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yeet

yeet

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yeet
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  • @Ttwylerr said:

    You guys know you could just use devour hope right? Sure the totem can be destroyed but it is a counter if you down them at full health.

    LOL

    this would be like telling survivors to rely on finding a key in a chest to counter remember me

  • @Detective_Jonathan said:

    https://forum.deadbydaylight.com/en/discussion/comment/418198#Comment_418198

    How is looping an abuse of the chase mechanic? How else is a survivor supposed to loose the killer?

    You're not going to just expect the survivor to just throw down the pallet and run off, that doesn't make sense, and besides, eventually you'll be able to catch the survivor and you have perks to help you negate a pallet stun as well as another chase mechanic that helps you gain speed during a chase.

    People are always going to bring in looping but you see nothing is being done about it, moonwalking however is an abuse of the chase mechanic because the survivor can't do anything about.

    A little thing like looping shouldn't bother a big strong chainsaw wielding killer like you.

    @yeet

    looping is exploiting the difference between survivor and killer hitboxes in order to artificially slow the killer down, hence it's effectiveness, however it's an exploit in the same sense of moonwalking, in that it has become a legitimate strategy.

  • @Detective_Jonathan said:

    https://forum.deadbydaylight.com/en/discussion/comment/418130#Comment_418130

    While it may not have been intended, it is still an abuse of the chase mechanic, which is using something to gain the advantage, which also has no counterplay.

    oh you mean like looping?

  • @powerbats said:

    @yeet Ok here's from that other thread but it was posted after you by a bit and so I don't think you ever saw it. Here's the post I was responding to along with the suggestion change which probably needs some tweaking.

    The quote formatting bugged out.

    "Tzeentchling9

    Apr 6, 2019

    Probably going to make all hits count and increase the number of hits required to activate the perk. Ideally 5, but more likely 4."

    But wouldn't that just make it that much more strong though say someone heals you when the killer either slugs or sees a bright Red cape (aka Matador). So you got them down in 2 hits and they get back up via heals/ instas/UB etc.

    I think 3 is fine but it should have some drawbacks like once you get that 3 hit you're now exhausted for 120/90/60 seconds.

    That and or to get it to reset and perhaps have a lower exhaustion cooldown (doesn't have to be both) you have to perform a "SAFE UNHOOK".

    So you'd have your 1 guaranteed usage of the perk but after that you'd have to do something Altruistic which fits the thematic aspect.

    To keep you from simply recharging at will give the safe unhook a 120/90/60 second cooldown timer.

    EDIT: Follow up

    If it gets an exhaustion debuff that means you can't simply Dead Hard once you get hit the 3rd or 4th time to say a pallet and run off. If say using DS ( I know some survivors will flame me for this) it'd also cause Exhaustion for 120/90/60 seconds with performing safe unhooks also lowering the cooldown.

    So you can't simply MOM/DH/DS/AD etc because each has it's own exhaustion cd and thus would make the usage of said perks much more strategic.

    I don't think MoM should be resettable nor is exhaustion a big enough penalty

    I think the usage should be situational such as when the killer is carrying a survivor.

  • @ClogWench said:

    Do survivors have a win condition or does it just go til they're all dead

    just go till they're dead, surviving to get a significant amount of bloodpoints and possibly iridescent shards would be the reward

  • @Petraaahh said:

    Hmmm not a bad idea, I couldn't imagine how long and boring this would quickly become for killers though

    it would probably be a more relaxing way to enjoy killer over regular trials

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/417098#Comment_417098

    Did I say you had to run Ebony's no I didn't I said and you even quoted me "mori's say hi."

    Oh and where did I say no one was running it again, I didn't and you know it so just stop. I see it every now and again but it's not 4 people and rarely do 2 run it at red ranks. It's like the so called depip swat teams that exist in every match you play.

    @powerbats no matter the mori, having to rely on rare offerings every game to counter a perk is not good design, nor is being pidgeonholed into playing the group of killers that counter it (a group which will shrink significantly when the associated bugs are fixed)

    the usage of the perk will also only become more common as survivors realize the strength, as well as its synergy with already currently meta tactics, and acquire the teachable.

    if you are playing wraith, there is no consistent counterplay

    if you are playing freddy, there is no consistent counterplay

    if you are playing doc, there is no consistent counterplay

    i could go on, but when you get down to it the perk is poorly designed, and only exists to exacerbate the weaknesses of already weak killers who struggle to down survivors efficiently enough as is.

    mettle of man is not good for the game.

