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yeet
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@Frank_Sriracha said:
I think they just want to avoid the deep wounds "existential nightmare" Legion. I'm not sure why people say he's useless now, he's in a better place now without being totally annoying
that better place being six feet under lmao
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@Miss_Britannia said:
https://forum.deadbydaylight.com/en/discussion/comment/894419#Comment_894419
I understand legacy, I don’t understand the event skins.
should have played during the events
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/889192#Comment_889192
lol spot the killer main?
Talk about completely misrepresenting my points.
Jungle gyms aren't even comparable nowadays to what they were. But I guess if you're struggling, you'll claim it.
No one wants to go back to infinites, but fragile killers like you are happy when survivors finish 3k, 5k etc games, but then you whine when they decide to d/c.
I made rank 1 killer at release. Killers like you are so soft by today's standard.
killers like me? i was also rank 1 on the release patch too, survivors back then didn't know how to play the game, if they did the game would have suffered a swift death
the game is in a far healthier state from those stupidly overpowered loops and jungle gyms you seem to want back
if a survivor finishes with only 3k points, it's no ones fault but their own, are they entitled to more points just for existing? selfish and deluded
it says a lot about your mentality that you use "killer main" as a derogatory, you see killers as nothing more than what should be a punching bag for you to humiliate.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/888981#Comment_888981
It's more the trajectory this game has gone the last few years.
Infinites gone, jungle gym's gone, bloodlust added, end game timer added, hatch close added. All this has made being killer easier and survivor harder.
You look at the SB vs. NOED debates that happend at release all those years ago. SB now is mediocre at best where as NOED is still a high tier perk.
It's only been recently that killers have started getting push back from devs because the state of the game is disconnecting survivors who know a game is going to end in a 4k so why bother for 3k BP.
And what do we see? Thread after thread recently of nurse players whining, legion players whining, spirit players whining. People talk about salty survivors alot in this forum but ignore the elephant in the room.
last i checked jungle gyms are still in the game lol
making killer fairer is necessary, this game would be long dead if infinites are still in
stop being so selfish just because you want to be a completely untouchable god who can no skill perma-run the killer around a single loop
survivor back in the day was so stupidly braindead easy it was basically impossible to die, and here you are wanting to return to that
it's clear what your goals are here
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@DetailedDetriment said:
The problem is that removing it would cause Borrowed Time to need a rework as well as The Legion's entire power.
I think a great change would be to make Borrowed Time a killer distance perk instead of a terror radius perk. The main reason they're tweaking deep wound is to properly fit Borrowed Time.
just revert it to how it used to be
borrowed TIME, not a borrowed health state
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@Boss said:
Maybe you like Onis. 🤷♂️
wouldn't be the first time people have gimped themselves for the aesthetic
people still play legion because they think he "looks cool"
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@StrodeWins said:
yes. totally agree. i will visually see that the hatchet flies past me yet i’ll still get hit. the hatchet should have to hit you directly (coming into contact with player model) to register.
how DbD's hitboxes even function makes this impossible
because the character model doesn't always line up with the simplistic hitbox, when they tried to "fix" it, huntresses hatchets would often fly through survivors without doing damage
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the BL thing was so overpowered people didn't notice the other broken parts
like the absurd fence window loops that are everywhere and give the survivor full vision of the killer
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there's a reason people keep coming back to DbD and it's not trudging around the map like an idiot looking for survivors
stealth is boring to face
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the number one thing is that she is just completely unfun to play, it's not even a discussion of balance, nurse is now just tedious and frustrating.
why is it that balance comes secondary to fun only when it's the survivors enjoyment at stake?
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it's not dedicated servers, it's been happening before dedicated servers
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/811611#Comment_811611
The same can be said for either side.
If you are saying killers only did well due to survivors not knowing how to play the game then they themselves had to get better after survivors learnt or it would have been 0% even then.
In that respect the argument also rings true for the good killer players if they could still 3 or 4k in most of their matches throughout the games life one could say they simply got better while some others didn't.
Its much like some survivors players who complain and it comes down to realising not everyone can or will be good at any game.
killer gameplay at a lower level is inherently more intuitive, since most gamers are used to first person sort of games and running around hitting people isn't exactly difficult to get used to at first
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@twistedmonkey said:
The problem with all perks is they don't help increase a person's skill. Before ruin was even a perk killers had to deal with actual infinites, the gens were at 40s, each sprint perk had seperate cool downs with 30s between use and the timer went down when running and sabo was permanent. Those are just some examples.
