Aztreonam78
Aztreonam78
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- Username
- Aztreonam78
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2 comments 81 views last activity
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You can see only 30% of these perks frequently and even less. The rest are either too situational or completely useless. I tell about horrible perks like Monstrous Shrine, This is not Happening, Overwhelming Presence, Left Behind, etc. Why they still remain without any attention? Why dont you update perks in mid chapter patches? Its too difficult?! You've updated only Head On on Freddy's rework43 comments 2,091 views last activity
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Will be it broken or no?)8 comments 171 views last activity
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The "Surprise!" perk 2 additional chests will spawn in the trial. Survivors searched a chest: Will scream and reveal their location for 3 seconds Their aura will be revealed for 10/12/15 seconds Will suffer from the 10/12/15% Hindered status effect and from the Exposed status effect for 10/12/15 seconds Surprise! grants considerably better chance at finding items of a higher rarity from4 comments 61 views last activity
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This is nothing but laziness. These add-ons now are completely useless! With Franks Mixtape i must waste at least ~100 seconds, and about Stab Wound Study I did not say anything. There are some idea how to rework add-ons to make them ok. FRANKS MIXTAPE Feral Frenzy movement speed is increased by 0.3 m/sec for each injured, dying or hooked survivor Time required to refill the power gauge4 comments 231 views last activity
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I am so tired of getting 5 sec cooldown each time i leave a lobby with 150+ ping. Its unfairly to punish people attempting find lobby with green ping to not get at least a little less hits through pallets. This feature was nessesary in the beginning when there was no SWF, but after cooldown became completely useless and it increases time wasting to find optimal lobby. @Peanits7 comments 81 views last activity
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And in 6 time i got 4 survivors, but someone leaved in loadning screen bcs of mori... I am waiting for dedicaded servers so much.4 comments 81 views last activity
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Is it ok?7 comments 151 views last activity
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Survivors cost as much as killers do, but they dont have unique powers, attributes, nothing, only perks, thats why all survivors unique perks must be at least viable - to somehow justify their price. And in the game many survivors have useless or too situational perks. It shouldn't be. There are some ideas to make some of the worst perk slightly better. --- Laurie --- Sole Survivor You10 comments 277 views last activity
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Seriously, why this window still exist?! I feel too strong butthurt when i have to deal with it as all killers except the nurse15 comments 541 views last activity
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675 snapdragon has a weak graphics, but itself, its power can be compared with 845, and there is my problem. Seems Dbd optimizing is based only on processor performance, not on graphics, thats why i have max (?) graphics settings and 10-15 fps. It looks beatiful, but its not playable. My phone is galaxy a700 comments 1,121 views last activity
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The game was wrong and set the graphics settings too high, i have something like 12-15 fps. Snapdragon 675 is good by itself but has a pretty weak video card, and the game seems to set graphics based only on processor power. Phone - samsung galaxy a70 Its beatiful, but too hard for my video card0 comments 1,521 views last activity
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Hope he will have3 comments 301 views last activity
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For the first two times i used 2% luck offering and found saboteur's toolbox and purple flashlight, and for the third time I used 3% luck offering and found red key.12 comments 451 views last activity
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For the thirf time trying to play the killer... Why offetings are not being burned only after all players loaded?5 comments 161 views last activity
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Seems to be good in theory, poor and too weak in practice. Completely useless when 2 or more survivors repair the generator, i have barely more than 6 seconds to run the gen, i get frusrtated every time.. This perk should work something like this: When 12 seconds remain to repair a generator, you recieve a noise notification and your terror radius and red stain are removed for 12/13/15 seconds.5 comments 131 views last activity
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1 comments 71 views last activity
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1 comments 131 views last activity
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This map is broken. Bad gen control, too many strong loops and unmindgameable windows. If survivors run with Balanced Landing - its nearly impossible to catch them.0 comments 111 views last activity
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At least 6, please. Shrine too rarely shows me wanted perks6 comments 221 views last activity
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DEERSTALKER Auras of dying survivors in 28/32/36 meteres from you are revealed Auras of mending survivors in 20/24/28 meteres from you are revealed DISTRESSING The terror radius is increased by 25/29/33 % Gain 100 % more bloodpoints in the Deviosness category Bonus bloodpoints are only awarded post trial HEX: NO ONE ESCAPES DEATH After the eighth hooking, if all survivors still0 comments 31 views last activity
