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DNet89

DNet89

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DNet89
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  • Short and simple discussion but has Hardened (Lara Croft perk) been power crept by Calm Spirit's buff?
    2 comments 33 views last activity
  • So how does everybody feel about the Invoking salts in 2v8? Is it a waste of time, overpowered, or just right? Could it be made into a future item or Invocation perk? Example While in the Basement next to the circle, use Active Ability Button 1 to invoke. While invoking, other Survivors see your Aura and can join your Invocation. When the Invocation is completed: All Survivors are granted
    17 comments 394 views last activity
  • So 2v8 went from 20 chests to 27 but Regular 1v4 is still 3 chests default. BHVR I think it's time to make at least 5 chests spawn by default every trial maybe even 10.
    3 comments 60 views last activity
  • So about a year ago they changed Keys and Maps to have a set number of charges instead of a consumption bar. Is there any plans to change Medkits, Toolboxes, and Flashlights also? Is there any plans to only have 3 rarity of those items like Vials, Maps, and Keys? Same with the 5 rarities of add-ons?
    1 comments 20 views last activity
  • Since Common Outfits (Brown) are only for original characters only and just palette swaps they should also have Bloody Cosmetic versions to. However Common Outfits are also inconsistent. Trapper and Dredge don't have any Wraith and Knight only have Body and Weapon, and Hag and Twins have a full set. Same for Survivors. The Original 4 plus Ace has a full set. Everyone else has legs and torso.
    0 comments 10 views last activity
  • With them making Vigil only affect the Exhausted Status Effect it now makes these better. Freddy and Clowns Power along with multiple Killer add-ons. Blindness: Mindbreaker, Septic Touch, and Ultimate Weapon. Broken: Forced Penance, No Quarter, and Terminus. Exposed: Dragon's Grip, Friends 'til the End, Hex: Haunted Ground, Hubris, Iron Maiden, Make Your Choice, Ravenous, and Starstruck.
    11 comments 330 views last activity
  • We need more perks like Ghost Notes that increase your recovery rate for a certain Status Effect. Obviously Exhaustion is the best thing to have recover faster but with Vigil being nerfed we can add a 2nd functionality to other Perks. Sole Survivor: Exposed Reactive Healing: Hemorrhage Visionary: Blindness Clean Break: Broken (I know this is getting changed but if they would've made it w
    2 comments 40 views last activity
  • So yeah title is pretty straight forward I think all maps should have their own gimmicks. Why only have these little changes during events when BHVR could sprinkle them into different realms and have them year round Forgotten ruins already has portals. The Ormond maps could have Snowmen and snowballs. Raccoon city and fallen refuge could have some zombies walking around that can't infect on
    8 comments 101 views last activity
  • So as we all know Map Offerings only have a 20% chance of working and cannot stack. My change would be a diminishing returns type system on a timer. Map Offerings now start at 100%. After that they go down to 50%, 25%, and finally 12.5%. they will only go back up to the previous number after 24 hours. If those numbers are to high we can always do 80/40/20/10%. The offerings will still not sta
    8 comments 122 views last activity
  • So Springtrap released last year June 17th 2025 with Haywire, Help Wanted, and Phantom Fear. What changes if any do these Perks need?
    19 comments 441 views last activity
  • So we all know that Charlotte can recall Victor but why can't Victor recall Charlotte? There would be less slugging. Alternatively when you switch from Victor to Charlotte why can't we get like a Houndmaster haste trail connecting them?