If killers managed to do well back then in those days what changed? Why when the gens have doubled and all the perks to slow the game down are people complaining more?
Always think about what you are asking for as many things people have asked to be changed haven't helped and if anything made it worse.
The biggest one was the healing nerf. The forums on steam were always flooded with complaints about it and ignored what the devs and many of us players said. Eventually they caved in and nerfed it. Now gens can go even faster as people don't heal and the complaints moved on to saying being injured isn't a punishment. Really good killer players out there will disagree with that.
It never ends to be honest and I feel those complaining the most do so as they want the game to be more competative than it's designed to be. It's a fun casual party grinding game with a system where you will meet those less and more skilled than yourself over the course of a days playtime.
That's just my opinion of course.
"If killers managed to do well back then in those days what changed? Why when the gens have doubled and all the perks to slow the game down are people complaining more?"
survivors got better, that's the long and short of it
back in those days survivors still didn't even really know how to play the game, they still kinda don't but more people know how to abuse what's broken
if we went back to that balance now killer kill rates would drop to 0%
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mediocre survivor main whine thread
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OoO is unfair at it's core, when applied to survivors who know how to use it and what they are doing, hence why some mediocre survivor mains claim its weak
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@YamiTheFurry said:
https://forum.deadbydaylight.com/en/discussion/comment/798137#Comment_798137
He is going to get "looked" at also see:
what's unfun for survivors is losing so i can see doctor copping a nerf for no reason too
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@altruistic said:
Chasing has been nerfed hard over time.
Honestly, I would rather throw a pallet than take a hit.
Keep this in mind. If you throw a pallet and aren’t hit, that’s worth it. The only exception is shack pallet.
If you’re hit and throw the pallet, that’s a waste.
wow, you just described the basics of survivors using resources, congratulations
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/783782#Comment_783782
Care to prove any of these sick counters in a KYF
i know that you're on the opposite side of the planet to me so no thanks, what would me playing with 350+ ping prove?
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/783782#Comment_783782
First off, a player would have to know if they are coming against a spirit.
Secondly, a Spirit can hear a surivior very easily than a surivior hearing foot steps (she isn't like the Demogorgon or Wraith).
I don't struggle (depending on how good the spirit is), but if it's a good spirits.They use her almost to the level of a good nurse which makes all the counter play you can think of useless because they are experience with it.
I understand where u are coming from since that used to work for me when using those perks and play style. However, I then came across a good red rank Spirit which his name was ironically "ochido" and no surpise the guy acting as him was toxic as hell.
He told me that the whole juking idea won't work as the sound of survivor breathing are far too loud and that there is so many ways of using her. By simply standing still you can bait the survivor to go towards u because they won't know if you are phasing or not since u are within her heart beat. And let's say the survivor was to take his direction you would know and simply phase to them because there is no way for a surivior to tell you are phasing and let's say by the time they do hear u foot steps they will without a doubt get hit. Her movement speed is really fast especially with add ons (but we won't talk about add ons here) and her reach makes it so you will get hit regardless of if u know she is coming to u.
Obviously I thought he was over exaggerating so I asked a friend who brought spirit on the game so that I can use her. Turns out he was telling the truth, but that's in my opinion.
I rather end it here because I don't want to make it sound as if she needs a nerf. I'm simply here to drop my viewpoint of how the devs could nerf her (which judging from u guys was a dumb idea) and why she would get nerf.
i have likely faced many more very good spirits seeing as how you're using ranking as an indication of their skill
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/783770#Comment_783770
God forbid that a suriviors can't do gens so that a killer can win games.
People can juke a Nurse, does that mean she isnt op?
