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tt_ivi_99

tt_ivi_99

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tt_ivi_99
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  • @[Deleted User] said:

    Stop whining about supposed “gen rush”. I’m gonna get hate for saying this but survivors popping off gens like no tomorrow makes that THE KILLERS FAULT. Never chase so long that it’s at the expense of gen pressure and the area you must maintain control of.

    @DudeDelicious

    You serious?

    Dude, did you even read the hole post When survivors dont care about healing you dont have preassure, doesnt matter how fast you are at catching the one person you are chasing.

    If the survivor can run your ass for all 5 gens that's your problem as killer, sure, but when you play as Billy with Enduring and Spiritual Fury and you end chases in less than 1 min but still get your ass rushed to death there is something wrong with the game.

    Also, supposed genrush? You mean devs are working on second mandatory objectives for no reason at all? Give me a break...

  • @HeHeBoii said:

    https://www.youtube.com/watch?v=03GUuXbtPe4

    They don't care about the Killers ahahahahahahahahaha. Survivors RULE!!

    @HeHeBoii

    Jesus, how could I've been so blind? The answer to all of our problems was right there... Civilization V...

  • @Kagrenac said:

    I like how absolutely every paranoid killer main over-exaggerates absolutely everything on here in absolutely every instance after absolutely every update.

    I play 50/50 haven't had a problem with MoM while playing Wraith; if you guys really can't deal with a longer chase I don't know what to tell you.

    On the survivor side I haven't had it activate yet because everyone's playing Billy, Legion Bubba or Nurse.

    @Kagrenac

    Hey, you play Ps4? Let me give you the exact reason why MoM is so broken, just invite me and my SWF squad and we'll show you.

  • @Peasant said:

    @tt_ivi_99 I'm afraid that the only way to see killer buffs is if all killers unite and intentionally use the least viable perks and all depip. If all killers fail then the devs will be forced to buff killers or the game will die.

    Aside from this I don't understand how or why BHVR would even consider buffing killers.

    I mean, we could also always massively complain about Ash Williams on social media and boycott the entire Evil Dead franchise too, but I would lock that idea in a strongbox as a "last resort". What would this accomplish? The devs have announced that they are planning a sweep of liscenced folks with Ash being the forefront. If enough backlash and negative brand recognition (of Ash Williams) is generated you might just throw an iridescent wrench straight into their plans as none of the other parties will agree to liscence with BHVR if it seems like all it will do is damage their brand.

    @Peasant

    But the main problem is not just Ash and his DS 2.0, the main problem is that after so many months we still dont have a single significant buff to killers in general. Billy and Nurse are still top tier for some reason...

    I dont know why Devs would want killers to be so weak, I mean...if there are no killers there is no game. They keep giving us band-aids and they still dont talk about things like gen rush, endgame, hatch, infinite loops, etc, which leads me to thing that they have nothing even planned...

  • Not gonna stay full time, that for sure...

    I'll play other games and I'll come back full time when all this bs has ended. But if I dont see any changes on the mid-chapter patch I'll just uninstall

  • @Kagrenac said:

    It sounds powerful on paper but in practice it's mediocre and you'll likely use it once or something.

    Flip flop is more of a problem but since it doesn't extend a chase no one cares.

    @Kagrenac

    You seriously still belive what you say?

    You could also use DS once, and just because you have to take 3 hits doesnt mean it's different, it'll just activate later on the game but it'll serve the same purpose...

    Also all that trash about "oh just play Billy" and stuff like that... I dont see any killers telling you to play a specific perk/item to destroy something like Ruin... Why do killers have to play a specific character to counter a perk while survivors can counter perks like Ruin, DH, NOED with ANY loadout?

  • @Master said:

    I only hear a killermain crying because he cant 4k with ease every game. Git gud =)

    @Master

    I know your former self will rise, you cant keep him buried forever...

    #BringbackoldMaster

  • @MegsAreEvil said:

    Stop crying like a baby.

