wimpy
wimpy
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I wrote in another report that since patch 6.3.1, it seems that sacrificing 4 survivors only counts for 3. Could you please check the online killer grade Devout in the post-match results?
Even if a match that you sacrificed 4 survivors, it only counts as [60 SURVIVOR SACRIFICES]. If it is true, it should show [80 SURVIVOR SACRIFICES].
I checked and the same result was obtained even if there were several identical survivors, or even if they were all different survivors.
And the results were exactly the same whether there was 1, 2, or 4 crossplay survivors.
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Are you using an app such as GeForce Experience to optimize image quality? Those apps will override the in-game settings.
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If you are in the game and have made the required report, ID is no longer required to report additional information later.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3199948#Comment_3199948
Plague isn't a weapon hit. Huntress' hatchets are not classed as a weapon, else they would be customisable. The same goes for Victor.
Why are you so against getting more bloodpoints?
I think you misunderstand me, I am not against getting more blood points.
If all Killer attacks can gain Brutality, why can't Carmina Mora? I don't understand why you guys have a problem with only Wesker.
I know that The Plague is the only exception and I have already mentioned it. Does it not matter that The Plague can’t get Malicious with full infection?
*Sure, Plague can get Brutality with full infection, but it doesn't count for Malicious.
You know that Wesker gets more Deviousness by using Bound. I know that and I get a lot of Brutality even when I play with Wesker. I have no problem with it.
I am not against you wanting more Brutality. But it's not a bug, it's a request for feedback.
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That's right! So is The Wraith, so is The Hillbilly, so is The Huntress, so is Bubba Sawyer.
Every killer can gain Brutality when they Hit and wound survivors with their Weapons.
Wesker can also gain Brutality when he Hit and wound survivors with a Combat Knife. Unfortunately, Bound is not a weapon hit.
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Every other power in the game awards Brutality for injuring a survivor. Even Plague gets brutality points when a survivor is injured via full infection.
Really?
Survivors caught in The Trapper's Bear Trap don't gain Brutality even if they are injured by it. Also, if Carmina Mora injures a survivor with a Dire Crow, don't gain Brutality.
*Sure, Plague can get Brutality with full infection, but it doesn't count for Malicious.
I think that Wesker's Bound Attack is not considered a Hit because it injures survivors as a secondary effect.
If you want to gain more Brutality, you can destroy Generators or wound survivors with Combat Knife. Because Wesker can easily get a full score for Deviousness.
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Also there's math problems. It's one point less after calculations and then this one point is added later. Pretty often problem for games with wrong bonuses but i'm not sure it's connected. It's in my perv report too.
On the issue of wrong calculations. This problem did not start recently.
I checked my recordings and found it after June 7th, 2022.
https://youtu.be/7R5C_Xfdnv8However it does not occur every time. Game 1 in the video is bugged at 3AM EST. Game 2 of the subsequent game is fine at 4AM EST.
It has never occurred when I'm the killer. Seems to happen sometimes when I'm the survivor.
*I only saved recordings for this year, so I haven't checked before that, but at least from January to June 6th of this year, it hasn't been buggy, so patch 6.0.0 may have affected it.
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Thank you! You are so cool!
@mistar_z said:
there has to be another path that doesn't involve doing that annoying as jonah challenge first, killers have a massive hardon for tunneling any survivor who has an escape tome challenge whenever we get one.
I believe CashelP14's proposal is the best.
However, it may be a difficult route for those who do not own a Jonah. As an alternative, I have considered a route not from the Jonah Challenge, although I would use CashelP14's route as it has 20,000 less BP available to save compared to his proposal.
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@crystalkitti said:
https://forum.deadbydaylight.com/en/discussion/comment/3071156#Comment_3071156
https://us.v-cdn.net/6030815/uploads/YBWAOIAUWIKY/image.png
Here's an example of the last page of Dwight's perks (last page with purple on it, at least); I prestiged him right before the update and didn't unlock any perks between then and now.
