yeet
yeet
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- yeet
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Comments
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@Tzeentchling9 said:
No one is stopping you from advocating buffs for other killers to allow more diversity.
they'd rather gut every killer into garbage and let the game die
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what a sad, spiteful little individual
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/722958#Comment_722958
I don't see why you are frustrated with the idea of an offering that benefits everyone with zero downsides to anyone that both sides have access to.
it's just petty spite, he feels wronged that killers play the game and don't just let him win
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@altruistic said:
I played 50 games at R1 solo last season and kept track of every stat.
I am a 5000 hour player since beta, and have primarily played survivor.
I have over 9400 escapes and 36000+ saves off the hook. I’ve played Survivor, a lot.
https://docs.google.com/spreadsheets/d/1Fmwuhlmag8s32myoqtKQvCxneF5WNWhRvE4bz6pWfRQ
I only escaped 22/50 games or 44%.
21/50 games were 4K’s or 41% of the time.
Killers in a better place than it ever has been. Players here are just bad, for the most part.
5000 hours and you're still bad damn :/ condolences my man
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none, don’t play him
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here's how u spell entitled:
C L A U D E T T E M A I N S
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@aazimuth said:
https://forum.deadbydaylight.com/en/discussion/comment/718080#Comment_718080
I suppose bloodlusting every unsafe pallet takes skill too eh. :/
bloodlusting pallets is literally detrimental to the killer, you waste far too much time for 1 single hit
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@PickCollins said:
Nah Freddy boy is fine. Only thing I'd do Is remove the oblivious thing on his sleep since it's pretty OP to render BT useless
god forbid survivors actually need to think about their hook saves
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PGTW is better
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maybe its because there's too many survivors and not enough killers :)
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/708319#Comment_708319
Nowhere near my experience. Insecure players tend to play SWF and derank. Egotistical players flock more to killer mode for that power role. It is basic psychology, and nobody cares. Some play both, some flock to one or the other. Either way, toxic pizzants are going to be toxic pizzants no matter what.
your theory is incorrect because survivors egos are through the roof for things like beating a low tier killer
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@michaelrandom27 said:
Disconnecting for the hatch is a counter to killers who slug for the 4K.
disconnecting to open the hatch is cheating plain and simple, it's equivalent to lagswitching as a killer
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i think more egotistical players just tend to pick survivor
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/707737#Comment_707737
Not really. There are two kinds of people who use No Mither. Those who want a challenge, and those who use it for Stealth. (and for resilience)
The green goo around you and the coughing makes it impossible to stealth, so being infected is a death sentence because now you are broken AND can't stealth for squat.
I had to learn to loop as well to counteract this weakness, but losing that extra hit is a big deal and makes me a lot easier to kill when looping. I'm not exactly a god looper.
"being infected is a death sentence"
rank 20 survivor adventures
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@Almo said:
Yes, Legion is a delaying Killer. Pig is similar: her head traps are not designed to kill people. They are designed to waste their time while trying to avoid getting killed by them. Legion's update is similar: we gave them more tools to be able to get Deep Wound on multiple Survivors so they waste time mending. For example Legion can now cover 50m during one FF rather than the previous 31m; so it's easier to spot a new target after hitting the first.
As mentioned elsewhere, we are aware of and are fixing the three broken addons (the pins). We are also monitoring performance to see if further stat adjustments are needed.
too bad the only thing he can delay is himself from getting downs
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@Blackowt_9120 said:
https://forum.deadbydaylight.com/en/discussion/comment/704600#Comment_704600
they provide information and pressure, granted the they can be kind of clunky but they still perform well. You also have priority if they’re breaking one
they take too much time to set up to really be great I think, on top of having a cooldown to use them
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I think people are overrating him
His portals are finicky and difficult to use effectively
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@AetherBytes said:
So the good perks look good /s
They're afraid of disrupting the meta, especially on the survivorside since they already have broken perks like Adren and DS (Grabs shouldn't trigger DS. I had someone cleansing my NOED once and I couldn't do anything cause they had DS. I either let them cleanse it or get DSed and they ran out the exit.)
