8obot1c
8obot1c
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“Group Dominance” (Uncommon/Rare/Very Rare) You can catch survivors in groups. For each survivor alive your aura reading range is increased by 2/4/6 meters.0 comments 21 views last activity
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I’m thinking about getting DBD Mobile for on the go. I have IOS 6S and saw it would work on their, but when I got fortnite it lagged so much and was wondering if it would do the same. Also, can I transfer my Xbox account to mobile account? (I’m not sure if this is the right forum or not for this)0 comments 21 views last activity
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Maybe I was a bit harsh in the title, but it really expresses what I feel about Mindbreaker. MINDBREAKER DOESNT DO ANYTHING AT ALL. NOTHING. Literally it’s only 3 seconds of exhaustion. You can just walk it off and sprint burst away. Stealth killer? Can still get rid of exhaustion only 3 seconds. EVERYBODY SAYS ITS GARBAGE. THEY ONLY USE IT TO PROVE HOW GARBAGE IT IS. Head on you go hide in a loc3 comments 91 views last activity
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The possessed used to be a paranormal investigator, until on his last visit where he got possessed. height - Medium Terror Radius - 24 Meters Speed 4.4 mps The possessed can temporarily leave his body and go into another survivor to possess them. He leaves a figure behind and he cant see it when he is possessing. He can possess a survivor and their screen goes dark. He can sees survivor0 comments 31 views last activity
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Finally I can play wraith without having to worry about object of obsession.1 comments 31 views last activity
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Incarceration (Rare/Very Rare/Very Rare) Each your obsession does the progress of a generator you gain a token up to a maximum of 5 tokens. Each token blocks off the exit gates when they are opened for 1/8 of end game collapse. If your obsession is dead End game collapse goes by 30%/40%/50% faster. Isolation (Rare/Very Rare/Very Rare) When the obsession goes out of 8 meters from another8 comments 31 views last activity
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I feel like I don’t find a survivor until after corrupt intervention is over This it was wasted, how do i maximize the time to find a survivor?5 comments 61 views last activity
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Uncommon/Rare/Very Rare Survivors don't seem to know the situation. When coming within 12 meters of a survivor all other survivors gain a 16/20/24 meter terror radius. when those other survivors come within 4 meters of the survivor they no longer have that terror radius. This can be applied to all survivors. Perks that are affected within the terror radius work.4 comments 31 views last activity
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I mean would you just go into a different body or what?3 comments 31 views last activity
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Light Sense (Rare/Very Rare/Very Rare) Whenever a generator is completed you see all survivors auras for 20 seconds. When the last generator is completed you will see all survivors auras for 30/45/60 seconds. "Just open your mind, people are watching over you" - Some random guy/girl2 comments 21 views last activity
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You know when you ask a question somebody answers and you say if it does and you say yes. Under it it says "accepted answer", but there is this new one I saw that says "trusted" and I keep seeing it. what is it for?19 comments 271 views last activity
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As of now you get punished both ways, keeping your obsession alive = increased altruism speed. Obsession dead = no speed penalty. It should be something like STBFL where you keep your tokens. Or even get a higher speed penalty when killing the obsession.0 comments 21 views last activity
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Okay so let’s talk about Surge. Surge was increased distance, but decreased regression, but in tru3 video it didn’t matter because they finished the generator as he got hooked, I suggest to change the regression back to 12% or maybe 10%. Cruel Limits is garbage. In order to get use out of it it needs a massive range so I’d say change it to 60/72/84 meters and it would actually be worth using.6 comments 41 views last activity
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There is so much more perks now then there was back then. if all the perks went into the shrine (without any repeats) it would take 203 days or approximately 6 months. by then 2 chapters would have gone by and even then the perks that suck repeat. Make it to where iit contains more perks please.0 comments 11 views last activity
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Okay so let me explain. Nancy’s perks (besides better together) actually help the team, they only help their self and Better together can easily be shut down by discordance then it’s not the best. Her perks are good, but they don’t really help out the team. Steve’s perks on the other hand help out the team a lot. Let me explain since I tried out all of them. Babysitter - When the killer isn’t c2 comments 461 views last activity
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It needs to work while *injured* as well, I don't want the same problems that we had with Urban Evasion.16 comments 181 views last activity
