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tt_ivi_99

tt_ivi_99

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tt_ivi_99
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  • @Andreyu44 said:

    https://forum.deadbydaylight.com/en/discussion/comment/405820#Comment_405820

    For HEX: Ruin after being destroyed:

    When succesfully hooking a survivor a 5/10/15 seconds timer starts,when the timer is on, all skillchecks appearing on generators will be affected by ruin until the duration ends.

    @DwightsLifeMatters said:

    https://forum.deadbydaylight.com/en/discussion/comment/405803#Comment_405803

    Yeah, for example the effect remains for the survivor who destroyed it for the rest of the match.

    @DwightsLifeMatters

    @Andreyu44

    Yh, something like what you both said. It's not too powerful but It doesnt leave the killer without a perk slot either.

    Maybe someone should make a thread about It... πŸ™„

    I'll leave that to you guys 😊

  • Is this the final fix for Legion?

    Devs: Oh you dont like the hit>mend, hit>mend, hit>mend thing? Well, you'll just have to mend one time... But it'll take forever (evil laughs)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/405836#Comment_405836

    i'm talking about how the hex perks meant to be. try reading and understanding a bit. don't be a #########.

    and if you suck at defending your totems. don't blame the game. you have perks like Hex: thrill of the hunt. these perks exist only to protect the other hex perks.

    once again idiot. i'll write it with caps. hoping you'll understand.

    MEANT TO BE

    .

    https://forum.deadbydaylight.com/en/discussion/comment/405835#Comment_405835

    changing the hex perks would require a lot of work tho. i don't expect it to come to the live game. also perks like Hex: thrill of the hunt would be a bit of a problem to the devs. because it was meant to protect your hex totems.

    your opinion is cool. but it's a bit hard to go live. because it would require a change to ALL hex perks.

    @Heroiq

    I know what you meant when you said "meant to be", that doesnt mean it's how It should be now, it's been more than 2 years since the release of this game... Look at how DS was meant to be and how It got completely changed, look at how Tinkerer was meant to be and was completely changed, look at how Moris and NOED were meant to be and were also completely changed. Just because something is/was meant to be like that doesnt mean it's in a good spot as It is right now...

    Also I dont want to flag you and get you banned because you are new to the forums considering the amount of comments and post you have... You should remove what you said about me in your comment and I'll give It a pass...

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/405803#Comment_405803

    hex totems meant to be a risk/reward. if they're not hexes. they would be the most op perks in the game. forever ruin. forever blindness. forever exposed (noed or devour).

    they meant to be if the survivors didn't find them. you would benefit a lot from them.

    the most common example is

    buffs to hex perks can be accepted. but making them permanent can be way too overpowered. (even if it was a nerfed version)

    @Heroiq

    So you are telling me you couldnt fight back against Ruin with a 3% regression if It was permament because you cant hit great skill checks? Or you couldnt fight back against a permanent DH that gives a 4%ms buff to the killer..? Even tho survivors are always talking about how they are so good that can run a killer for 5 gens...

    That's just you being bad at the game in the first scenario and hypocrisy in the second... Those would be the kind of nerfed and permanent versions of the perks btw...

    Also, risk/reward? More like 30 seconds reward and f*ck your perk...

  • I feel like when totems are destroyed the effect should just keep being active but in a nerfed version of the perk itself so that the killer doesnt loose an entire perk slot...

  • Some players can down you after they have hooked another person but they still have to take the hit? No thanks...

  • The problem is that many people have bought the DLC for that perk... Now killers will have to wait another 2 years for it to be changed...

    If genrush wasnt a thing this wouldnt be much of a problem but how the game is right now... Killers cant afford to loose more time.

  • @OrionsFury4789 said:

    I disagree, more progress bars to stare is not a good solution survivors will straight up leave the game if they make the gens anymore boring

    @OrionsFury4789

    Yh, I thought about that as well but... The game itself doesnt offer anymore options, it's basically just holding one button and that's It... Hopefully devs will find a better alternative than mine...

