HellDescent
HellDescent
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- HellDescent
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5 comments 131 views last activity
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It could be done from... let's call it "Sacrificial altar" (would be a tab leading to it from main menu). Basically it lets you to offer unwanted offerings, items and addons to get new ones. For example burning 8 common bp offerings will grant you a random rare bp offering: burning 6 common killer addons will give you a random uncommon addon - just some examples. It will function in a similar fas1 comments 21 views last activity
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Make daily rituals pop-up show up only once after the game, the first time it's completed. If player hasn't claimed completed rituals the first time, there is no need for it to pop up after every single game0 comments 11 views last activity
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Or even better change them to do something else. For example decreasing attack cooldown after hitting a survivor during blood fury0 comments 41 views last activity
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You always say how it is important to provide survivors with information, if they are affected by hex perk, status effect, even somehow showing other survivor's rbt timer. Then there are obsession "tentacles", not sure how the others know killer is obsessed with a certain survivor as soon as the game starts, but w/e. The killer's objective is to prevent survivors from escaping. How is he supposed27 comments 351 views last activity
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19 comments 461 views last activity
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Anyone wants to test how long the penalties are and let us know?4 comments 101 views last activity
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1 comments 41 views last activity
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You nerfed spirit because she had LITTLE counterplay. DS has none - you can't hook a person for a minute. He's immune to being put on the hook for 60 seconds period9 comments 91 views last activity
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Do not prioritize mending over snap out of it. Keep it the way it is. Instead slow down the deep wound timer by 50% while survivor is performing snap out of it action. This requires management from survivor side and stirs up gameplay a bit.9 comments 51 views last activity
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Remove notifications for new cosmetics from popping up in main menu when loading into a game. I don't see how it's related to any changes affecting gameplay and why they gotta pop out next to patch notes. Keep this stuff in the store. This isn't a free to play game, where we gotta go through the commercials4 comments 21 views last activity
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The hotfix everyone's been asking for. The game is now fixed!5 comments 101 views last activity
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I had 26 kobe's in my games in the past 2 days. EDIT 27 kobe's 😫4 comments 81 views last activity
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If survivors don't complete one generator within 10 minutes they should be automatically sacrificed to the entity. I'm sick and tired of situations when there are 2 survivors left doing nothing, just hiding.10 comments 91 views last activity
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And change splinters to work as survivor puddings or bps when used.4 comments 41 views last activity
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Since dedicated servers a lot of killer interaction have been bugged, especially grabs. I see more and more survivors stay on the gens that was just started in order for killer go for a grab and then let go of the gen just before it happens to force the killer stand there locked in animation unable to do anything, because they know grab is gonna fail. I get at least 1 survivor who does this ever19 comments 221 views last activity
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Have an option of 2 settings between which we could change with a press of a button.(square for example). I've been playing a lot of Huntress lately and I find it difficult to m1 survivors with low sensitivity, considering 360 is meta on ps4 due to terrible killer fps. When I play her I set my sensitivity to 14, otherwise it's 92 for all other killers. So it would be nice to be able to switch i1 comments 11 views last activity
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What would happen if a killer would go up to survivor grab him by the hair and just took his head clean off, instead of chasing the and hitting them twice? (I'm not talking about myers here)11 comments 491 views last activity
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Haddonfield or Ormond? I'd rather go to Haddonfield. I know at which loops I can afford to chase and which gens to let go. While Ormond is just a maze of connecting tiles and pallets around the map to me.5 comments 41 views last activity
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Remove terror radius from the killer once he closes the hatch. This will make it more fair when there is only 1 survivor left and force them to actually look for the killer instead of crouching at the exit gate until tr fades and immediately leaving when he hears it again1 comments 11 views last activity
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"Kill 3 survivors with your hands" I hope this doesn't make it in level 4. There's gonna be an ebony mori every other game. On top of that people will close the game, before the match even starts, I'm not even talking about dc rates5 comments 71 views last activity
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A week ago they said they are not removing the ranks from endgame screen. They are so up to their eyeballs in their own lies, they don't even know what's going on anymore. 🤣 🤣66 comments 2,321 views last activity
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This discussion has been merged .0 comments 61 views last activity
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I saw some posts regarding it. If so does anybody have a link for level 4 challenges? Tbh all levels should be made available to view upon tome release, if they want feedback. Considering they said they f'ed up with tome 1.4 comments 91 views last activity
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6 comments 151 views last activity
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He scares the ######### out of me every time when I see him coming around the corner. I keep thinking it's legion.1 comments 41 views last activity
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You know there are other maps, right?6 comments 101 views last activity
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How long was it for tome 1?2 comments 61 views last activity
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Snap out of it puts survivors in to tier 2 madness. Missed skillchecks or stopping during snap out of it reset the progress. Static blast functions the same but cannot inflict madness past tier 2.0 comments 11 views last activity
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There is nothing in the lore about it.14 comments 141 views last activity
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Introduce splinters for dlc killers and a similar type of offerings for survivors in a bloodweb to be able to play as them with 3 teachable for the duration of the rift. 1 challenge should not be worth 9000 shards 500 auric cells. Considering you also bring characters from 4 completely different DLCs1 comments 71 views last activity
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And dedicated grabs have never been stronger!4 comments 71 views last activity
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The blinds are nearly instant now21 comments 701 views last activity
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They could even make decent cinematics for the lore.9 comments 191 views last activity
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Every single update there is a line in patch notes " Audio & Localization Misc audio adjustments and improvements. Misc localization and translation improvements." Why would you write it if every update the sound is worse and worse? There are no improvements, only downgrades. So why do you say that you improve the sound with ev0 comments 21 views last activity
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After the new patch there will be a lot more Billys, nurses, spirits, Freddys and maybe even Onis(if his old fun factor is back) in higher ranks. Survivors will complain about the shortage of other killers and having to deal with the same killers every game. How will bhvr address it? Probably the only way they can...So who's next?8 comments 101 views last activity
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Hope you enjoy it8 comments 141 views last activity
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If survivors have them, so should killers22 comments 171 views last activity
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Was it really hard to implement wraith and spirit fixes, so we don't have to wait?0 comments 31 views last activity
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Damn this addon is good, even after a nerf. I just hope they'll rework iridescent family crest. That addon is pretty bad0 comments 61 views last activity
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24 comments 241 views last activity
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Reduce the chances to be sent to a map when survivor plays an offering for it. There are 4 survivors and 1 killer. Right now your chances of being sent to a map are x40 comments 11 views last activity
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I've done quite a few, curious if there are some I haven't heard of. This game is really boring me6 comments 81 views last activity
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Every time you design a map that has a second floor or hard to reach places you seem to forget that killers need to hook survivors to complete their objective3 comments 11 views last activity
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What if Doc, Clown, Plague, Legion had an ability to teleport fire barrels around the map. It would have a minute maybe 2 of cooldown, they could teleport only from one barrel to another. After activating this ability they'd slowly manifest(kind of like Freddy) at the barrels they are going to. This can't be cancelled, can't be used in chase and the barrels which have a hooked survivor in 20 m ra3 comments 61 views last activity
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Happened to me about 20 times as killer, mostly grabs. Start the grab animation, then stand there in confusion.0 comments 41 views last activity
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Time played, escapes, sacrifices etc0 comments 21 views last activity
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2 comments 31 views last activity
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Forgetting that the devs are to blame for all of it. They are the ones who work on map design, gen speed and provide tools for survivors and killers alike.2 comments 41 views last activity
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What is the percentage of games DS and BT are used in?0 comments 11 views last activity