Work around the killers power? Explain how so that I can just simply cancel out every single thing you do because killers aren't brain dead.
try being unpredictable instead of following regular looping paths, doubling back on your own scratch marks, listening for the spirits footsteps, running iron will or dance with me or even lithe if you struggle that much against her
there's plenty of ways to counter spirit, most people just aren't willing to change their own gameplay
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/783760#Comment_783760
Oh, but did you forget she can see scratch marks, hear pain and breathing with the addition of having perks that strengthen those features. So the reason why I didn't mention not seeing survivor is because she has everything to locate them with or without perks. It isn't even difficult to learn unlike the nurse which is why I never saw the point nerfing her because she will still function the same.
yes, a killers power is going to give the killer an advantage in the game
that's the point of killers getting a power
you are just refusing to try different tactics to defeat different killers
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/781248#Comment_781248
First off, how can you trick her when she can hear you in pain, hear you breathing and see your scratch marks. You have a picture of spirit so you should know how obvious it is see to locate survivor especially with headphones or strider.
Secondly, looping is what helps a survivor waste time for the killer so that there team mates can do gens. By not looping u are destined to survive in a chase for 20 seconds and not give your team mates enough time to do gens.
god forbid survivors have to change their tactics insead of the same old brainless loops instead of trying to juke and work around the killers power
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/781246#Comment_781246
I'm sorry, but are u saying there is mind games against a person who is invisible?
Also there one just one of the suggestion. The point was to say that she has zero terror radius but is visible while phasing. So she can still function and gen grab with the addition of her movement speed increase. Obviously the movement speed won't be too fast but slightly faster than the clown.
you are also invisible to her lmao, did you just forget that little detail?
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@aazimuth said:
https://forum.deadbydaylight.com/en/discussion/comment/716236#Comment_716236
Why should a survivor be punished though for being able to loop the killer, if the killer can't catch you after quite a while you shouldn't be punished for playing well.
because survivors should be forced to use different strategies to beat different killers instead of looping being a default I win state
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@Johnny_XMan said:
Slugging is for sweaty players, and I agree OP... they should implement a built in unbreakable at some point if you've been slugged twice or something.
loooooooooooool
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@ArrowTheGreat11 said:
https://forum.deadbydaylight.com/en/discussion/comment/774192#Comment_774192
How can it not be consistent if everyone complains about it?
because it can be common without being consistent
It would be identical every time if it were consistent
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@ArrowTheGreat11 said:
https://forum.deadbydaylight.com/en/discussion/comment/771620#Comment_771620
Man watch a YouTube and stop with the nonsense. There’s literally millions of videos where survivors get hit when it’s not even close
please look up terms like "lag", "poor netcode", "packet loss" and other such reasons, if it were truly the hitboxes then it would be very consistent, but it is not consistent, because it is lag and latency, not hitboxes.
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remove depipping from 3ks and people might think about giving up the hatch sometimes
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many other games use the term "marked for death" to imply they will take more damage
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@altruistic said:
Just pull out your magnifying glass and see if she is glittering. Lol noob survivors get good!
noooooo stop giving helpful advice just nerf nerf nerf instead
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@GennyFromTheBlock said:
https://forum.deadbydaylight.com/en/discussion/comment/767714#Comment_767714
Why don't you want things balanced?
It seems like you're okay with imbalance if things are busted for both sides?
How is that positive for anyone?
fix the completely broken unplayable maps for killers first before we start crying because one of the best perks in the game isn’t good on a single map
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if BL is allowed to be completely busted on maps like haddonfield, it's allowed to be crap on maps like shelter woods
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/763622#Comment_763622
Having almost no punishment for missing your attacks on a killer who ignores every game mechanic is not a good skill cap either.
fatigue is a significant punishment, having your vision forced off the survivor is huge, most survivors are just too lazy to utilize it
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/763376#Comment_763376
You don't have to be a god nurse to get easy kills. She actually has a good skill cap now with the changes.
artificial weaknesses aren't a skillcap
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iri heads
that's it
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/760414#Comment_760414
You act like those swf groups are common, which they aren't. Balancing the game around them is a stupid idea.
You act like those god nurses are common, which they aren't. Balancing nurse around them is a stupid idea.
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@Exciter said:
https://forum.deadbydaylight.com/en/discussion/comment/753489#Comment_753489
They pushed that "degree of skill and chance" to such an extreme though. The fact that survivors have to wait out the entire pick-up animation AND hope the killer does abuse m1 to cancel the drop animation from happening isn't right. It's essentially to the point where these sorts of plays are nonexistent, save from the points you receive from getting the alleged stun.
Furthermore, "chance" should not be a factor in these sorts of encounters. A->B. If I preform Action A correctly (Dropping a pallet at the correct moment), then Reaction B (The stunned Killer dropping the survivor from their shoulder) should occur. There should be no sense of chance here.
oh you mean like the wildly inconsistent I-frames when a survivor is being unhooked?
