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Maybe a chain or a mace. Or a left-handed killer would be nice too. Maybe add the option to 'switch hands' via customization if the left-handedness is annoying for players.
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@Koe_ween said:
@yes said:
What @CashelP14 said, otherwise, if your suggestions were 'toned down' a bit, it'd be good. I could give you an idea of what could happen with the perks.Coffee Break- You like to take breaks from doing the things you need to do. Each time a generator is complete, receive a token up to 5 tokens. Each token grants a 1% Haste effect. Tokens are consumed individually when you succeed/fail a skill check or get hit by the killer.
Organizing Files- You absolutely hate this part of your job. While Exhausted, every action speed you perform is increased by 3/5/7% and Exhaustion takes 10/5/0% longer to recuperate from.
Hard Work- You know how to get people to work, and if they don't do it right, then you do it yourself. For each survivor injured, dying, or hooked, your action speed is increased by 2/4/6% for every survivor. If you are injured, dying or hooked, you grant other survivors a 3% bonus to action speeds.
Hex: Destroy- A Hex that roots on generators. As long as the related Hex totem is standing, survivors repairing within your terror radius suffer a 5/10/15% penalty for repairing. When a survivor fails a skill check, the generator regresses by 10/15/20% until progress is made on the generator. After the Hex is destroyed, generators you kick regress the generator 10/20/30% faster.
The Hex effects persist as long as the related Hex Totem is standing.Mind Break- Your false illusions break the minds of the innocent. While out of a chase, the red stain is reduced by 40/60/80% and is increased by 20/25/30% while in a chase.
Peek-a-Boo!- Your past has taught you a thing or two about scaring others. Each time you sacrifice or kill a survivor, your terror radius is reduced.
1 survivor killed or sacrificed: Reduced by 5 meters.
2 survivors killed or sacrificed: Reduced by 10 meters.
3 survivors killed or sacrificed: Your terror radius is reduced to 0.
Terror radius reduce gains do not stack.Yes, thank you for toning them down a bit, your versions of them are much better. I appreciate you making a version that is tuned down and is fair to both sides.
You're welcome.

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Eh.
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@LCGaster said:
Honestly, this sound like a more powerful Huntress with a useless added power, entering a locker removes all pressure you can have as a killer and gens would be done fastmmm okay.
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@Steamtastic_Vagabond said:
An issue with the locker thing is that if a survivor doesn’t hear the killer’s terror radius, they’ll have no reason to hide in a locker, perhaps hiding in a locker could actually extend the terror radius but always have it so that it’s faint, baiting the survivors into hiding but not into just running away. Sure the candy bar somewhat rectifies this, but the terror radius will just make survivors run.Olritey, I'll also change that. Not hearing the terror radius could make the ability very useless, like you said, survivors wouldn't hide in lockers when they know how to face The Undead.
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When you're gonna turn, idk, 50, you're gonna be like WHAT HAPPENED?!
sorry idk. Looks good though!

