Aztreonam78
Aztreonam78
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- Aztreonam78
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Its not mentioned. I hope it works like Discordance: after 10/12/14 seconds of pausing in struggle phase it triggers again if a Survivor remains or enters again a 16 metres range. It will be very strong in Lery, Hawkinks Laboratory, Haddonfield. etc vs camping whaiths, bubbas, hags. But if not - this perk is a poop which devs used to fix camping.4 comments 171 views last activity
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Freddy doesn't have any add-ons buffing his Dream Snares, but even without them his snares are much more powerful than Clown's Bottles: Freddy doesn't have to reload his Snares, Clown has only 4 Bottles by default and greatly slow downs himself while reloading Freddy doesn't slow down while he places his Snares, Clown has a cooldown after throwing a bottle Hindered Effect lasts for 3 seconds13 comments 461 views last activity
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With Undetectable Status Effect he must. OMG, buff for Myers!1 comments 171 views last activity
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I really want to see this perk. Probably, it should be a buff for Open Handed. Increases Aura-reading ranges of all Survivors by 8 metres Your Field of View is increased by 3/5/10% WHad do you think?1 comments 31 views last activity
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If no, I will probably refuse to run this perks, sadly.9 comments 281 views last activity
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Would increasing walk speed while injured make this perk too op?5 comments 131 views last activity
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Add-ons are one of the most important part of Keys, and the most important for Broken Key. They have to be at least useful. In this post I want to suggest changes for add-ons and keys that will make them interesting and viable. PRAYER ROPE Tightily knitted rope used in praying rituals. Can be attached to the key. Use the Key's power to hide all the1 comments 41 views last activity
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Survivors are so scared of Mori's that they leave in loading screen even if I use Cypress Mori or Shroud of Separation.43 comments 1,141 views last activity
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No, it is definitely impossible to burn her because she can be burned only while she is holding Blink. But she will blink immediately if she will see a man using flashlight towards her. If you somehow burned the Nurse, she will recover in something like 2 second! Whaith needs 4 seconds to recover, she needs only 2, why?3 comments 81 views last activity
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SWF is like a 5 perk and it is... unfair? Extremely organised SWF players with meta perks are OP bcs they break and ignore some game mechanics: SWF players have integrated Kindred perk They ignore Blindness Status Effect and Knock Out is nothing for them If one found a Hex Totem, all found it and it will be destroyed as soon as possible They know each other's perks and can coordinate them wi14 comments 191 views last activity
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18 comments 501 views last activity
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Repairing generators is one of the most boring actions in the Game, you have to sit for ~75 seconds in one place, hit monotonous skill checks. And Ruin makes it worse: It steals my BloodPoints! Without Ruin you spent ~75 seconds for 1250 BP, with Ruin you spent 90-100 seconds for the same 1250 BP. Also you lose all BP for good skill checks, is it fair? Its potential to stay for the whole time5 comments 231 views last activity
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Bcs lower tiers of this perk give more notifications and information. If survivors moved away from the gen, Tier 1 Discordance will let me know this sooner. With increasing levels of the Perk should decrease the cooldown, 12/10/8 seconds.1 comments 121 views last activity
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I hold m1, but I still do short attack because... I don't know. Is it a bug or feature?2 comments 61 views last activity
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What if WGLF will also increase amount of gained XP? That will be correct bcs this perk doesn't give you anything, you waste your perk slot, for this you must achieve more XP.1 comments 51 views last activity
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And mostly importantly, it must be underwhelming bcs otherwise it will make Killers wanna die. Probably, just delete this mechanic completely for not getting frustrated so much?3 comments 21 views last activity
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Blindness and ESPECIALLY HEMORRHAGE are too weak negative Status Effects, all experienced people know it, thats why I want to see these versions of Blocks: Sheep Block After a Survivor interacts with a Dream Snare, the Survivor gains the Exhausted Status Effect for 60 seconds Cat Block After a Su6 comments 81 views last activity
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I am scared of Trappers so much! The Paranoid posseses me each time when I have to play vs this Creature. His traps in the grass, his invisible traps bcs of Tar Bottle, and Macmillan Estate, the Darkest location in the Game. I am forced to ######### my pants each time when I see red bar when disarming, bcs his Bloody Coil..... AAAAAHHHH PLS NERF HIM, HIS IS SO OP.4 comments 161 views last activity