    @MegsAreEvil

    So you havent even read the post... Im not crying, Im just bringing up facts. I dont want anything to be done for me (unlike most survivors relying on crutch perks and stuff like that). I just want some information about the current problems of the game.

    I bet you dont even play killer... and if you do you havent faced competent survivors...

  • @Dragon_of_Fantasy said:

    I'm curious if they have statistics that prove or don't prove what you say. You speak of one side, but don't consider players who play this game solo instead of swf.

    ~ Take a break from this game if it's too much, and wait for updates that you would be interested.

    @Dragon_of_Fantasy

    Well... The playerbase has declined and hasnt come up since the last update, when a DLC cant bring players back you know there is something wrong...

  • Because those windows dont have any kind of mindgame option, that's why most people agree that infinites should be removed (even some survivors see the problem)

    Having said that, nothing justifies the fact that this playera called you braindead or verbally abuse you, you should just report that player and move on

  • @gibblywibblywoo said:

    But we have more options than ever to combat it? Sloppy butcher, weasel, shortr chase perks that let us down

    https://forum.deadbydaylight.com/en/discussion/comment/400840#Comment_400840

    Again this just sounds like a killer who doesnt know how to spread pressure on survivors and isnt aware of the many perks that can be used to help with it and just complaining.

    No amount of buffs can help a player that refuses to see their faults and improve.

    @gibblywibblywoo

    Again this is a survivor who doesnt know what the real problem is...

    You can have all 4 survivors hurt but that doesnt mean they'll heal, most survivors just rush gens and get adrenaline instead of healing...

    Know your role before posting sh*t like "oh you dont know how to preassure"

  • @gibblywibblywoo said:

    The game is so much easier than it was a year ago for killers that the ones with a victim complex that, lets be honest, seem to suck are running out of legit complaints.

    Thats what you're seeing.

    The base game with 4 solo players is fine now. The only legit complaints are about organised SWF players.

    @gibblywibblywoo

    "The game is so much easier than It was a year ago"

    Main reason why playing killer is a pain in the ass? Gen rush.

    Gen rush is at the same stage as It was a year ago so your hole point is invalid...

  • Did you learn how to play Billy?

  • @alasuisi said:

    https://forum.deadbydaylight.com/en/discussion/comment/398882#Comment_398882

    Tunneling is the most inefficient way of playing (if the survivor is good) most of the time, is not genrushing, is that killers focus themselves on the only one that can escape them leaving 3 other players boringly having to do generators only. I get that sometimes you may get the little trolling flash spamming rave dressed ruski boi, and you want to give him a lesson, I totally get that. But either you succeed in teaching him a lesson fast, or you have already lost the game losing a lot of time. Furthermore especially the very next days after the rework, I got tunneled A LOT more, I guess bad players thought: ds is now useless --> now I can tunnel them without any risk, and you know what? I never unequipped DS an used it a lot more than before even with the new time related incarnation, the only problem was the nonexistent stun.

    @alasuisi

    Omfg, do you even play killer at red ranks? People dont heal because it's faster to gen rush and get Adrenaline.

    Also perks like Thanatophobia or BBQ, which are perks that are meant to go after multiple people have been nerfed... Survivors want killers to not tunnel but we dont get anything from not doing it...

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/398882#Comment_398882

    No that's not efficient because you're not applying any pressure, you've still got 3 ppl not injured and thus not worried. That person that's injured will most likely go off to heal or be healed.

    If you're a good or great killer you go after the rescuer now congrats you've only got 1 possibly 2 doing gens.

    @powerbats

    You tell me how is that a thing against people who dont heal, which is almost any survivor with half a brain... You clearly havent played against a team full of Adrenaline...