Steve and Nancy's perks are yellow, while the rest are (properly) purple. (The other three perks are on the next/last page, btw...) I'm really not sure what happened/is happening here...
https://forum.deadbydaylight.com/en/discussion/comment/3089333/#Comment_3089333
It's simple. You have unlocked the teachable "Babysitter".
This has been addressed as described in the 6.1.0 Patch Notes and there is no problem.
So why is it that you have not been able to get the Tier III perk, even though you have upgraded Steve to P3?
It is because those perks were changed to General Perks in the 5.3.0 patch.
So why is the "Guardian" perk still listed as Steve's unique perk in the description?
That's because only people with Steve will see the previous icon and original description, with only the name of the perk changed.
General Perks (e.g. Spine Chill) are not automatically unlocked.
However, the "Guardian" perk, despite being a General Perk, can only be acquired in Tier I if the "Babysitter" teachable perk has been unlocked in the past.
I think this is an advantage.
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In an earlier thread, Mandy Talk said that the new catch-up mechanic does not take into account the number of perks, but basically only prestige level 9. Which is the correct answer?
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Only 3 Very Rares will be available when event offerings and items occur during the event period. If there are more than 3 Tier-3 perks available for acquisition because Tier-3 perks are Very Rare, no other Very Rares (including Tier-3 perks) will appear. Once the event period is over, the normal number of pieces will be available. This specification has been in place since patch 4.3.0.
If 4 Tier-3 perks appear, you will only be able to acquire 2.
If only 3 Tier-3 perks appear, you can still get 2, so there is no real harm.
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Thank you every time. You are wonderful!
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I am very curious. Your total number of files is very small compared to mine. When I verifying the integrity of the files, I get "All 865 files succesfully validated". Are your files corrupt?
If you uninstalled and reinstalled Dead by Daylight, would the result be the same?
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Sorry, I made a big mistake. Apparently the emblem bonus is given for one of the best emblem out of the four emblems obtained within that match.
I reviewed my records from 3 months ago. I had gotten 4 iri emblems as a survivor and had earned 18 points. As a Killer I had gotten 1 iri emblem, 1 gold emblem and 1 silver emblem and had earned 18 points as well.
In conclusion, the DOUBLE EMBLEM XP was calculated correctly. However, it was just a cute little bonus that at the most 18 points would become 36 points.
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I got 4 iri emblems but only got 36 points.
In the next match I got 1 iri emblem and 3 gold emblems, again only 36 points.
Is the emblem bonus bugged?
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Thanks CashelP14. I would be happy to pin this.
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At first I thought it was just a visual bug.
I have uploaded a video to youtube so you can check it out. The first half is the killer and has "Barbecue & Chilli". The second half is a survivor, with "We're Gonna Live Forever".
I know that the "Barbecue & Chilli bonus points" actually add up.
The first screen shows a different TOTAL score than the actual total I got, but once I go back and check, the TOAL score I got is correctly shown.
Later, when I was doing the "BLOODY REWARDS" challenge, I realized it was more than just a visual bug.
In the case of "Barbecue & Chilli", the POST-GAME BONUS is not displayed, but only the TOTAL score is added.
I actually get Blood Points, but the "Barbecue & Chilli Bonus Score" is not recorded in the challenge progress.
Next I tried "We're Gonna Live Forever" which has the same effect.
The "We're Gonna Live Forever" still shows the POST-GAME BONUS and adds to the MATCH score and the TOTAL score.
Therefore, the "We're Gonna Live Forever bonus score" is also included in the progress of the challenge.
What I can infer from this is that the "Barbecue & Chilli bonus points" were not earned in that game, even though I did in fact earn them. This is the case.
The "We're Gonna Live Forever" and "Barbecue & Chilli" are not consistent.
So, it's not just a display bug, but an internal process that is different. I reported this.
Am I reporting something strange?
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@FeryGEN said:
https://forum.deadbydaylight.com/en/discussion/comment/2927327#Comment_2927327
Just check how many bloodpoints you have before starting the game, then look at the result after leaving the scoring screen.
(I didn’t understand about the resolution, where did you see in my screenshot that I have Stretched Resolution. I don't think you understand what Stretched Resolution is)
Yes, so I know that the Barbecue & Chilli bonus scores do in fact add up, as I have reported here.
