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Marcavecunc

Marcavecunc

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Marcavecunc
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  • Should also deactivate once fully healed. Not just when the unhooked survivor does an conspicuous action, otherwise it will lead to abuse. (get unhooked/healed, go get chased by the killer on purpose, take 2 hits, if killer commits, use dead hard to tank a 3rd hit, and then if he commits some more, go down on the 4th hit.. or 5th hit if they also brought a medkit with that endurance add-on) That
    0 comments 21 views last activity
  • Boons should get snuffed automatically with each generator complete. (yes, that's sarcasm, but it's really stupid that a Hex that already had the "do bones" counterplay now has the built-in "don't do bones" counterplay added to it)
    0 comments 21 views last activity
  • When you get cosmetics, it's nice to be able to select the full outfit with the click of a button.. but it would also be nice to be able to revert back to the default or prestige outfits with a single click as well. I know it only takes a few seconds to do it manually, but I mean, if the option's there for store/rift outfits, why not add the default ones there as well?
    2 comments 21 views last activity
  • Seriously, if you see the aura, you're already on top of it, so you don't need the aura. Please make it more meaningful than the mere 5-8 meters it currently is (it feels like it's even less than that, to be honest) Make it at least 16-20 meters. At least! Or heck give it an aura read like the purple glyphs on killer, when you hook/unhook someone, or finish a gen or something, you briefly see th
    0 comments 41 views last activity
  • It's probably been suggested before but.. I feel like any rift fragment you get once you've maxed out the rift should give you a bonus of some kind. Bloodpoints, most likely, though I wouldn't be against shards (or cells, but that would be unrealistic of me to expect that) 5k or 10k bloodpoints per fragment would be nice. Heck, I'd settle with 1k per fragment, but it seems a bit low, considering
    6 comments 51 views last activity
  • So there's these new challenges.. First one has some global progression on it, second one doesn't. So does this mean that to unlock the next community challenge, we have to fully complete the first one as a community? What about the rewards? Are these linked to the Personal Contribution below the global progress? Like, doing it gives you a reward, but only completing it as a community unlocks
    49 comments 2,622 views last activity
  • Got disconnected at least 3 times that I've noticed in the past half hour.. is it just me or is it Steam? (I assume it's Steam, everything else still works, but Steam's weekly update was yesterday... so just asking)
    2 comments 31 views last activity
  • Main reason being: I'm one of the handful of weirdos that love using Spies from the Shadows.. and Lery's has more crows than any other map combined. Which makes tracking people through walls stupidly easy on the one killer that totally ignores walls. (I never bring map offerings but I had a Nurse daily earlier and was blessed with this map by the RNG Gods)
    8 comments 81 views last activity
  • So I have a theory about Maurice's disappearance... Remember when the Yamaoka sword disappeared from the wall, and the next chapter was the Oni? Maurice next killer confirmed!