  • @ekto said:

    this reminds me of a perk idea i had a while ago, it went something like this

    Jitters

    Skill Check frequency on all actions is increased by 10%/20%/30%

    All Skill Check success zones are decreased by 20%/15%/10%

    it's been a while since we got a jen jockey perk, hasn't it? plus it would bring great synergy to some underused (or frankly, underpowered) perks

    regardless, even if it is a cool perk idea, i still think skill checks should be changed fundamentally. like, no matter what, one happens every X to X seconds. i think the game does this currently, but instead it does it at a chance, and the "X to X" period is quite long. it couldn't hurt to factor out some RNG.

    @ekto

    That should be a perk for both killers and survivors

  • Sometimes skill checks dont even pop so... yh, there should be a minimum number of skill checks

  • @Master said:

    @Hoodedfengm1n

    Doc clearly is OP, he hard counters loops with his shocks and its impossible to stealth against him, random skillchecks are just the tip of the iceberg.

    Calm spirit and stakeout? Nobody uses this perks lul, they are trash and u never know when u face a doc

    Doc is so OP he makes a lot of survivors DC, nerf pls

    (How do you like my new survivor-main me btw 😀)

    @Master

    Pretty accurate impersonation tbh... Bring back old Master!

  • Devs already said they wont touch gen speed and looping has already many counters, the only thing that needs to be changed about looping is infinites which are complete bs.

    Doing gens should be something risky, right now it's just too safe to stay in a gen holding M1 until It pops. This can only change with the addition of a new objective, something we have been waiting for since a long time. It doesnt have to be something big, just something that makes survivors move around the map to complete the gen, maybe something like crafting parts and go back to the gen to connect them and repeat until It pops...

  • @Sharmarko said:

    https://forum.deadbydaylight.com/en/discussion/comment/398714#Comment_398714

    Hit the unhooker during the unhook animation, then chase them down. Easy. Why is not tunneling hard for you?

    @Sharmarko

    Considering almost no survivors want to be chased by killers they just unhook and leave the unhooker unprotected and running away, leaving scratchmarks that lead to them...

  • @CallMeSpidey said:

    Don't like the change? Stop tunnelling.

    Thanks for the change. Hopefully it'll force bad killers to stop bad habits.

    @CallMeSpidey

    "Bad killers with bad habits"

    I wonder if you say that about Gen Rushers, considering they do exactly the same as those killers, play efficiently.

  • It's something we all knew was gonna happen, if something is unbalanced on survivor side is gonna get buffed as soon as devs know about It...

    Meanwhile killers are still waiting for Freddy's rework and Gen Rush changes...

  • The problem is that nobody ever asked about the healing nerf, killers asked about gen speed nerf but we got that instead...

  • "Bro NOED not necesary, I play killer no perks/add-ons always ez 4k, git gud."

    -Default baby survivor 01.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/396922#Comment_396922

    @tt_ivi_99 so you didnt fully test it and drew conclusions anyway. Fantastic.

    @Carpemortum

    Why should I waste my time testing, isnt It enough for you to realize how powerful this perk is or you are just trolling? It 100% works against Freddy, Wraith, Clown, Doctor, Spirit, Hag, Nurse, without any kind of counter play, the design of the perk is complete bs.

  • If that happens I want Samination's Trapper song as well.

  • Swords United 02042019015629.jpg Out of Nowhere Is Spetsnaz 02042019015810.jpg I Saw 14000605 Futures 02042019015957.jpg

    I can think about more of this if you want...

  • Nope, basement hooks cant be broken

  • Freddy be like:

    Sad Pablo Escobar 01042019183900.jpg


  • @Mc_Harty said:

    @thesuicidefox oh that's what he was talking about. No I'm talking about what counts as a basic attack for the perk to count before it reaches endurance. @tt_ivi_99

    @Mc_Harty

    Basic attack means your regular M1 hit, no chainsaw, hatches or traps, I think Ambush attack doesnt count as M1 either...

    Basically anything affected by Save the Best for Last.

  • @Mc_Harty said:

    @tt_ivi_99 How many killers did you try out? Were Clown and Doctor affected by it after they used their power? Can it still work if you get trapped by Trapper and then take a hit?