    12 comments 171 views last activity
  • So I think they should reduce the killer add-ons from 20 to 15 or even 14. 15 fit on one page. I say 14 because the blight serum exists. Reducing the number of add-ons could help get rid of clutter and be easier on the devs when designing them. We can get rid of meme add-ons and duplicates where there's a green and blue but the blue is slightly better. Hag alone has 6 add-ons where 4 of the
    1 comments 11 views last activity
  • MMR
    So this my proposed idea of how I think MMR should be calculated. Current MMR •Hatch =0 for both sides. •Killers get +/- 1 for each killed/Escaped Survivor. (Max of +/-4) •A Survivor gets +/- 1 if they Escape using the Exit Gate/-1 If they die. New MMR I've made Generators, Hooks, and Totems now count towards MMR and they affect every player. •Generators are +/- 0.2 for each completed up t
    0 comments 81 views last activity
  • So I think BHVR has done a pretty good job so far at trying to close the gap of SoloQ and SWF. With the Survivor Hud and now with the Visible teammate perks. I still believe there needs to be a little more adjusting though. So my concept to close the gap is called Shared Aura Reading Perks. Because a SWF can communicate where they are at all times and where the Killer may be here are my sug
    4 comments 133 views last activity
  • Would Potential Energy be to strong if you could not lose tokens when damaged? I get the risk reward part of it where you can do a safe gen and get some charges to deposit into a harder Gen to complete. But I just feel there are better generator perks and it could you a slight buff.
    7 comments 161 views last activity
  • So this my proposed idea of how I think MMR should be calculated. Current MMR •Hatch =0 for both sides. •Killers get +/- 1 for each killed/Escaped Survivor. (Max of +/-4) •A Survivor gets +/- 1 if they Escape using the Exit Gate/-1 If they die. New MMR I've made Generators, Hooks, and Totems now count towards MMR. •Generators are +/- 0.2 for each completed up to +/-1 •Totems are +/-
    0 comments 11 views last activity
  • So I don't think anyone has talked about this yet but there is a new tab in the Game Manual about Diminishing Returns. The only way I know how to access it is by going to the load out screen. Between your load out and all perks. There is info about everything that Diminishing Returns affects, even things I don'
    10 comments 313 views last activity
  • So this anniversary will also mark the 1 year anniversary of the the DBD Stats Tracker. I hoping they will expand this more by showing the communities stats besides just our own. Maybe even other players stats to, but if people want they can set it to private. I would like to know year round what the most and least popular perks players are running. Even the kill/escape rates.
    6 comments 151 views last activity
  • So I think the community is torn between if you should heal under the hook or not. So I came up with this Perk which When a survivor is rescued from the Hook PERK activates: After 5 seconds the Hook will break for 25/20/15 seconds. Any Survivors within 4 meters of the Hook will be injured. (Breakdown will have to be adjusted since it auto breaks instantly) (Think of The Firsts Vine Att
    2 comments 41 views last activity
  • Silly idea for a game mode around the Movie Tremors. The Graboids travel underground and have an AOE (think knight guards but not as big). If triggered by ANY PLAYER they start chasing you and if they catch you they cause a 10% Hindered Status Effect for 15 seconds. I'm thinking there could be 10 to 15 of them on a map at a time and you can see the AOE
    0 comments 1 views last activity
  • So I know Fast Track is getting adjusted in the 9.6.0 patch this Tuesday So before it does I had two ideas on ways they could balance it. OPTION 1: instead of Succeeding a Great Repair Skill Check and consuming all Tokens, we change it to only consume 1 Token for every Great Skill Check. OPTION 2: Whenever a Totem is Cleansed, Fast Track gains a Tok
    1 comments 111 views last activity
  • Current Vigil I have two proposed changes Option 1: Vigil no longer lets you recover from Exhaustion faster. Option 2: Vigil now works on ALL Status Effects which will now include Haste, Endurance and Incapacitated. A 3 second Sprint Burts will now only last (3÷1.66=1.807) and Off the Hook Endurance will now only be (15÷1.66=9.036)
    6 comments 211 views last activity
  • So with Diminishing Returns coming in a couple of weeks BHVR can finally buff a lot of perks with low pick rate because others perks have been simply better. These are my suggestions for some Healing perks Better than New is currently 16% but we could buff it to 30%. If stacked with another it would go down to 15%. Desperate Measures could go from 20% to 25%. Empathic Connection could go fr
    5 comments 121 views last activity
  • So since the new Perk Description Update, not one Hex Perk says "The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial." Now I think for most Hex totems this doesn't matter but for Hex: Two Can Play it can reactivate.