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Since the shredding pallets is a part of the basekit have they replaced the ultra rare add on? I assumed somebody had to see if they did.4 comments 51 views last activity
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title4 comments 141 views last activity
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I'm in school and would much enjoy if I could see the changes to the perks (If there are any). After though I will be getting it if my parents actually let me play.7 comments 121 views last activity
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New Killer - The Evergrowth height - Tall TR - 32 Meters Speed - Normal Power - She can place flower beds on generators, ground, and the side of walls. If anybody gets within 8 meters of it or interacts with it. A burst a gas comes out and they suffer from a hindered status effect that stays for 20 seconds (All similar to clown) The Evergrowth has 9 of these, but they don’t get an alert if on12 comments 71 views last activity
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The first is luck like it doesn't help at all. The only person that benefits is Ace and that's it. Luck should go with much more than just unhooking and chests. It should effect Technician (Literally one of the only luck based perks besides Ace's) it should effect the amount of skillchecks you get. More luck = less skillchecks. Luck should effect spine chill skill checks which equals less. Luck s4 comments 81 views last activity
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Dull Knife (Common) - Slightly increases efficiency when sabotaging. Wrench (Uncommon) - Moderately increase speed and slightly increase efficiency when sabotaging. Hammer (Uncommon) - Increases time hooks stay sabotaged by 15 seconds. Moderately increases speed when sabotaging. Screwdriver (Rare) - Considerably increases speed when sabotaging. Increases time hooks stay sabotaged for by 30 sec2 comments 161 views last activity
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I just really want them so I can do stuff and its not just unlocking teachables for people and getting to rank 1.3 comments 101 views last activity
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This would really be useful because you don’t know if they are breaking one of your totems or a measly pebble flew by. This should be implemented, but it doesn’t have to be. I guess I can live with alerts going off in the middle of nowhere not knowing if they are breaking a totem or not.3 comments 111 views last activity
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You like breaking things like other people have broken. Each time a totem is cleansed this perk activates. The next time you hit a survivor they gain the broken status effect for until they get unhooked. Broken Survivors suffer a 4%/8%/12% speed penalty. This perk becomes deactivated when you hit a survivor0 comments 41 views last activity
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An add on that lets you see the aura of a survivor after they cleansed for 5 seconds and maybe have an add on where t takes longer to cleanse?1 comments 11 views last activity
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You can make it out alive if you go separate ways. When you unhook somebody or somebody unhooks you, you and that person run at 150% your normal running speed for 3 seconds. You can no longer be grabbed or interrupted when unhooking a survivor or when somebody unhooks you. Both survivors gain exhaustion for 40/30/20 seconds. Edit: Removed Immunity, added the ability to not get interrupted (Hi5 comments 41 views last activity
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Just because you are downed doesn’t mean you are there. You make no noise and leave no blood trail when downed and crawl 50% faster. When downed you see the killers aura when within 24/28/32 meters from you. -Max speed you can crawl faster is 75%14 comments 41 views last activity
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Not saying who, but a girl said I wasn’t doing any generators. Boi I got iridescent lightbringer. I just hate people that say you didn’t do anything even though you definitely did.18 comments 921 views last activity
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(Very Rare) Blood fills you up and trails everywhere. 30 seconds after being injured survivors suffer from the Hindered status effect for 6/7/8 seconds. *Survivors don't stop bleeding when they heal themselves*. After getting unhooked you don’t bleed while uninjured until hotness and healed a second time4 comments 41 views last activity
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Agile (Very Rare) You can help out fast without leaving a trace behind. Skill Checks when healing appear 25% more often. Healing speed is increased by 5%/10%/15%. When you are done healing yourself or somebody else you and them leave no scratch marks for 6/8/10 seconds.2 comments 21 views last activity
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If somebody wants to screw a camper over then they can come near twice for camaraderie. that's 68 seconds of killer wasted time, granted you do have to waste some of your time, but if the killer is camping there must be more than 1 other person besides you.23 comments 451 views last activity
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Idk if you seem excited to put somebody on a hook you would want to pick them up faster right?10 comments 251 views last activity