But I'm saying that it's not just that it's a display bug, it's that it's not being recognized as a POST-GAME BONUS.
I have added a screenshot of the results of the "BLOODY REWARDS" challenge to the thread above to prove that it is not being recognized as a POST-GAME BONUS, but only being added to the TOTAL.
Stretched Resolutiont is to intentionally widen the vertical viewing angle of a Dead by Daylight, which is originally played in 16:9 aspect ratio. You are playing at 1280*1024 resolution, right? That is not 16:9 aspect ratio.
It is well known to gain an unfair advantage.
I am not going to argue with you further on this subject. I just want to file an accurate bug report and hope that it will be resolved as soon as possible.
I am also not interested in your still playing with Stretch Resolution. I am just saying that it is not an appropriate screenshot to post on an official forum.
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@FeryGEN said:
https://forum.deadbydaylight.com/en/discussion/comment/2927285#Comment_2927285
I triple checked it's a visual bug. First screen - Before points, second screen - after
https://us.v-cdn.net/6030815/uploads/5739Q60SCD2C/20220428235235-1.jpg
https://us.v-cdn.net/6030815/uploads/9Z8F0DC9HR0H/20220428235246-1.jpg
I do not know what you are trying to argue against me.
However, I see that you are still playing in Stretched Resolution, which was declared an "unfair advantage" in 5.6.0, so I suggest you enjoy a fair game.
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I have confirmed that the POST-GAME BONUS is displayed correctly and the MATCH score is added for "We're Gonna Live Forever". Also, "Survivor Pudding" and other offerings are showing POST-GAME BONUS as before, and MATCH scores are being added.
Only "Barbecue & Chilli" has a problem.
Bonus Bloodpoints earned in "Barbecue & Chilli" are not counted as "Bloodpoints Earned", although they are added to the actual TOTAL score.
Therefore, the "BLOODY REWARDS" challenge does not include the "Barbecue & Chilli Bonus Bloodpoints".
I earned 29,600 Bloodpoints and the "Barbecue & Chilli Bonus Bloodpoints" for a total of 59,200 Bloodpoints in this match.
However, my progress was only 29,600/50,000.
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@FeryGEN said:
I already created a topic, this is a visual bug with a barbecue, alas, you created a duplicate post
I saw your post, and it mentioned that the bonus was not added to the MATCH scores, but it did not mention that the TOTAL scores do not show the correct scores until the MATCH BLOODPOINTS EARNED screen is opened twice.
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I found this change in 5.1.0 | Mid-Chapter.
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@hastarkis said:
https://forum.deadbydaylight.com/en/discussion/comment/2879137#Comment_2879137
Well, then it's a translation problem because as you can see that's deffinetely more words here "откройте или обыщите" (open or search) than one word "open". Good to know it's not an archive bug tho but still smth wrong with that.
I don't know any Russian, but I used a translator and got "Откройте или обыщите сундуки (15 шт.)." is "Open or search the chests (15 pcs.).".
I think this is a terrible translation.
By the way, you said 'I 'm pretty sure Appraisal was counted before.'. Isn't this a mistake in your memory?
I used Appraisal for the same challenge in Tome VII - Forsaken and it did not count.
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I think you are probably mistaken. The instructions for the challenge are "Unlock 15 chest(s)".
"Appraisal" does not mean to open one chest twice.
And as in the past Tome, "Appraisal" did not earn the number of times for this challenge.
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I am still on the new WIGGLE method as of now and it never fails DS.
PC-steam
Maybe this problem depends on the console.
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@Xaggy said:
https://forum.deadbydaylight.com/en/discussion/comment/2873122#Comment_2873122
Maybe it doesn't just work with Deathbound but I don't have another perk that makes survivors oblivious. I guess I just have to wait for something to appear in the shrine.
Achievements have been fixed to be achievable, so good luck.
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I achieved this with The Onryō using the Rickety Pinwheel add-on. So I think it has already been fixed.
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This is one of the plays or techniques called SKYBILLY. Using the acceleration of the Engravings add-on, Hillbilly is using a collision-free object as a jump platform to fly!
