DNet89
DNet89
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This quest is stuck at 60/200 progress and won't go up. It also cannot be pinned. Rift Pass Quests-Week 60 comments 31 views last activity
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Why doesn't the bar turn yellow when Healing with Do No Harm? Usually when doing an interaction and you do it faster than the default it turns yellow and red for slower. But even when healing a Survivor with two hook states it heals at 100% speed like Well make it or Circle of Healing it stays Grey. Maybe a visual Bug??10 comments 331 views last activity
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So Waterlogged Shoe adds a +7.5% haste to Hags base movement of 110% or 4.4m/s. Now the add-on does say to 4.73m/s but that math doesn't check out. 4×1.175=4.7 m/s. To make it where the Hag moves 4.73m/s it would have to be a +8.25% haste. 4×118.25%=4.73m/s. Which the wiki.gg clearly states. https://deadbydaylight.wiki.gg/wiki/Waterlogged_Shoe#7.1.0-0 So either I'm wrong or the description0 comments 31 views last activity
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So Waterlogged Shoe adds a +7.5% haste to Hags base movement of 110% or 4.4m/s. Now the add-on does say to 4.73m/s but that math doesn't check out. 4×1.175=4.7 m/s. To make it where the Hag moves 4.73m/s it would have to be a +8.25% haste. 4×118.25%=4.73m/s. Which the wiki.gg clearly states. https://deadbydaylight.wiki.gg/wiki/Waterlogged_Shoe#7.1.0-0 So either I'2 comments 91 views last activity
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Septic Touch: Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the Blindness and Exhausted. These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means. As unique as Terror Radius perks are this perk in my opinion doesn't need to be one.0 comments 41 views last activity
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Since The Pinhead has been removed when do you think they will change is achievements "Adept Cenobite" and "Tear their Soul Apart". And when will they change the names of his 3 perks and make them general0 comments 21 views last activity
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So mainly in 2v8 you have to frenzy hit 8 times with the 9th being the Letal Hit but there's no indication on when this is active unless you manually count. I think a Global sound cue is all the Legion needs to indicate that the next hit will down. Kinda like when All Shaking Thunder activates. This could all be a good Quality of life update for normal mode to1 comments 21 views last activity
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So I feel like scamper is not in a good place currently. I think you should be able to Scamper while in Hidey-Ho Mode like before but maybe not be able to use slice in dice after or have a 2 second cooldown for it. It would make Scamper useful again but not be as oppressive before0 comments 11 views last activity
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So with Haste and Hindered now displaying the percentage on their status icons I now kinda want all interactions to do this. Healing with We'll make it: show a healing symbol with +100%. Repairing a generator with max Thanatophobia: -20% with a generator symbol. Healing with Botany but the survivor is mangled: +20% It can even display your luck percent.0 comments 1 views last activity
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So has you can see when Resilience is active it affects the speeds of rescuing from The Trappers Traps, searching The Pigs Jigsaw Boxes, and Snapping out of the Doctors tier 3 madness. Oddly it doesn't say the disarming of The Trappers Traps. Now I'm wondering if these should be removed from the perk since they removed the Ability of waking up from the4 comments 172 views last activity
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A new Killer perk that is reverse Vigil. Survivors affected by New perk recover from Status Effects 20% slower. 40 seconds of exhaustion would take 50 seconds. Sloppy butcher would be 112.5 Mindbreaker would be 6.25 Deliverance would be 75. It would either be map wide, and effect from a basic attack or Scourge hook, or when your in the killers terror radius.6 comments 121 views last activity
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So did they stop adding new Avatar pictures? The last Character pictures we got were from Chapter 28 End Transmission and the last Perks we got were from Chapter 20 Resident Evil. We can't select Hellraiser to Houndmaster Perks or Alien to Houndmaster Characters.4 comments 171 views last activity
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Should Tormented Survivors have a timer or a way to remove it other than rescuing other Survivors from Cages. Torment could last 90 seconds or there could be something similar to Fountains where Survivors could remove the Torment. This could give Pyramid Head some new add-ons or abilities such as being able to Torment environmental objects like Plague or like the one PTB inflict Torment with th10 comments 201 views last activity
