HellDescent
HellDescent
About
- Username
- HellDescent
- Joined
- Visits
- 5,075
- Last Active
Discussions
-
Apparently killers can tunnel gens. Damn those gen-tunneling pos. ๐1 comments 61 views last activity
-
At least we know the search feature is working properly...good job on that I guess ๐คฃ1 comments 81 views last activity
-
Can you please move scoring event back to where it was and make it bigger? Why does everything have to be all over the screen?2 comments 21 views last activity
-
"Connection with host could not be established" when trying to queue Edit: so I tried my second account and It's the same thing there37 comments 772 views last activity
-
They are dark af, especially pale rose. I can barely see 10 meters ahead of me.2 comments 101 views last activity
-
Until April 1st. It's only fitting...19 comments 601 views last activity
-
It's been happening to me 2-3 times per game for the past few days, especially at tiles with rocks. I saw a lot of killers miss too when they should've hit6 comments 51 views last activity
-
D-pad is completely unused. Let us assign two buttons for turning 45 degrees to left and to the right0 comments 11 views last activity
-
She's strong. Overpovered? No. At least not against coordinated swf. So here is a change that would give more counterplay, while forcing survivors to use their heads. Change her movement speed, power duration and power recharge speed addons. Reduce their effectiveness, so that survivors could tell in certain situations if spirit is faking her power and just standing still. Since now you'd have3 comments 31 views last activity
-
There are way too many perks in this game. Every year 24 more are added. Grind needs to be reduced somehow, so here is a proposition: Add 2 levels of challenges for each perk, which will allow us to level perks to tier 3. A set of challenges to level a perk from tier 1 to tier 2 and another set of challenges to get it from tier 2 to tier 3. For example: Bbq and chilli tier 2 challenge - hook2 comments 21 views last activity
-
Are they trying to convince everyone that the majority of playerbase is in love with this killer?24 comments 301 views last activity
-
Bloodhound Diversion Sprint burst Noed Decisive strike Iron will Blood warden1 comments 101 views last activity
-
Should swf groups be required for each to play the same map offering in order for it to be valid? For example if there is a group of 3 that wants to go to haddonfield with balanced landing all 3 of them would have to burn that offering, yet it would count as a single offering. So if random burns The game and killer burns Macmillan they would have an equal chance to be sent to any of those 3 map5 comments 71 views last activity
-
But I think we got 2 survivors this chapter. It's just that one of them can't do gens, runs slightly faster and can throw pebbles at other survivors10 comments 351 views last activity
-
Might as well... ๐ What game is this? I don't even know anymore0 comments 31 views last activity
-
Does anybody know if you will always have them available when challenge is selected and uncompleted? And second is this lunar new year related?5 comments 51 views last activity
-
Can't wait to see all the corn related issues in that realm.4 comments 71 views last activity
-
First of all the hatch. Why this stupid mechanic in the game is beyond me. What if killer had a switch he had to find after 5 gens have been done to sacrifice a random survivor? Change hatch so it only spawns for the last survivor only if he has already pipped. Second exit gates. If they.are close killer gets a kill if they are far survivor escapes. Change: Gates always spawn on the opposit3 comments 31 views last activity
-
I just played a game of killer not even looking at the top left corner of the screen. Going only by memory and noise notifications when survivors get unhooked. They release new UI in PTB and everyone hates it. They still push it through. Players provide feedback. and they throw it out of the window. Meanwhile the game is hammoraging with game breaking bugs and performance issues that require t1 comments 41 views last activity
-
All survivors do in solo q is dive bomb hooks all game because it's easy bp, which results in more tunneling and no objective being done0 comments 11 views last activity
-
DISCLAIMER: THIS IS NOT A DISCUSSION OF HOW UNFAIR OR UNHEALTHY THIS PERK IS, IF IT SHOULD BE DELETED OR BE COMPARED TO OTHER PERKS WE ARE DISCUSSING THE CHANGE YOU THINK WOULD BE FAIR AND BALANCED TO MAKE FOR AN ANTI-TUNNELING PERK The change devs shoved is q&a was pretty good. The only things I'd change is disable ds when 2 or less survivors a12 comments 161 views last activity
-