  • @Detective_Jonathan said:

    https://forum.deadbydaylight.com/en/discussion/comment/404454#Comment_404454

    @tt_ivi_99

    Justice is blind. Also, maybe if everyone leaves then good, maybe the game has finally run its course.

    @Detective_Jonathan

    Justice is blind for one reason, and that reason is to treat everyone the same way. Doesnt matter if you are caucasian, gay, black, asian or in these case a survivor or a killer...

    The game still has a lot of potential, hopefully when devs fix the problems we'll see it's redemption...

    I hope I've helped you with what I've said about justice, I know you are not a bad person and I hope you get to be a detective one day...

  • They used to say which bugs they were aware of when they made streams but they havent done one in a while...

    Even tho they dont talk about it they are always watching the bugs :)

  • @Detective_Jonathan said:

    I have 2 questions

    1. Who are you?
    2. What do you think you are going to accomplish by telling the forums you're leaving the game.

    https://us.v-cdn.net/6030815/uploads/868/P5JYRP3IVU9F.png

    @Detective_Jonathan

    1: He is a player who can post whatever he wants and deserves the same amount of respect as anyone else in these forums, I thought a detective would know about justice...

    2: Maybe if people keep leaving the game devs will finally see there is a problem...

  • @ShaneQ said:

    Yeah they really need a good anti gen rush perk, I thought the plague's perk sounded good where it blocks gens for 2 minutes, but haven't unlocked her yet. I'm guessing its not good?

    @ShaneQ

    Not at all, survivors either hide for way too long entering and getting out of lockers or they'll just genrush anyway, some maps are just too big and the reduced area that the perk provides is not enough...

  • Maybe it's because all killers are leaving, havent you thought about that?

    Killers are forced to play specific characters and loadouts to win matches while survivors can win without perks or items... That should be enough to tell you how balanced the game is right now...

  • I do care, when so many people is leaving you cant just look to the other way and act like nothing is happening...

    Bye Master, hopefully you'll find something better to do while you are out

  • @NoShinyPony said:

    The downside is probably supposed to be that you are more likely to suffer from the killer's obsession perks (if they use one). You make yourself the target of Rancor etc.

    @NoShinyPony

    Pffff, what a joke... STBFL and PWYF literally protect the obsession...

    Survivors should be penalized way harder for being the obsession, just like OP said there should be at least some kind of debuff like slower repairing speed or something significant like that...

  • Bamboozle on Nurse.

    You didnt say anything about not being able to blink... Good try tho ;)

  • The only real issue I have is survivors seeing through walls, there is no room for mindgames and your best option as killer is just eat all the pallets, that's it.

  • Their roadmap has almost ended, that leads me to think that they'll take all this feedback and probably tone down the chapter releases and thus they'll focus on fixing bugs and work even harder on the main issues of this game...

    Until then all we can do is wait...

  • @Warlock_2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/401358#Comment_401358

    That is more due to survivors quitting the game. Evry survivor friend I had quit. It's why I moved to killer.

    @Warlock_2020

    All of us liked to play killer way more but with the introduction of MoM and genrush still being a thing and end-game being basically checkmate against killers... They are all gone...

    Tbh we always found survivor side too boring, we only played survivor when we wanted a chill time after a killer game...

  • Hey, Devs confirmed they'll do a stream next week :)

    Edit: Holy #########, Im wrong πŸ˜‚

    I misread what they said in another post, sorry πŸ˜…

    It's easy to misread things when english is not your first language πŸ˜…

  • @brokedownpalace

    So? It's your problem if you decide to genrush and not clean all totems, that's the counter to NOED. Tell me how can I counter MoM as a Clown, Wraith or Hag without add-ons/perks (since you dont need any of those to counter NOED)

  • @Kagrenac said:

    https://forum.deadbydaylight.com/en/discussion/comment/402683#Comment_402683

    Okay I'll indulge

    First version of decisive had no condition that had to be met and no real challenge while also providing insane benefit to the survivor for essentially nothing.

    MoM requires you get hit at least 3 times; at least it's a condition, which-- depending on the killer can be denied.

    In addition, decisive had no downside other than the perk was disabled once activated once. MoM has the downside of letting the killer know exactly where you are if you decide to heal all the way. Even if you pull the strat of just 99% the heal then healing to avoid dying you will never get away from the killer until you're hooked again.