    @Mc_Harty

    We stopped testing after we found out how bullshit It is, I only tried it with regular M1 hits. 1 thing I noticed is that you dont get the sprint you'd get if you get hurt but that's most likely a bug.

  • @Mc_Harty said:

    @thesuicidefox That's why I wanted to test it out before I start sprouting 'this is op' like numerous other threads. I have no idea how the perk works or what it means by a 'basic' attack.

    @Mc_Harty

    I tested in KYF and what it does is exactly what It says. Whenever you get hit 3 times by you R2 (M1 on PC) the perk activates, if you get hit and you are supposed to go down you consume the perk and you just get away, you also get some kind of bright aura around you.

  • @Poweas said:

    @tt_ivi_99 my advice is don't use ruin, and use Bamboozle, you can basically end every chase in 10-20 seconds and apply gen pressure instantly.

    I think Ruin is unnecessary on a killer like Billy, Nurse or Spirit. They can patrol gens so easily, even Hag can do well without it and she sacrifices around 2 gens setting up.

    In short, I think you got a little too used to ruin to apply the proper pressure. I might be wrong though. I don't want Billy nerfed btw.

    @Poweas

    Bamboozle is not necessary on Billy, once you learn how to curve with him you pretty much negate any window in the entire game.

    Ruin gives you a couple of seconds on the match if It doesnt get demolished, even Billy struggles without it if going against efficient survivors.

  • @Hoodied said:

    @tt_ivi_99 I know about that, most likely the perk will get reworked, or the next killer will have second chance perks, hopefully

    @Hoodedfengm1n

    How much time until that happens? I wont wait 2 years like we did with DS. Second chance perk for killer? So that it is a ######### totem? I rather have a perk that rewards my skill instead of rely on RNG (something Thanatophobia was going to do but unfortunately it stayed as a useless perk)

    We gave our feedback when Legion came out and we got ignored.

    We gave our feedback when Plague came out and we got ignored.

    We gave our feedback when Thanatophobia was about to become a good perk and we got ignored.

    We gave our feedback when we found out about Mettle of a Man, if we get ignored once again Im done.

  • It's not about not having a proper counter play, it's about how It rewards the survivor for playing bad and punishes the killer for playing good. Not to mention that the survivor doesnt have to do anything to get such powerful perk activated, + It doesnt have any drawback, who the hell cares if the killer can see your aura? Everyone plays against Nurse's Calling and BBQ, it's not really a drawback. A drawback is getting Broken status effect like when you use Deliverance or something like that.

    I guess I'll never be able to stop playing Billy in this game if I want to have fun...

    Im so tired that survivors have so many second chances and get always rewarded for losing while killers dont get anything or even get punished for playing good... I see myself quitting the game in couple of weeks if I dont see a significant buff to killers with the middle patch, I would even stay if we had some info about Freddy's or Legion's rework...

  • Just like almost everyone else...

    But dont worry, Devs said they ban people who DC, wait... Never mind, It takes like 10 billion DCs to get banned so get used to it.

    Welcome to the forums btw :)

    in Fun! Comment by tt_ivi_99
  • @Killmaster said:

    The problem stems from who should have control when experience is accounted for? Notice how you have a 3k? What would happen to a team that wasn't swf?

    So if a killer is good do they deserve to 4k every game? Even when a coordinated team tries there hardest they should still lose by your standards?

    @Killmaster

    "Notice how you have a 3k? What would happen to a team that wasn't swf?"

    Im just saying that Billy doesnt deserve to be nerfed because he is the only killer that can face this kind of buIIshit. If he wasnt in the lvl he is right now then this type of survivors would've stomped any killer.

    If It wasnt a 4 SWF team they would get stomped, but if I wasnt playing Billy I would have been the one getting stomped.