Don't disable ds when healing or healing others. This will make things worse for solo q. Since people might refuse to heal you to keep ds. Instead it should be disabled when interacting with exit gate EDIT: The only time ds should be disabled during healing is when you are healing someone from dying state.2 comments 31 views last activity
-
I don't think it should deactivate when you are being healed, healing yourself or cleansing a dull totem.12 comments 201 views last activity
-
So survivors have every status effect appear on the screen as soon as it's applied to them. But giving killer hook counter info(which he already has and has to keep track of) on how many times each survivor has been hooked is called "serving information on a platter". Edit spelling0 comments 21 views last activity
-
In order to accurately represent the character's behavior1 comments 101 views last activity
-
This should change Clowns bottles to Twisted Tea cans1 comments 41 views last activity
-
Why does survivor ui show hook stages, meanwhile, killer gets slapped with some kind of circle bar?7 comments 171 views last activity
-
I really don't understand they reasoning hee. One of the worst items in the game - let's nerf it! Why??13 comments 201 views last activity
-
He is killer's power. Where is the consistency bhvr?20 comments 571 views last activity
-
Pale rose - 4 different fat shaming spots...same game. Why don't you fix existing issues with the maps instead of coming out with graphic updates for the maps nobody even asked you for? And of course let's not forget about all the invisible walls..4 comments 151 views last activity
-
And it's great, don't get me wrong. Every survivor is gonna start running keys, because they know the keys are next. Good job Bhvr. You have really learned a lot from the time you changed insta-heals.9 comments 141 views last activity
-
10 comments 91 views last activity
-
Do you only see confetti from survivor's perspective? Or is this a bug as per usual?5 comments 112 views last activity
-
..0 comments 11 views last activity
-
Why didnt they give an ability to throw Victor at survivors to Charlotte while he's attached to her?No crazy range or anything just slightly further than his pounce. After thiat if you miss you automatically switch to Victor while he's suffering from cooldown. If you get a hit Charlotte will go through animation of some sort to slow her down similar to blade wipe2 comments 41 views last activity
-
From advent calendar. Edit: ok... I'm a dumbass, didn't know there was a code12 comments 381 views last activity
-
5 comments 201 views last activity
-
The perk is op on Freddy. 3 games - 9 disconnects4 comments 181 views last activity
-
I have a feeling this chapter will be especialy be fun for survivors ๐14 comments 351 views last activity
-
Yet nobody wants to run small game or detectives hunch. It's used in most of the games, so wouldn't it makes sense to use one of those perks? People wanted a meta shift - well here it is. Or do you need those perk slots for ds, unbreakable, dead hard and deliverance?87 comments 3,061 views last activity
-
You can perform a short "dash for distance"(same as it is now) but can be used while injured or healthy and it no longer has any i-frames. Or You can press a button to activate dh during fast or medium vault to immediately vault back, triggering only 1 noise notification for the killer. Can be used at any point during a vault before the initial vault animation is over0 comments 11 views last activity
-
If you have, was it actually helpful?17 comments 311 views last activity
-
..1 comments 41 views last activity
-
I'm breaking out my haddonfiield and badham offerings. This should be fun! ๐คฃ12 comments 251 views last activity
-
He can be blinded but cannot start a chase or see scratch marks and perks don't apply to him6 comments 181 views last activity
-
Will both of them activate?2 comments 121 views last activity
-
As their post states at the top of the page " Thank you to everyone for bringing this to our attention", they were not even aware what update did to console..... How do you release something like this without testing it first????12 comments 351 views last activity
-
Maybe relocate pallets? Make sure fast vaults are not possible? - NO. Add breakable walls.7 comments 91 views last activity
-
Sloppy butcher has also been an anti-loop perk on top of slowdown on ps4 for about a year now... Survivor's frames drop to about 0 for some time when sloppy is applied, making them run into walls other objects that might be in front of them ๐0 comments 21 views last activity
-
Inside the house with a basement inside the smaller room between the 2 lockers. Happened when I was trying to pull survivor out of the locker. Was unable to move for the rest Of the game.2 comments 31 views last activity