yadielrodriguez
yadielrodriguez
About
- Username
- yadielrodriguez
- Joined
- Visits
- 744
- Last Active
Comments
-
@GaunterODimm said:
It's so I can go Invisible and stand in front of Ruin making the survivor confused as to why they can't get to the hex totem.
Wraith don't need ruin
-
@DWolfAlpha said:
It synergizes well with flip flop and unbreakable. Have you tried that? I also sometimes use tenacity with it.
No work with breakdown the most but flip flop is better than unbreakable
-
@hysteria said:
title. it's so annoying that a perk i really like is complete garbage because its concept is actually really good but the values are downright bad. besides its supposed to give kate a "fierce" girl vibe (imo at least) and it's not doing that very well. i'm not making sense and i'm getting off topic so i'll get back on track.
and yeah, with all the doctor news going around this wouldn't make sense as why it is a concern. but i'm tired of seeing another useless perk in my inventory. it's so situational ++ you really have to get like into a corner of a building to try to get any use of it but most of the time the killer is gonna hook you regardless of where you get downed.
and a simple answer such as "just buff the numbers" or something along those lines aren't good. 9/10 a killer knows where the hook is and can get you there without a problem.
just rework the perk entirely. please. :(
I love it I use it all the time
-
@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/992247#Comment_992247
Yep, that's what I said :P
Thank you man you are only one who understands what I'm saying and I understand what you saying but these idiots think that ruin is what they need to survive which is depression.
-
@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/992255#Comment_992255
Funny part is I dont use Ruin on Wraith either so your flex is pretty sad since you never know what people play. I guess this makes me a "top tier killer" by your standards since I also get 4k with Wraith commonly without Ruin.
Either way not sure if you said you play it for 3 years or it's just been out your not exactly clear with your punctuation or statements, but if at the point you have been playing since Hags release and have issues with Ruin skill checks on a common basis. Then its not the game or the killers fault it's yours.
It's also used a lot because a lot of killers have yet to learn ample pressure because they have been using it since rank 20 or whenever they play without it get a semi optimal team that knows how to press M1. Also if your a "top tier killer" you would also understand why it's so commonly used even by players who don't need it. Hitting red ranks once or twice doesn't make you special mate.
https://forum.deadbydaylight.com/en/discussion/comment/992504#Comment_992504
I like new Ruin xD I'll start using it because it's quite good.
https://forum.deadbydaylight.com/en/discussion/comment/992595#Comment_992595
Nerf weapons that always proc a free unlimited base MOM stack.
Man I'm good on the game and I don't be struggling on anything not even skill check and I start playing when nurse came and yes it 3 years like came I think 2016 or 2017 so we are in 2020 so yea I'm right 3 years.
-
@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/992255#Comment_992255
First, punctuation? It helps.
Second, 'Top killer like you' is a hell of a flex, and to say that people who like to use Ruin suck, well, this is a prime example of toxic people in this community. Who cares if people want to run Ruin? Let them, it's how they can enjoy the game. Just because you don't like it, and feel you can win without, then good for you. But theres no need to insult people just because your opinion doesn't match with others
Well honest ruin is toxic and it sad that they say they need ruin to win like ruin is not the key to win when 80% it get destroyed then what can they do about it. It a damn distraction and toxic and desperate perk instead of me who use blood warden infection frights nurse calling and noed I always have fun and get a 3k or 4k by having no complain and no tunnel and no camping but I see a lot of time that people who use Ruins will camp it and if you destroy it then you get tunnel and face camp which again it a distraction and it sad that we don't get a fair match so yea I really happy it got nerf so maybe no one use it anymore and not complain about it anymore.
-
@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/989852#Comment_989852
Or are you just bad at skill checks ?
OH no I'm good and it suck well first this is a 3 year game so of course there is someone who is looking for ruin like me so it be gone in a sec.
Second it a waste of perk like you new and suck on it and use it then I get it but if you a top killer like me and I don't use it but you use it well you suck because I'm a wraith main and get 3 to 4 k without never use it which is sad.
