terumisan
terumisan
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- terumisan
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Comments
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As survivor you still get points for the gen even if you didn't work on it and I'm surprised people can get to event hooks since they are so out of the way you can't reach it
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Thought you were talking about an actual problem
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/797584#Comment_797584
Dude lol this would have been perfect! Make every hook an event hook and just use an offering to get the extra BP and of course up it to 5K.
They had a problem with this last year or 2 years ago with the lunar gens and just changed it so every gen and hook got changed why not with this event
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Surprised that every hook and gen weren't Halloween and petals gave a 3x bonus to bp
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@LonlyGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/792271#Comment_792271
im asking for a build not a perk so far everyone just suggest a perk change, i asked for a build like 4 perks and addons if i want to know 1 perk i would have asked for one thats why im shooting the people down, and the perk they suggest is the same but it doesnt help a person who doesnt use their power except to fake so its completely useless
The thing about your build is fine besides shadow's which stbfl has no downside and you can change bbq to whatever since you don't really need it but it helps with bloodpoints
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Use stbfl since his pounce doesn't lose stacks also try using mew's guts instead of the lighter
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One... Billion dollars a day
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Mews guts s tier and rat liver
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I don't get the context since the original got edited also I thought you were talking about plague
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I'd switch clown and wraith then clown and doc then legion and leatherface
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Stbfl it's a great perk
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I went against a sabo team today it works and its not fun to go against
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@ColonGlock said:
I just wish the lit totems did not make the same sound as torches on various maps. Make them sound like Whispers to survivors.
As far as hiding them, I am not sure what else they can do other than making them invisible as they are much better hidden than they used to be in most cases and especially on the newest maps.
I personally do not use Ruin as killer so I have no dog in the fight to buff the gamble/hard carry/buff already skilled killer players perk.
There are still dumb and obvious spots on the new maps yea there are good one's too but some are awful
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/788117#Comment_788117
You fix the DC issue because (just like every game in existence) this is a common problem.
Then if things switch to "everyone suicide on first hook" you find a way to tackle that too. You cannot ignore resolving one issue because another might pop up.
@Peanits - Do you have anything you can tell us about how this DC epidemic will be addressed with the dedicated servers being release? I think it is pretty obvious that the current "threshold" method does next to nothing to stem the amount of people who are DCing regularly. Not to sound like a "negative Nancy" but I'm surprised its not been a primary focus thus far, or if it is that the community has heard nothing about it.
Wait how would you change suiciding on first hook? Guarantee on 3rd attempt? You can't die on second phase? Whatever you do regarding hook dc's makes killers way weaker and survivors way stronger
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Just start using aftercare
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Tbh you'll probably get rushed quicker if you separated survivors
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@Chewy102 said:
My opinions.
1- Able to replace tunnels. In my gameplay it isn't often that Survivors will take the time to remove tunnels. They never need to for a couple of reasons unless its for fighting a basement build. This often ends with you running out of tunnels to place and unable to use them at all.
2- Remove the global sound he is using a tunnel. This is put in place mainly for balancing reasons, but it really kills the point and is not needed at all. The global warning simply tells every Survivor to look for a glowing tunnel or the Demo itself so they can run ASAP. The tunnels already make sounds when the Demo is using them, they glow bright red at all times, and they stick out like nothing else. Why give them a global warning on top of all that? It also self counters the Demo's limited stealth when coming out of a tunnel as any/all Survivor will already be looking for you long before you get close. You can't even place a tunnel close to anything to start with due to how easy they are to see/hear.
3- Rework his add-ons so 70% of them are NOT crap. The vast majority of the Demo's add-ons deal with Survivors interacting with the tunnels. Those are all worthless. Either Survivors never touch the tunnels in the first place or they do almost nothing at all even if they do. It's like Trapper and anti-sabotage add-ons. Those got reworked because they was worthless, and yet here is Demogorgon with the exact same deal. But Demo has MORE of them!
im surprised that he doesn't have an add-on that tells you people are working on portals since by the time you know it's being worked on its already broken
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@TWiXT said:
The ONLY thing I'm hoping for with their fixes for the engine update is to maintain sounds at their current levels or better. Previously whenever they perform a major update to the engine, they always screw up the sounds (Killers can't hear survivors or Generators around walls, Survivors can't hear Killers sneaking up on them, Chase/injured music too loud. etc.), and the last time this happened it took the Devs 5 months to get the sounds to the levels they are currently at, which are decent but not as good as they were before. I REALLY am not looking forward to waiting another 5 months for them to get it right, and am hoping that they've learned enough from their previous mistakes that this will be a priority this time. The recent PTB had these issues again, which made me and everyone else cringe with bad memories, and I'm keeping my fingers x'd that they are putting in effort to fix it this time before it goes live.
The sounds were fine 1 time last year during the new years event if it was around there that would be perfect
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How about just permanently blocking that window but in all honesty all maps with main structures are super safe
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@grtf47 said:
https://forum.deadbydaylight.com/en/discussion/comment/785064#Comment_785064
True but it’s a semi counter ad you can’t use it while being chased. Also I don’t smoke
It's barely a semi counter since it takes more than 2-3 hits to destroy the item so it's always in play for later and also it depends on where you get hit for example if you slam a safe pallet and get hit you can pick it up and use the Insta heal and start running to another area opposed to getting hit in an open area and having to abandon it while leaving a mental note on where you got hit
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Leave it alone and use spine chill
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@grtf47 said:
killers: nerf instaheals their OP
Franklins demise: Am I a joke to you?