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@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/735187#Comment_735187
''If you hit the killer with 2 ds and still lose''What are saying?Ds is not a complete live saver.What a noobish way of thinking....
if you waste that much time and don't complete all the generators, the team was very bad
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/735464#Comment_735464
I play both sides at red ranks and the only “unfair” thing I notice is latency and phantom hits. Anything else is just extra challenge.
i have 4.8 thousand hours
i can tell the difference between challenge and unfairness in this game
fortunately most survivors are incapable of abusing unfair mechanics because the game never forces them to learn how to play
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/735167#Comment_735167
It isn’t one side complaining, it is people, people complain. People complain about spirit,nurse,gen times, loops, DS,BT,OoO,moris,insta-heals,hillbilly,iri head,prayer beads, omega blink, bnp, Blendette and keys.
All of these things present a challenge and people complain about them.
there is more unfairness for killers then challenge
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/735241#Comment_735241
you don't have to be good at looping to be good at the game
if you can't extend chases you are going to win less, that's just the truth
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@Tenma said:
https://forum.deadbydaylight.com/en/discussion/comment/735187#Comment_735187
Yeah exactly, who cares about the one guy on your team. Let his experience get tarnished, because I mean who cares lol. Maybe next time he’ll learn to loop like how we expect everyone at every rank to play.
bad players lose the game
all survivors need to know how to do is loop, if you can't you're not good at the game and deserve to lose
that's just the way video games go
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@Mr_Goodman said:
https://forum.deadbydaylight.com/en/discussion/comment/735187#Comment_735187
You clearly are in rank 15 if you have this mindset, they camped the hook with the remaining 3 generators.
that's even less of an excuse, you should be able to do 3 gens in 120 seconds, if you and your team is incapable of holding M1, you are the bad ones here
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when you are incapable of doing gens when a killer doesn't leave the hook you have not a soul to blame but yourself
if you hit a killer with 2 DS and still lose? that's just inexcusably poor play from you and your team.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/735173#Comment_735173
Hey, you said it not me. The point of this post is that biased people don't think before they say things. DC'ing is a problem on both sides, pretty sure people who think logically and unbiased can attest to that.
DCs are far, far more common on the survivor side
you're making a false equivalency
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/735167#Comment_735167
I hate this mentality so much. Stop assuming that all survivors are the same. There are survivors like you mentioned but most survivors are not.
Killers also do the exact same thing. People said that fixated and inner strenght were op before the dlc even came out. People even complained about camaraderie which is a terrible perk.
a few rotten apples spoil the bunch
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"but a killer will do it once in every 50 games, so its the same!"
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/735154#Comment_735154
Why does everyone keeps assuming that survivors want everything easy? We don't. Some killers addons are way too overpowered and have no counterplay. I love going against billy or base nurse. When you start using prayer beads and all the other broken addons the games becomes way too annoying and no one wants to play that match.
because that's psychology and human nature
the second many survivor players see a challenge they cry for nerfs
you'll see this with the release of every new killer, constant tears that they're OP and need nerfs before they realize they can just loop them
survivors just fundamentally don't want a challenge, they want to bully
deny this all you wan't but it is ultimately true and you know it
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@Mochan said:
Punishing DCs solves nothing.
Survivors will kill themselves, go AFK, run up to you to die, suicide on hook, etc. if they don't want to play.
Killers like to pretend that they are the "weak role" in this game and that Survivors hold all the power. That's non-sense. There is a direct correlation between power and helplessness and the DC epidemic.
It's hilarious how killers easily notice and point out how often Survivors DC, then complain how Survivors are the Power Role.
Does not compute, sorry.
this post is even more delusional and nonsensical than your usual ones, congratulations
it's clear you've never played killer for any reasonable amount of time if you think survivor is anywhere near as stressful in comparison
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@arslaN said:
Punishing dc's isn't going to fix anything. Survivors will kill themselves on hook if they don't want to play that match anymore.
A better solution would be to fix why survivors dc in some cases. No one enjoys going against broken addons like iridescent head huntress or prayer beads spirit.
and set the precedent that survivors DCing will give them what they want, which will lead to even more DCs until survivors spawn in the exit gates
try thinking things through