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/396438#Comment_396438

    1. Wrong, I've been in 4 man solos and absolutely destroyed killers because guess what we weren't overly altruistic and if he camped we did gens. You just keep on spouting the depip nonsense, eventually you'll understand.

    Oh and NEWSFLASH, most 4 man swf ARE POTATOES which is most people already acknowledge and it's also why red ranks are so sparse. Because gasp boosted 4 man swf aren't in red ranks anymore.

    2.Oh good effing grief will you stop with the whining, you're getting rewarded for doing your objective whether you run that or any perk or not. That perk rewards you more than say running Coulrophobia. Which unlike Thanatobia isn't global which of course affects the entire map and all actions.

    3.Now you're just grasping at straws, I said for all intents and purposes they're a myth because GASP THEY'RE SO RARE. Nowhere did I say they don't exist and if you're so great go take on Marth, Severenken etc and then tell me how good you are.

    4.Hmmn it's almost as if you killers aren't complaining about survivors running Prove Thyself and popping a gen in under 30 seconds. You know by having multiple people work on the gen.

    I mean it's not like you don't complain about survivors running said perk and bringing toolboxes and pounding out said gens super quickly.

    5.Now we see the truth, you just can't accept that you've been given help but because it's not op it's a bandaid. Now if this perk is so trash you never ever run it right?

    Lastly you've been given no help but band aid fixes, well then I guess all the survivor nerfs, killer buffs and reworks, map changes etc haven't happened in the last 2 years.

    @powerbats

    You just dont know when you are done, dont you?

    1: ######### does that even have to do with 4 SWF? The fact that you win games as solo survivor doesnt mean you are better than 4 SWF teams. It's like saying a blind person is better than someone who's not blind, that's complete nonesense.

    2: Hey, survivors are getting rewarded if they do nothing, they just have to wait on a hook until his teammates unhook his ass, the gen progression is still there, which btw is super fast, the main reason why OP made this thread. But hey, Im the crazy guy who wants killers to be rewarded for playing good...

    3: Are you seriously that blind that you think Marth88 or Severenken dont lose games? Now I dont know those guys because I dont like watching how other people play or stuff like that but Im pretty sure they just upload the games they win. And If they win consistently against 4 SWF is because they are playing either Nurse or Billy.

    4: Dude, did you fail at maths or something? This is the second time I have to explain you how something related to numbers work? 2 people on the same gen reduces efficiecy by a 10%, Prove Thyself just takes away that debuff. That means that efficient and actual good survivors prefer to be doing different gens + that means people wont be caught as easily as if they were on the same gen.

    5: Dude you dont know me and you dont know what I have inside my head so you cant just say that I'll complain about killer buffs if they are not broken. Go check my posts and comments if you dont belive me and you'll see how many times I've defended survivors when something stupidly OP has been given to killers. When you are done doing that then come back and apologize. You shouldnt speak about things you dont know.

    Devs can take the nerf to Selfcare (which is the only "strong" nerf to survivors) and revert it whenever Gen Rush is fixed. Everything else in the game is actually balanced but whoever says gen speed is fine as It is right now then that person doesnt know what he's talking about or doesnt care about balance anyway. Whats the point on nerfing Selfcare if nobody heals? LMAO

  • @Slayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/396414#Comment_396414

    Okay then i agree they all are strong so lets imagine everyone play addonless , itemless etc.

    I just said it because you said that killers have nothing strong.

    This:

    3 gens strat + tunneling then its all the matter of your skill if you play viable killers.

    @Slayer

    3 Gens strat: Since when is that a viable tactic other than with Overchage+Doctor?

    Tunneling: Ok, I'll tunnel if that's what survivors want, oh wait... They dont want that, that's not fair for them. You know what? I never tunnel survivors because I think everyone deserves the fun they payed for when they bought this game but guess what... I dont a give a ######### anymore, if survivors dont care about my fun I wont care about their fun. I'll just play Billy in every single match and tunnel everyone even in 3v1 matches, good luck using your new DS against my Tier 3 Enduring (It'll probably get nerfed anyway so I might just abuse It now that I can)

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/396385#Comment_396385

    You've got more time in the match that's just it, you've been given more tools to help you do this and yet you complain about it. The perk isn't supposed to be all powerful and that's where the problem lies, it's supposed to help which it does.