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/417049#Comment_417049

    I see you're still trolling and failing like always yet still making a fool out of yourself and it's amazing that if it's so meta why isn't every survivor running it? Oh that's right it's not emta because most survivors know it's not that great.

    Also where did I say you have to run an ebony mori again, oh that's right I didn't just you trying and failing to troll again. Now lets see what was it I said again oh yes, The killers I mentioned ignore it.

    Wow would you imagine that killers beat the perk by using nothing other than their unique abilities and no perks are needed. It's almost as if you just made a fool of yourself yet again

    Who said you had to play a certain killer everytime, I listed quite a few that ignored it and isn't always you saying you have to play nurse. Yep that'd be you and the other whiny killers mains yet other killer mains manage just fine.

    https://forum.deadbydaylight.com/en/discussion/comment/417060#Comment_417060

    The only one losing credibility here is you just like Yeet, you both try and fail to troll and make yourselves look more and more foolish each time.

    You didn't start by asking which perk, you trolled with the Noed comment and got obliterated for it, then you tried the tried and failed Red Herring.

    I gave a list of killers with NO PERKS needed that countered MOM yet you like the other troll ignored it because it made you look foolish. You can use killer abilities you know those unique abilities each killer has to completely bypass MOM.

    Also you haven't countered anything yet, all you've done is try and troll your way out of a losing argument because you can't refute what I've said. Mori's aren't needed to counter mom anymore than they're needed to counter DS or Deliverance.

    Oh do grow up here, I've @ you plenty of times before and you always try and change your story or move the goalposts after you get destroyed. Oh so I'm talking behind your back now when I tag you with a response.

    Well congrats on proving once and for all how much of a troll you are, everyone here can see it now plain as day. Did you really think that 4Chan insult would actually work on me let alone here.

    I don't talk behind anyone's back since unlike you and the other troll I don't need to nor do I need to make smurf accounts.

    https://forum.deadbydaylight.com/en/discussion/comment/417065#Comment_417065

    No you hope I won't keep destroying you like I always do, that last thread i left because I exposed you for a complete and total troll. You kept making statements then when confronted with actual facts changed your story repeatedly.

    But like always you just keep making yourself look foolish, but go ahead and keep on deluding yourself. When you're ready to leave that fantasy world the both of you the rest of us will be here waiting.

    @powerbats

    "where did i say you had to run an ebony mori again"

    your earlier comment:

    "Lastly those Mori's all say hi."

    it would be best if you were to stop commenting now

    you also claim nobody is running it, yet i have been seeing 2 MINIMUM every game

    it is clear for all to see that no matter how much you try to call others trolls, the only one under the bridge here is YOU

  • @PinkEricka said:

    https://forum.deadbydaylight.com/en/discussion/comment/417071#Comment_417071

    @yeet yeah but there was just multiple people ganging up on him and I can’t help but feel bad about it. it was kind of harsh.

    play stupid games, win stupid prizes.

  • @PinkEricka said:

    We should all just calm down. I don’t think it’s that serious.

    Eventually, the devs are going to tamper with the perk anyways to what they see fit regardless of if the perk is not worth caring about or not.

    stop the hate please. ❀️

    calling someone out on their BS is not hate

  • @tt_ivi_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/417042#Comment_417042

    @powerbats

    πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚

    Dude, you keep losing credibility with everything you say...

    I asked you what kind of perk can counter MoM and you just completely evaded that question... πŸ˜‚

    What you just said about the powers... A killer will not always be able to have a hit with his power, take Spirit as an example. Most Spirits I have faced usually hit you with their 110% ms and then use their power once they can hear you. It's stupid that a killer gets punished because of something he is done right, which is hit the survivor.

    Again, Moris are NEEDED to counter MoM, you dont need anything to counter NOED, you just use tools to counter It but you DONT NEED them.

    I am the one trolling? Why? Because I can counter all your arguments every time you post in these forums? People who used to belive the things you used to post were reasonable have literally told you that you've lost credibility... And Im the one trolling? When you are the one who keeps posting nonsense? Right...