Third it boring join every game and find right away someone using ruin like that is old time try something new because ruin is not what you need to win and is not the end of the world is ruin is gone so yea that is my reason.
-
@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/991900#Comment_991900
I can use this on Billy and Nurse
So the killers who didn't need Ruin. This is why the Ruin change was poorly executed. Weaker killers who pretty much needed it can no longer use it.
Still, having it as basekit is a bit much and would require too many changes to other perks to accommodate it. I would like removing the pause after failing a hex check, and it would make Ruin a million times less frustrating, but before we nerf Ruin we need to buff the weaker killers first.
Strong killer don't need ruin
-
@Aura_babyy said:
Oh this again.
I like the Ruin and Surveillance combo. I can use this on Billy and Nurse. Making something like this base kit is an age old argument even for old Ruin.
Idk tho. I have mixed feelings about making perks base kit. The next thing you will hear is survivor DS base kit. Things like this people dislike more than New Ruin.
I like new ruin
-
@Colovorat said:
Well, that's all. Yeah, you need to change perks like overcharge, PGTW, and make ruin non hex and etc. But new ruin is what killers need now:
- Not wasting time on kicking gens
- Faster regression
And you can keep old ruin, just make when you hit cursed skill check progression doesn't stop like you failed skill check, it's kinda stupid because it's regressing not only 5% AND time you can't repair gens while skill check is "missed"
New ruin rock
-
@sorrowen said:
The ruin nerf wouldn’t be so devastating if maps were smaller and better designed.
Ruin suck
-
@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/988873#Comment_988873
Nah they have collected years worth of data from killer play at red ranks and data from people expected to be the very best at specific killers. Expect the nastiest most oppressive playstyles available and then right as that second person dies the AI basically goes toddler mode.
https://forum.deadbydaylight.com/en/discussion/comment/988874#Comment_988874
Fix maps and the ruin nerf wouldn't be such a huge deal imho.
Ruin suck
-
@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/119713/you-took-all-my-fun-and-its-not-funny-anymore
New ruin is better than old, so I don’t see why you complain about it. Also, many killer mains such as Otz and tru3 shown that killers who was called “weak” in red ranks are actually viable. I play killer as Myers and usually going up against teams being 4-1 with me getting a 3k or more each game. I honestly don’t see the problem with gens going “too fast” because I will always end up getting a 2k at least in those situation. So when I hear people complain as a survivor or killer, I don’t get how you guys make it out to be so stressful or too difficult as if you can’t put yourself in lower ranks if you are finding it too hard. There are many other killer mains capable of handling red rank lobby which is why the devs shown a graph of all killers getting above a 2k in red rank lobby.
Yes new is better than old.
-
@TomCJax said:
https://forum.deadbydaylight.com/en/discussion/119713/you-took-all-my-fun-and-its-not-funny-anymore
I 100% agree. Nerfing ruin with the last straw, I will never play killer again, and honestly with the survivor games taking so long to load, I'm just done. I'm deleting the game and never worrying about it again. But seriously ######### you BHVR for screwing up something that was actually pretty enjoyable.
Ruin suck
-
@ChainsawCharlie said:
https://forum.deadbydaylight.com/en/discussion/comment/988654#Comment_988654
Ruin didn't destroy the fun of 4 other people unless they were complete babies. When I play with my friends it's just like "Oh he has Ruin, cool. I'm gonna do this gen." and then my other friend like 1 minute later says "Oh I found his totem, bye bye Ruin."
Plus it's asymmetrical so yeah...at some point I do expect fun at the expense of others. That's how most multiplayer games work.
It did
-
@Outland said:
https://forum.deadbydaylight.com/en/discussion/comment/986829#Comment_986829
With the changes coming to RUIN, the Clowns speed is a definite hindrance, now in the right hands every Killer is viable, but in general the Clown has a very tough time of it.
I'm a fan of the Clown, I like him, but I'd wait on him, unless of course you are looking to just get his perks and use them on a stronger Killer, then by all means pick him up.
I don't use him but he is good because I'm a wraith main and I play him because he fast. So ruin don't fit on all killers.