    @Kagrenac

    You are wrong in everything you said.

    1st: "First version of decisive had no condition, MoM requieres to get hit 3 times".

    By that same logic DS required you to get hit 2 times (1 time at least) so it's basically the same but with bigger numbers.

    2nd: "MoM has the downside of letting the killer know exactly where you are if you decide to heal all the way."

    Only strong killers like Nurse and Billy would be able to capitalize on that "downside", which again makes them stay top tier while punishing lower tier killers...

    3rd: MoM doesnt have any kind of virtual counter if you are playing as M1 killer, at least you could drible the survivor if you knew he had DS, there is nothing you can do against this perk.

    All people saying sh*t like "oh just play Billy" are full of bs. I dont see any killer telling survivors which perks or builds or items to use if they want to counter something like Ruin, NOED, MYC, BBQ, etc. Survivors have virtual counters to all killer perks but MoM is the perfect example of a perk that has no counter if you are playing a killer like Clown, Hag, Wraith, Freddy or any of those...

  • @brokedownpalace said:

    I also think it's hilarious when people say the perk rewards you for doing poorly. Wonder how many of them run NOED.

    @brokedownpalace

    When are you gonna understand that NOED doesnt reward the killer for loosing? It punishes survivors if they fail to cleanse all totems.

  • Would be acceptable once genrush and end-game are fixed, until then devs cant touch her.

  • The problem with Legion is not that he can break survivors defenses, the main problem is that he can kill you after he breaks them...

    Imo he should only use his power to hurt multiple people, that's it. To compensate he should be a 115% ms killer.

    But once again he suffers from the same as any other killer... Genrush. If survivors had to run around the map in order to complete gens instead of sitting in a corner holding M1 my version of his power would be much better...

    I dont know what else to say about Legion tbh, I love the idea of going against multiple people and I think taking away his vaults would make It impossible to do that...

  • @not_Queef said:

    A lot of those things are being changed soon anyway, such as extra blinks, iridescent head (rip), Legion's mechanics, maybe insta-saw as well.

    Infinite Evil really isn't a problem.

    @not_Queef

    Yh, I remember devs said something about it, I just hope they do it after they deal with gen rush and end-game...

  • Sure, as soon as we also delete Insta-heals, we get a fix for genrush and end-game and we make all killers viable, a.k.a make them Billy tier

  • @ScoopskiPotatoes said:

    https://forum.deadbydaylight.com/en/discussion/comment/402201#Comment_402201

    You’re wrong that old DS was broken. Annoying does not mean broken- there SHOULD be powerful (annoying) perks for both sides.

    The counter is to assume everyone has M.o.M- continue the chase and take them

    down, the same way you’d take care of someone who DS’ed you before the change. If they escape, they’re either one-shot down or glowing red. It’s fine, my friend- only those who refuse to adapt have issues like this.

    @ScoopskiPotatoes

    Yh, and devs nerfed It only because It was "annoying"... Quit with these troll posts please...

  • If you like Star Wars then Battlefront is your perfect game, I've been playing since beta days and it's incredible how much It has improved, it's now around 20€ on psn and all DLCs are free.

    Im gonna stay full time playing that game if I dont see changes on this one...

  • @Dabrownman1812 said:

    @tt_ivi_99

    I faced a full swf team with m.o.m. with freddy and swept. I ran a devour build so will attribute it to that somewhat. But many killers have secondary attacks or ways to bring them down to injured like plague, preventing them from reaping rewards. With meta and tiers, the better killers offer more rewards. All killers are not equal.

    @Dabrownman1812

    And that's my point.

    Why do I, as killer, have to run a specific build/add-on or play a specific killer to counter a perk? I dont see any survivor running specific perks/items to find my totems and basically leave me with 3 perk slots...

  • @Dabrownman1812 said:

    https://forum.deadbydaylight.com/en/discussion/comment/402115#Comment_402115

    It's not gauranteed like ds. Learn and adapt first. The best killers have secondary attacks and instadowns, most which stops mettle of man from charging early anyway. People complain too much instead of being practical. Play it out first then see.