    28 comments 232 views last activity
  • So.. I noticed tonight that my dailies were giving me double the usual ammount, but I didn't notice any news pertaining to this.. what gives? Is it part of the anniversary bonuses that people voted on, week #2? If so, can I get a heads up as to what other "bonuses" are given out this week? Pretty sure last week it was announced loud and clear, but this week I see nothing (might have just missed i
    15 comments 321 views last activity
  • With how many perks/charms the game has.. why it doesn't already have a search bar to find what you're looking for is beyond me, really. You can type the perk's name, or the survivor/killer's name to find the related perks.. So typing in "Nemesis" would bring up the Oni's perk, Nemesis, and the Nemesis' 3 perks
    0 comments 11 views last activity
  • I love the idea of the different loadouts, but wouldn't it be better if you could just copy/paste the first (or second or third) slot into another one and just change one perk/add-on/offering from there? Instead of having to redo the whole build from scratch? kthxbye EDIT: or have the current build copied automatically to every other slot, but too late for that sadly
    2 comments 21 views last activity
  • The whole "what bloodpoints total do I put?" thing is really bad. I know it's verification to see if you really did play those games, but seeing how many threads about the survey and the bloodpoints question popped up all over the place... Wouldn't it be easier to either have it in-game, or maybe add a button in the post-game screen to go to the survey, and autofill those first two questions for
    0 comments 32 views last activity
  • I already have all the perks unlocked, but usually buy "new" perks from the shrine for the bonus points when they show up not long after release, to get 250k points for 2700 shards instead of the usual 150k for 2k shards.. Pain resonance came out 2 chapters ago, and yet it only gives the usual 150k points for 2k shards. What gives? Is it because it's part of the event, and we already get free
    2 comments 101 views last activity
  • I just finished a Twins game.. I had 2 dailies for sacrifices and victor downs.. and I was like "ooh I'll do the challenge to down people at the same time" but forgot to select it.. and noticed only after the match.. dailies done.. challenge, not so much. Soooo... when readying up for a match.. if you have no challenge selected, and there's a challenge available for your role/character.. there s
    4 comments 21 views last activity
  • Make it so, once you've prestiged at least once (so from p1 to p3) you get maxed out webs from the get-go. So after you've prestiged your first time on a specific character, said character will always get full webs where they can unlock 2 perks per web. .. I can already think of reasons why not to, p1 and p2, you just want to get to 50 quicker.. so bigger webs will mean you'll get there slower..
    2 comments 21 views last activity
  • What's the point of the feedback in the first place? Do the devs even read them? Negative feedback were pretty much confirmed to be flat out ignored.. what about the positive feedback? I, as a player, with a private steam profile to prevent **** players from flooding it with negative comments, would still enjoy reading positive comments.. So why not make it so positive comments (thumbs up) get s
    0 comments 21 views last activity
  • 30k points for dailies, even the simple easy ones, isn't that great, since you can get more than that by playing a game. The double points makes completing dailies more worthwhile. If you don't leave it at 60k, might I suggest 50k? And a daily on each side, each day, would also be good (accumulate up to 3 on each side, since some people don't play both sides.. I do, but lots of people don't)
    0 comments 11 views last activity
  • What's the point of a weapon slot if the weapon is only visible for a quarter of a second when you attack? Nemesis' fist (ok Nemesis only has one extra cosmetic, the blighted one, but still, his weapon is literally his hand,..) Pinhead's chain that only comes into existence when he attacks Carmina's only purchaseable weapon is a tiny bit different, but it's ink black like her default one and
    4 comments 91 views last activity
  • Got a daily for a killer I didn't care playing,.. got given this one instead. Thanks!
    0 comments 11 views last activity
  • With Nurse disabled, I noticed you can't select her at all, not even to dump points into her, or check out what add-ons or perks I have leveled on her. Disabling a character should only disable the ready button, so you can still select and level them, not disable the ability to select them entirely.
    1 comments 11 views last activity
  • Soul Guard gives you a bonus if you're cursed (i.e. a Hex is in play) What about a killer perk that gives the killer a bonus if there's a boon in play? Depending on the bonus it gives, it could be a hex or not, since you'd let boons up on purpose to get the effect from it, so that's a bad enough effect on its own. Suggestions: Smaller Boon radius for each boon in play Smaller Terror Radius
    16 comments 122 views last activity
  • Right now, as things stand: Cleansing a hex makes a loud noise. Blessing a dull or hex makes that special boon noise Blessing a hex should make a different noise. I've had games on both sides where a hex was blessed and I didn't notice until later because it made the same blessing noise as if it had been a dull totem that got blessed. I doubt having it makes both sounds overlapping each
    5 comments 42 views last activity
  • Title says it all. Every challenge gives both fragments and blood points. But for most people who care about the rift, there's no point doing the last level since you'll have reached 70 before it even started.. So while yes, you get lots of points on the path to the epilogue.. it would be nice to get something more than useless fragments and a broken bauble no one will ever put on.