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I will, but think rarely than now.7 comments 71 views last activity
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Building with unmindgamable window, Paradise for Balanced Landing Survivors, generators alway spawn near to this. I hate Ironworks of Misery so much. I am wanna die each time when I have to do something with this {BADWORD}. Why not just to remove this window or at least replace it with a pallet? I am tired of this. @Peanits30 comments 341 views last activity
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Feral Frenzy movement speed is 5.29 m/s while the Killer Instinct is activated It should make Legion's pressure potential more reliable and add-ons increasing Killer Instinct detection range useful.10 comments 141 views last activity
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Just interesting.6 comments 61 views last activity
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Add-ons considerably weakening the Killers power but giving additional BloodPoints. Pretty interesting, but completely underwhelming. These add-ons are about grinding, but those BP that you get in Deviosness Category, WILL NOT cover BP that you lose in other Categories. The most stupid situation with Bubba, his Speed Limiter removes his only useful ability to instantly down survivors, but gives7 comments 211 views last activity
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I play this game 3 years, and a whole 2016 and first half of 2017 I was survivor main, thats bcs I hated NOED. I never used it until august of 2019. I've started to use NOED and... This is awesome. I fundamentally don't use Ruin. I quiet frequent was getting frustrated when I played Legion, Clown, Pig, Freddy, etc bcs of gen rushing. Its really really hard to apply pressure as them. And punish41 comments 972 views last activity
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Fire Up affects only these actions: Breaking pallets/generators Dropping and Picking Up Vaulting I constantly think that this Perk doesn't give me as much as it should, Fire Up needs affecting more actions: Hooking Searching Lockers Closing the Hatch Opening an Exit Gate Also Fire Up should have all 5 tokens after EGC is activated. Each token should give 4% action speed bonus in all8 comments 114 views last activity
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Maximum XP that you can achieve from all iridescent emblems - 20! 20!!! It is ridiculously minor number! At least 200 for all iridescent.2 comments 41 views last activity
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I constantly get lost in purple perks, there are too many of them. Why not to do it like that: Tier 1 perks (stridor, iron will) - always yellow or uncommon Tier 2 perks (brutal strenght, botany) - always green or rare Tier 3 perks (nurses calling, self care) - always purple or very rare? It would make finding the wanted perks a lot easier.1 comments 101 views last activity
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Why not? 50 shards for completing any ritual I find good.11 comments 191 views last activity
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And let people opportunity to buy any teachables with iri shards? Why not? 2300 for old and 3000 for new teachables10 comments 401 views last activity
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Yeah, its better than voice she had in PTB, but now its so fake, Kate doesn't feel pain, she just "wonders" when gets hits (oowwh, ahh ahh, etc.). And her groans on the hook while in 2 phase are too expressionless.26 comments 521 views last activity
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Hag and Clown chapters, Ruin and Pop Goes perks. It is impossible to reach red ranks without these 2 perks and stay there bcs Gatekeeper sux and doesn't reward defending last 3 gens even if no one escaped. Yeah, you can do this ... as the Nurse, and also if you play vs potatoes. But Nurse is gonna be nerfed like Legion , so, what we will have to do?55 comments 3,371 views last activity
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You start the trial with 3 tikens. When your aura would be shown to the Killer, the Perk activates and one token is consumed. - Each token grants you and your allies within an 8 meter range the Shrouded status effect for 10 seconds. - The Shrouded status effects hides survivors auras and scratch marks. - Get more tokens by cleansing Dull or Hex totems, up to a maximum of 0/1/2 additional token0 comments 41 views last activity
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Its a perk helping newbies to learn the game, it greatly helps when you play your first games as nurse, but that's all. Its a trash perk if you know how to hit or if you learned nurse. I want to see this Unrelenting: Put a survivor from the Health state to Injured to activate Killer Instinct effect revealing all other healthy survivors locations for 3 seconds Unrelenting has a cooldown of 30/26 comments 161 views last activity
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Yes, I am not a Nurse-main, and, PROBABLY, she can somehow trump or counter this perk, but I am not this one and I feel helpless against survivors with 4 Dead Hards and in Lery like map. How do you counter DH as Nurse?6 comments 161 views last activity