Not only Hillbilly, but other killers can also use Lunge Attack's boost acceleration to climb on top of a collision-free object.
I think Hillbilly in this video is a very cool SKYBILLY! XD
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me too. PC-steam
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This problem has not yet been resolved, although it is described as "Fixed an issue that caused Survivor to instantly wiggle free when being downed while the Killer was carrying another Survivor with 90% or more wiggle progress." in patch 5.6.2. I experienced the same situation yesterday.
Please confirm the status of the bug and fix it as soon as possible.
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This does not affect the dominance of the game.
However, an engineer who has programmed the game can easily see why it is inconsistent.
And it should be easy to fix it.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2851081#Comment_2851081
Yes, until all platforms have the update available (there's been a delay on the patch for Switch), then the perks will remain killswitched.
Okay, I understand. Thank you!
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@Mandy said:
Yes the issues that surrounded OoO are fixed.
Thank you for your reply. I just updated to 5.6.1 and both the Wake Up perk and Object of Obsession perk have not released the kill switch.
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The Object of Obsession perk has been re-enabled in the 5.6.1 hot fix released today. However, the patch notes do not include a fix report for the problems identified here.
Could someone please verify this?
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I agree with Dusk483.
If I switch from "Ring of Fury" to "Ring of Blood", it shows up correctly, but if I don't switch, it doesn't show up correctly as "Ring of Blood".
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No one would trust a video with only a small part of it cut out. You have not proven that no one sabotaged the hooks or that you executed the survivors with the hooks in the basement.
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My PC is poorly configured, unlike your wonderful high-end PC. I am so embarrassed that I can't even tell you what my PC is made of. My poor PC can barely read Twitter, but it can play Dead by Daylight!
I played Dead by Daylight with trepidation that my meager PC might possibly explode.
And lo and behold!
CPU usage was 21% and GPU usage was 49%! The GPU temperature at that time reached as high as 30 degrees Celsius!
How your wonderful high-end PC can reach 100% CPU utilization is a total mystery!
This is truly one of the Seven Wonders of the World!
- AMD Ryzen™ 9-3950X
- ASRock X570 AQUA
- msi RTX 2080 SEA HAWK EK X
- G.Skill 3600C16D-32GTZN
- CFD M2B1TPG3VNF
- CFD M2B5GPG3VNF
- Corsair HX1000i
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I saw in your previous post that your laptop is "Acer Nitro AN515-43". I checked all the specs and it seems that the product shipped with 8GB of RAM, as I had imagined.
Attached for your reference is the RAM usage while playing Dead by Daylight on my PC.
The game uses around 8GB of RAM at any given time, so your laptop's 4GB of RAM will not be able to display the game properly.
It seems that your laptop had an accident around September 2020, when you first posted, and one of the two RAMs was damaged. Of course, this incident had nothing to do with Dead by Daylight.
If it had been known at the time that it was a failure, a warranty repair might have been possible, but that would be difficult to do now.
Replacing RAM on a desktop is not that difficult, but a laptop requires a bit more skillful work. It may be best to have it repaired at a reputable store. If one of the two pieces of RAM has failed, it is likely that the remaining piece will fail as well.
If you are able, you can replace both of them to make 16GB with two 8GB RAMs, and you will be able to enjoy the game more comfortably.
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Please try the following to isolate the problem.
- Step 1:Delete the folder named DeadByDaylight stored in %userprofile%\AppData\Local.
- Step 2:Uninstall Dead by Daylight from Steam and reinstall it again.
- Step 3:You set up only in the in-game settings.
Does it change when you start a match? No change?
If nothing changes and the situation remains bad, please let me know so that I can make another suggestion.
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4.00GB Single‐Channel Unknown @ 1200MHz (17-17-17-39)
I have looked at your PC specifications and there is not enough RAM available.
It is strange that your PC has good specs but 4GB Single-Channel.
Was it 8GB Dual-Channel with 2 pieces of RAM, but 1 piece of RAM is off by some accident?
If you can, I recommend changing to two 8GB of RAM for a total of 16GB of Dual-Channel RAM.