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(Very Rare) If you hide inside a locker for 3 seconds, the next time you go out you can’t take any damage for 5 seconds. Instead, you Will gain the deep wound status effect with a mending time of 10/15/20 seconds. -This perk can only be activated if you are injured -You can still get grabbed outside of a locker -You can’t use this perk if you have the deep wound status effect3 comments 21 views last activity
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Slow and Steady (Rare) You are able to do your best doing things slower. Your slow vault speed is increased by 50%. Skillchecks go by 10%/20%/30% slower.1 comments 31 views last activity
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Distort Reality (Very Rare) Each time a generator is done gain a token up to a maximum of 5. Each token delays alerts by you for 1 second and decreases the killers aura reading range by 4/6/8 meters. You have a better chance to become the obsession.1 comments 21 views last activity
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Side Step (Very Rare) You got some swift moves. Press the secondary ability button when looking at least 45 degrees away from the front of your survivor and do a dash sideways. During the dash, you avoid damage. Causes Exhaustion for 60/50/40 seconds. You can’t use this perk while exhausted. Eye Witness (Rare) When you are downed if a survivor is within 12/16/20 meters of you their aura is5 comments 41 views last activity
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Intel (Rare) You and 1/2/3 other survivor share aura readings with each other within 8 meters. When out of range this perk persists for 15 seconds. Dismantle (Very Rare) For every time a generator regresses by you kicking a generator or some other way caused by you, you gain a token up to a maximum of 3. Each token grants 1%/2%/3% extra regression when kicking a generator or when you regress i0 comments 11 views last activity
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It would make a survivor scared because they don't know when they can go out yet. I got this from a comment from one of my other posts. Maybe Iron Maiden can add oblivious effect?20 comments 251 views last activity
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When a survivor works on a generator, cleanses a totem, opens a chest, or opens an exit gate, they are afflicted by the oblivious status effect. The first instance a survivor would go out of the dream world is ignored, but any other time they do. I edited it because somebody (The only comment on this post) Mentioned how OP it was, so I changed it up.2 comments 31 views last activity
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Survivors become oblivious now my idea have a wonderful day.2 comments 31 views last activity
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Make it to where they spawn slightly/moderately/considerably farther apart when out of a chase, but slightly/moderately/considerably closer When in a chase so you can find survivors easier when out of a chase, but it’s easier to track them in a chase1 comments 31 views last activity
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For each person you unhook, heal or a person unhooks you or heals you gain a token, up to a maximum of 5 tokens. Each token grants 5%/10%/15% slowed hook timer while you are on hook. Unhooking speed for all teammates are increased by 20%. I changed it. Better or no?3 comments 41 views last activity
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19 comments 261 views last activity
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Moral Support (Very Rare) Each time a different teammate heals you, unhooks you, or takes a protection hit for you gain a token up to a maximum of 3. Each token grants you 3%/4%/5% Repair speed, 30% bigger good skill checks, and 15% great skill checks. Lose all tokens if you get hooked Help at Hand (Very Rare) Each survivor that is working on a generator within 4 meters of you grants the ab1 comments 31 views last activity
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Nobody runs it anymore because you are wasting too much time just so it comes back and you wasted that time for nothing. How about. The last 2/4/6 hooks you sabotaged won’t come back until after the time they would come back and when a survivor is hooked. -Does not Stack you guys must be thinking “That’s op, they can just Sabo 24 hooks and never get on hook” that’s why I put does not stack. If2 comments 51 views last activity
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Somebody posted about this, but this is different. So keep the speed bonus, but... For each survivor hooked in the basement you gain a token. For each token vaults around the entrance of the basement within a 4 meter radius are blocked off by the entity up to a maximum of 8 tokens0 comments 11 views last activity
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An adrenaline shot that gives you a sudden burst of energy -Reduces charges by 25% -Instantly heal one health state on secondary action -Gain a 10% Haste status effect for 20 seconds -Gets rid of exhaustion -Depletes medkit on use -Stacks3 comments 91 views last activity
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Blind Sight You can disappear and reappear out of nowhere, catching survivors off guard. When losing a chase you gain the undetectable status effect for 10/15/20 seconds and your field of view is increased by 5/7/10 degrees. You lose the Undetectable status effect when you start another chase. Mind Focused You want your pray dead with no evidence. You become obsessed with 1 survivor. For0 comments 31 views last activity
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Feel free to leave your opinion below I like both of them and can’t decide8 comments 551 views last activity