8obot1c
8obot1c
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I made some in Adobe Illustrator, but I feel like I should be using Adobe Photoshop, but idk how. also I don't know how to make a custom perk look like its a real perk.0 comments 21 views last activity
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No I don't want to be paid, I just like doing it and found out how to. Ill be able to do it in my free time. Just ask me if you want to an give me perk details and I will try my best. It won't look the best probably, but I will try my best :) Here are some examples ^ Hex: Pallet Pendulum ^ ^ Light Sense ^19 comments 91 views last activity
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I mean, just look at this one https://youtu.be/AaRLW4ZS4Jk0 comments 11 views last activity
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dunno the name, but Tremendously increases movement speed while crouching Tremendously increases time to ambush Tremendously increases the time to go out of crouch0 comments 11 views last activity
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Hi. I made a post about a perk called Light Sense, but now I have art for it :D. Its my first one there may be more to come. If you didn't read, here is what it is. Light Sense (Rare?Very Rare/Very Rare) When a generator gets completed, you see all other survivor's auras for 15 seconds. When the last generator is completed you see all other survivors1 comments 21 views last activity
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Whenever a generator is completed your FoV is increased by 3 degrees and your aura reading range is increased by 4/6/8 meters0 comments 11 views last activity
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Bad things happen when you enter the ring. The 3 closest generators to you will have penalties when trying to complete them and those generators are highlighted in White. You have a token for each of those generators up. For reach token up. survivors suffer a 3%/4%/5% speed penalty when trying to complete one of those generators.When Survivors are within 16 meters of the generators they gain the2 comments 21 views last activity
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If you have looked on the forums you know what I'm talking about. Why are the posts about a thing getting deleted even though it doesn't go against any rules?9 comments 151 views last activity
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Slippery Meat - Get rid of increase 15% chance of escaping from bear trap and just have increased 15% luck. Light Weight - Decreases the volume of your footsteps by 75%. Babysitter - They Gain a notification in the bottom right that they are under the effect and they see the killers aura for 4 seconds. Second Wind - Make it safe unhook rescue instead of heal somebody. Deja Vu - Al2 comments 21 views last activity
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9 comments 91 views last activity
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if You make one, make sure you include rarity. And maybe even a quote below it. Hex: Dark Nightmares (Uncommon, Rare, Very Rare) People have nightmares as they see their friends caught. You gain a token for each survivor you hook up to a maximum of 8 tokens. 2 tokens - Survivors are inflicted by madness tier 1 4 tokens - survivors are inflicted by madness tier 2 6 tokens - survivors are18 comments 192 views last activity
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You are knowingly able to know if Danger is present. When the killer is within 20/26/32 meters from you hear (a sound of some sort)4 comments 21 views last activity
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(Uncommon, Uncommon, Rare) everything has has to be cleared. When sabotaging 4/3/2 hooks this perk activates. When sabotaging a hook while this perk is activated you see the auras of chests and totems within 16/24/32 meters from you for 10 seconds. When you sabotage a hook this perk deactivates. You make no alerts when you fully sabotage a hook.0 comments 11 views last activity
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I accidentally posted 3 because I thought it wasn’t getting submitted1 comments 171 views last activity
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If I suspect you are SWF I will not hesitate to camp you. Now any builds for demogorgon with NOED? I have been having trouble with SWF. right now I have Surge 3 ruin 1 bbq 2 and NOED 1. I have all of wraiths perks all except devour hags perks. All except devotion plague perks and agitation. (I don’t actually have all of them, they are teachables)2 comments 61 views last activity
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You won't let them take you. Time to wiggle out of the killers grasp is decreased by 4%/8%/12%. When escaping the killers grasp you leave no scratch marks or blood trail for 4/6/8 seconds.9 comments 41 views last activity
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Its original It adds another hex the killer perks aren’t doo doo5 comments 51 views last activity
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Make it to where it shows the red stain as killer kinda like fixated shows scratch marks to help out.0 comments 11 views last activity
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They asked me to finish the sentence "salt and vi" and without questioning I say negar. Reasons why I wish I wasn't born. I'm happy the guy (who was black) right behind him had air pods in cause I would have got my as beat.2 comments 41 views last activity
