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Lord_Xylum

Lord_Xylum

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Lord_Xylum
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  • •Title: The End •Character: The Lich •Franchise: Adventure Time •Weapon: Handheld Flame Burst •Speed: 4.4m/s •Terror Radius: 32m •Height: Tall [CHARACTER DESCRIPTION] " A single-minded purpose; unrelenting, unyielding, unsettling. A force of nature, not bound by the laws of life. His coming... inevitable. His mission... irrefutable. Would his bo
    0 comments 50 views last activity
  • •Title: The Nightlord •Character: Heolstor the Nightlord •Franchise: Elden Ring: Nightreign •Weapon: Blade of Night •Speed: 4.6m/s •Terror Radius: 40m •Height: Tall [CHARACTER DESCRIPTION] " Long was the night. In a bleak and empty world, The Nightlord wandered; endlessly, tirelessly. A warrior whose whole identity was lost to the eons. From
    0 comments 60 views last activity
  • •Title/Character: The Ancestor •Franchise: Darkest Dungeon •Weapon: Fleshy Tendril •Speed: 4.4m/s •Terror Radius: 32m •Height: Average [CHARACTER DESCRIPTION] "Heroes rise. Heroes fall. We are all but meat in the end, destined to join the core of existence; the World Heart, eventually. To futilely face me in an act of defiance, and to even fall a
    0 comments 41 views last activity
  • •Title: The Super Mutant •Character: Frank Horrigan •Franchise: Fallout •Weapon: Enclave Skewer •Speed: 4.6m/s •Terror Radius: 40m •Height: Tall [CHARACTER DESCRIPTION] "The President was dead. The oil rig, in ruins, set to blow. One person to blame for it all. This so-called "Chosen One". Pathetic. Just another mutie freak, and they would die,
    0 comments 62 views last activity
  • •Title: The Control Devil •Character: Makima •Franchise: Chainsaw Man •Weapon: Palm Shockwave •Speed: 4.6m/s •Terror Radius: 24m •Height: Average [CHARACTER DESCRIPTION] "Blow for blow, Makima and Denji trade damage of equal versatility. In the Chainsaw Devil form, Denji proves to be tremendously durable
    0 comments 91 views last activity
  • •Title: The Pumpkin Rabbit •Character: Lorenzo Waterman •Franchise: The Walten Files •Weapon: Gut-Wrenching Claws •Speed: 4.6m/s •Terror Radius: 32m •Height: Tall [CHARACTER DESCRIPTION] "Well...I'm gonna have nightmares for the rest of my life." Said the youngest sibling, Nathan. "Honestly, I thought i
    2 comments 152 views last activity
  • This mega-concept features the 4 Lords and Mother Miranda all as possible Killers. These are how I would design their powers if they were added to DBD. ☆ The Matriarch •Character: Alcina Dimitrescu •Weapon: Cadou Claw •Speed: 4.6m/s •Terror Radius: 40m •Height: Tall [POWER] A Feast for a Family [Killer
    0 comments 61 views last activity
  • •Title: The Diva of Despair •Character: Junko Enoshima •Franchise: Danganronpa •Weapon: Ice Pick/Baseball Bat •Speed: 4.6m/s •Terror Radius: 32m •Height: Average [POWER] In Heaven, In Hell " CLANG. CLANG. CLANG. Junko Enoshima was finally facing her own execution, via her own special contraptions. She never actually expected this to happen. Thi
    0 comments 122 views last activity
  • •Title: The Daywalker •Character: Blade •Franchise: Blade (Wesley Snipes) •Weapon: Double-Edged Katana •Speed: 4.4m/s •Terror Radius: 32m •Height: Average [POWER] Sins of the Father " After the final climactic showdown against Dracula, Blade lay exhausted and wounded amongst the debris around him. Dracula looks to him, tells Blade of what an hon
    0 comments 41 views last activity
  • •Title: The Wendigo •Character: Hannah Washington •Franchise: Until Dawn •Weapon: Boney Claws •Speed: 4.6m/s •Terror Radius: 24m •Height: Tall [POWER] Cursed Hunger " Hannah Washington, alongside her sister Beth, were once ordinary teenagers. Ordinary sisters. In a freak accident, the sisters fell to their deaths... Except, one actually survived
    0 comments 124 views last activity
  • •Title: The Mad Puppet •Character: Arlecchino, the Blood Artist •Franchise: Lies of P •Weapon: Sawtooth Blade •Speed: 4.6m/s - 4.8m/s •Terror Radius: 32m - 40m •Height: Tall [POWER] Requiem of Blood "Clashing steel. Reverberating laughter. Puppet... against puppet. Arlecchino had finally met his match; a
    0 comments 121 views last activity
