it's not all that long, but it's a bit annoying, and honestly, for me, and others I know, it's a big reason we don't bother with the PTB more than once, if at all...
    0 comments 1 views last activity
  • A mode where everyone has every single perk equipped. (exceptions would be exhaustion perks and other ones that would overlap) Imagine how broken that would be. Maybe make it a Kill Your Friends option only, not in the regular game against random people.
    0 comments 21 views last activity
  • What happens? Does it cancel the teleport, or does it still go through?
    1 comments 201 views last activity
  • Does anyone have that same problem as I do.. The overlay used to work fine, then one day it just stopped. I tried every fix google pointed me towards.. Turning things on and off, reinstalling it all, nothing. I e-mailed their support, they told me to uninstall, delete cached data somewhere, and reinstall, and that sorta fixed it.. for other games, just not this one. I tried launching a few d
    0 comments 382 views last activity
  • Don't start it the day after a rank reset! Seriously, it's bad games for a few days after a reset.. so now it means I get worse final scores with double bloodpoints than I did without it, because all the toxic players got deranked to my rank!
    3 comments 122 views last activity
  • There's the Survive with Friends one, where you can invite people, and the Survive on your own one, where you can't. In both lobbies, it only starts looking for killers once everyone has readied up.. So why not just ditch the one on your own and keep the one with the invites? There's probably a reason behind this, but it would make it easier, since you get booted to the single player survive lo
    7 comments 172 views last activity
  • To make the game less repetitive, I'd like to have more than one daily objective, but smaller rewards than the current ones. Bit like they do in those mobile games, complete X number of generators during the day, do that many heals, sabotage Y hooks, open doors and escape with every survivor, chase and use killer powers with each one. Or simply "play a full trial with so-and-so" Give people more
    0 comments 12 views last activity
  • So.. I wasted time earlier doing this excel spreadsheet to know what levels I'll need to be for next " free " characters (the ones you can buy with shards).. there are 12 non-licensed characters (6 killers and 6 survivors..) Devotion 0 #1 46 #2 76 Devotion 1 #3 16 #4 52 #5 82 Devotion 2 #6 25 #7 58 #8 88 Devotion 3 #9 32 #10 64 #11 94 Devotion 4 #12 39 So to get a
    4 comments 1,262 views last activity
  • Would be nice if you could see the visual progression of your player level without having to hover over the icon on the top right. Keep the Hexagon shape, but just make it fill up, like the circle does when you mouse-over it. Leave the other details (the actual numbers) hidden, and show them when you over, like it is now. I know it's mostly lazy on my part, it takes less than half a second, but
    0 comments 12 views last activity
  • There should be an option to spectate either Survivors or Killer. You pick in the lobby, as it is now, but once the game is started, if you spectate the Killer, you can't switch to Survivors, and if you spectate Survivors, you can't switch to Killer. It would be super interesting seeing some Kill Your Friends from the killer's point of view.
    12 comments 812 views last activity
  • Imagine how fun it would be to play as a Walmart Greeter, who died a horrible death in one of those Black Friday rampages, crushed under people who broke down the door because they couldn't wait for opening time, going after People in the Walmart Store map after closing time, because they wouldn't head to the registers on time to finish their purchases. The DLC's survivor would be wearing cotton
    1 comments 52 views last activity
  • Since it's mother's day, here's an idea for a new killer : The Mother. Her power grows as she cleans up scratch marks and blood pools left behind by running or wounded survivors. After cleaning up enough of either, survivors become exposed for 60 seconds, and the survivor who had the most mess cleaned up has their aura revealed for 5 seconds. (could also be used as The Janitor, but it is
    11 comments 842 views last activity
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