terumisan
terumisan
About
- Username
- terumisan
- Joined
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Comments
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Honestly just eat it and take them out of the game that's what I do
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How is making something more difficult not weakening her?
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Put babysitter on instead of inner strength for those dangerous unhooks
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Grass and small pathways are amazing for traps also place traps on where you'd think you'd go as survivor
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Lol that youtuber is wrong just use the meta of ds borrowed time dead hard/balanced adrenaline
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/754593#Comment_754593
The high tier does not need to be brought down though... when you look at the top 3 with upcoming nurse changes they're all about the same power level now...
I mean spirit is guaranteed next on the chopping block so ehh its temporary
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No one would be upset if they buffed low end killers first then brought down the high tier but now the devs might tear down the top tier then slightly buff the low end killers to where it doesn't matter and they'll call it a job well done. notice with all these changes gen times still aren't changed but hunch got a buff
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Get rid of bamboozle for enduring or stbfl
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That happens to me on all killers not just demo
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@Grimbergoth said:
https://forum.deadbydaylight.com/en/discussion/comment/752296#Comment_752296
ill be honest that I tire of this argument . Simply put if you go to Walmart and by the new modern warfair or gta are you buy the game or paying to play it ? if you buy the board game clue , bring it home and you and 5 friends sit down and play it , is it costing you or your friends anything to play . everyone assumes that paying for a license or ownership mean they are paying to play , no , to play is action its what you do after you buy . right above your post is websters definition of play , people are assuming that free to play is also free to purchase , never did I say there wasn't a price to buy or purchase the program , but the game is in fact free to play (no cost to move a piece in a game) . think about it , when you went to steam or whatever and you clicked what buy , purchase in order to get the program , that is not the same as playing it , that is acquiring ownership of .
EDIT: this is also why steam is embroiled in legal issues in france right now , ownership or purchases , according to france I think it is that loot boxes are gambling , and if someone is completing a purchase they are buying ownership and thus have to right to resell such licenses . Giving one the ability to sell games in your steam library , how the outcome ends up , I dont know . But this is what a purchase or buying means and very very different from playing .
If I go to Wal-Mart to buy a game I'm spending 40-60 dollars to play the game its not an inherently free to play game like waframe which started out as free and has a ton of microtransactions but you can still not spend any money and keep whatever money I was going to spend on the game I would have bought at Wal-Mart
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This game ain't free to play to begin with since you have to pay to play the game in the first place
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Ya if I'm playing survivor as killer hell no
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@Mister_xD said:
both would render the offering useless.
IF you wanna change something, i suggest the following changes:
cypress memento mori: you become obsessed with one survivor. allows you to kill your obsession after they have been hooked once.
ivory memento mori: allows you to kill one survivor after they have been hooked
ebony memento mori: you become obsessed with one survivor. you can kill your obsession after they have been hooked once. killing your obsession will make you obsessed with another, random, alive survivor.
That ebony change sounds fair I'll actually get behind that but then people will complain about tunneling
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Will you fix the issue regarding frame rate drops during bloodlust on console
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@Peppa_Pigsaw said:
https://forum.deadbydaylight.com/en/discussion/comment/747998#Comment_747998
So basically, all killers except Nurse? Everyone could use this tech, Nurse just didnt need to.
I thought demogorgon was too big to do it
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Demogorgon and trapper every time the survivor gets near the portals they are trapped
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/747015#Comment_747015
Most people on these forums have extremely negative opinions on these changes and I don't blame them. If I recall correctly even Otz said Nurses base kit was perfectly fine and didn't need changed. I know Tru3 has expressed the same sentiment. And not many people have been able to actually argue that base Nurse is OP.
The only "OP" thing about Base Nurse is that she ignores pallets and windows. But what so many people DON'T account for is that she does that bc she's designed to. She's slower than Surviviors so she needs to be able to do that. What happens now is that Nurse is now left with a power that even one tiny remote slipup cripples her for the remainder of the fight. That, to me, is incredibly unfair and should be undone immediately. Nurse is a hyperaggresive killer, and this new change prevents her from being hyperaggresive.
If they wanted to do what they said this change was aimed to do, and create more windows to escape her, they could have increased the fatigue stun and they could have accomplished the same goal. This nerf was specifically tailored to hit more than just her chase potential. Her chase potential, map pressure, and mobility all took an enormous hit here, and that's not a nerf a character like Nurse can come back easy from.
I hope you also can appreciate how frustrating it is to watch this unfold from the perspective of a Nurse player. I have dumped 100s of hours into Nurse, learning her. Winning with her, losing with her, improving. And not using her strong add-ons unless it's a bad day/I'm about to have a rough game. To watch all that time I put into this killer get effectively thrown away is heartbreaking and infuriating.
Yes I'm pissed with BHVR for thinking that the atrocity that is the nerf to her base kit was something that should have left the concept desk.
Yes I'm pissed with Surviviors that are revering these changes and acting like Nurse is still the best killer in the game.
Yes I'm pissed that killer mains, especially the ones that have been down this road, are not jumping to her defense. If Nurse was the last bastion against SWF, they did a horrible job making sure she stayed that way.
The add-on change was necessary and while some of them are pointless (Bad man's Keepsake, Anxious gasp) or flat out awful (Campbells, Spasmodic. Both of her red add-ons), some of them look good and fun (like Jenner's last breath, or Bad man's last breath). But the base kit change was completely out of the blue and completely unnecessary
As a console player I'm against these changes because if we allow this Billy and spirit are definitely next and bhvr will say it's just a small change again also notice how gen times still aren't changed at least temporarily while pc player lose a viable killer
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For huntress and tapp's wedding
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Herp a derp lol
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It's a nerf to Franklin's so if anyone dropped a key or an Insta heal free item
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/745341#Comment_745341
M1 killers aren't that powerful, true. That's why we are getting map reworks, to even allow killers that don't have an ability that helps in chases more counterplay in chases.