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I think this should go in suggestions in feedback, but something sounds like it should go into this forum. I know people can hit skillchecks, but what if when your at red ranks, skillchecks are smaller. at white ranks they are bigger. then the question pops up. "what if high rank people go to lower ranks so they can hit the skillcheck for ruin?" They need to make a reason to stay at red ranks1 comments 11 views last activity
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dunno the name. they need to either make more perks that use luck or get rid of luck entirely. You have a 30%/40%/50% chance to not scream or have your aura shown or make an alert(with the exception of diversion). when used, has a cooldown of 60/45/30 seconds. You gain a notification when its used2 comments 21 views last activity
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Its like taking a hammer and nail to the pig only, there is no nail and you keep hammering a non existent nail. Like you nerf pig so many times. Like no sloppy butcher when ambush? like what? and the pig skillchecks arent hard at all. I suggest to make them really hard. like maybe brand new part difficult.89 comments 1,621 views last activity
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Somebody made a chapter for a vampire and a new survivor called Holly Wu. This was one of her perks (I know it looks blurred) This was made a bit ago, but this perk is actually the perk Better Together. so the devs actually used this perk for Nancy. Or maybe coincidence? I don't think so.1 comments 61 views last activity
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So mettle of Man is garbage. You waste all that time getting 3 stacks and your whole team is probably dead. How about just make it a reverse borrowed time? when you get unhooked, you get resistance for 30 seconds (reason for 30 is because you can only use it 2 times compared to borrowed time which you can use 6 times) and you get mending when have t for 10/15/20 seconds (or 15/20/25 seconds I9 comments 131 views last activity
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You are always there to save somebody. Each time you unhook somebody you gain 2 tokens up to a maximum of 4 tokens. When you are hooked or hit you lose a token. For each token your unhooking speed is increased by 10% and unhooking perks last 5%/10%/15% longer. You can no longer be grabbed or interrupted while unhooking. Only works for you. Can somebody give me the numbers for unhooking becau0 comments 41 views last activity
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Okay so I want to be able to change the color so I dont see the same old survivors yellow type thing. this would also help for colorblind mode. speaking of which. When will they make a colorblind mode?1 comments 21 views last activity
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So like the survivors are all the same and can get every perk on 1 survivor to stick with it, but killers have different powers. survivors should get different traits to them that makes them unique. Dwight - Increases good skill checks by 50% and great skill checks by 25% when repairing. Meg - 5% increased movement speed and can recover from exhaustion 50% the normal rate. Claudette - 10% i6 comments 61 views last activity
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Survivors are helping you see without even knowing. For each generator thats completed the mist clears up slightly/moderately/considerably and increases your aura reading range by 2/4/6 meters0 comments 11 views last activity
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When you are on the hook and the killer is around you in a 16-32 meter distance for a certain amount of time (15 seconds?) (Not sure on distance) You have the possibility of stealing killers bloodpoints. You would get 75% of their bloodpoints. So lets say they grab a survivor which is 500 points I think off when somebody is trying to save. You would get 375 bloodpoints and they would only get5 comments 31 views last activity
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change my mind (counter iron grasp so if boil over and iron grasp was in it would be normal)11 comments 271 views last activity
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Its just kind of dumb that they make dbd on all different platforms and I cant transfer data so I will have to start over again.0 comments 1 views last activity
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(Side note: I posted this on feedback and suggestions as well as general discussions because I want to discuss to see if its a good idea or not fro reward prestige) So there is no reward for prestige, which I find kinda dumb. You spend all these bloodpoints in a single survivor/killer for what? just bloody clothes. This for me doesn't feel sufficient enough. So here is a list of ideas that co4 comments 1,681 views last activity
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(Side note: I posted this on feedback and suggestions as well as general discussions because I want to discuss to see if its a good idea or not fro reward prestige) So there is no reward for prestige, which I find kinda dumb. You spend all these bloodpoints in a single survivor/killer for what? just bloody clothes. This for me doesn't feel sufficient enough. So here is a list of ideas that could22 comments 2,362 views last activity