    Edit:

    You know you have to @me so that I get a notification but you dont do it because you dont want me to answer you... And Im the troll? When you are the one talking behind my back because you know I wont get notifided? Right...

    i expect him to abandon this thread like he usually does when he gets called out

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/417027#Comment_417027

    That's a really foul smelling Red herring you posted there, you might want to comeback later with a better one.

    Oh and since you wanted to try and troll you were talking about Noed, I referenced all the times killers have been told to run x perk to counter x survivor perks.

    By the way Billy, Bubba, Hag, Nurse, Spirit etc all ignore Mom on ability usage, oh and grabs don't proc it either.

    Lastly those Mori's all say hi.

    @powerbats so you think a killer should have to run an ebony mori every game? What an absurd statement.

    i see you've already backtracked on your "MoM won't be meta" BS

    kind of rediculous to expect killers to rely on GRABS when not only are they already easy to counter they literally bug up half the time

    being forced to play certain killers or lose because of 1 perk is not healthy design and you know that, but you are always trying to defend BS if it favours survivors.

  • @Saint_Ukraine said:

    At the moment, the only good idea I can think of is a perk that allows survivors to pick up pallets for reuse. That, or a perk that allows pallets to be repaired, but I prefer the first one.

    which would be incredibly overpowered lol

  • @Hoodied said:

    @yeet did that ever exist?

    talked about, never came to be

  • RIP the leatherface cube

  • @Coriander said:

    It's the perks and addons that turn the annoyance of Mend into a real problem. Drastically increase healing time, reduce the rate in terror radius, extend terror radius, see people healing, reduce rate for each injured survivor, increase Mend time, allow easier chases with quicker downs; everything just stacks up and becomes a problem.

    Any killer could use the same perks and gain an edge, but none of them directly include a second layer of required healing like Legion. Add in the incredibly powerful (or sometimes outright broken) add-ons, the shady tactics to cheat the system, and this becomes a situation in which you cannot win against a competent killer. Base power already prevents looping so you can't outlast a chase either. I really don't know a way to change things so it's better for everyone, but that's why people have such an issue when they see Legion approaching. Well, not my Legion, but good ones.

    no perks affect mending, only the blade addons

  • @JawsIsTheNextKiller said:

    @yeet - When the TEAM gets downed in the first minute of the match I am left picking up the pieces.

    When it gets down to 1 vs 1, with 3 slugs crawling towards me crying "Save us JawsIsTheNextKiller", needing 5 gens with ruin, that's a little challenging to say the least!

    But I don't mind too much. It's the lack of variety of killers at the top level that highlights the problem with HillBilly for me. Too many Hillybillies, not enough Clowns, Pigs, Freddies, Leatherfaces, Trappers, PS4 Nurses etc.

    then BUFF THOSE KILLERS and don't nerf billy

    And especially don't add perks like MoM that ######### over those killers and not billy

    nerfing billy won't make more people play those killers, it will just make people leave the game

  • plague is already terrible

  • @MegsAreEvil said:

    Billy needs nerf as well as other mobility killers, theyre just too powerful against any survivor constellations. Cut their distance they can use their power by half. For billy you can although change the steering (good killers can still move around a tree, thats ridicouless).

    how about you stop crying and git gud

  • @zaozaoxx said:

    https://forum.deadbydaylight.com/en/discussion/comment/404608#Comment_404608

    this repeat expose that you are a player on cloud, why hillbilly and nurse so intense? not only because their fatal power skills , but more is the shift ability of them makes them always are in the progressing of killing, the humans have no chance to breath for a while.

    But other killers on foot are diffrent, maybe a long chasing is not worth, because there's no gen, or it's far away from the hooked people. On the contrast, Hillbilly and Nurse do not care that, they dont need to mind the scene's factor, just skill skill skill and kill kill kill, anywhere , any corner, no need to use their mind to planning.

    so I guess it's time to give Hillbilly and Nurse's skill an charge system like Rin to nerf them

    they don't need to be nerfed

  • @wisdom said:

    If body blocks were the only thing that counted it would be worthless

    it should be worthless

  • @Hoodied said:

    @yeet the power counters it tho if it works

    these powers rarely work against decent survivors, leatherface in particular

  • @Raptorrotas said:

    Whats with these lies about HB having longer lunges or no cooldown?

    He's a 115% killer, so his lunge is exactly the same AS EVERY OTHER 115% koller.