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Hex: Huntress Lullaby should work like The Ghouls new perk Hex: Nothing but Misery but with Hooks instead of Basic Attacks. After 5 Hooks on any Survivors Hex: Huntress Lullaby activates: Survivors receive an extra 2/4/6% regression penalty when missing a Skill Check while healing or repairing. Survivors receive No Skill Check warning.3 comments 81 views last activity
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So I think they should rework Low Profile into another anti tunnel perk. After being unhooked or unhooking yourself, Low Profile activates for the next 60/70/80 seconds: Suppresses your Pools of Blood, Scratch Marks, and the sound of your footsteps while running. This effect is cancelled prematurely if you perform a Conspicuous Action. The original is 90 seconds and doesn't include silent foo0 comments 11 views last activity
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So there are a couple of Killers that can Kill/Mori you with their power. Pyramid Head if you are on Death Hook and Tormented. Onryō when the Survivor as max Condemned regardless of Hooks. Pigs Reverse Bear Traps regardless of Hooks. Vecna if the Survivor has either The Eye or Hand of Vecna equipped and on Death Hook. And finally Myers if he has the Tombstone or Tombstone add-on equipped b5 comments 101 views last activity
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Well I don't think the 2 bots in every game helped with the Queue times. The BP incentive at 250%+ also doesn't help. Either make it also give out Iri shards as an incentive or make it where after 5 mins in Queue the two Killers just face off against 8 bots. Most players wanna play as Killers in this mode. I just wanna chase survivors I don't care if it's humans or bots2 comments 41 views last activity
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Simple change but Head Traps only activate when a generator is completed. Should they also activate after a set amount of time like 120 seconds? It doesn't have to be Basekit but maybe an addon.3 comments 61 views last activity
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So the Nostromo Wreckage has that Steam Pipe Trap that slows down a player when triggered. I'm not sure if it gives the Hindered Status effect but that's basically what it does similar to Chemical Trap. Should more maps have traps like this? Like the Game Map could Slow down people who are in the Ice room for to long. I would also think more Trap perks could be cool like Landmines or Trip w1 comments 61 views last activity
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So I think the Bloodpoint offerings that give a Bonus in certain categories should be retired from the game. Everyone usually only wants to run Streamers, Cakes, Puddings, or the Anniversary offerings. There are 24 offerings that I would like retired and 3 new BP Offerings they should add. And add 3 new ones to some new ones in a tier list below. The two images below will be the current one a4 comments 121 views last activity
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Instead of having the PTB that only Steam players can access why not make it an Event that all players can access? The Event could have all the updated Perks, add-ons, Killers, maps, etc. that they wanna test and we could still play normal if we want.2 comments 31 views last activity
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I think Map Offerings should go from Rare(Green) to Very Rare(Purple). I also.think.every Map that has some form of Achievement/Trophy should have its own offerings.4 comments 31 views last activity
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So most players only use Pentimento for the 30% slower gens and maybe the 30% slower heals. But it also slows down Recovery rate on the ground, Exit Gate opening, and blocks all totems. But most of the time ( I would say 99%) the last three never happen. Should it be nerfed and only slow down gens or should the first rekindled totem also slows down the exit gate along with gens and the healing2 comments 51 views last activity
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So we all know thT SoloQ as it's disadvantages to SWF because of communication like Discord. The Survivors basically know where each other is at all times and can call-out where the Killer is or going. The Survivor HUD did a decent job of showing which Survivor is currently in chase but it doesn't do other things like tell you if a teammate found a Totem or Hex. They also don't really need0 comments 21 views last activity
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Two ideas I have for the Anti Slugging Anti Slug option#1 Once you reach 95% recovery you crawl 25% faster. 1 Slug: Nothing Changes 2 Slugs: you can also recover and crawl at the same time. (Tenacity without the speed) 3 Slugs: Along with 2 Slugs if you are next to each other you can pick one another up once one of you reaches the 95% recovery. (2 and 3 could be switched around) 4 Slu4 comments 91 views last activity