    0 comments 11 views last activity
  • With the rework of Self-Preservation you gain Elusive for 30 seconds when the Killer hooks a Survivor. If the killer comes to your location you'll probably be able to pre run and hide somewhere and even possibly use Extrasensory Perception for 11 more seconds.
    36 comments 691 views last activity
  • So Keys and Maps were reworked for the Walking Dead 9.1.0 patch on July 29th 2025 and I feel like they could still use a little more tweaking. I do like that the Keys open Chests now but there is only 3 chests per trial. I also like that there are only 3 Variations of Key, Maps, and Fog Vials each for Uncommon, Common, and Rare variety. (Brown, Green, and Blue). I also like it that they have o
    4 comments 81 views last activity
  • So when a Fog Vial has been used it is suppose to suppress Aura and Scratch Marks but I think the Scratch Marks part is bugged.
    10 comments 221 views last activity
  • Can BHVR not just change the name of Haddonfield like they do with Perks when the license leaves? Or would they Also need to edit the map to remove any Halloween stuff. Athe top of my head they could just call it Suburbia or something
    11 comments 301 views last activity
  • So before this recent update I could it the pause button and see all the players ping. Did they remove this or is it buried somewhere in the settings? Picture for reference
    6 comments 542 views last activity
  • So here is Road Life's current effect So this perk as a lot of stipulations. Be injured but not Broken. Hit 4 Great and 0 failed. And third don't stop healing. So below is my new updated version of it which removes the failed skill checks, being Broken doesn't matter, and time time limit of how long the +100% healing last. While injured and repai
    0 comments 11 views last activity
  • So is anyone else having their preset Names for their loadouts being reset to default? I'm on Xbox. Ex. Preset 1, Preset 2
    3 comments 51 views last activity
  • So in 2v8 a bunch of Chests spawn around the map, maybe 10 to 15. But only 3 Spawn for Regular gameplay. I think Maybe 5 should spawn by default. The Coin offerings should be retired All of these Perks should Spawn +1 additional Chest with a Max of 13 as the cap. (13 is the current cap but they could make it 15) Additionally each player may only spawn up to +2 total just like the Shiny Coin
    0 comments 12 views last activity
  • So as Im writing this I don't really think it's a good idea but my thoughts are what if all Killer powers are disabled while in the basement and all Killers move at 115% or 4.6 m/s. That would mean no more traps in basement, no more insta downs, no teleporting, etc.. it would also not let survivors use killer items such as Wesker sprays, Cenobites box, or Veccnas items. Perks would still work
    3 comments 71 views last activity
  • Dwight the Brave and Dwight's Fright are two Tome challenges from Tome 3 levels 3 and 4 that are just annoying to get. You have to hide within 10 meters of the Killer for both of them. One for 60 seconds and the other for just 30 but also escape. I know the tome challenge will display on your screen when completed but I wish it would show you how much progress you've made toward it also. It
    3 comments 72 views last activity
  • So I made a list of what Perks I think could get this new Status Effect, Buffing most of not all of them. Even if Survivors have the Elusive Status effect active they can Still Scream, be detected by Killer instinct, and have their Location revealed by Perks like Rancor, Death bound, Hex: Face the Darkness, Ultimate Weapon, and THWACK! to name a few D
    6 comments 3,361 views last activity
  • With recovering while crawling becoming Basekit I think Tenacity could use a little buff. New Effect Increases the Crawling Movement speed by 30/40/50%. (Current) •Suppresses your Pools of Blood while in the Injured State by 50/75/100%. (New) •Tenacity cannot be used when suffering from Exhausted, but does not cause the Exhausted Status Effect. (New) Reduces the volume of Grunts of Pain w
    0 comments 11 views last activity
  • With Elusive becoming a new Status effect I wonder if we can get Revealed from 2v8 to also be a new Status effect. Maybe add it to to Spine Chill or something. Two perks that might get the Elusive Status Effect are Lucky Break and Low Profile
    0 comments 21 views last activity
  • Current effect Instead of snuffing Boon Totems you destroy them. Destroying a Boon Totem this way reveals the Auras of all Survivors that were within its range at that moment for 6/7/8 seconds. New effect You can destroy Dull and Boon Totems. Destroying a Totem reveals the Auras of all Survivors that were within 32 meters of it for 6/7/8 seconds. You see the Auras of Dull Totems within 24/28
    3 comments 62 views last activity
  • Tome 3 page 3 challenge. So is this accumulative? can I not be injured or chased at all within 60 seconds?