Having a 3 second recharge time to your blink is not a punishment. The ability itself is still the same and as strong as ever. You don't get punished for using the ability, you just have to wait a few seconds in order to use your power again.
These changes also don't change Nurse into another M1 killer. Not even in the slightest.
The map reworks takes months though 5 maybe 6 maps are good out of 32 so you'll still get God loops and fast gen speeds at least 50% of the killer roster aren't viable at red ranks but nerf nurse I'm a console user so I rarely see people play nurse but this still affects the 5 people who play nurse and we all know that the devs will go after spirit and Billy next then Freddy and plague until no killer players are playing the game
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If we're going with that logic aren't console players more skilled than pc players
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Nurse is rare on ps4 at least
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@Zoldyar said:
https://forum.deadbydaylight.com/en/discussion/comment/741497#Comment_741497
You know Black Incense is an add on, right? You also know that by puking perks such as iron will is useless and allows the killer to easily track survivors by sound. I can go into more detail of the effect a survivor has while in broken, so don't make me treat you like you are a new to this game. I'm assuming you are experience and maybe more experience than me, but you should understand hiding is almost impossible against a plague.
The moment you hear the notification you should head to Los blockers or a pallet or a fountain even if they know your location for 5 seconds you can get to a wall at least or a fountain
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@Raccoon said:
TBH, I just like when stuff changes in the game, regardless of whether it is a buff or Nurse...er...nerf :3
I like the 'learning' aspect of video games, which is why I am so into fighters (if anyone ever wants to be completely destroyed at SFV, DBZF, BBxTAG, or BBCF, hit me up...BBxTAG and BBCF are restricted to PS4 only for me, though).
It's nice to state your opinions and all that, but stating that this is definitely going to kill her without seeing it in action is just hysteria.
I'm bad at bbcf but ill fight you on bbtag
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/741966#Comment_741966
A nurse main made a thread about why she isn’t trash tier, I suggest you check it out.
You talking about the crowfoxy post? I saw it and there are some really good arguments on why they are wrong too
But it's all differing opinions to something that isn't out yet.
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Honestly it shouldn't glow and survivors shouldn't be notified till it's activated
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/741901#Comment_741901
I’m just saying that if a that if a three second cooldown per blink (which can be reduced) is making nurse trash tier then mindbreaker is apparently a good perk since three seconds (which recovers while you’re fatigued) is so major.
But that 3 seconds doesn't matter since its the equivalent to her power so the moment she blinks the survivor can either break los and wait or start walking and nurse is in a bad spot and don't forget the sprint burst when injured which gives additional distance
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@GrootDude said:
If this change destroyed nurse then mindbreaker is good.
Mindbreaker still won't be good btw since they'll get the exhaustion perk while in chase since both take 3 seconds so you end up losing more ground since if they had sprint burst and mind breaker blocked it you would have to give up that chase
Mindbreaker is bad and I feel bad for whoever uses it
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/741506#Comment_741506
Given that it is now very situational and easy to avoid, it doesn't seem to be necessary. Three seconds of stun time (of which you're locked into an animation for one second) is not enough of a deterrent to make the perk worthwhile.
What about in the endgame situation where it's eat ds and escape hit bt and escape or get hit by both
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Infectious is a great perk it's just niche
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Just play hide and seek like everyone else when she gets the pool in the beginning also your 2 hit not 1 so it isn't as big of a deal
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In green and yellow killer is the power role
In purple to red survivor is the power role
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Decisive come to mind when describing a crutch survivor perk that rewards failure and what's worse is you can't tell who has it
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Because they can't bully her like everyone below the top 3
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Can we make survivor map offerings worth less than a killer's map offering
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@underlord99 said:
lol next survivors are gonna ask for a adrenaline buff.
Adrenaline pops after every gen done as a small buff. Fair and balanced™
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/735112#Comment_735112
Why do you need the Oak Haft to do that?
You never said it has no cooldown
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/735521#Comment_735521
I mean.... if you are running, why would you recover from being tired?
Because bhvr said so back then
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/734211#Comment_734211
What's been nerfed? Just genuinely curious.
I think they are referring to exhaustion not recovering while running which was busted
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If we're going to be honest with ourselves 60 seconds is a long time so to call it an anti tunnel perk isn't true and also people love using it during egc to be toxic
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The fact that people use d strike makes me tunnel more I'm currently rank 4 and the only real meta perk I use is iron will
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If your nurse you don't need em for everyone else to varying degrees
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@TAG said:
I forget who came up with the idea, but someone suggested for Iridescent Head that instead of a OHKO Hatchet, landing a hit with a Hatchet will reimburse you the Hatchet on the spot. I really like that idea.
People would complain a lot once someone just puts oak shaft of it and gets downed quickly
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I'm on the border between red rank and purple on console and I mainly see demo I rarely see nurse or spirit
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A hiker because the killer loves camping
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Plague or demogorgon
Plague since if you get infected you'll give yourself away by coughing or just dying a slow death due to sickness
Demogorgon if you get injured enough to bleed it'll immediately know where you are and you'll die
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Demo's purple and red add-ons aren't worth running tbh
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They need to shrink the hitbox a little tbh I'm getting hit by it when I shouldn't
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I saw other people play on dedicated ptb and huntress and plague looked terrible