  • •Title: The Absolute Solver •Character: Cyn •Franchise: Murder Drones •Weapon: Gala Straight Sword •Speed: 4.6m/s •Terror Radius: 32m •Height: Average [POWER] [NULL] " And there they were; Uzi and Cyn, locked in a moment beyond time and space. The [Null] singularity. Cyn's core was crushed; her essence quickly fading. Cyn was the Solver's favo
    0 comments 1,241 views last activity
  • •Title/Character: The Joker •Franchise: DC Comics •Weapon: Cane Sword/Folding Knife •Speed: 4.4m/s •Terror Radius: 32m •Height: Average [POWER] Jokes To Die For "Maniacal was his name and doing it all for the love of it was his game. That is, until he made one too many enemies. Burned one too many bridges. Now even the Batman was unwilling, or in
    1 comments 121 views last activity
  • •Title: The Ringmaker •Character: Sauron •Franchise: Lord of the Rings •Weapon: Dark Mace •Speed: 4.6m/s •Terror Radius: 40m •Height: Tall [Power] The One Ring " After the One Ring's initial destruction, Sauron's impending end had come, but then... Fog shrouded Barad-Dur. The Flaming Eye was gone, but the Entity does not let true darkness li
    0 comments 41 views last activity
  • •Title: The Ringmaker •Character: Sauron •Franchise: Lord of the Rings •Weapon: Dark Mace •Speed: 4.6m/s •Terror Radius: 40m [Power] The One Ring " After the One Ring's initial destruction, Sauron's impending end had come, but then...Fog shrouded Barad-Dur. The Flaming Eye was gone, but the Entity does not let true darkness like Sauron's fade eas
    3 comments 181 views last activity
  • Please add one. I'm so sick of being unable to hear hatch as Survivor while being chased, and so sick of barely hearing injured survivors as Killer.
    1 comments 21 views last activity
  • Before her 2nd wave of nerfs, I'd just like to reiterate that everybody hated strict turn rate and collision for Head Form on the PTB. Please do not revert/nerf this specific aspect. My suggestion is to aim at nerfing ease of use for the infection itself. It needs to be a bit harder to keep survivors infected, and easier for them to remove infection, to force the Krasue into Body Form more oft
    0 comments 31 views last activity
  • From all I'm seeing in discussions and threads, a lot of the vocal people want practically every part of her kit nerfed. You need to take baby steps here, and not do the BHVR thing where a fun killer gets overnerfed. Start by: •Removing Leeched status upon hooking a Survivor •Make Glowing Fungus either cure Leeched faster, or cure immediately upon use. As a console player, I'm begging you DO
    0 comments 41 views last activity
  • As a player with over 5k hours (mostly on Killer), I think overall the changes have been good for Myers. I only have one significant gripe, which the rest of the community will come to notice. Slaughtering Strike's turn rate. Please consider buffing it, it caught me by total surprise how sluggish it is. This is not a natural counterplay opportunity baked in for Survivors, this is an artifici
    0 comments 21 views last activity
  • •You begin the trial with 4 tokens. •Each time you hook a Survivor, gain a token, up to a max of 4. •The next time you would be stunned by a pallet while carrying a Survivor, consume 4 tokens to negate the stun and break the pallet. •Breaking a pallet while carrying a Survivor causes a 25%/20%/15% Hindered status effect for 30 seconds.
    0 comments 1 views last activity
  • The current effect: "Hope is the delusion that keeps its victims alive." Whenever a Survivor fails a Skill Check while repairing or healing, Undone gains +3 Tokens , up to a maximum of 18 / 24 / 30 Tokens . Performing the Damage Generator action on a Generator consumes all accumulated Tokens and applies the following effects: Instantly regresses the damaged Generator by -1 %
    0 comments 13 views last activity
  • You all have made great technological strides with crossplay and now cross-progression, and now this function is one of the few things that remains. Please work towards adding this very soon!
    2 comments 41 views last activity
  • Below, you'll find screenshots. I don't know how to fix this, or how to even fathom how/why this happened. PLATFORM: Xbox Series S Even the option to turn it back on has vanished.
