Making bad perks good/suggestions to make bad perks good

So some of these perks are definitely bad. 1 of them is kinda decent, but I thought I would tweak some things.


Up the Ante. This perk seems like it would be high risk, high reward type of thing. Instead it gives luck which literally does nothing. So I make this perk high risk, high reward. Can you guess what that reward is? Bloodpoints :D

For each generator is done gain a token up to a maximum of 5. Each token grants 15%/20%/25% bloodpoints in all categories for all survivors. Effects may also be added to other survivors.

1-2 tokens - makes all negative status effects last 25% and 50% longer for all survivors

3-4 tokens - Doing generators takes 5% and 10% longer for all survivors (together not each)

5 tokens - you become exposed for the rest of the match.

  • if a survivor dies they are no longer effected by up the ante
  • if you die, nobody is effected by Up the Ante
  • does not stack

High risk, high reward. If you survive, you are rewarded with bloodpoints. If not you don’t get bloodpoints. Gotta add that does not stack because we can’t have 5 bloody party streamers for the survivors with 4 up the ante.

Hex: Thrill of the hunt

This perk is good for finding people, but I’m going to make it better.

For every lit totem you gain a token up to a maximum of 5 tokens. Each time you hook a survivor a dull totem becomes lit with Hex: Thrill of the Hunt. Get a notification when somebody starts working on a totem. Survivors cleansing speed is reduced by 5%/6%/7%. Each token grants 10%/15%/20% bloodpoints in the chase category. Whenever a lit totem is cleansed you lose a token.

so this one will make it to where you can tell if somebody is working on a totem or not and it will be easier to find them because they will want to cleanse a lit totem.

Monstrous Shrine

This perk is doo doo, but it should get that 50%/75%/100% more bloodpoints in the sacrifice category so it’s worth while if you want to farm.

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