-
@[Deleted User] said:
I'd say go for it. Corrupt Intervention is better than Ruin on Clown anyway. He has no mobility and a 32m terror radius, so having to patrol half the map at the start is better than potentially losing a totem right away plus patrolling the entire map.
Yea he slow so the Hex be gone fast
-
@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/983839#Comment_983839
It does, I just think we've all become a bit too accustomed to Ruin, it's become everyone's comfort zone. I stopped using it a couple of months ago and there's really nothing to be scared of. You'll find it actually forces you to play better and think smarter.
And yeah there are times where gens just fly like the wind but honestly if you think you played well and made very few mistakes, then you can't ask for much more from yourself. 4k'ing every game no matter what just isn't a thing that will happen.
Play whoever you like and have fun! <3
Exactly and is annoying not fun and boring
-
@Bigbootiejudy666 said:
https://forum.deadbydaylight.com/en/discussion/comment/983816#Comment_983816
Well I've been playing killers without ruin to brace my hole for the upcoming ruin nerf and some of the weaker killers (Like Plague and Wraith) and They become slightly more weaker without Ruin. I'm not saying it's impossible but it does takes weaker killers early pressure
No shut up ruin don't fit on wraith and I'm a wraith main and I get 4k by using blood warden.
-
@Outland said:
https://forum.deadbydaylight.com/en/discussion/comment/983816#Comment_983816
The clown has Zero map pressure, without RUIN he is not a viable High Rank Killer. If you like low ranks sure the Clown can be fun. But since the idea is to advance, I'd suggest not getting the CLOWN.
Ruin don't fit on him because he not faster.
-
@ASpazNamedSteve said:
Why are people so terrified of playing without Ruin lol. It does make things harder in some cases sure, but really it's not that big of a deal.
Play any killer without Ruin and you'll realise the world doesn't end.
Exactly thank you for saying it and if you good on it then you don't need ruin like me I'm a wraith main and get win without never use ruin.
-
@BadMrFrosty said:
No, clown is actual garbage. Get him for shards or just wait for pop goes the weasel to appear on the shrine.
Pops suck
-
@Bigbootiejudy666 said:
With The upcoming Ruin nerf, Clown will suck even more but his playstyle does look like fun. I'm in a dilemma should I buy Clown to test him out or should I just save my money?
You don't need ruin to be good with clown
-
@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/985493#Comment_985493
Imagine actually believing that.
Also - it's called "Ruin".
https://forum.deadbydaylight.com/en/discussion/comment/985497#Comment_985497
Troll account confirmed.
That what you are and you are a ruin defender.
-
@[Deleted User] said:
It's really becoming clear they don't care about anyone's thoughts or opinions unless they align with their own.
I don't blame them because all yall talk about ruins.
-
@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/979506#Comment_979506
It's far more than an impression. They've replied to random comments in threads where the ruin question was in the thread title...but conveniently ignored it, and refuse to acknowledge.
Because ruins is better now that why
-
@last0ne said:
https://forum.deadbydaylight.com/en/discussion/comment/979632#Comment_979632
https://forum.deadbydaylight.com/en/discussion/comment/979632#Comment_979632
No wonder he wants ruin nerf hes part of the low ranks that find it unfun an annoying to go against to hard to hit skill check an find totem killer OP smh
Ruins is better now
-
@[Deleted User] said:
They should have just put it on there. Would at least given players a place to vent in a more constructive manner, imo.
That, and it being absent gives the wrong impression.
Ruins is better now
-
@supersonic853 said:
Also devs:*makes it so you cant give feedback on ruin* don't get me wrong theyre doing good with new doctor and once they remove the 3 second stun or fix it we will be pretty good. And lerys is amazing now. But new ruin is just survivors are now allowed to genrush even faster. Im afraid to even play legion or clown now at rank 5 since i could barely get them off with previous ruin. Like otz said: they fixed ruin but next they need to put a measure in so survivors cant rush through gens isntantly like a passive early game ruin. Or give survivors another thing they have to do before getting to be able to work on the gen.