    2 comments 21 views last activity
  • Everyone did it before. Start a survivor match with a killer challenge selected, or vice and versa. Well I just did it once again. Went out of my way to play as the challenge I thought I had equipped required me to. And then when the endgame screen came up.. oops, a sacrifice challenge. Would it be too complicated to have a box pop up that says something along the lines of "Are you sure you wan
    6 comments 31 views last activity
  • So I've had this bug happen a few times.. when you reach level 50, 4 perks show up, you and the entity take turns eating a perk. But sometimes, a web spawns with only 3 perks in it.. and remains that way until you max out that character. Restarting the game doesn't fix it. Haven't tried verifying files but I doubt that would fix anything either. As you can see in the screenshot.. there's onl
    2 comments 11 views last activity
  • Pretty sure Starstruck and Self-Preservation were never in the shrine before (I even checked the wiki, and apparently it's both their first time) and yet they're both 2,000 shards for 150,000 points rather than the 2,700 for 250,000. Did they change how the shrine bloodpoints rewards when you already unlocked the perk?
    11 comments 181 views last activity
  • Heck. You could do the same for the stupid emblem ones. Get any of these 5 iri emblems 15 silver emblems 25 bronze emblems Oooor "Down someone exposed" or "Survive being exposed for 60 seconds (or something)" oooor!! Kill someone by your own hand Escape through hatch ooooor Mori Feng Min Teabag the killer as Feng Min 20 times
    3 comments 32 views last activity
  • So I just played my first killer match (vs 3 Mikaelas, all using boon totems, that was to be expected) But walking up to a totem to snuff it is wanky at best. Walk right to it, press space bar.. oops nothing, walk back a bit, ohh a prompt! stop, press space bar.. Nope, I walked past the sweet spot, let me reposition again.. Rinse and repeat on nearly every boon totem I ran into. The "press sp
    4 comments 82 views last activity
  • I'm Gold IV Depipped last game. Friend was like "Why are you silver I?" So I guess depipping still sends you back one "rank" despite it not doing so for real.
    0 comments 1 views last activity
  • Since the new matchmaking removes rank at the end of the match and just shows boring grey placeholder icons.. could you do like you did in the in-game HUD and show the character's faces instead?
    7 comments 41 views last activity
  • Sorry I ... kinda forgot I took a screenshot and copy&pasted/screenshotted other things afterwards... but yeah,.. One of the first floor doors apparently sometimes opens into a chicken coop thing.. and survivors (and I assume killers since they're bigger) can't pass through.. I finished a generator with another survivor and they went for the newly opened door and.. then just got stuck, d
    0 comments 12 views last activity
  • Had this idea going into a different discussion about making killer's powers not work in the basement (as if, it's the killer's territory!) Anyway! Here's my suggestion! Survivors hooked in the basement progress faster yadda yadda, same as it currently is Survivors in the basement see all their perks disabled while in the basement. This effect lingers for 0/5/10 seconds after they leave th
    0 comments 1 views last activity
  • Someone probably said something about it by now but... What's with making a daily that takes 4 games minimum to achieve? I can understand leveling up Evil Within 4 times, since you level down from 3 to 2, allowing you to level back up to 3.. But this one? Once you hit max mutation, you stay there for the remainder of the match! Make it something like "Contaminate 4 survivors" or something reali
    8 comments 51 views last activity
  • Just finished a match where I found a survivor "hiding" in this locker (i.e. standing upright against the wall with the locker lying on the floor) I assume it was showing correctly on his side or he wouldn't have tried hiding there? (Sorry I forgot to take a screenshot of the survivor before grabbing him.) It was on the Coal Tower map, if that makes any difference. Didn't really pay attention
    0 comments 11 views last activity
  • Game is 4vs1 So "techncally" there needs to be 4 times as many survivors as killers. But the problem is, it's usually not that ratio. Survivor lobbies take ages. Killer lobbies are instant. Which means there's way more survivors than killers. Why then are the survivor challenges more time consuming than the killer ones? I get that it makes sense, survivor challenges taking 4x as long as kill
    4 comments 11 views last activity
  • There used to be points for struggling.. Why no points for the new skill-check based one? 50-100 points per skillcheck you hit or something? (something proportional to how it used to be, seriously) kthxbye
    5 comments 21 views last activity