    Lets say you smack 2 and or hook 1, well you've got a debuff for doing nothing other than your objective. So you smack a 3rd while the other gets unhooked, now you've got 3 stacks.

    Now you've got 3 ppl injured and not on gens, but wait you'll just say they'll play injured well then what is a good killer supposed to do.

    Oh I don't know smack them and get the free down and rehook and now you've got a death hook person. If others are doing gens injured go down them and get free hooks as well.

    There's the Plagues new gen lockdown perk, you've got Discordance, you've got SB which you all asked to be buffed and now are complaining because survivors adapted.

    You want Thana buffed well then guess what every survivor will just adapt and you'll see 4 people running Prove Thyself or coordinating in lobby to make sure there's 2, then other will run complimentary perks.

    Then guess what you're back to complaining about the next set of perks because survivors adapted to the changes.

    I'm not denying killers need help but you've been given help and yet you stare the proverbial gift horse in the mouth, you got your ranking changes and now complain about it.

    There's been so many positive changes for killers yet it's the same thing every patch, survivors are op in 1 sentence but then in another you admit most survivors are potatoes.

    The 4 man depip swat team are for all intents and purposes a myth they're so rare and 4 competent solo's will beat you more often than swf will. If any of you run a perk you say is garbage you have no room to complain.

    I don't run it and never have except for the adept because I don't like depending on a perk, the same is true for Ruin. It just makes you play sloppy and depend on it.

    @powerbats

    You seriously believe all the stuff you say?

    1st of all: When you say "four competent survivors are better than 4 SWF teams" you clearly dont know what you are talking about.

    2nd: "Lets say you smack 2 and or hook 1, well you've got a debuff for doing nothing other than your objective." ######### do you want me to do besides doing my objective? Do you want me to go around the map to find some snacks for The Entity or something like that? If I dont get rewarded for playing my objective I'll just quit the game.

    3rd: "The 4 man swat team are for all intents and purposes a myth" Dude I encourage you to face MY 4 man SWF team and you'll realize how much of a "myth" we are.

    4th: "There's the Plagues new gen lockdown perk, you've got Discordance" I wont deny Plague's new perk but Discordance? In what universe does Discordance suposse a thread to Gen Rush? Gen Rush works with survivors working on different gens you smart guy.

    5th and most important: "You've been given help and yet you stare the proverbial gift horse in the mouth" The only real "gift" we've got is a nerf to a perk that should have never been in the game in the first place. All the other stuff are just band-aids for a problem that devs are too afraid to deal with.

  • @Slayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/396393#Comment_396393

    Killers has op addons. Its possible to end game in 3-5 mins as omega blink nurse or insta chainsaw Billy . Its just too easy. Prove me wrong.

    @Slayer

    You said it yourself, those are add-ons, they can only work once, there is not a single perk like that on the killers side. The only perk that can do that is Devour of Hope and it's another ######### totem...

    Also, you want to talk about broken add-ons? How about we talk about broken items, you know, the equivalent to broken add-ons? Survivors have:

    - Toolboxes making the match even shorter.

    -Insta-heals getting someone up the second he goes down.

    - Maps, which nobody uses them because guess what... Totems always spawn in the same places, you can counter killers traps as well even if you dont know where they are...

    - Flashlights than can save other people from the killer's grasp and blind the killer when he is stuck in animations so that he cant follow you...

    - Dont forget about keys, you can see survivors and killers with that, not to mention you can get a cheap scape with it and you can even find them in chests...

    Do I have anything else to say? Oh yh... Tell me how those items are one use only just like killer's add-ons, oh wait, you cant... Most of them can be used multiple times!!!