The new ruins is better
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/977077#Comment_977077
Care to explain?
Well it boring second never use it and get 4k as wraith and third what annoyed me is that every killers use it when ruins don't fit on all killers it only fit for hag trapper spirit legion Billy but not clown leather and others because they are slow to protect ruins so it damn stupid that people use Ruins on all killers. Ruins is for weak killers not Good killers like me who know how to play well.
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/979326#Comment_979326
This is how I feel about the reworked Ruin.
I noticed Ruin doesn't really have a huge impact most games because survivors are either:
- A.) Found the totem.
- B.) Killer can't force them off (Killers can only be at one place at a time)
- C.) Doesn't prevent early rushing.
The only time where Ruin shines is when the killer has a lot of mobility such as Billy. However, I don't think a perk should only seek use by a few top tier killers, especially a Hex perk because they are supposed to be OP.
I don't think Ruin is far off, it just needs a boost of some sort when cleansed.
Perhaps, when cleansed, all survivors suffer from a 20% repair speed penalty for 60/75/90 seconds.
The regression rate is not scaled by perk tier anymore, just how much the penalty lasts once the related totem is destroyed.
In theory, when cleansed during the early game, it's still going to slow down repairs by decreasing the repair speeds of all survivors (that makes all generators take 20 seconds longer to repair). During the late game, this perk is devastating since survivors won't be able to pump the last generator out. You may think, wow that's really good, until I tell you survivors can just wait out the penalty like many survivors do with Corrupt Intervention. About the late game effect, survivors were given plenty of time to cleanse that perk, so it's only fair that they get punished for leaving it active for so long. 😁🤗
Ruins don't fit for all killers
-
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/979277#Comment_979277
I completely agree. In my experience - which admittedly was fairly limited and with mixed ranks - not only does the new Ruin do next to nothing for the killer, unless they're a high-mobility killer on a smallish map and maybe not even then, it actually encourages survivors to hug generators like their life depends on it, even if they should be doing something else like rescuing a teammate from the hook. So it makes generators go faster 80% of the time, and also encourages unhealthy survivor gameplay by punishing altruism.
Ruins always suck
-
@sorrowen said:
New ruin is a wasted perk slot then if gens are popping extremely fast.
Finally no one will use it.
-
It good it got nerf
-
@crossboy said:
Good
It going to be fun now
-
@Pulsar said:
I don't want to make any calls yet, but I am fairly certain Ruin is dead except for Endgame builds.
Corrupt and Pop are the next best thing. This is a bad change, because most Killers lack EARLY game pressure, not late game.
It is about to get significantly harder to play Killer, in my humble opinion.
This is the best change
-
@Destructa said:
I'll DC all I want against toxic killers, period
You mean camping and tunnel killers like that what I do.
-
@Tenebro said:
https://forum.deadbydaylight.com/en/discussion/comment/957468#Comment_957468
I managed to do that with the wraith perkless and addonless, with all the 7 gens almost untouched at rank 1 against rank 2 and 1 survivors. This confirm that the game is in survivors hands, and that there are a lot of surv that throw their game away ... maybe to have fun, maybe to achieve some Archives challenge, who knows. I also managed to destroy a full equipped red rank spirit with pink mori, with perkless and addonless survivor.
Yea so see ruins is not necessarily unless you are a weak killer but top killer don't need it.
-
@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/951025#Comment_951025
Well jeez, as long as you say so.
/s
I got a 4k today with wraith no Ruins and 4 gens left
-
@humanbeing1704 said:
Hope more perks get changed last update was only balanced landing kindred and no one left behind
Like nerf ruins
-
@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/comment/950839#Comment_950839
I am a survivor main but I play killer at high ranks as well. Today I was taking screen shots of how many gens were left after I hooked the last survivor, to show my friend "how I was getting gen rushed by red rank survivors without ruin".
In these images my games were against red rank survivors.
https://us.v-cdn.net/6030815/uploads/602/CBWS5XP1YMKK.png
https://us.v-cdn.net/6030815/uploads/093/PYOR66L0P2RP.png
https://us.v-cdn.net/6030815/uploads/855/FODB07RJS5QT.png
EDIT: I have more as most of my games ended with four gens left, but I'm too lazy to edit out the survivor names.
