To the Devs: What is Deep Wound suppose to do?

I still don‘t get DW as a useful power towards the Killer Legion. It doesn‘t do much if for them. Well, it does actually nothing for them. Sure the SV needs to take a tiny break and that‘s it. For SV DW is just a little thing to make things see a bit harder. Beyond that it’s meh. When Boored Time is applied, it’s even helping the SV to have a longer chase and possibly escape with a big FU towards the Killer.

So dear Devs, what’s the point of this power, that’s pretty much useless? Nobody fears it and it doesn‘t help Legion at all.


DW needs a rework to become something useful to the Killer and for SV something they should be afraid of. I‘d suggest something like exhauseted and extremely debuffed in action speeds until fully healed. After healed they stay exhausted for another 30 seconds.


@not_Queen @Peanits any comments?

Comments

  • I think DW is like turn on borrowed time pff big deal :p

  • The point of Feral Frenzy is simply:

    1) Give the killer information through Killer Instinct;

    2) Allow the killer to spread the pain through multiple survivors in order to make them waste time, thus 'slowing the game down' while they pursue a single player.


    Honestly, I think the power does this job well enough - playing vs a legion is basically playing M1 holding simulator and at its new power, that's fine, albeit annoying and time consuming...but that's exactly what it's supposed to be. That wasted time buys the Legion player time to win a chase without having to worry as much about the survivor objectives being completed in the meantime.


    That said, I do like the idea of the debuffs you mentioned being available as extra pin add-ons.

  • It's pointless. Time to mend is so low that the time it takes to run between survivors wastes most of the time that mending gains.

    Killer instincts is so poor for their ability because there's no indication of how far someone is, and running for a heartbeat behind a wall could be someone 30 meters away that'll only succeed in burning your power bar.

  • It's kind like an extra layer of injury that you'll eventually need to get out of, or risk getting downed? It's there to waste time but it does its job even worse now when it doesn't tick down in the terror radius.

  • It's supposed to get survivors to do something other than generators for short periods of time. It's not supposed to be dangerous in any way. It's one of those powers that's designed to be mildly annoying, without any real threat.

  • @Orion said:

    It's supposed to get survivors to do something other than generators for short periods of time. It's not supposed to be dangerous in any way. It's one of those powers that's designed to be mildly annoying, without any real threat.

    Welcome current and future rbt.

    "A rollercoaster, thrilling but perfectly harmless"