    1 comments 41 views last activity
  • So with 44 different maps at this point BHVR could do a map of the week where each week one map is selected and any play can queue up to automatically go to it. (Similar to when they did Freddy Fazbear pizzeria). All maps would be included and the devs could get better data on those maps. The data being which side queues up more, the kills/escapes for each map, which perks or killers people cho
    3 comments 51 views last activity
  • So a lot of perks have been buffed by adding a 2nd functionality like Poised. So for Technician I'm thinking of adding a mechanic that used to be in the game and all Survivors could do it. And that would be the Gen tap. Where you can immediately stop a regressing Gen by just touching it. I think it would make a lot of sense on a perk named Technician with the flavor text of " You are apt at
    2 comments 21 views last activity
  • So I think Franklins should not only cause Survivors to drop their items with a Basic attack but also delete one of their add-ons at random to compensate from its recent nerf. Survivors who escape lose the add-ons anyway unless they bring Ace in the Hole
    7 comments 71 views last activity
  • Desperate measures is suppose to be 20% not 14% as of the 9.0.0 update
    1 comments 32 views last activity
  • MMR
    So most of us know that Survivors MMR is +/- 1 if they escape from the gate of die and Killers is +/- how many survivors they sacrifice or escape. 0 for batch. So I think is should also include how many gens get done or are left. The escape/sacrifice point might need to change though.
    6 comments 141 views last activity
  • So when Springtrap came out we could all select the the try new map feature and go to the Pizzeria every time. Why isn't it the same with the Walking Dead map Fallen Refuge?
    4 comments 101 views last activity
  • With the introduction to the new Fog Vials what are they going to do with the Reagent Offerings? Should they rework them or just retire them?
    1 comments 51 views last activity
  • I like all the new and different add-ons you guys made for Pyramid Head but why isn't there an add-on that inflicts Survivors with Torment have they have been hit with h Punishment of the Damned? You guys tried that out on a PTB and I know people didn't like it as Basekit but an add-on would be okay.
    5 comments 381 views last activity
  • Did the developers intend for Survivors to use the security doors to travel frequently because I don't think I've seen a single survivor use them to travel. I barely see survivors use the camera feature also because I don't think the Aura read lasts longer and the killer can just go in a door to remove it. The camera should also reveal the auras of Survivors to other Survivors if spotted. Mayb
    6 comments 273 views last activity
  • Judith's Tombstone and Tombstone Piece should not be able to Kill Survivors until they are death Hook. Actually I would rework these add-ons and make Tombstoning Survivors base kit like Pyramid Head with Final Judgement. Just get into Tier 3 while Chasing a Survivor on death Hook to Mori them. Also because of this change rework the Achievement/Trophy You could make the add-ons give haste, f
    9 comments 152 views last activity
  • So we haven't received two Survivors in the same chapter since Tools of Torment and I'm worried we might get two new Teamwork Perks. I don't think either of them will come with a Boon or invocation.
    3 comments 51 views last activity
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