    @Dabrownman1812

    Ok, pls tell me how would you counter this perk if you was playing as Hag, Clown or Wraith, I let you choose...

    Edit:

    Keep in mind everyone in the team you are facing is running MoM, just like old DS...

  • I hope they release a new comic book series telling what the hell were they thinking when they created MoM...

  • @ScoopskiPotatoes said:

    https://forum.deadbydaylight.com/en/discussion/comment/401386#Comment_401386

    You have valid complaints- but then you call MoM a good perk and I know it’s that you need to improve as Killer. Some of your complaints (Thana, Legion and Purge buffs) are true- but a lot of it is entitled killer nonsense, no different than survivors whining about NOED.

    @ScoopskiPotatoes

    That's where you are a wrong, MoM has the same purpose as old DS and we all know how broken it was. + Old DS could be "countered" by ANY killer with ANY loadout by dribling the survivor... You now need to play Billy so that you never get hit by it MoM...

    One of the problems of this perk is that after the devs recognized how they messed up with old DS saying "we feel like the killer is getting punished for something that it's not his fault" they just release a perk that does exactly the same as old DS... That's another of the reasons why this perk is so awful...

    You know what's worse? Devs wont give It any counter because they know if they'd do then all killers would counter It and not a single survivor would buy the perk, making them loose money. I knew this was gonna happen, that's why I made that post about removing the perk before it was released, a lot of people did the same thing but as usual... Killers keep getting ignored...

  • @BACKSTABBER said:

    https://forum.deadbydaylight.com/en/discussion/55635/devs-give-us-something-to-stay

    I luv the monologues we do with the silence of devs/comunity managers all time

    @BACKSTABBER

    It would be nice if at least they'd come here and say "hi"

  • @DeadFrog3 said:

    @BACKSTABBER

    Weren't you mocking this kind of complaints a few days ago ?

    With things like : "Or what ? What's you gonna do ?"

    Have you seen the light since then, or it's because of the lobby simulator ?

    https://us.v-cdn.net/6030815/uploads/167/NN8VONN9JNTV.png

    @DeadFrog3

    Well... His name is literally Backstabber...

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/402128#Comment_402128

    Yes because when facts don't matter make stuff up, it's not like they didn't do 2 secondary objectives test runs to Iron out problems or anything. Because throwing something out there that's not well tested and thought out will just cause more whiny rant threads from the same whiny posters.

    They've implemented a lot of changes, ahd issues, changed the game engine which caused massive problems for them and everyone else running it. Oh and lets not forget a lot of things HAVE TO WAIT FOR DEDICATED SERVERS.

    But if you all want garbage to crash non stop for things that were never meant to run on a P2P platform go right ahead.

    @powerbats

    "It's not like they didnt do 2 secondary objective test runs"

    You mean Halloween and New Year's Pig? You know... Those 2 events is which survivors would just suicide on hook or gen rush anyway because the time it took to find a vessel was none existent?

    Im still waiting news about a second mandatory objective, you know... Something that makes the survivors move around the map to complete a gen and risk their life if they want to stay injured, instead of just sitting on a gen holding M1 until It pops...

  • @powerbats said:

    https://forum.deadbydaylight.com/en/discussion/comment/402137#Comment_402137

    The only one full of BS here is you yet again, Spirit , Noed, Bubba, Freddy etc but hey cleanse the totems. Mori's, a lot of you all brag about how many you have.

    You're joking right, there's a few banned accounts plus a lot of the killer mains on here have as recently as a week or so ago been whining for a SC nerf. Then before the whole of healing got nerfed there was countless rant threads about nerfing SC and healing in general.

    Also don't give me the no ones complaining about Exhaustion perks nonsense anymore, this forum is littered with BL/AD/DH/SB etc threads and posts still.

    I've been saying for quite sometime insta heals should have some requirement to use just like SC when I said you shouldn't be able to stop at a pallet and heal then next one.

    They're currently looking at doing just that with insta heals or some form of that and why is it that killers can regularly 4k with Bubba/Freddy Huntress etc at red ranks? It's not because the tired old BS excuse the survivors were potatoes.