    The biggest bullshit is the lie about him having no cooldown. Similiar to nurse, after hitting or missing with his chainsaw, he cannot do any survivor interactions. Not attack, no chainsaw, no grabs or picking up. Thats a cooldown or even a self-disable.

    Compared to spirit who has NO cooldown but is restricted by a stupid stamina/fuel system. I think if she uses her ability for only 1 second and then attacks (i know, stupid example) she could use her ability right after the weapon wipe.

    people will use any excuse to get a killer they don't like nerfed, even if those excuses are false af

  • @FranWilliams said:

    https://forum.deadbydaylight.com/en/discussion/comment/412195#Comment_412195

    ^ This.Hillbily isn't balanced killer.Thats a lie theory.He supposed to use his chainsaw but most of the hilbillies don't use his chainsaw in chase.Because he is already %115 ms killer, high lunge attack.Thats why he is broken.Every killer have weak things but hillbilly can be played like trapper or nurse.He needs cooldown of his ability or %110 ms

    1. he has nothing against looping so 110 would literally make him unplayable
    2. "high lunge attack" every killer lunge is identical, it's clear you do not know what you are talking about
  • @Hoodied said:

    @Raccoon

    Legion

    Plague

    Hillbilly

    Nurse(NOT HER BUG)

    Trapper's Traps

    Leatherface

    Michael Myers

    Thats the majority

    trapper and leatherface are M1 killers 75% of the time, i'd probably remove those two

  • @zaozaoxx said:

    just to prove that Hillbilly is strong and others are weak😊

    https://forum.deadbydaylight.com/en/discussion/comment/411730#Comment_411730

    nurse is the best killer in the game

  • good points, i agree

  • or learn to hit great skill checks

    legion is already the worst killer in the game

  • @powerbats said:

    https://us.v-cdn.net/6030815/uploads/673/ULL4490TX42A.jpg

    If not just no, it'd be the killer equivalent of Mom but on Nurse level steroids.

    i see you have changed your tune about MoM

  • cringe

  • uh, what?

  • bloodlust is a completely irrelevant mechanic at this point

  • just don't get hit

    There you have countered every killer

  • @sKetch said:

    Ok, then, MoM is a useful perk that actually works so lets remove it. And while we're at it let's remove all useful perks that actually work such as BBQC. Or is it just all half descent Survivor perks that actually work we're removing here.

    It's interesting that literally nobody complaining about Head On. This is a perk which on paper, technically for what the ability is supposed to be able to do should be salting up the forums big time.

    But it's not. . . Why? because it's bugged and never works. I guarantee you if Head On actually worked the forums would be inundated with Killers complaining for nerfs.

    Just because a perk actually works when you use it and isn't terrible like Calm Spirit or Spies from the Shadows doesn't mean that it needs to be nerfed. MoM doesn't need to be nerfed for the same reason that BBQC doesn't need to be nerfed because their both equally useful and counterable perks.

    "counterable" LOL

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/408431#Comment_408431

    So 1 perk that's not that bad on it's own but like says DS was with AD it's now the best perk in the game. Oh and don't lie, everyone runs the new perks when they come out or have all you whiny killer mains been lying these past 8 months everytime they come out?

    Bahahaha nobody ran Kates perks or Adams, ok now we all know for a fact you're just flat out lying. For the final proof nobody ran anything but Distortion, I guess all those broken hooks from Breakdown were all illusions.

    That must mean all the killer rnat threads over all those perks that nobody ran were just figment of the forums imagination.

    Oh so no ones been running Head On so I guess all the killer and survivor complaints about it means no ones run it.

    Now we have total and incontrovertible proof you're just a typical troll as we all suspected and you proved it all on your own.

    literally WHO is complaining about head on? now you're just pulling ######### out of your ass

    ironic that you call anyone else a troll, the only thing you do is defend broken mechanics and bugs that favor survivors

  • remove the heal on fountains

  • @mishelxz3021 said:

    No no!

    It's good that the killer is faster, I understand that in this game it wouldn't be balanced since he wouldn't be able to catch up to 4players.

    However I only meant the sprinting speed, I said for example "Β Hillbilly" is at %230 while survivors are at 115% while sprinting.

    I understand that the balance is good, also not all killers need that nerf, and every needs different kind of nerf.