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There are too many ways to gain Boldness Bloodpoints: being chased, breaking totems, blinding, sabotaging, "revealing", stunning. ALL these events give so many Bloodpoints which go nowhere. That's why being tunneled survivors can't achieve more than 12K BP usually. My ideas: Part of Bloodpoints from "Chased", "Escaped" events also must be counted into Survival category Additional 500/750 BP fo4 comments 391 views last activity
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Very decent perk. Awesome on Hag, Trapper, Myers, Pig, Doctor. MUCH MORE reliable than Ruin, completely blocks 3 furthest from you gens, makes patrolling in first minutes greatly easier. So, why you don't use it?18 comments 991 views last activity
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I love Deja Vu. It not only helps to find gens. This perk can significantly complicate defending last gens for the Killer. At best, he will have to patrol the entire map. Yeah, it needs some buff (remove time limit, extra points for repairing), but srsly, its not a weak perk. Deja Vu can win the game.4 comments 341 views last activity
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I got frustrated so much bcs of working totems while Killer didn't run Hex perks. Spent a lot of time, cleansed 5 totems, but in the scoreboard I find out that I was doing absolutely nothing good for my team and thats why someone got killed, i just had to fix goddamn boring gens. Why there are no way recognise Killer using NOED? Why obsession knows that Killer has Rancor, but common survivors do31 comments 3,721 views last activity
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Features that are needed for significant Bloodweb improvement: 1) Remove unwanted BP offerings Bonus Bloodpoints are awesome, but in the game too many offerings giving additional BP - 16 as a Survivor and 15 as a Killer. So much is not needed, they clog up the cells in the Bloodweb. Devs, you need to remove 24 offerings (12 survivor's and 12 killer's) giving BP towards a certain category j0 comments 31 views last activity
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This perk sux. Until EGC I already used it pretty rarely, now it is really weak perk which doesn't help you enough vs even 3 survivors (except you run NOED) BUT also "Remeber Me" makes already too difficult escaping EGC for last Survivor completely impossible. It is not ok. I have an idea for its reworking: You become obsessed with one Survivor Hit the Obsession to decrease his repair speed4 comments 281 views last activity
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Simular to Killers, Survivors must have their own "powers" - perks which cannot be replaced, and due to balance they won't do as much as normal perks do. Some examples: Nea Don't scream while falling from high places and while landing Don't lose an item when its all charges are wasted. You just won't be able to use it for the rest of the trial. Dropping this item will result in its dissape0 comments 31 views last activity
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Injured Survivors will emit clouds of blood, these clouds look like the plague's clouds. What do you think?1 comments 41 views last activity
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For killers - hex gets cleansed if first minute or you get genrushed even with Ruin. For survivors - makes already boring repairing gens much more annoying. Just rework Ruin, make it like Huntress Lullaby, change totem models already and remove totem spawns in open places (Disturbed Ward sux).7 comments 231 views last activity
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Because auras are too dark. It is impossible to determine with a map with special add-on what pallets are fake or real during a chase.0 comments 21 views last activity
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On my Spirit I have 346 common add-ons, 251 uncommon, HOW should I spend it? And it only on Spirit. Why not just take and reduce the max number of cells that may appear in Bloodweb? Or finally allow players to SELL unwanted add-ons, offerings, items, at 25% from cost? 25% is not very much. From spirit i will gain 510500 BP for all common and uncommon add-ons for first time.4 comments 91 views last activity
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Devs made a solid killer able to apply tremendous pressure on Survivors, you cant tunnel if you want to win. I really like him, he can be awesome, but he is... crude in some moments of his power, and especially bad situation with his add-ons. There are very few problems in the Feral Frenzy itself in my opinion: Vault speed. I don't understand, why it was nerfed, just revert this change. "M0 comments 11 views last activity
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Even as the Huntress with her hatchets I can get STBFL tokens, or its a bug, not bsc of the Pig's last change?8 comments 111 views last activity
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I am wanna see Farm in Haddonfield's light, Autohaven in Macmillan's, etc. Only Gideon and Lery gotta have single lighting.0 comments 31 views last activity
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1) Bloodmarket In the Bloodmarket you can purchase items, add-ons and offerings and use it on all survivors! If you have a medkit with syringe, you can use it on Meg, Dwight, Blendette, etc. Killers can only share offerings, but it's still a awesome feature! You can choose, items, add-ons and offerings of which rarity you want to gain, and they are much more cheaper (Common - 2250 Bp, Uncom1 comments 111 views last activity