Survivors integrated unique "mini-perks"
Simular to Killers, Survivors must have their own "powers" - perks which cannot be replaced, and due to balance they won't do as much as normal perks do. Some examples:
Nea
- Don't scream while falling from high places and while landing
- Don't lose an item when its all charges are wasted. You just won't be able to use it for the rest of the trial. Dropping this item will result in its dissapearance
Laurie
- Your aura cannot be read by the Killer when outside of 72 metres range
Quentin
- Medkit efficiency is increased by 25% when you heal others
Jake
- You sabotage completely silent
- Don't alert the Killer when a hook is fully sabotaged and when a sabotage skill check is failed
Small buffs, and will be pleased. Not strong to break balance, but enough to make it nice.
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