    1 comments 863 views last activity
  • [ Power Changes ] •The Skull Merchant now draws a path for her Drones to patrol, rather than dropping them in one spot. Hold the power button while moving to cast a path, which will drop a Drone when finished. The path can extend to a maximum of 32 meters, and can be ended prematurely, so long as the path meets a 16-meter-length threshold. •Once the Drone is deployed, it will retroactively be
    10 comments 172 views last activity
  • Step 1: Watched livestreams enough to receive the three current Drops on the Twitch app. Step 2: Went to my Drops page on Twitch and selected them, to acquire them all. Step 3: Booted up DBD, did not receive my Twitch Drops. Step 4: Tried resetting the game and my internet, nothing changed. Waited several days, still nothing. It has been nearly a week now. It even acknowledges that I've reach
    1 comments 71 views last activity
  • A few months ago, there was an experimental PTB which allowed The Executioner to inflict Torment via direct Punishment of the Damned hits. This wasn't well-received and subsequently reverted due to tunneling potential. This post aims to provide a remedy; both re-buffing Pyramid Head, whilst conserving the fairness towards Survivor & gameplay flow. [Idea] The Executioner can once aga
    1 comments 51 views last activity
  • Every single match this happens at least once. The Skull Merchant's drones will occasionally "fizzle out" immediately after being placed, which puts her power on cooldown for nothing. It's tremendously annoying as it happens quite frequently. I don't have a clip right now, but I can't be the only one that this is happening to. Edit: The add-ons I normally run consist of Ultrasonic Speaker (Bro
    4 comments 41 views last activity
  • Pre-rework, Skull Merchant's Claw Traps would inflict a Dissolution-style effect on the inflicted Survivor; breaking a pallet when vaulted over, and removing the Claw Trap with it. It wasn't mentioned in either the PTB nor Live patch notes, and thought it was still a feature, until witnessing it be absent during a match. So I'm just asking for clarification. Was this effect removed, or is it cu
    0 comments 21 views last activity
  • The map that this happened on was Garden of Joy, as you'll see in the pic below. In the screenshot, a tree spawns in front of one of my Pools of Devotion, beside the main building. A Survivor showed that they can cleanse at it, but I am unable to acquire my Corrupt Purge from this Pool, due to the tree that spawned just in front of it. Not a major issue, but still silly enough to warrant a repo
    0 comments 31 views last activity
  • This is my idea for the Finisher Mori: What if, once *anyone* has been hooked twice, a "Sacrificial Seal" spawns near to the Killer (within reasonable range), and the Killer must pick up and bring said Survivor to this designated spot, in order to Mori. This way, all 4 Survivors can potentially be Mori'd, and yet they can still potentially be saved by other Survivors. Functionally, it's
    4 comments 32 views last activity
  • We all know that The Knight is falling in popularity, and some argue that his power just doesn't achieve what it's designed to do. Imagine this: Being able to target Survivors with the Ghost Orb, similar to targeting pallets/gens/walls. The idea is this: The Knight can see Survivors while in Ghost Orb form. Whil
    0 comments 21 views last activity
  • We're excruciatingly tired of playing against her. By we, I mean the CLEAR MAJORITY. She doesn't play Dead by Daylight, she plays Nurse by Daylight, a game that favors her in all aspects. Her skill ceiling isn't as high as other Killers, and she's far too forgiving to be bad at. Being able to ignore all loops, AND cross maps with ease? Absolutely unfair and monstrously unfun to verse. I, lik
    4 comments 81 views last activity
  • If I DC from a match (which I had to do due to a glitch that made my Killer power unusable), should I just consider it a zero on the Post-Match Survey? Should I not even count it? It says "7 consecutive matches", but I don't know what to do.
    5 comments 71 views last activity
  • 1. Load into match. 2. Cast Gateway. [Outcome 1.] Decide to cancel it instead of firing Possessed Chain. This causes Pinhead to be unable to do anything, unless stunned. [Outcome 2.] Fire the Possessed Chain. Upon hit or miss, Pinhead becomes stuck on the black transition screen for up to 15 seconds, before being returned to normal. This glitch persists throughout the entire match, rendering
    0 comments 11 views last activity
  • 06620a1f-b9b3-47f7-8f39-e700f8d59fbd.png Not a big problem but hopefully it can be easily fixed. This is located behind the water tower/windmill, in front of the tiny shack window that is always there.
    1 comments 21 views last activity
  • Almost every time I pursue an Adept, the game never gives it to me on the 1st success. I'll achieve "Merciless Killer", but no achievement. It's incredibly annoying and it's been happening for as long as I can remember. It forces me to achieve Merciless Killer multiple times, typically on Killers that I don't enjoy playing, making playing very annoying.