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I think common items should be Basekit. And not be in chests or the Bloodweb. And there should be a common Flashlight that has 6 seconds of use. This would make Chests a little more rewarding when searching. I believe slightly buff the Scavenger perk which states a basic toolbox. And slightly declutter the Survivors Bloodweb. Most matches I would say 90% or higher have Survivors bring items0 comments 21 views last activity
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Currently this is what it does when activated. Whenever the Killer scares a Crow while a Survivor is inside their Terror Radius, their Aura is revealed to all Survivors for 1/1.5/2 seconds. Now I see 3 things wrong. 1: Terror Radius should be removed and made map wide. 2: Aura Reading should be 3 to 5 seconds. 3: Survivors usually scare crows first so unless you run Calm Spirit you won't g8 comments 111 views last activity
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So ever since the Anti-camp mechanic got introduced Insidious has basically become more useless than it already was it was only really used for the Basement Bubba build which no one liked. My suggestion for a buff would give it a 2nd functionality on top of its current effect. Standing still for 4/3/2 seconds grants you the Undetectable Status Effect until you move or act again. (This is wha2 comments 41 views last activity
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I think Whispers is fine for the most part as a perk but it just need IMO a slight QoL update with a Token system. •Whenever at least one Survivor is within 48/40/32 meters of your location, Whispers gains 1 Token, up to a maximum of 4 Tokens: Whispers loses a Token if a Survivor moves away from you or is hooked. You hear the sporadic whispers of the Entity.3 comments 51 views last activity
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I think the Hatch should spawn closed when the Exit Gates are powered and can be opened like an Exit Gate. Unsure on how long it should take though. Maybe 30 seconds. It will still behave the way it does when one survivor is left. And it would have to have some kind of indicator on it that shows it is being open like the Exit Gate lights. Keys could kind of be rework to act like medkits and t1 comments 21 views last activity
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So this suggestion will probably seem a little out there but bare with me. Generators will now take 100 seconds, Totems will now take 15 seconds, and Exit Gates will now take 30 seconds. Now when you cleanse a Totem it will remove 4 charges off of all Generators and 3 charges off of both Exit Gates meaning Gens could get as low as 80 and The gates could only be 15 if you cleanse all 5 totems.0 comments 11 views last activity
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Scourge Hook: Hangman's Trick needs a numbers buff. I was running it along with Jagged Compass, Floods, and Gift of Pain on the Jigsaw map and barely got any value out of it after turning 5 regular hooks into Scourge Hooks. 12 meters is to small and it should probably be 20 meters but at least 16.6 comments 81 views last activity
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Since you don't earn any P100 rewards or anything past P9, I feel like the cap might as well be P10. That way we can get the infinite Level 50 Bloodweb a lot sooner. I do feel like we should receive more rewards past 9 though like Badges and Banners of the character and their perks5 comments 121 views last activity
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So I think Totems should take 15 seconds to cleanse instead of 14. And we should revert Thrill back to 10%. New times would be 15÷0.5=30 versus the current 14÷0.3=46.66 with 5 stacks This would shadow nerf all survivor totem perks and make all Hexes without Thrill slightly better. They could nerf Thrill by 2% and with the new totem time it would be 15÷0.4=37.5 with 5 stacks. (Remember all0 comments 31 views last activity
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So 3 different perks that weren't in the 8.4.0 ptb were buffed. Distressing, (was 26%) Hex: Thrill of the Hunt, (was 10%) and No One Left Behind. (was 50% and 7% for 10 seconds) They removed the Bonus BP from them and now the only perk with bonus BP is Beast of Prey.0 comments 51 views last activity
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So there are a couple of ways to reduce Generator charges. Brand New Parts (BNP), Invocation: Weaving Spiders, and Specialist. Would anyone like more ways to do this or even reduce charges from other interactions such as Exit Gates, Totems, Healing, etc... Or vice versa to add more charges to interactions or even back. Like somehow undoing an invocation or BNP. Example: For every cleans0 comments 11 views last activity
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So I had this idea that all Survivors could have a mini Bond as Basekit. It would only be 8 meters though. Maybe to help bring SWF and Solo a little closer together.2 comments 51 views last activity