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@Milo said:
yes said:@Milo said:
Oh you mean the new Prove Thyself
Forgot it now gives extra bp for objective
Lol. The thing is if everyone's running PT, is one survivor randomly chosen and is awarded the 10% repair speed and extra bloodpoints? Like DS?
For the extra bp probably it just exists like an always active buff
ohh k
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@Milo said:
Oh you mean the new Prove Thyself
Forgot it now gives extra bp for objectiveLol. The thing is if everyone's running PT, is one survivor randomly chosen and is awarded the 10% repair speed and extra bloodpoints? Like DS?
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1) SAW. The SAW franchise is one of the best, if not the best, horror movies that I adore. I don't like The Game much, but I do love The Pig and Detective Tap.
2) Curtain Call. Just bc of Kate lmao
3) Shattered Bloodline. The Spirit & Adam are really fun to play as, however, I hate the Yamaoka Estate. All the tall plants that obscure my vision, not to mention the little bridge in the middle of the map.
4) Spark of Madness. Feng is one of the best survivors that I love. -
@HatCreature said:
@yes said:
@HatCreature said:
I really like to run ''Stake Out'' for points because you get 150 for Great Skill Checks and that perk gives you Greats for every Token you have. It helps me get Greats normally too because I want to get that Great without using a token it's also great at teaching.You should or can use Detective's Hunch with Maps because it's easier to track Objectives with it.
I barely use DH anymore. Usually, I can track the objectives on my own/I'm stealthy enough to find other items by myself. Stake Out is a perk I consistently use in my builds as it can counter Ruin and as you said, it helps and teaches me to get Greats without using the perk to consume a token. I usually get my 4 tokens and 'save' them when I need it, for example, when I'm at least 75% on the last gen, I can use my tokens to complete the rest of the generator.
I'm not the only one who does that, awesome. I don't usually see people run Stake Out in my games so it's cool other people use it for those reasons.
Yeah lol
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@Doulldozer said:
@yes said:
I'm hoping for an addition to The Pig so that she can vault pallets at the speed of survivors when they slow vault a pallet, but maybe increase the time so the time that she takes to vault the pallet is the same time as if you were breaking a pallet.A fair idea I would say make her do a similar vault to legion just a little bit slower. if it took her the same amount of time to vault as it did to break the addition would be useless. Why would you vault the pallet when in the same time you could break it and stop the survivors loop?
True.. maybe make the vault speed slower than that or a bit faster than pallet breaking speed without Brutal Strength.
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@Condorloco_26 said:
@yes said:
I changed Entamaphobia. The perk is now called Slasher.
I also changed Determined a bit, I cleaned up the description and changed the values to 40/45/50% instead of 30/40/50%. The cooldown is the same along with the other 'tip'.Determined looks great now! I think Chris is in a fine state.
i don't want to annoy you, I like the name "Slasher" and the fact that it's an obsession perk. The thing is, the benefit of using it is not enough to use a perk slot, given that attack speed is already quite fast I don't think anyone would notice a difference in how quick you swing a weapon.
I would instead suggest you to turn it into a successful attack cooldown reduction (20/25/30%), meaning the wiping of the weapon would be faster. Jason would be really hard to lose once in a chase and it would be a nice perk for a chaser build
However, many obsession perks give a benefit to the survivor too, so I would suggest he/she gets 100% additional Boldness BP. What do you think about it?
I'll leave Chris alone

I'll change Slasher, but, Save the Best For Last also has the successful attack cooldown. It's a token-based perk and if you hit the other survivors, you gain a token and hitting the obsession results in 4/3/2 token loss. you can get up to 8 tokens and each token grants a 5% reduced successful attack cooldown
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@HatCreature said:
I really like to run ''Stake Out'' for points because you get 150 for Great Skill Checks and that perk gives you Greats for every Token you have. It helps me get Greats normally too because I want to get that Great without using a token it's also great at teaching.You should or can use Detective's Hunch with Maps because it's easier to track Objectives with it.
I barely use DH anymore. Usually, I can track the objectives on my own/I'm stealthy enough to find other items by myself. Stake Out is a perk I consistently use in my builds as it can counter Ruin and as you said, it helps and teaches me to get Greats without using the perk to consume a token. I usually get my 4 tokens and 'save' them when I need it, for example, when I'm at least 75% on the last gen, I can use my tokens to complete the rest of the generator.
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@AlwaysInAGoodShape said:
If this is intended for new players, I'd write out the names of the perks (;Oops.. I'll change that.
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What @CashelP14 said, otherwise, if your suggestions were 'toned down' a bit, it'd be good. I could give you an idea of what could happen with the perks.
Coffee Break- You like to take breaks from doing the things you need to do. Each time a generator is complete, receive a token up to 5 tokens. Each token grants a 1% Haste effect. Tokens are consumed individually when you succeed/fail a skill check or get hit by the killer.
Organizing Files- You absolutely hate this part of your job. While Exhausted, every action speed you perform is increased by 3/5/7% and Exhaustion takes 10/5/0% longer to recuperate from.
Hard Work- You know how to get people to work, and if they don't do it right, then you do it yourself. For each survivor injured, dying, or hooked, your action speed is increased by 2/4/6% for every survivor. If you are injured, dying or hooked, you grant other survivors a 3% bonus to action speeds.
Hex: Destroy- A Hex that roots on generators. As long as the related Hex totem is standing, survivors repairing within your terror radius suffer a 5/10/15% penalty for repairing. When a survivor fails a skill check, the generator regresses by 10/15/20% until progress is made on the generator. After the Hex is destroyed, generators you kick regress the generator 10/20/30% faster.
The Hex effects persist as long as the related Hex Totem is standing.Mind Break- Your false illusions break the minds of the innocent. While out of a chase, the red stain is reduced by 40/60/80% and is increased by 20/25/30% while in a chase.
Peek-a-Boo!- Your past has taught you a thing or two about scaring others. Each time you sacrifice or kill a survivor, your terror radius is reduced.
1 survivor killed or sacrificed: Reduced by 5 meters.
2 survivors killed or sacrificed: Reduced by 10 meters.
3 survivors killed or sacrificed: Your terror radius is reduced to 0.
Terror radius reduce gains do not stack. -
@thesuicidefox said:
@yes said:
@thesuicidefox said:
As killer I don't think you should run both Beast of Prey and TOTH together since they both work on the same category. Pick one or the other and then take something like Unnerving to go with Distressing.ohhh okay. I'll change it.
You forgot to list it as TOTH/BoP. It almost doesn't matter which you pick, though I think BoP is a better choice because it's a flat rate all the time, whereas TOTH can vary based on how many totems are on the map.
True.. I'll list it as suggested.
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@thesuicidefox said:
As killer I don't think you should run both Beast of Prey and TOTH together since they both work on the same category. Pick one or the other and then take something like Unnerving to go with Distressing.ohhh okay. I'll change it.
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I'm hoping for an addition to The Pig so that she can vault pallets at the speed of survivors when they slow vault a pallet, but maybe increase the time so the time that she takes to vault the pallet is the same time as if you were breaking a pallet.
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@RuneStarr said:
Nara Dreamland or the Amusement park from Pripyat.I just love the abandoned theme park aesthetic.
I also LOVE abandoned theme parks. Possibly a roller coaster track could be toppled over and destroyed, leading to the inside of a concession stand.
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@Condorloco_26 said:
@yes said:
Thank you. I know my response sounds very plain but I'm thankful for your feedback.
I'll change up Entamaphobia and Determined, as I noticed Entamaphobia DOES seem like Blood Warden, just a buffed-up version of it. I'll take your suggestion into consideration.
As for Determined, I'll change it so that after finishing a generator, your next heal, chest search, cleanse, hook rescue, or opening a gate action is increased by 30/40/50% for the next 90 seconds. After an action is completed, the timer runs out and has a cooldown of 15 seconds so you can't complete a generator that's 99'd and get the 90-second boost again.
Anyway, thank you for your ideas!

