Killer Concept: The Lich (Adventure Time)
•Title: The End
•Character: The Lich
•Franchise: Adventure Time
•Weapon: Handheld Flame Burst
•Speed: 4.4m/s
•Terror Radius: 32m
•Height: Tall
[CHARACTER DESCRIPTION]
"A single-minded purpose; unrelenting, unyielding, unsettling. A force of nature, not bound by the laws of life. His coming... inevitable. His mission... irrefutable. Would his body perish, he would merely manifest again in time.
The Ceaseless Wheel.
The Last Scholar of Golb.
The Lich.
He was the very antithesis to existence, and his mission was to erase all life, from all worlds in the name of pleasing Golb, a great and terrifying embodiment of chaos.
In some realms, he achieved this goal. In others, he found his plans thwarted time and time again. One such hero whom fought ferociously against him, Finn the Human, alongside his dog Jake, would defeat him numerous times. But each time The Lich fell, he rose again in time. Finn would have no peace, for the darkness is always lying in wait.
Now reduced to but a mutated hand, and dying once more at the hand of Sweet P, his alternate, pacified self, The Lich sought power in the underworld. He found the adolescent son of Life and Death, and with promises of power, he manipulated the son to kill the father.
At the precipice of victory, however, it was the weapon of the mother that ended the son, thus severing The Lich's hold over the underworld.
To be foiled again was disgraceful, but he would not falter. He vowed that somehow, some way, he would ensure the extinction of all life. No matter the cost.
And in that moment, as his life was about to be stamped out once again...
The Fog emerged, and with it, came a promise, and what it brought was an unfathomable misery across the realm."
[POWER] King of Ruin
With a proficiency in forbidden magics and a soul bound to the very fabric of death, The End seeks to dominate, torment, and burn away all traces of life.
[Killer Ability #1: Flame of Undeath]
By holding the Power Button, The End can charge up and aim green fireballs in his hands. Each press of the Attack Button will send a fireball forward, with a delay between throws. The End is slowed considerably while using this ability.
(2.5s windup, 2s cooldown between throws, 2.5s cancel, -15% movement penalty)
[Killer Ability #2: Ghastly Transposition]
Press the Ability Button to dissipate into a noxious, brown cloud. In this state, The End moves at an increased speed and can ignore vault points, but cannot see nor damage Survivors.
Survivors within 12 meters of The End while in this form will intermittently cough, revealing their positions, unless they crouch. Survivors that The End passes directly through will begin coughing regardless if they're crouching, revealing their position.
(1s activation, +20% movement increase, 3s cancel)
[Killer Ability #3: Power Words]
While holding the Ability Button, a Power Word wheel will appear. Individual Power Words will immediately activate when selected on the wheel. Each Power Word has a 40-second cooldown.
•Cease
While aiming at a Survivor, activating Power Word: Cease will inflict 10% Hindered on them, and they can only perform medium-vaults at windows, for 30 seconds.
•Fall
While aiming at a Survivor, activating Power Word: Fall will cause the next window or upright pallet that Survivor approaches, within 8 meters, to become blocked for 10 seconds.
•Sleep
While aiming at a Survivor in the dying state, activating Power Word: Sleep will cause that Survivor to be unable to crawl or recover themselves for 30 seconds. If they are fully recovered by another Survivor during this time, the recovered Survivor will automatically enter the dying state once again after 30 seconds.
•Burn
While aiming at a generator, pallet or window vault, activating Power Word: Burn will engulf the object in green flame for 20 seconds. Windows and upright pallets will burn Survivors for one health state when interacted with, but will only apply Deep Wound if already injured, then the fire will extinguish. Dropped pallets will be special-broken after the 20 seconds. Burning generators cannot be interacted with.
[PERKS]
•Feeble Little Minds
When a Survivor startles a crow, it begins circling above that Survivor's head.
Once that Survivor has startled 3 crows, and all 3 begin circling them, they suffer from 8%/9%/10% Hindered until damaged, then all crows dissipate.
•Decaying Presence
Injured Survivors within your Terror Radius become afflicted with the Hemorrhage status, at an increased 20%/30%/40% healing progress regression speed.
When a Survivor reaches 90% healing progress, they are afflicted with Deep Wound, once per hook state, but do not lose their healing progress after mending from this perk's effect.
•Hex: Vile Possession
After obtaining the first hook state of the Trial, a Dull Totem lights and becomes this Hex Totem.
When a Survivor is unhooked, press the Secondary Action Button within 5 seconds of the unhook to take control of that Survivor's movement and actions, for 6/7/8 seconds.
The Killer is slowed for 3 seconds upon ending the possession.
[ALTERNATE COSMETICS]
•Living Dead (Very Rare Set)
•Billy's Remains (Very Rare Set)











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