yeet
yeet
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- yeet
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Comments
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@NuclearBurrito said:
Adding more exits or changing the stains to the basement sounds like a really hard and long modeling job. Just decrease the Killer hitbox so that Survivors can get around the Killer, it's way easier.
as a killer main i agree :)
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let me win :)
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/446229#Comment_446229
Why was I camped, why was I tunnelled, why is it always me......has .ttv in their name "shrugs"
and i don't like being used as entertainment for someones dumb drooling followers, that's why i leatherface camp streamers :)
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if you don't want to get sniped don't advertise your stream lol
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DEERSTALKER LOL
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@NuclearBurrito said:
Yes. Make the Killer hitbox smaller to fix this issue.
devilish
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here's a secret, if it's super inconsistent it's not the hitboxes that are the problem, as they are always a consistent model
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nothing
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I doubt they even know
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/439546#Comment_439546
I'm not sure which locker change you're talking about since the patch notes i'm looking at say nothing about it.
No they're fine except it needs 1 more tier for 8/12/16/20 seconds but i can see why if it's used with say Dying Light. Those 2 in combo with timers and throw in both gates close to each other impossible.
The killer opens the gate at the same speed as the hatch closing, which is extremely fast and for it to be longer then you'd have to have some changes. You'd have to ensure that the exit gates can never spawn too close together.
Ok the survivors aren't there just to troll you, and you all need to get over yourselves that one. You have 3 minutes to go kill anyone else off and or force them out, you still can run noed and BW and mori's etc.
She has a faster crouch for ambush and you say they gave her nothing, she's also not meant to use her RBTs as an endgame troll job. Down someone plop a RBT on them, gen goes off their timer starts.
He's still unique and he can still cause Deep Wounds which SLOWS THE GAME DOWN. He can FF and move for fast movement speed boosts.
He can run any number of builds and addons now and still have options and he's not relying on exploits anymore to do it. Which seems to be the root cause of all the complaints now.
When Legion 1st came out people played them without exploiting and played him like he was supposed to be played. They did just fine and people that want to play him properly will still do just fine.
If him having to be in an absurdly broken state was the only way you'd find him/her interesting then they're not the killer for you. Besides it's been less than 24 hours of testing.
1 the change where legion cannot open lockers during his feral frenzy
2 Dying light doesn't affect exit gates and never has, remember me needed no changes, as it was never a particularly strong perk to begin with, these changes just make it pathetic
3 this faster crouch and ambush was added months ago, it did little to increase her viability
4 i didn't play legion in the first place and i will continue to not play them, but i'm sick of low mid tier M1 killers
more spirits, less pigs/doctors/legions/leatherfaces, is what i am trying to get at
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/439522#Comment_439522
Well what would you suggest then to make it fine? I've seen plenty of people playing it on both sides that like the changes so far. That's not to say some qol stuff isn't needed which it is.
But the whole doom and gloom the earth is ending hysterics makes the ones acting so look foolish.
several legion changes are there to "nerf" moonwalking, but since moonwalking is no longer possible they don't need certain changes like removing blood, longer vaulting animations,
the locker change is also absurd since lockers now delete legions power in its entirety
remember me and gate opening speeds should be reversed entirely
the timer is far too long for it to have any meaningful impact on the game, the only real positive change for killers is the ability to close the hatch, survivors can still troll for 2 minutes and 59 seconds, endgame collapse doesn't introduce anything particularly new except that survivors can't extend games by a ridiculous amount just because they feel like trolling the killer. I honestly had higher hopes that maybe a killer without NOED could be anywhere near a threat at the endgame, but all they did was nerf remember me (a perk horvath has always been trying to gut for some reason)
pig changes were completely unwarranted seeing as how they gave her 0 compensation buffs, and she's already not particularly good in the first place
imo the worst part is legion is no longer a unique killer, he's just another low tier basic ######### m1 killer now, nothing in his kit is interesting nor does it promote interesting gameplay.
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@powerbats said:
The same complaining killer mains sure jumped in here fast with the usual especially after saying they and their 40 friends were leaving. For those that have actually tested it the changes are fine and it's not even been 24 hours that it's been out.
i have tested the changes and i say they are not fine.
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lockers kick him in the head
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Is this an out of season April fools joke?
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the devs don't even know what they're doing anymore
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a killer issue getting fixed?
lol ######### no way HAHAHAHA
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/436446#Comment_436446
https://forum.deadbydaylight.com/en/discussion/comment/436414#Comment_436414
She's 15 years old or at the most 16 years old
if she 16 im 16
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@[Deleted User] said:
She make my peepee hard. Discussion over.
this guy knows what's good
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i want her to sit on my face
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🤣 LOL
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more baby survivor whining
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hillbilly is the most balanced killer in the game
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how DARE the devs give killers actually threatening powers
every killer should just be a complete clown
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@adalesmo said:
Genrush is as much of a "thing" as killrushing, gen repair speed is in a pretty good place right now.
Maybe try different builds and try not to get dependent on ruin. Pop goes the weasel can be good situationally, discordance will let you know where you should be going to stop them, etc., ruin is really a bandaid for weaker killers. It's actually crazy that lately every single Billy and Nurse I run into more has ruin, which never used to be the case in red ranks. Ruin is more of a band aid for killers without strong map control, or for players who just don't know how to play killer particularly well.
"gen repair speed is in a pretty good place right now"
and there's pigs on the moon
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my name jeff
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If never seeing him again is what constitutes as fun for you lol
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Why did you decide to completely gut legion, instead of shifting his power in healthier ways?