    If you come here and want to complain about op add-ons you gotta first know your role, survivors have way more broken tools than killers.

  • Either slugg or play Billy Nurse with a red Mori and some broken add-ons and perks, that's what I do.

    There this new perk called Infectious Fright that works pretty good on a slugg build, it kinda works like BBQ

  • @Kagrenac said:

    https://forum.deadbydaylight.com/en/discussion/comment/396381#Comment_396381

    I wouldn't say Thanat is entirely useless; when coupled with a perk like Sloppy it can be very oppressive to survivors getting the tail end of it.

    I believe if they pumped up it's numbers to be a lot more potent; but made it so it didn't affect healing it would be a lot better. It would force survivors to heal in a meta where they just aren't healing that much.

    Maybe instead of a minimum of 4% to a maximum of 16% at tier 3 it could be a 8% to a 32% penalty to repair speed?

    @Kagrenac

    That's an awesome idea, why dont you make a thread about it so that it gets completely ignored by the devs just like the millions of posts out there saying the exact same?

    Killers will never have a second chance perk unless is some kind of garbage totem or it has an incredible easy counter (unlike ######### like Adrenalie, Borrowed Time, Pre-balanced DS, etc)

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/396372#Comment_396372

    So they should just remove the perk so you'll stop complaining about it then right and you also never ever run said garbage perk ever.

    The issue with all you complainers is you want something to do all the work for you and that's not how it's supposed to work. It's there to help you not hold your hand and let you sit back and drink Martini's at the Entity's bar.

    @powerbats

    "You also never run that garbage perk" I was going to use it when it was meant to apply a 24% debuff (29 seconds when all survivors are hurt) when 2.6.0 went live but the buff never made it because, guess what... Survivors would just struggle facing this perk 🙃

    "You want something to do all the work for you" It's funny how survivors say that when they are the ones who have those tools... Not a single killer wants anything to be done for them, we just want more time in a match, that's it.

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/396298#Comment_396298

    So you have a perk that helps you yet you still complain, would you like survivors to just spawn injured and on death hook too now?

    @powerbats

    Omfg, I cant believe I have to explain why the perk is so weak and not worth it at all... This is basic maths btw...

    If you want them to heal then the penalty to repairing speed should be bigger than the time it takes someone to heal up. It now takes 30+ seconds to heal and It takes 12-13 additional seconds to repair a gen.

    30 seconds is bigger than 13 seconds, therefore the perk is useless and survivors are better off just rushing anyway.

    This is assuming you have all 4 survivors hurt at the same time (something just Legion or Nurse can do)

  • @MegsAreEvil said:

    Mobility Killers need to be nerfed, theyre far to powerful and its totally unfun to play every third game against a Billy, another third against nurse and rest as people like. That would be a first step to netter gameplay.

    @MegsAreEvil

    And get demolished every time you face a team with competent survivors? Thanks but no.

    What about buffing the other killers to Billy tier so that we see more variety? Hell, we could just nerf survivors and Gen Rush and then Billy and Nurse, I would like that.

  • @Jaarthan

    Yh, a 16% debuff, which is like 12-13 seconds at it's best... Would be a nice perk if those numbers werent a joke

  • @Detective_Jonathan said:

    NOED ain't going anywhere guys. Deal with it, Damn thing once had permanent insta-downs and ya'll can't seem to know how to break totems?

    https://us.v-cdn.net/6030815/uploads/316/XHMFA1MVT4Z4.png

    @Detective_Jonathan

    "BuT bReAkInG tOtEmS iS sO bOrInG"

    - Default baby survivor 1.

  • @Kaelum said:

    @TreemanXD be careful with your statement. McClean was being faceous, and post false information in the forums is against the rules.

    @Kaelum

    Never mind 😂

  • What? Who? When?

    Link?

    Edit:

    Never mind, I just saw it 😂

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