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@Steel_Eyed said:
Wait - Doesn't selecting the epilogue allow the players to select challenges from other epilogues? If so, that would save the Watchful Eye challenge near the top right.
I've checked. It is not possible to start from an epilogue that has not been opened.
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@Pokino said:
I think this method saves one challenge more...
https://us.v-cdn.net/6030815/uploads/H5EU7MM6UVSS/red.jpg
I hope you can understand my adjustments :)
I'm sorry, but your adjustments are wrong.
There is no path there.
I support the opinion of CashelP14.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2790983#Comment_2790983
They had it hidden during some PTB or during some MMR test. So I don't understand why can't they hide it.
I agree with you very much.
I don't know, but creating an alternative display to GRADE would be a very daunting task?
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@dugman said:
One of the devs in December asked the forums if they should remove opponents’ grades from he endgame score screen because they cause so much confusion. The overwhelming consensus was Yes, but I haven’t heard anything about it since then so I don’t know the status. They may still be planning on removing them but don’t want to do it unless they have something else in place to replace them that isn’t simple the MMR number. Or maybe they have some reason they think having the opponent grade visible is useful to the game that I can’t think of? 🤷♂️ Or it could be something they want to do but feel it’s lower priority in the development queue.
I see, there was such a discussion.
In my personal opinion, I have a desire to have someone look at my GRADE, which is different from my skill, when I make an effort to improve it.
However, I don't like to be criticized for confusing RANK, which used to be an indicator of skill, with the current GRADE.
So, instead of removing GRADE, I thought it would be better to change the way it is displayed so that people can easily understand that it is different from skill and RANK.
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Of course, I'll leave it to someone more talented than me to create a new GRADE display and icon.
Unfortunately, I don't have any design skills.😪
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@wimpy said:
https://us.v-cdn.net/6030815/uploads/1QTYZMND727T/bug-k.jpg
Look at this image, please.
I noticed something.
It's the number of VERY RARE things that spawn on Bloodweb.
Usually 4 to 6 VERY RARE spawn.
This can include offerings, items, or perks.
However, during the event, only a maximum of 3 VERY RARE will spawn.
It does not matter if it is a perk, offering, or item.
I think this may be a bug.
Do you notice another anomaly in your images?
Normally there are 4 to 6 VERY RARE spawns, but none of them are there.
The reason for this is the event.
If there are event-only items, the number of VERY RARE items spawned will be limited to 3.
Teachables have priority and also have the VERY RARE attribute internally.
As a result, this will be the case during the event.
I believe things are back to normal now that the event is over, but that doesn't mean the cause has been resolved.
I noticed this in Halloween 2020 THE ETERNAL BLIGHT after patch 4.3.0.
It's been over a year since then and it has not been resolved.
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@captain_murphy said:
Based on your testing, I concur with your conclusion. I did a lot of webs on other characters and it does seem like the number of ultra-rare nodes are limited.
Thank you for your support.
I also verified it with 3 million blood points after I posted it.
As a result, there were always only 3 VERY RARE spawns in the Blood Web.
P.S.
Maybe you wrote it wrong, but it's VERY RARE (purple), not ULTRA RARE (red), right?
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If my verification is correct, it will be difficult to fix this before the end of this event.
However, I believe that it would be detrimental to players if the number of VERY RARE items produced is limited to three during future events.
This is especially true if you want to collect perks, or if you want a killer VERY RARE offering.
Please consider this.
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During the event, event items will be spawned in the Blood Web.
Then, it seems that VERY RARE items will be limited to 3.
I think that the event items are preventing the VERY RARE from spawning.
However, I feel that event items are only uncommon or less powerful.
If an event item spawns during an event, shouldn't the event item be replaced with an uncommon or lower item?
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Look at this image, please.
I noticed something.
It's the number of VERY RARE things that spawn on Bloodweb.
Usually 4 to 6 VERY RARE spawn.
This can include offerings, items, or perks.
However, during the event, only a maximum of 3 VERY RARE will spawn.
It does not matter if it is a perk, offering, or item.
I think this may be a bug.