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@MegsAreEvil said:
https://forum.deadbydaylight.com/en/discussion/comment/423900#Comment_423900
@Hoodedfengm1n: No, but they bullied the survivor community for half a year, now that have to pay for it. would be just fair if they get half a year no wins. eye for an eye and a tooth for a tooth.
and what do survivors get for bullying killers for 2 years?
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/423873#Comment_423873
I don’t want to nerf pig, I want to give tunneled (key word) survivors a chance.
you already do have a chance, loop
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pig already sucks why do you want to nerf an already crappy killer even further?
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@Carpemortum said:
Ask yourself: "what will plagues power do to injured survivors"
Nothing, without using her correctly.
Also ask yourself: How can I be super looped when I have normal MS now?
115 is still easy to super loop what u talking about
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if you're on the hook you didn't outplay #########
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/423676#Comment_423676
Exactly, hence why am asking why aren't we buffing an already proven to be ######### strategy instead of just taking away all the tools killers used to adapt past it.
because you just need to git gud baby killer or insert any other snarky response dodging the question here
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@CallMeSpidey said:
The core vision of Legion was to tag a survivor and move on to the next. Tag one, move on to the next, to make the game last longer; all the while keeping pressure by having people mend and down a survivor.
Tunnelling, and moon walking wasn't the vision this killer had set off on, and I remember because everyone was excited for Legion because he was going to be the killer that would put a halt on tunnelling.
what people realised is that the original intended strategy sucked huge donkey balls, and killer players instead had to moonwalk to even make the killer serviceable
now he's just going to be complete #########
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/423374#Comment_423374
So your saying that Legion being abused non stop is somehow the survivors fault because 99% of Legions including you refused to actually get better. Well glad we agree that the exploiting needed to be fixed and no you'll have to play Legion the way they were meant to.
You'll have to spread the damage around and play with your brains and strategize, not roll face across keyboard and have an easy match.
or what will actually happen is no one will play legion anymore lol
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@Trikset said:
Oh good, guess I'll be spending a lot more time in lockers.
Behaviours answer to all the MoM OP threads = Give them an actual OP perk for free in shrine.
How noob are you to think BBQ is OP
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hahaha they freddy'd the worst killer in the game
This is a joke
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/420511#Comment_420511
I'll have to look and see if I've got him on video still haven't faced them in quite some time, been 1 normal and rest exploiters lately. I believe they only play really late at night or very early am.
Aus/NZ/Japan/China or Guam area is where they're connecting from.
im in aus, play plenty of red rank survivor, and have yet to meet this mythical figure
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/420310#Comment_420310
No you're missing the point he uses Frenzy as a Gap closer and cancels it he's a master at mind gaming loops and will get you on any killer. I've seen him destroy people I know are looping masters with ease.
what’s his name then?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/420403#Comment_420403
But you don't get a 4K by hooking everyone once, you have to do it twice normally. If the last survivor was hooked for the first time, then all the normal game play associated with a first hook should occur like it did for the other three survivors who already died. Do I make sense? I mean, as it is right now the last survivor is denied the normal game play experience by automatically being sacrificed, which is not far by itself, but even less fair when we consider the new counter play with DS and MoM.
It’s very clear you just want another free out when you already screwed up
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/420396#Comment_420396
:) I understand that there would be no benefit for killers as they would now have to work for that 4k, but I feel it currently is even more unfair for the survivor. After all, even if the survivor pulled of DS and MoM, a skilled killer will eventually down them again, but at least that requires more play instead of automatically sacrificing the last guy.
THEY ALREADY WORKED FOR THE 4K, THEY DOWNED AND HOOKED YOU ALREADY
just admit you want another second chance dude...
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@legion_main said:
No thanks idk why everyone wants to buff the plague even more most of her add ones are OP already
LOL dude she’s garbage
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the trap set animation is painful
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@JoannaVO said:
Sad thing is that I could be greedy with the pallets without getting hit which increased the amount of loops I could make a lot, because the distance is so short. Felt nice to see it again though, but I'm glad it's not a standard thing.
it’s not balanced and should be fixed
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it was added with the plague update
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/419224#Comment_419224
I only mention him due to the 2 exploits and the fact it's been over 4 months and not been addressed. The Clown reload exploit was fixed comparatively quickly but with Legion and his 2 exploits it's not that simple.
Now as far as being the weakest he's like Freddy in the respect that those that know how to get the most out of him can wreck with him. That's also without using either exploit nor using Franks.
There's one really good Legion players that never uses Deep Wounds and only uses Frenzy for the gap closing. He'll only M1 you the entire time and still 4k most of the time he's just that good.
He's also a beast on Bubba, Nurse, Billy, Hag etc.
if you’re being 4ked by someone m1ing you at 110 it’s not the killer that’s good it’s the survivors that are very, very bad
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you got caught, you die, no more second chances
deal w it
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your terror radius doesn't instantly dissapear, it shrinks quickly, that's why it takes so long
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@Trikset said:
Point 1, 2 & 5: Calling something that is clearly a buff doesn't make it a passive QoL change.
Point 4: This also is a QoL change with a Survivor nerf hidden within, so it's not QoL, it's a stealth nerf.
Point 3: Fair enough, that is a legitimate QoL change, the rest are outright buffs and indirect nerfs.
And so what if they're buffs? Trapper is already crappy and needs them.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/418405#Comment_418405
Cough Legion cough, cough Clown bottle exploit cough and need I go on and oh Legion still hasn't been fixed all these months later.
Also DS wasn't an abuse so your argument falls flat on it's face and infinites didn't take a few years to address.
legion is the weakest killer in the game so idk why you'd use him as an example