Boldness BloodPoints which go nowhere
There are too many ways to gain Boldness Bloodpoints: being chased, breaking totems, blinding, sabotaging, "revealing", stunning. ALL these events give so many Bloodpoints which go nowhere. That's why being tunneled survivors can't achieve more than 12K BP usually. My ideas:
- Part of Bloodpoints from "Chased", "Escaped" events also must be counted into Survival category
- Additional 500/750 BP for breaking dull/hex totems should be counted into Objectives
- Additional 500 Altruism BP will be counted for breaking hooks while the killer carries a survivor in close proximity to you
- Being chased survivors will gain half of all Repair Bloodpoints other Survivors achieved into Objectives
Comments
Bloodpoint gain for survivors should be increased in general
Just remove the point cap
The devs have stated they're adding bloodpoint events for survivors in upcoming patches, including points for being alive when a gen is done, struggling on the killer's shoulder, and more (mainly in the Survival category). It's also been hinted that they will increase the point cap per category.
They'll never remove the cap though. They want to limit the points you can get per game. Plus, imagine the influx of farming games you'd get if there was no cap.
Farm games can easily be detected by the amount of bloodpoints gained
People who do it excessively can get banned
True, but the main point is BHVR cares about the "bloodpoint economy" and intentionally limits point gains to keep us all grinding. If they removed the cap entirely, bloodpoint gains would skyrocket in most matches and everyone would bring OP stuff every game.
How about removing individual category caps, but keeping the overall cap? Maybe increase it to 40 or 50k?