I guess it takes some dedication but it's simple to make a chapter/paragraph suggestion xD
How about a nasty Hindered penalty for all survivors left for entamophobia, once the gates are powered...
New determined sounds great! It'll be even better than We'll make it.
I changed Entamaphobia. The perk is now called Slasher.
I also changed Determined a bit, I cleaned up the description and changed the values to 40/45/50% instead of 30/40/50%. The cooldown is the same along with the other 'tip'. -
Maybe The Nun?
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@HellDescent said:
What does tinkerer has to do with it? Tinkerer removes your tr for 8/10/12 seconds when the gen is at 85%. While dried cicada affects the distance you can teleport to your traps.You might've not known or played for long but back in the good ol' days, Tinkerer affected charge time of add-ons. It was the best perk (for me, imo) and this was easily one of my favorite perks.
But yes, to answer the question, I don't think Tinkerer affected the distance where the Hag could teleport to her traps.
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I like your ideas. (that's all I'm gonna say bc I'm too lazy to construct a message that tries to come up with balanced ideas for the add-ons).
However, for Rules Set No.2, instead of that long, confusing description it could be like this instead:
-Every survivor starts the trial with a trap on their head immediately.
-Traps are not activated.
-Jigsaw Boxes auras are revealed to survivors when the trap goes off.
-The first box survivors search does not grant them a key (could be a power buff)
-Survivors can only search Jigsaw Boxes when their trap goes off.Also, for another 'power buff', when crouched as the Pig, you can vault pallets, similar to how survivors slow vault pallets. An add-on that corresponds to this buff could be like this:
Name: Iridescent Cloak
Rarity: Ultra Rare
Description: The cloak John's other apprentices worn while kidnapping others. Unlocks tremendous potential in The Pig's ability.
Effect: After putting a trap on a survivor, the next pallet you vault over is instantly destroyed. The timer which you can break a pallet after setting a trap is 'unlimited', meaning as soon as you set a trap, the next pallet vaulted is broken. However, you can't repeatedly break pallets by vaulting them. In order to do this again, another trap must be set.Some more add-ons could be ambushing a survivor affects them with a debuff, such as Exhaustion for 30 seconds.
Otherwise, I LOVE your ideas of survivors healing their hands after searching a box, or them becoming injured. It's very realistic, however, what if an injured survivor searches a box? Are they put into the Dying state?
Another add-on I came up with is...
Name: Used Timer
Rarity: Ultra Rare
Description: A used timer that has been heavily modified and lubricated. As of age and modification, the timer does not know when to stop and continuously ticks.
-The survivor's trap timer, while in a chase, continues to tick.
-Tremendously increases the timer (1 minute). -
Maybe an African American girl? The only black girl we have rn is Claudette and it's nice if we had some variety.
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Maybe change BoP so it reduces the red stain by 30/40/50% and you get 75% bonus bloodpoints in the Hunter category across all tiers?
Idk. Just an idea.
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@Condorloco_26 said:
@yes said:
Thank you. I know my response sounds very plain but I'm thankful for your feedback.
I'll change up Entamaphobia and Determined, as I noticed Entamaphobia DOES seem like Blood Warden, just a buffed-up version of it. I'll take your suggestion into consideration.
As for Determined, I'll change it so that after finishing a generator, your next heal, chest search, cleanse, hook rescue, or opening a gate action is increased by 30/40/50% for the next 90 seconds. After an action is completed, the timer runs out and has a cooldown of 15 seconds so you can't complete a generator that's 99'd and get the 90-second boost again.
Anyway, thank you for your ideas!