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Make it when he is during Cloak he has the undetectable status effect and when he uncloak he have 6 seconds of the undetectable status effect. Some may say that you can hear the sound of his bell, but if you know where to do it they might not think they are going after you. Also it would be scary.1 comments 41 views last activity
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Change prayer beads to ultra rare and dads sunglasses to Very Rare and make a rare add on that delays the time the sound is made, but doesn’t disrupt it2 comments 41 views last activity
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Okay I might seem crazy, but hear me out When in a Chase, survivors suffer a 5%/10%/15% speed penalty when working on a generator. When a survivor is in a chase, downed, or hooked survivors can’t get great skill checks when working on a generator.2 comments 31 views last activity
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So some of these perks are definitely bad. 1 of them is kinda decent, but I thought I would tweak some things. Up the Ante. This perk seems like it would be high risk, high reward type of thing. Instead it gives luck which literally does nothing. So I make this perk high risk, high reward. Can you guess what that reward is? Bloodpoints :D For each generator is done gain a token up to a maxim0 comments 11 views last activity
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They are both very rare. You can kill 2 survivors if they have been hooked once allows you to kill any survivor if they have been hooked twice Cypress mori rework. allows you to kill one survivor when all the generators are powered. Common mori allows you to kill the last survivor (cypress mori right now)0 comments 11 views last activity
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I was thinking about buying it17 comments 1,071 views last activity
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Like there is the tunneling and camping rants and possible changes to perks, but then out of the blue. GREEN KEYS ARE BAD. Like when did this show up, there is like 5 posts about this topic.5 comments 61 views last activity
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when having 2 green keys you can combine them to make a dull key, keeping the add ons. when find a broken key in a chest, you will always get 1 add on (Only 1, more if ace in the hole) that is either (And its harder to get increased rarity items) Eroded Token, Gold Token, Weaved Ring, Milky Glass, Blood Amber, or Unique Wedding Ring.0 comments 1 views last activity
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You should make mettle of man a reversed borrowed time say you have 30 seconds off the hook and you get deep wound status effect and timer is 10/15/20 or whatever the borrowed time was. I say 30 seconds because you can only use it twice unlike borrowed time which you could use 6 times.3 comments 41 views last activity
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”I saw a man, bald on the top and wearing a suit. He looked like a business man, but in a way for crime. Somehow he always knew where the monsters were and we would all get to safety. It was weird, but everything in here is a hell hole anyways” Zander Daws is a spy working for the FBI. His talents in know every detail about the enemy makes his teams life easier. Ge would always be scouring2 comments 22 views last activity
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Title3 comments 41 views last activity
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Being mean isn't always a bad thing. Each time you blind or stun the killer gain a token up to a maximum of 4/5/6 tokens. Each token grants 5% faster wiggle speed. You lose all tokens when you wiggle free.1 comments 11 views last activity
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Come at me (Uncommon/Rare/Very Rare) You become obsessed with another survivor. Each time your obsessions aura would be shown to the killer will show your aura instead for 6/5/4 seconds and won’t show the obsessions aura for 10 seconds. Come at me has a cooldown of 60/45/30 seconds.2 comments 31 views last activity
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For each hooked survivor the time for the hooked survivor is increased by 5% and increases difficulty on escape attempts by 10%. When hooked in the basement, entity progression is increased by 3%/6%/9%. Gain 50%/75%/100% more bloodpoints in the sacrifice category. Even though this still isn't great its a bit better and it would be a decent farming perk I think.3 comments 21 views last activity
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I was thinking, why can't survivors be obsessed with another survivor. There would be a different thing around their icon so yeah. Bound Together (Uncommon/Rare/Very Rare) You become obsessed with another survivor. Doing actions within 8 meters of your obsession increases both of your action speed by 4%/8%/12%. When doing actions with anybody else your action speed is decreased by 8%/6%/4%.1 comments 13 views last activity
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Wouldn’t it be cool if the pallet looked different since that’s the only “god pallet”0 comments 21 views last activity
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When a generator is completed all vaults within 32 meters of that generator is blocked off for 30 seconds. When the last generator is completed all vaults are blocked off for 60/90/120 seconds. Seems good now.16 comments 192 views last activity