  • Title says it all. Trickster has the only killer's power that gives a different score event for taking a hit for someone else.. I can understand not giving a protection score for every single hit because it would be a broken way to farm We're Gonna Live Forever stacks, but getting injured or downed by it should count. Unless I'm mistaken you get a Protection score event AND a stack if you take
    0 comments 11 views last activity
  • Hit or grab 10 people near pallets or whatever. So my question is.. How near is near? 1 meter? 2? 3? within the 24 meters of aura read the perk gives? (I doubt it's that last one because otherwise it would just be "hit people using Zenshin Tactics", since you'd always be within 24 meters of pallets or windows or doors) Also, do broken pallets count? Or only if the pallet is still uprigh
    2 comments 301 views last activity
  • Stop it with those. A few rifts ago you had the idea to make us get bloodpoints in different scoring categories, so if you didn't do great, you could still get it eventually. Also why are they always on killer and not survivors anymore? (please don't put survivor emblem challenges again) and why is the neutral one (Iridescent Age) blocking progress on the killer challenges and yet survivor ones
    0 comments 11 views last activity
  • So, we see the same basic challenges here and there. I just had idea for variations of some of the common ones (had the idea after seeing the "Close the hatch" challenge that came up again today) Close the hatch within 10 meters of a survivor Kill a survivor by any means after closing the hatch or a mix of both Close the hatch in the survivor's face and then kill them Survivor version:
    3 comments 21 views last activity
  • When you load up the game, it shows 4 randomly picked survivors equipped with the cosmetics you have on them, along with the last killer you selected on the right side. It's usually from the feet up to the waist.. so when you load into the killer menu, the camera zooms back, the killer fades away in fiery sparks, and then you get the regular view of your killer standing, facing the camera. But
    0 comments 11 views last activity
  • I like the variety and all that, and it adds a little something more to the customization of your characters/hooks.. but could there be a way to hide some of them? I mean, let's be honest, the majority of them are junk and I'll never use them. So it would be nice to hide away the ones I know I'll never ever use and only show the ones I like best. (with an option to show hidden ones just in case I
    1 comments 11 views last activity
  • Ok, so,. let's be honest. The sabotage notification is useless. I mean.. "Someone's going to break one of your hooks in 2 seconds" 2 seconds later: "Your hook broke!" Can you just either make the aura reading while carrying wider, or maybe bring back the auto-repair part of the perk? Maybe not 10 seconds as it used to be at level 3, but something along the lines of 30-60 seconds? I mea
    4 comments 61 views last activity
  • Since Among Us is all the rage.. why not make one of the characters a Clown cosmetic? With the face visible behind the visor and the arms sticking out the sides.. I would suggest making it an entirely new character, but it being a clown cosmetic would probably be even better
    5 comments 41 views last activity
  • My friend took those screenshots. She couldn't reaach that totem. There was no way for her to get inside that little hiding hole.
    0 comments 1 views last activity
  • Yay.. lobbies are faster now thanks to crossplay.. Problem is.. apparently, console players are big fans of disconnecting on first down. I never saw so many disconnects in such a short period! Last game, every 4 survivors disconnected... I didn't have that many in a whole month before...
    0 comments 11 views last activity
  • I just had a fun match against 4 console players (as a steam player) and it would have been nice to at least tell them good game.. No crosschat will make it hard to find new people to play with from within the game.
    0 comments 11 views last activity
  • I know a few people who like using names associated with their favorite killer, and I've seen a lot of other survivors do the same, and ended up matched against those specific killers because they changed in the lobby (I've changed killers for that on a few occasions as well) but I guess removing the ability to change killers after queueing up will also mean no more requests for specific killers
    2 comments 61 views last activity
  • I usually spend points while waiting for a match, or while in a lobby, and then switch to the one I want before the match start. It would be nice to have the possibility to spend points on a different killer (or heck maybe even on a different role) than the one you readied up as, instead of having to spend them, switch to the one you want to play, and then queue up.
    0 comments 11 views last activity
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