Tinkerer makes me cry
Seems to be good in theory, poor and too weak in practice. Completely useless when 2 or more survivors repair the generator, i have barely more than 6 seconds to run the gen, i get frusrtated every time..
This perk should work something like this:
When 12 seconds remain to repair a generator, you recieve a noise notification and your terror radius and red stain are removed for 12/13/15 seconds.
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It's good against mobility killers, though Hillybilly and Nurse are kind of loud. Discordance is better.
Kinda dislike that the name has pretty much nothing to do with the power now.
Wish it could be something like: The more Generators are repaired, the harder the Skill Checks get.
Try surveillance instead, very useful!
I always find tinkerer helps me get survivors that are not on a gen at all. Useful for chases though.
Surveillance and discordance are quite nice. Combined with huntress lullaby or overcharge, it makes for funny scrambles.
Tinkerer was great before as it just improved your add on effectiv by like 10%. Then it got reworked for stupid reasons IMO.