you can just swing at them instead of grabbing by lunging instead of tapping it
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he was never one of the best he was already one of the worst
they just kept him bad
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new dying light is a straight downgrade from old dying light, old dying light could also be paired with thana but people never did, you know why? because it wasn't worth the two perk slots
it's even worse now
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3% is still trash
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/691974#Comment_691974
I don’t blame them. Playing without exhaustion feels very punishing, and unrewarding.
wonder if you'd agree with that if someone said it about ruin
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@altruistic said:
Ruin is used in 80%+ of games. Imagine not running Small Game in this meta.
people don't want to drop their DS/BT/DH/BL/adren for anything that might be a little bit situational
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legion has always been bad and still is, i don't see how anyone could ever think he was actually overpowered, just unfun to play against
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@Yui_Yamaoka1224 said:
https://forum.deadbydaylight.com/en/discussion/comment/688411#Comment_688411
It would only be a small percentage like maybe 3% or something like that
3% is an absurdly massive difference
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survivor run speed should never go above 100% outside of situational perks like hope for a very good reason
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@Mushwin said:
i am experiencing more baby killers at rank 20 (with my swf group) and most of them DC in the middle of the game -.-
i can imagine it would be far from fun for a new player to vs a SWF group
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/686602#Comment_686602
Still not an infinite. Really really annoying, but you don’t know an infinite until a Claudette runs Wretched Shop on you for 10 minutes after the others have left.
"10 minutes"
try literal hours for some of those release infinites, they could go as long as the survivor wanted them to
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/685952#Comment_685952
What are you even talking about now? You're so tilted over survivors it's embarrassing.
At the start of a game, start a chase and come back to tell me about all the "free chase extenders" they used.
Addtionally, if you want to label windows and pallets as "free chase extenders" just try and imagine the game without those and tell me if you think it would be more enjoyable for survivors to run in straight lines.
Every "chase extender" has been nerfed.
DS
Pallet Vaccum
Pallet Quantity
New Maps Have More Unsafe Pallets
Exhaustion
Vault Speed
chase extenders flat out aren't good for the game, if it were up to me i'd look for more ways to add "chase breakers", so survivors can actually break a chase and escape the killer instead of just looking to extend it to 5 gens every time, but which takes a lot more skill, so most people just default to loopbotting
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@Raffaell said:
nobody uses insidious to do this, and survivors will just run away lmao, stop saying stupid things @derperson
https://forum.deadbydaylight.com/en/discussion/comment/677537#Comment_677537
It s your problem if you think it s not an unwanted glitch when you re in a chase and ghostface can activate his ability to make the game think there is no terror radius and to make your bar go out. It doesnt matter how often it could happen, it matters that it s there. what would you rather, die after looping the killer and survive as long as possible, or die bcs the game is ass and the killer can simply use its bugs in advantage? IMO i think it s a damn unwanted bug or whatever...
i think the buffs to BT initially where unwarranted, i see no problem with a killer using their POWER to circumvent a PERK
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@humanbeing1704 said:
Looks like the new thing to complain about is gen speed
son people haven’t been happy with gen times since release
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oh you mean like how BT always used to work before unnecessary buffs?
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@Devil_hit11 said:
A lot of people keep suggesting to nerf co-op generators, co-op generators is suppose to be encouraged. The issue is that killers need to land 3-5 hooks in the time that 3 generators are complete, however what is happening is that a killer is getting single hook out of 9 hook in the time it takes to do 3 generators. Look at it this way, The killer completed around 10% of his objective to win the match and survivors completed 60% of their objective. Demogorgon isn't terrible killer, but it's not nurse. Genrushing is normal in high ranks, but everyone knows buzz line "Just apply more map pressure" whatever that means.
they know it's a meaningless thing that's why they keep saying it, they want to shift the blame off of game balanced and onto killer players to keep their one sided gameplay, while ignoring the fact that very few killers lack the tools to apply any meaningful map pressure at all.
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5 minutes is literally asking for 4 man escapes every game lmao
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survivors love to say "YuO JUST NEED MAP PRESSURE DURRRR" ignoring the fact that there's maybe 4 killers who can actually apply adequate map pressure, the rest just do not have the tools, getting around the map is far too slow and chases go on for far too long for most killers to cope with how easy it is to finish gens.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/668070#Comment_668070
wha? i said if you aren't a good looper, meaning if you aren't good at it, it isn't the best counter for the billynator
looping is literally the only skill you need to win
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@Mushwin said:
Killer mains will say Billy is fine, because he is OP and is a one hit down, mostly the come backs are "loop him" what if you are out in the open or not a good looper? then it's all about "git gud" Billy players think he is okay, because they don't want him nerfed and loose their insta 4 k down kills. Just my opinion.