    1 comments 21 views last activity
  • I'm so sick of every pallet loop and window being safe. I'm sick of you designing the houses to be as maze-like as possible, and I'm monstrously sick of the maps being huge. Reduce the windows by HALF. Make the Survivors ALWAYS incur a high-drop speed reduction when vaulting the house windows. Stop making more than a few safe pallets per map, no matter what, there needs to be a HARD LIMIT. F
    4 comments 121 views last activity
  • Hope you enjoy looping more than actually killing Survivors, because this Killer is TERRIBLE without insta-down perks. You made a hit-and-run stealth Killer in 2022, with great map traversal, but nonexistent chase utility. Do you know what that means? It means that now, in a time where every Survivor has been forced to learn how to loop efficiently, you've released a Killer that is bottom-midd
    3 comments 281 views last activity
  • If a Killer stands within 16m of a hook for longer than a minute, they shouldn't be allowed to injure/down other Survivors until the hooked Survivor is rescued and 24m away from the Killer. Facecampers should be punished. Primarily Bubbas. Edit: I shouldn't have to point this out, but I am the Killer Main of my group, I average 2-3 kills per match, and I still detest facecamping. It is not heal
    14 comments 162 views last activity
  • I know that new gamemodes are likely not an option, but hear me out on this one. A mode that emphasizes hide-and-seek and thrill of the chase, without worrying about Survivors winning by holding a button across the map from you. Here's the details: •All generators are blocked indefinitely by The Entity. •All generator-related perks and add-ons are disabled. •Survivors gain Bloodpoint
    8 comments 311 views last activity
  • It's monstrously infuriating to lunge at a Survivor and have my game purposely make me miss by locking-on to them, but a foot or two away. And if they have Sprint Burst, it happens even more often. The auto-aim in the lunge tries to solidify a hit, but often ends up doing the exact opposite. Give us the option to turn it completely off. It's TERRIBLE.
    1 comments 21 views last activity
  • I'm an Xbox player, and I've been playing on Xbox-only lobbies tonight, when suddenly I encounter somebody who has the crossplay icon next to their username, alongside other Xbox gamertags that I recognize. I've indulged a match against these people before and the crossplay player is 100% a cheater, whilst the others are friends of the cheater. They exploit cheats on Xbox lobbies because we have
    2 comments 51 views last activity
  • The Zombies have a tendency to spawn at hooks in the corners of the map, unless occupied by a hooked Survivor. This leads to zombies wandering to the edges and getting stuck more often than actually helping The Nemesis. I'd say, in my opinion, 8 out of every 10 matches has this happen. My suggested fix: •Make Zombies spawn at hooks that are within 24m of any random Survivor when killed •Make Z
    17 comments 231 views last activity
  • Survivors •Status icons involving interactions that are shown to the whole team (i.e. repairing a gen, being chased, hiding in a locker) [This would grant a form of universal communication to Survivors without a SWF.] •Teammates with MMR similar to the player with the highest MMR in the SWF [We all adore the little solo-que baby Dweet, until the baby Dweet tries to unhook himself and d
    2 comments 51 views last activity
  • As Dead by Daylight ages, the skill of the general community grows. More people are learning how to loop efficiently, how to exploit Killer weaknesses, and how to perform absurd "techs" every day. I believe Killers should be a little bit stronger, but not without having earned it. The idea is: Once a Killer has reached Prestige 3, a 5th perk slot opens up, allowing the Killer to bring one of t
    10 comments 111 views last activity
  • Don't listen to the people that haven't the slightest idea how to evade her. She is absolutely worthless for zoning and anti-loop. All it takes is a short side-step to dodge her crows. Her BIGGEST downsides are her power recovery time and her charge time. She takes longer to charge her crows than Huntress takes to charge a hatchet with no add-ons, and if you use more than one crow, the recover
    21 comments 561 views last activity
  • A savage Killer, The Predator uses an assortment of advanced tools and fierce strategies to make every hunt one to remember. Speed: 4.6m/s Terror Radius: 32m Height: Tall Head: Bio-Mask Torso: Trophy Armor Weapon: Wristblade Male & Female cosmetic(s) [POWER: Yautja's Might ] The Predator has a coll
    3 comments 361 views last activity
  • Hello, fellow readers and creators 👋 This is going to be my neatly-constructed compilation of my past and future creations, granting ease-of-access to everyone that would like some good reads. I hope you all find something you like. The posts will descend from earliest to most recent, and I'll even add some notes periodically. Enjoy! [Dead By Daylight: Supernatural] https:
    1 comments 32 views last activity
  • The Stalker (Shadow Stalker) Terror Radius: 32m Speed: 4.6m/s Height: Average/Tall Weapon: War (In-game Codex image of Shadow Stalker wielding the War greatsword) A pursuing Killer, The Stalker hunts Survivors relentlessly with cunning, precision, and vengeance, with the help of his power: Death Mark.
    1 comments 211 views last activity
  • "There exists a myth, a whisper, a rumor that some can communicate with The Fog, as if it speaks to them in a tune inaudible to everyone else. It grants these unique individuals unspeakable insight, but not always without taking something in return. Sometimes.... sometimes The Fog extracts a terrible price..." ------------------------------------------------- [KILLER: The Whisperer ] Terror
    0 comments 34 views last activity
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