    It's because the killer knows their killer and how to path tiles correctly, when to chase and when not too etc.

    @powerbats

    πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚

    The last SC nerf post was made about middle-chapter Legion and we all know SC was broken with that update...

    The only exhaustion perk that killers have been talking about is Adrenaline and it's not because the perk itself is broken, it's because the speed at which gens can be done makes It broken...

    You talk about how killers get so many 4k playing Freddy, Bubba but I cant even remember the last time a Freddy or Bubba got a 4k against my SWF team... Playing against those charaters is as simple as saying "hey LF is camping me just gen rush" and Freddy... Come on, do you really have a problem against any good Freddy? You scared of that 7 seconds transition? "Oh but you can mind-game, you can mind-game" the only thing you need is a window and problem solved πŸ˜‚

    Huntress is fairly strong so I dont see why you bring that character to this argument + her power negates MoM, which again... Is not the point of the problem.

  • @Incirion said:

    Are yall honestly complaining about MoM though...? It's not a good perk.

    "It invalidates m1 killers"

    It does the same thing Dead Hard does, except you can't use it every single time you get injured, it only works once you've been hit 3 times already.

    @Incirion

    Except for the fact that you can just wait for the survivor to use DH and hit him when he's done...

  • @powerbats said:

    Same killer mains and their smurf accounts whining after every PTB and patch that x is broken and op. Then after a week or 2 has passed it's back to DS/DH/AD/ insert w/e perks they want to use as an excuse here.

    They whine about AD but they got what they wanted with the SB buff and healing nerf which they were warned about. They got their whined about SB nerf which hit all exhaustion perks, so survivors adapted.

    Now they're whining about his before it's even been patched like other perks or with Breakdown/Distortion/Deliverance/Pebble/ every other new perks. The people with common sense realize it'll be a niche perk ocne the shine wears off.

    Also once the actual smart and or good killers figure things out they'll have no issues with it. Meanwhile all the whiners will keep on whining about how op everything is instead of simply adapting like they tel brand new survivors to do.

    If I had a penny for every whiny killer main rant thread and post on this forum I'd be a millionaire already.

    @powerbats

    πŸ˜‚πŸ˜‚πŸ˜‚

    You are full of bs. Every killer knows how to counter this perk, just play Billy, here is the thing... IIdont want to rely on only 1 character to counter 1 perk, that's the problem here. + Why the hell is the killer getting punished if he is doing what he is meant to do? (Apply preassure)

    Also, killers never asked for the healing nerf, we asked for genrush since the beginning of the game but we got that instead...

    And btw, nobody is complaining anymore about exhaustion perks, they are balanced now.

  • @MegsAreEvil

    #########? Mori is the counter to SWF bs, if SWF wasnt around moris wouldnt be either. + Moris are consumed, you have to search for them in the bloodweb each time you want to use one...

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/401386#Comment_401386

    No its just another cry thread from Killers. Thats just annoyin.

    @MegsAreEvil

    Dont you have some camping or hitbox post to comment on or something?

    Im not even surprised you keep trolling killer posts... All your posts and comments are survivor sided... Maybe when queue times get to be so long you'll switch to killer and once you get to red ranks you'll ask yourself why you kept trolling killer posts...

  • @Dabrownman1812 said:

    https://forum.deadbydaylight.com/en/discussion/comment/401594#Comment_401594

    Word, also, I play several killers, faced a full swf mettle of man team rank 5. It didn't help, it doesn't always help. Prepare for a meta change, all games have a meta change. It isn't d strike. When metas shift maybe your tactics should, that's how it is. We also don't know what perks are coming in the future.

    @Dabrownman1812

    We were also getting 4K when DS was around, that doesnt mean it's balanced...

    Why do killers get punished for playing good while survivors can ######### up so many times and get rewarded for it?

    And survivor mains say killer is easy... Everyone can get consistent 4k against potatoes, just saying...

  • How about instead of punishing killers for camping we give them incentive to leave the hook? Oh wait... You guys dont want that, you complained about Thanatophobia and BBQ and devs nerfed It... Well, deal with what you've done.