I guess it takes some dedication but it's simple to make a chapter/paragraph suggestion xD
How about a nasty Hindered penalty for all survivors left for entamophobia, once the gates are powered...
New determined sounds great! It'll be even better than We'll make it.
that sounds better, and thank you! it could replace We'll Make It but however, similar to Leader, it doesn't grant a bonus to generator repair speeds.
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@ToxicFengM1n said:
@TheMidnightRidr said:
@ToxicFengM1n said:
@Shiroku said:
All of the content included in the Left Behind paragraph is exclusive to Dead by Daylight on the Steam platform.how did you get the pop goes the weasel perk image
Yeah, how?
Is that sarcasm or are you actually asking them, cause I want a ridiculous picture for mine
Omg I seriously want a lithe/alert/dance with me perk image for my pfp. he's either hacking or using some other type of way to get it.
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@Condorloco_26 said:
I would love to have Jason in the game.And I also think you did a great job thinking about this and writing all this up. That's some dedication right there.
There are a couple of things I would suggest changing though, for now:
Entamaphobia, as you describe it, won't let crawling survivors leave the trial. I think this would lead to serious griefing, as in, I could down one or two guys and just leave them there to bleed out to annoy them. And I find it too similar to Blood Warden and / or Remember me. Maybe this perk can be reworked and make them have a penalty to crawling speed, or something like that, but still able to leave.
Determined could also be an annoyance, wasting your exhaustion that could be used in a better scenario instead. I would change it so it activates on demand. But then it would be just plain old Sprint burst... So I think this perk should be reworked so it gives instead a bonus to other actions, like healing an injured teammate, searching a chest, etc. right after finishing the gen.
Overall, nice ideas. Adding Jason would be really great IMO, and Meg would get some serious competition for the runner archetype.
Thank you. I know my response sounds very plain but I'm thankful for your feedback.
I'll change up Entamaphobia and Determined, as I noticed Entamaphobia DOES seem like Blood Warden, just a buffed-up version of it. I'll take your suggestion into consideration.
As for Determined, I'll change it so that after finishing a generator, your next heal, chest search, cleanse, hook rescue, or opening a gate action is increased by 30/40/50% for the next 90 seconds. After an action is completed, the timer runs out and has a cooldown of 15 seconds so you can't complete a generator that's 99'd and get the 90-second boost again.
Anyway, thank you for your ideas!