    I will definitely listen to your guys' advice and thank you for responding! :D

    no killers need a nerf, survivors are still more powerful than killers

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/407170#Comment_407170

    Everyday you keep trying to troll and everyday you keep failing and the only one being stubborn here is you.

    Facts:

    You still haven't refuted anything I've said and instead resort to Straw Mans and just like always fail miserably.

    This isn't a new meta and you know it, every patch when new stuff gets released everyone runs it.

    Once people P3 said character they learn teachables and play on their favorite character for a few weeks.

    Then like always they go back to their favorite builds just as they did with Jane, with Jeff, with Adam, etc etc etc.

    https://forum.deadbydaylight.com/en/discussion/comment/407233#Comment_407233

    You're right when you can't accept facts don't bother arguing with me because you'll just continue to look foolish.

    you can deny it all you want but everyone already knows MoM is now the best survivor perk in the game, especially because it compliments the preexisting survivor meta of adrenaline/dead hard very well

    you also claim that everyone runs the new perks every time, this is totally untrue

    nobody ran kates perks, the only one of adams perks that saw any play was deliverance, nobody ran anything other than distortion and nobody runs any of janes perks except poised sometimes, you’re just flat out in denial at this point.

  • Dark devotion is just garbage

  • nurse, no addons

  • kill them deader next time

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/405889#Comment_405889

    https://us.v-cdn.net/6030815/uploads/286/JGOOFNQ8DA4J.jpg

    Looks like you're back to your usual trolling since you can't refute what I said yet again, those pesky facts keep ruining you.

    Hmmn you all said Deliverance and Diversion were meta the same week they were out, and as the shine wore off gasp they became niche.

    Then Jeff came out and gasp you said those were going to be meta now and gasp they quickly became niche.

    Then Jane came out and you all said the same thing and they quickly became niche.

    Then Ash came out and gasp it's not even been a week oh wah it's becoming meta now, i mean it's not like people didn't do this every time a new survivor perks came out.

    Oh wait yes they did, new survivor comes out and everyone plays survivors and then gets teachables on favorite character.

    Then after playing with new perks for a week or 2 they become niche and most people go back to their favorite builds just like always.

    But hey don't let actual facts and game history get in the way of your lies again, I mean because if you did you'd have to admit you're wrong yet again.

    Ah yes more trolling, couldn't refute my point so resort to more trolling, don't you ever get tired of posting that nonsense.

    Let's see me saying a perk that's new and is problematic and will get fixed is me defending said perk. Wow that's some crazy logic, did you learn that on 4Chan or just throw cow patties at a board on the wall for ideas.

    Oh and the devs have said they're monitoring it and most likely a fix at least for the killers that aren't ignoring it will hit next week.

    But go ahead and keep making excuses like always, when the next survivor comes out you and the rest of the hysterical habitual whiners on here will say the perks are op. Then it'll be they're going to become meta.

    After a few weeks they'll become niche just like always and you'll try and find some new excuse to blame your poor gameplay on. Then a new survivor will come out and you'll do it all over again.

    The rest of us will be here laughing at you all for making yourselves look foolish like always. Again when you're ready to leave your fantasy world of make believe the rest of the responsible ones here will be waiting.

    every day you get more and more wrong, everyone agrees this perk is strong and the new meta, yet you are still being stubborn

  • survivors that get downed in any way are bad

    if you ever get downed, it means you aren't really good at this game.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/406823#Comment_406823

    So hitting a survivor more than 3 times in a single trial is considered tunneling, now?

    hitting a survivor once is tunneling, ######### baby killer

  • @sKetch said:

    https://forum.deadbydaylight.com/en/discussion/comment/406968#Comment_406968

    Great so by that reasoning all perks must be made so bad that nobody would ever think of taking them so that when compared relative to each other they aren't awful at all.

    This ideology would of cause then translate over to Killer perks? or are we reserving it just for Survivors.

    there is a clear difference between strong and blatantly overpowered

    yet you cannot see that through your bias

  • take unbreakable and stop being entitled

  • @sKetch said:

    https://forum.deadbydaylight.com/en/discussion/comment/406963#Comment_406963

    Relative to other perks (you know the ones nobody uses or complains about because they are so bad) MoM + DS are worth taking.

    because the combo is blatantly overpowered? yes!

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