  • @Kagrenac said:

    https://forum.deadbydaylight.com/en/discussion/comment/401627#Comment_401627

    No. But why aren't we giving feedback so the devs can see a decent change we want.

    "So the devs can see a decent change we want"

    You mean like all the threads about Legion, Freedy, hatch, genrush, end-game, totems, and of course the endless QoL changes to killers? Sure, they'll see them as they say, but guess what... None of those ideas made it live, not a single one of them, so... Why bother anymore on trying to fix their mistakes?

  • Because Killers got tired of second chance perks, also got tired of making DS balance threads.

    We get that devs messed up once with DS but they came out with a perk that is basically the same... If you mess up once is ok, but messing up twice on something we all knew was broken is just wrong. Even when the perk was leaked there were a lot of threads telling them to just remove the perk while they could but as usual we got ignored... This is what they get now, killers who are tired of getting ignored are leaving the game or playing survivor...

    Have fun with your new long ass queue times...

  • @ShirtlessDwight said:

    and in the meantime half of you vote with your wallet and give them your money in return

    Havent given them money since Legion, Im not even gonna buy Ash...

    @[Deleted User] said:

    I think a lot of Killers approach trials backwards (a lot of survivors do to). Strategising around getting your kills as quickly as possible to make gen repair/escapes more difficult will only get Killers so far until they start regularly going against smarter, more savvy survivors, ESPECIALLY SWF that will try as hard as possible to sub divide the map. Killers should be treating this more like King of The Hill or Capture The Flag with gens being the hill/flag. Prioritise an area and do not leave it! Make downs, hooks, kills an incidental part of relentlessly guarding an optimal area. Eventually they’ll have repaired the other gens forcing them to come right to the killer (unless one has a key, or finds one in a chest, but that’s an entirely different frustrating topic). If they choose not to heal, fine, that’s just making it much more dangerous for themselves. Eventually pallets will be used up and even the most cunning, skilled survivors will do something reckless enough to get themselves hit or get downed, because they have no choice but to be in the same area as the killer and the remaining gens.

    @DudeDelicious

    In which universe is the 3 gen strategy a good strategy? You know... Your animation to kick a gen takes around 2-3 seconds, meanwhile the survivor's animation to stop the regression is at 0.3 at worst...

    And if we talk about Overchage and stuff like that... Why does a killer have to rely on specific add-ons/perks to win while survivors can just go around winning matches easily without perks/items?

  • @[Deleted User] said:

    I'm with you. I'm just not having fun anymore. The balance is my big issue. Killers bring up SWF and high rank balance to the devs and their response is play Nurse? That's such a cop out. Any time I bring up gen speed some hero chimes in saying it's the killer's fault. Sure. I'll just pressure the map against good survivors on Yamaoka estate with Clown, especially when their teammates have relayed to each other that I'm on my way.

    @edgarpoop

    As I already said in the post, my last hope is having at least some info about a good buff to killers... Gen rush, end-game, hatch, something like that...

    If they dont have anything planned Im done, I've waited enough, just like many others...

  • @gibblywibblywoo said:

    You know if theyre injured you can end the chase in one hit right? Holy scoot you what rank are you.

    https://forum.deadbydaylight.com/en/discussion/comment/401044#Comment_401044

    @gibblywibblywoo

    Omfg, you are just kidding right now...

    You know they are just doing gens around the map, right? What difference does It make if I can hit them just once if they are not at my grasp? Do you think killers are omnipresent or something like that? As soon as they hear the hartbeat they just go to first loop they find, end of the problem.

    You want to know my rank? Invite me on Ps4, I have the same usser name there, I'll show you my survivor and killer rank, we'll see what's your rank and how you play then.

    Are you seriously joking about my rank when you are the one who's new to this forum..? Unvelievable.

  • @HeHeBoii said:

    https://www.youtube.com/watch?v=lP8t3FpriOg

    Ill leave this here and walk away. (Drops Mic)

    @HeHeBoii

    2 min and 3 gens done...

    Even if he could've ended the chase sooner... Think about a poor Clown facing that team...

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