I guess it takes some dedication but it's simple to make a chapter/paragraph suggestion xD
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I just noticed something, I've re-used these perks from an old fan-made chapter I made o-o
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Survivor perks I had in mind:
Saved by the Gen: When the exit gates are powered, if you are the obsession, if you are on the hook/killer's shoulder, you immediately get off the hook or stun the killer for 2/2.5/3 seconds. Otherwise, succeed a tremendously/considerably/moderately skill check to escape the hook. After escaping the hook or killer's shoulder, you suffer the Broken status effect for the rest of the match.
Increases your chances of becoming the obsession.
Only one obsession per match.Medic: Your noises caused by healing is reduced by 4/6/8 meters. On a failed heal skill check, there is a 20/30/40% chance the failed skill check will not alert the killer.
Flexibility: You enter lockers 5% faster. After exiting a locker within the killer's terror radius, break into a sprint 150% your normal running speed for 3 seconds.
Causes Exhaustion for 60/50/40 seconds.
Flexibility cannot be used while exhausted.
You cannot recover from Exhaustion while running.Help!: When you are injured, auras of survivors are revealed to you within 36/64/unlimited meters, and your aura is revealed to other survivors for 3 seconds when you get hit.
Benefits: When performing an action inside of the killer's terror radius, your action speed is increased by 11/22/33% for the exception of repairing and healing. Gain 50/75/100% more bloodpoints inside of the Objective category.
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@Zarathos said:
Arroz said:@Zarathos said:
@yes said:
@Nova_Terra said:
Everyone forgets Enduring counters it, and it has a lot of practical uses.
When you're stunned with DS and you're running Enduring, the DS stun time becomes the normal grasp-escape stun time. Enduring is one of the BEST perks out there.
For the last god damn time enduring does not counter ds. An additional chase is the problem with ds. Having the stun time shorten does nothing around optomised survivors who go down near loops or vaults.At mid ranks sure enduring does a decent job countering ds but once you hit red ranks chases need to end fast. The extra chase is costing you time and losing you momentum that's why its broken. If its anymore then one ds and your in a swf well that killer is gonna have a bad time as the body blocking begins to get the ds of every single team member off. Any counters a killer has to ds can be overcome by swf communication. Ds can appear multiple times in games. Therefore its broken. If any of you have played in high ranks with a killer that wasn't nurse, billy, or spirit your in for a bad time with ds.
Its like if I said adrenaline was a counter to noed yes you outrun the killer for a little while but he still has the ms advantage and only a few circumstance will adrenaline save you from noed. Enduring is not a counter crush this urban myth now. When I talk about counters i mean counters for high skill play not morons who burn ds in a palletless region instead of conserving it for a better area.
Shut up rancor is the perfect counter to ds but you dont want to sacrifice your ######### barbecue and chili [BAD WORD] pussy
Actually racor has a lot of problems.
A. Its got one of the worst aura reading powers in the game.
B. It gives survivours whom are swf map information on killer movement.
C. It doesent overcome the problem of multiple dses which clearly i hit a nerve since you cant refute my argument and are resorting to derogatory comments lile a child throwing a tantrum.
D. Bbq has at least 7 counters and most killers could care less about the aura readings its just for bp gain since dbd is a massive grind and killers require specific perks to be viable.
E. You have chosen to not contradict my enduring statement and made a half ass post detailing some other perk.
F. Word of advice dont waste energy posting derorgatory crap use that energy to back your statements. So uncivilised.People use BBQ for the bloodpoints? I mean, I use it too (all the time) but I use it mainly for the aura reading ability.
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@BillyBoiMain said:
Your ideas are some of the best I have seen, like his ability is quite interesting and it still makes sense. His perks are balanced and Chris’s perks are balanced too, seriously, amazing work, buddy.Thank you!

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@Mrrgle_the_Mediocre said:
Whole thing is worth it due to the idea of a Dwight trying to go into a locker and Jason just being there and grabbing himHell that should be the trailer for it
Lmao it'd be really cool seeing that.
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These are really good! I love Lithe and I thought it should've increased vault speed in general, rather than granting a speed boost while fast vaulting.
Otherwise, you did awesome! Prove Thyself could be a token perk. You can receive up to 3/4/5 tokens, and each token grants a 1/2/3% bonus to action speeds. You can receive a token by performing an action for 15 seconds. Tokens are lost when you complete an action (heal/complete a generator) or succeed a skill check.
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@XxAtomicAlfiexX said:
sounds pretty good. i only read the jason bit though.thanks, and that's cool> @TrueKn1ghtmar3 said:
Even though the devs can't make Jason a killer due to ownership right etc
yeah, considering the lawsuit and vIcToR mIlLeR.
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@Sandt21 said:
A couple issues....1) The Mask? I feel Jason should be The Undead
2) his weapon should be a machete
3) lose the traps. He already sounds like a slightly better Trapper in that regard. And the rest of his power is overly complicated. Love the name though.
4) The survivor isn’t Tommy Jarvis?!?
1) I'll change the name.
2) In the movies, he uses plenty more weapons other than a machete, but ok.
3) Alright, and I'll change the power/add-ons. Any requests for a power?
4) No, I based the survivor off of Chris Higgins, who is similar to Laurie Strode in a way. This version of Jason doesn't encounter Tommy Jarvis, but I'll change the survivor to Tommy as he's more heroic.
As you requested, your Majesty.