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It allows me to down my obsession and still have 3 tokens.1 comments 61 views last activity
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Dark Sense The Killers aura is revealed to you for 5 seconds each time a generator is completed The Killers aura is revealed to you for 3/4/5 seconds after the Hatch is closed by the Killer The Killers aura is revealed to you for 5/7/10 seconds after the gates are powered Deja Vu Auras of 3/3/4 generators closest to each other are revealed to you for an unlimited duration3 comments 101 views last activity
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I am wanna choose a max permissible ping in settings. Too many survivors leave lobbies only bcs of >180 ping. This simple option will make people much more easily and quickly find optimal lobby.0 comments 31 views last activity
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SWF players can no longer gain BP, but they will earn it if they use BP offerings. This change will force swf players use Bloody Party Streamers (no plants offerings or escape cake, they won't be as profitable as BPS) and the Killer will recieve more BP for confrontation with swf.10 comments 231 views last activity
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When someone is hooked in the Basement, the perk activates. If the perk is active, the hooked survivor 's sacrifice time is increased by 33%, but all other survivors further than 32 m. from the Basement suffer from the exposed status effect until the survivor in the Basement is rescued or someone is downed, after this the perk deactivates. Monstrous Shrine can be used again only after 120/105/906 comments 71 views last activity
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2 comments 32 views last activity
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Her screams are bloodeh long!5 comments 132 views last activity
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Survival category is the worst BP category in the game: 1) Its one of main reasons why survivors cant gain as much bloodpoints as killers - bcs there are too little events that allow you to get BP in this category and even they dont give you many. Majority of this BP you'll achieve only by escaping, thats very bad bcs as Killer you can lose 3 or even 4 but recieve >24K BP whe as survivor in2 comments 302 views last activity
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Devs, I am getting tired of this, it looks like 2016-2017, when rank 1 surv could play with 20 team...0 comments 22 views last activity
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Its a decent counter for hex perks. Map with Red Twine and Odd Stamp tracks totems within 20 m range, you can destroy totems so fast, too easily prevent "Ruin for a whole match" situation and NOED will not appear. Thats too amazing when you save tunneled Survivor from death by NOED..24 comments 4,922 views last activity
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Premonition now is a worse choice than Spine chill or Alert, it doesnt give you enough information about the killer's position (especially if you play in Lery like map) but has a big cooldown. There is idea for its rework: You have the undeniable capability to sense danger. When looking in the direction of the Killer in a 45° cone within a range of 36 metres, gain an auditory warning.5 comments 152 views last activity
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Hope isn't a bad, but definitely needs buff like that. Earlier Hope was weaker, but pretty abuseable bcs it worked all time and survivor could loop killer for a long time, thats why with a "buff" devs added timer, really short timer, more than halw of which i can spend on the hook if a killer camps. But now there is endgame collapse and this timer must be removed, its no longer can be abuseable0 comments 22 views last activity
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Does the Luck affect perks like Technician, Ace in the Hole, Calm Spirit (1&2 lvl)?1 comments 22 views last activity
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How about this: Increase penalty to 6.5%/7%/7.5% but remove progression stopping? It will allow survivors gain much more BP for coop repairing.0 comments 23 views last activity
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After opening the Hatch with the Skeleton Key without Milky Glass add-on it doesn't break completily and you recieve Broken Key which will contain all add-ons that you applied to it. Dull key doesn't contain much strenght and still be destroyed after opening without Milky Glass.1 comments 32 views last activity
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Seriously, why even no one hill is on this map? Why here i can use Balanced Landing only in the killer shack which probably will give slightly more than nothing?3 comments 42 views last activity
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What do you think about it: Majority of maps contain a lot of plants, herbs, etc. I am wanna be able to occasionally find BP offerings and then burn it in barrels.0 comments 12 views last activity
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Maps now are not bad bcs their chargers no longer be wasted while i concentrating them, but they still have 1 real problem - these items are too rare to use their common and uncommon add-ons . I have on Ace only 7 green maps and 37 map addendums (!) for example. These add-ons are too many and i cant use them all. Devs, i want to tell you: DbD needs more types of maps, at least 1. My idea for5 comments 62 views last activity
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After perfoming a coop action for 10 seconds, recieve stackable 3% speed bonus to altruistic actions, vaulting and dropping pallets (to prevent hits at the moment of dropping), up to a maximum of (18%/21%/24%). Still recieve (50%/75%/100%) bonus bloodpoints for coop actions. Now this perk stimulates players to gen rush, its really not funny.0 comments 22 views last activity