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So I noticed in the PTB that the Chase command charts a path that the Dog follows like an indicator. Now The Nurse, Blight, and Twins all have a Brown/Common addon that does this for their power so being Plaid Flannel, Chipped Monocle, and Cat Figurine. Now my question is should these three Add-ons be Basekit but be toggleable or just remain as training wheel Add-ons for the Killers? Should3 comments 121 views last activity
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This room on the 1st floor to left when you enter the front door spawns nothing in it and honestly seems pointless. They could add a pallet or make that window next to the chair a vault. Of course it now goes nowhere since they removed the house.7 comments 121 views last activity
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Machine Learning is supposed to be 45 seconds at Tier 3 but it says 400 comments 21 views last activity
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Luck currently only affects the self unhook at 4%. I think luck should also affect the Trigger chance for Skill checks. Healing (15%) and Repairing (8%) Skill Checks without Items.Now I know a lot of people want it to affect chests but I'd rather have perks do that and other changes. Now a couple of Perks and Offerings would have to be adjusted like Unnerving Presence and Deadline but so many0 comments 11 views last activity
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So a lot of Killers cannot read the Auras while using their powers. Such as Spirit, Knight, Twins, Singularity, Dracula Bat Form Xeno in tunnels. And I wonder if Nurse could be added to this list. Now Predator and Zanshin getting nerfed wasn't just because of her but she is probably Gate keeping a bunch of other perks from being better.47 comments 801 views last activity
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My thoughts on what they should do to the Perk. Whenever the Obsession loses a Health State, Remember Me gains 1 Token, up to a maximum of 4/6/8: (Currently 2/3/4) Increases the Opening time by 5 seconds (currently 6) per accumulated Token, up to a maximum of 20/30/40 (currently 12/18/24). The Obsession does suffer from this penalty. Now my reaso2 comments 101 views last activity
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I think Bloodhounds perk ability of making Pools of Blood bright Red should be incorporated into the Hemorrhage Status Effect. Of Course the Perk needs to be reworked. Maybe when the Killer injures a Healthy Survivor it will cause the Hemorrhage Status Effect until Healed. I know that's Similar to Sloppy but it's just an idea for now. Or make it similar to Hysteria where after you injure a7 comments 91 views last activity
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Since all Survivors are basically just skins and all play the same I think they should be able to share all of their Offerings, Items, and Add-ons with one another. Killers would only be able to share Offerings though since their Add-ons are all different. To go one step farther though any Offerings that are the same for both sides like Map and BP Offerings could be shared with both sides.1 comments 31 views last activity
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Since all Survivors are basically just skins and all play the same I think they should be able to share all of their Offerings, Items, and Add-ons with one another. Killers would only be able to share Offerings though since their Add-ons are all different. To go one step farther though any Offerings that are the same for both sides like Map and BP Offerings could be shared with both sides.0 comments 31 views last activity
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When holding the Power button on Controller the two options come up for Bat and Wolf form. Bat Form being LT and Wolf Form Being RT. However you would think when displayed on the screen that bat would be on the left and vice vers1 comments 31 views last activity
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Made for This and We're Gonna Live Forever will be very similar to For the People+Buckle Up. If I did the math right it will take 6.4 seconds to heal a downed Survivor. 2.5c/s (16÷2.5=6.4) Now it takes a Killer 2.7 seconds for their weapon cooldown. Killer downs then wipes then has to hit a healed survivor would be 5.4. now they won't be able to do it in the open but around windows or palle6 comments 721 views last activity
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This is my solution Self Unhooking during 1st Stage is 70 seconds and Survivors will now get 5 attempts to unhook themselves. (Was 3) A failed Self-Unhook attempt will then cause a 5 second cooldown. 4 attempts will be a total of 20 seconds. The 5th will put you into 2nd stage so it will not need this cooldown. This way the Survivor is guaranteed to stay on the 1st stage for at least 20 s40 comments 871 views last activity
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With the Hook Stages now 70 seconds will Scourge Hook: Monstrous Shrine be getting a buff to its numbers? It would have to be 40% increase to keep each stage at 50 seconds. Currently now it's 20% faster and that would be 58.3 seconds a stage 70÷1.2=58.3 70÷1.40=506 comments 172 views last activity