EDIT: Actually, no, I'm not going to change the survivor.
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@BillyBoiMain said:
I have never been the biggest fan of unaltruistic perks such as sole survivor and left behind I don’t like the idea of lone wolf for it slows the game down for you and for other people. Being unaltruistic makes the game worse for you and the other survivors. If I saw someone running this perk I would not ever save them. So maybe don’t have the debuff for it so it’s not too underpowered. The other perks for her are fine though. The killer’s ability is alright too with the perks being good as well. It’s a good idea but just some minor things things that need to be tweaked. I mean this in a very constructive way so please don’t be offended by any of the things I have said.Thank you! I'll tweak Lone Wolf.
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@Detective_Jonathan said:
@yes said:
Did you make this or find this??You are welcome to look me up on steam and you will find this in my artwork. So yes, i did make this.
Thank you!

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Did you make this or find this??
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@TrueKn1ghtmar3 said:
Lone wolf would definitely become the staple again killers running discordanceI would love running this perk. Not only because of the increased action speed, but you can't be tracked by Discordance, which is AWESOME.
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@NightmareReborn said:
@yes said:
This is kinda off topic but I think Shadowborn should increase the range of where Michael can stalk.YES DEAR GOD YES
xD It would be perfect for Myers imo.
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I changed Jessica tremendously. it makes me cringe tbh
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@TrueKn1ghtmar3 said:
yes said:@TrueKn1ghtmar3 said:
yes said:
@TrueKn1ghtmar3 said: yes said:
@TrueKn1ghtmar3 said: Exactly point in case games tend to get the green light on many unsavory activities. Exactly. You should check out my fan made chapter called Join the Murder
https://forum.deadbydaylight.com/en/discussion/39703/tell-me-what-you-think-fan-made#latest I've checked it out before. Overall, you did a pretty good job. Having a scarecrow-related killer would be fascinating. :)
I've moved it, confined it and fleshed out the killer and survivor's backstories as well as formatted it better.
Alright, I'll check it out once I'm done editing my chapter
Happy edits
Ty lol
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@TrueKn1ghtmar3 said:
yes said:@TrueKn1ghtmar3 said:
yes said:
@TrueKn1ghtmar3 said: Exactly point in case games tend to get the green light on many unsavory activities. Exactly. You should check out my fan made chapter called Join the Murder
https://forum.deadbydaylight.com/en/discussion/39703/tell-me-what-you-think-fan-made#latest
I've checked it out before. Overall, you did a pretty good job. Having a scarecrow-related killer would be fascinating.

I've moved it, confined it and fleshed out the killer and survivor's backstories as well as formatted it better.
Alright, I'll check it out once I'm done editing my chapter
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@TrueKn1ghtmar3 said:
yes said:@TrueKn1ghtmar3 said:
Exactly point in case games tend to get the green light on many unsavory activities.
Exactly.
You should check out my fan made chapter called Join the Murder
https://forum.deadbydaylight.com/en/discussion/39703/tell-me-what-you-think-fan-made#latest
I've checked it out before. Overall, you did a pretty good job. Having a scarecrow-related killer would be fascinating.

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@TrueKn1ghtmar3 said:
Exactly point in case games tend to get the green light on many unsavory activities.Exactly.
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@TrueKn1ghtmar3 said:
yes said:@TrueKn1ghtmar3 said:
Because that's what games are, they can show the taboo, ie kids being killed at school and noone cares, why? Because they understand it is just a game
yeah, but some people can't because people take things to srsly.
such as a damn joke.
But seriously I wouldn't worry about the highschool like I said freddy kills in a pre-k
True, and he is a pedophile. or was
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@TrueKn1ghtmar3 said:
Because that's what games are, they can show the taboo, ie kids being killed at school and noone cares, why? Because they understand it is just a gameyeah, but some people can't because people take things to srsly.
such as a damn joke.
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@TrueKn1ghtmar3 said:
Last Year it is another 4v1 survivor killer gameOhhh no, I know that game.
And exactly! If Last Year takes place at a high school, why hasn't there been any reaction from the fanbase?
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@TrueKn1ghtmar3 said:
@yes I wouldn't worry about the school Mainly for games such as LY being set in a school aswell as freddy's map housing a preshool.LY?