"what if you are not a good looper"
"why do i die if i am bad at the game"
LMAO
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No.
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Billy has a slowdown while charging his saw.
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@FishFry247 said:
https://forum.deadbydaylight.com/en/discussion/comment/646287#Comment_646287
Do you honestly believe insta heals are good where they are at rn?
anything that allows me and my SWF buddies to epically bully a rank 15 killer for kicks is good for the game, obviously
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@noneofyourbusiness said:
https://forum.deadbydaylight.com/en/discussion/comment/634528#Comment_634528
it's a stretch? she can snap her fingers and survivors will cease to exist, also good spirit too so what are you talking about?
incredibly good nurses can still get trashed by perfect survivors
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@noneofyourbusiness said:
https://forum.deadbydaylight.com/en/discussion/comment/632492#Comment_632492
it depends what killer
literally only nurse has a chance and even then it's a stretch
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@deadbyhitbox said:
jUsT dOnT gEt caUgHt 4HeaD
yeah it’s literally that simple, sorry your crummy skills fail you
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@noneofyourbusiness said:
https://forum.deadbydaylight.com/en/discussion/comment/632060#Comment_632060
i agree with nerfing pallets, windows overall looping, bc these changes doesn't nerfing survivor against killer who can ingore looping, but staight nerfing survivor's now just make 0% chance against top tier killers, they now have around 80% kill ratio on high ranks
you’d look more credible if you didn’t just pull BS numbers from your ass
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@noneofyourbusiness said:
https://forum.deadbydaylight.com/en/discussion/comment/626779#Comment_626779
You have no idea how this game works if survivors goes against top tier killers, you're lack of experience.
clearly you’re a bad survivor of your think the killer wins
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@switch said:
He is overpowered. Take a look at all killers in the game, clown has to reload his bottles, spirit has to wait for her power, ghostface has to wait for his power, huntress has finite amount of hatches, legion has to wait for his power.
Hillbilly has no cooldown on his power, and no 2 seconds its not cooldown, with uncommon addon you get that down to 0.
Having 1-shot the whole game, easy to land, and insane mobility is too good,
I think they shouldn't look into spirit, and instead remove billy's 1-shot, be is by far superior to any other killer besides nurse.
nah they should just remove the bogus restrictions on the other killers powers instead
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it's pretty worthless, only adds around 7 seconds per gen
if the survivors are efficient, the first 3 gens will go in 87 seconds (if all 4 are injured mind you)
and then another 45~ for the other two
it barely adds over 15 seconds onto actual gametime if all 4 survivors remain injured
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/620967#Comment_620967
How you counter Enduring? Corrupt Intervention? Thanatofobia?
- drop pallets a little earlier, for the most part it won’t impact a chase that significantly
- hide for the first 180 seconds or just do the other gens lol
- thanatophobia doesn’t have enough of an effect to even care about
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@alienschmalien said:
It amuses me that no one notices just how hand held killers really are right now.
There is literally a meta killer perk for any situation that annoys you.
Pallets? Enduring and Spirit Fury.
Window Loops? Bamboozle.
Can't find those pesky survivors? BBQ, Bitter Murmur, Whispers, Nurses, etc.
Generators going too fast: Ruin, Corrupt Intervention, Thrilling Tremors, Pop, etc.
Meanwhile, every survivor meta perk is trash to the point you have people excited for a stupid perk where you hide in a locker and get a chance at a stun.
The game is the worst balance wise it has ever been.
didn’t realise killers could run 50 different perks
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@michaelrandom27 said:
https://forum.deadbydaylight.com/en/discussion/comment/604746#Comment_604746
If you were any good at the game, you would realise that getting free wallhacks on a survivor is a guaranteed kill. lol
so i guess freddy had a guaranteed kill on all 4 survivors
oh wait he didn't, because looping is so strong that a killer can know your location all game and you can still survive