Thank you i do the same.
-
@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/950957#Comment_950957
Go record some games bud. Apply pressure, without ruin. If you think it's so easy, g'head, bro. You made the claim. "Try applying pressure". So, go try to apply some pressure. If you don't want to walk the talk, calmly exit from the argument. kthx :)
It easy for real.
-
@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/949200#Comment_949200
Actually it is bs because it takes away the killers add-ons as well. Survivors don't deserve built in coms that help them every step of the way either and practically grant them OoO without having to reveal themselves to the killer. I'll just be taking a break from killer until they implement the DC system and make this game fair for BOTH sides. Just because something doesn't go your way doesn't mean you have to quit. Think of the person on the other side, and if you were in there shoes and how you would feel. Killers hardly ever run mori's, because they don't get crap for BP's or pip. They run them because they want to see a kill instead of the saaaame 3 hook bs all the time. Get over it, and move on to the next match. Why ruin someone else's experience? We can go back and forth all night, but it will get us no where. I'm out and off to the fog. Happy hunting or surviving.
I respect it but honest I don't need mori because I'm good on it and I know they will quit and also is not fun it boring and best part I don't use Ruins and get 4k.
-
@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/947579#Comment_947579
So, what your saying is it isn't ok and unfair for a killer to use something they rarely ever use just because they want to see a kill instead of the same boring 3 hook schtick? Man, gotta love the fan base here...
Mori and keys should be removed for this problem to be over.
-
@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/947571#Comment_947571
The point is to switch it up. Some people get tired of the same 3 hook bs. Some wanna see a Mori every once in a while. Just because someone brings a mori doesn't mean they suck or there bad..lmao... I could care less about pipping or BP's, I just wanna see my mori, and when people quit 30secs into the match, that's just BS. And I also play by an honor system. You play fair and non-toxic, I'm not using the mori until after 2nd hook. Most the time, I run a mori and don't even use it. It's for the toxic players and SWF mega teams to get the upper hand.
It not BS that people quit because they have the reason to do it when the killer don't deserve the mori and it unfun as well get hook and die fast like where the fun.
-
@SambaSaw said:
They should be removed completely end of discussion.
Using a mori=toxic
Using a key=toxic
Both game mechanics are broken.
If you rework moris as you said you can just tunnel and adapt the way to kill one particular survivor.
If you rework keys as you said 1 person escapes, leaves the others to do gens, if the timer starts you doomed all of them and that would be toxic for both sides.
I agree remove them and problems be gone.
-
@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/947249#Comment_947249
Im not taking a jab at anyone. I'm tired of people quitting because the game doesn't go there exact way. I wasn't being a douche, I hardly EVER run mori's, and I never even got to use it. That's why I ran it 5x because I WANTED TO SEE A MORI! After I down the first person, the WHOLE TEAM rage quits. Where is the fun in that? I had proof, but because I didn't edit out the names, it got took down. There is no excuse for crap like this. So to conclude, I lost 5 mori's, and 10 add-ons because of this. But I guess that's fair right? 🤷♂️
It not fun getting mori and is unfair because the killer always win so need for it.
-
@BagelLord said:
Honestly, I understand both sides. I'm not saying it's the right thing to do, dcing when you see a Mori, but I will admit, playing survivor and seeing that hidden offering is definitely telling me that I'm probably going to get next to nothing in bloodpoints, depip, and in general not really be able to play the game I spent 10 minutes loading into. Now, from the killer side, I definitely understand that feeling of frustration, and honestly believe that if someone does dc, you shouldn't lose perks/add ons/offerings. At this time though, we've just got to suck it up and keep going. Best of luck out there, my friend.
Yes don't use mori and key
-
@Kenidur said:
Gotta love it. Only time I've seen 4 disco's in a match was either bug, or the killer was a real douche. Camping, tunneling, pieces of crap who come here later and complain about survivors not wanting to play against them.
I quit if I get that.