Yea nice logic isn’t it
don’t act like ima bring spine chill every game
https://forum.deadbydaylight.com/en/discussion/comment/784760#Comment_784760
What are you smoking? Franklin's doesn't counter Insta heals since you can pick it back up especially if your in a swf but spine chill does counter beads spirit since the icon goes off and you can't hear the terror radius
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I don't really care about it since I rarely see spirit anyway but when I do go against it it ain't super difficult outside the first hit also it's not useful outside gen grabs and when you figure out that it's beads spirit just start gen tapping
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I was messing with Michael with tombstone and I got a 2k since the team I went against had 2 keys
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GTA 5 and fortnite are super casual games unless your a professional streamer so of course you aren't going to be upset on those games
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Survivor is easier role I can casually play survivor and not really care how well I do to The point where now I don't run perks when I play killer I get headaches from how frustrated I get and often take breaks especially when I get a 0k
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Legion clown demo and huntress
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Other being plague since it seems like the shortest swing out of all killers
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@anarchy753 said:
I don't know why people think the Game is so killer sided. There are SO MANY insanely safe pallets on that map, the only downside is you have to pay attention to where gens are.
Lery's is also definitely not killer favoured. There are way too many windows and line of sight breaks. It's hard to track down gens but it's insanely easy to keep a long chase going, especially around the library.
The only reason people think the game is killer sided is because it's a small map if it were as big as some of the others people would call it survivor sided
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I'd put Hawkins as balanced since it's bad for both sides with the stupid amount of pallets lots of Los blockers lots of drop points and some questionable totem spawns are bad for killer not to mention it's really loud heartbeat and for survivors narrow hallways unsafe pallets actual floors(easier to track blood) and outside of 2 guaranteed gen spawns hard to find gens
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@darktrix said:
Killers don't want solos to be brought up to swf levels, they want swf to be brought down to solo levels.
that's kind of impossible since 3rd party apps exist
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/768425#Comment_768425
Absolutely.
Here's a bunch of graphs. ( I like graphs...XD)
Here's where I played by realm
https://us.v-cdn.net/6030815/uploads/905/U5NM0G7UO6JO.png
Here's broken down in individual maps (except for the ones like haddonfield, which only have 1 map.
https://us.v-cdn.net/6030815/uploads/622/IQGOJNV3WG88.png
https://us.v-cdn.net/6030815/uploads/957/J6Y0VZ2XD7GB.png
https://us.v-cdn.net/6030815/uploads/630/WS05PX5D75WX.png
https://us.v-cdn.net/6030815/uploads/671/KKKKHTJE09TP.png
https://us.v-cdn.net/6030815/uploads/577/CNJ88NLNKCWN.png
https://us.v-cdn.net/6030815/uploads/458/S041G0M21DNR.png
https://us.v-cdn.net/6030815/uploads/212/C8PTPA2PGV5C.png
Ok.
And here's my survival x death in them
https://us.v-cdn.net/6030815/uploads/191/ZJ5SU1LP3V0V.png
I tried messing with the settings to spread them apart a bit more, but that was the most I could without separating it in more than 1 graph. But I wanted them all together.
Thompson house being the champion for my survival alongside father campbells chapel and wretched shop
But ironworks of misery, torment creek, blood lodge, lampkin lane and others, just hate me apparently...XD
Anything else? :)
Do you also record killer matches?
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/769507#Comment_769507
Don't worry, you didn't miss anything. DS is the strongest it ever was.
People have to stop phasing ds like it recently got a nerf because as you said it's still really strong
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Did I miss a patch? What nerf did ds get
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Can you give the map data? What maps were most common or least commonand which you did well in and which you weren't
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@Micheal_Myers said:
There can be an ending. But would require no hope from anyone. Then the entity would be weakened and could be defeated ... But it also is impossible.
Isn't that a paradox?
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Lore wise it's impossible to escape even demogorgon who can travel between dimensions can't escape the entity
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I just did it by going off the mobile site then going back on
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/765048#Comment_765048
Caught it after another read. Not even close to worth the nerf imo.
I very rarely use med kits outside of chests so I don't really care about these nerfs but usually sweaty swf use Insta heals so it ain't going to affect them too much
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/765040#Comment_765040
16.
https://forum.deadbydaylight.com/en/discussion/96221/why-is-no-one-talking-about-med-kit-buffs
Where does it say it increases speed on self healing?
It says replace item efficiency with increased self heal speeds at +50%
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How many charges does it take to fully heal
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3k if someone gets hatch or I give the last person the hatch but usually a 4k as killer
As survivor if I escape or if I did a gen and 2 totems and died after a chase since it lets me pip
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I argue it's survivor sided with the sheer amount of pallets around every corner not to mention double pallets that are unmindgamable
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Lol playing fair? Why should you since your goals are opposing
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@Theoretical_Heart said:
https://forum.deadbydaylight.com/en/discussion/comment/762920#Comment_762920
OH MY GOD YES. Remove pallets and you can take my bloodlust. But sadly pallets will never be removed now because it would make Brutal Strength & Spirit Fury useless.
Don't forget enduring
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/759864#Comment_759864
Okay, let's ignore all that for a few minutes. Let me ask you a question. If a killer plays the "perfect" game. He makes the absolute smartest possible strategic decisions and makes the most precise movements humanly possible with his controls. Should that killer get 100% survivor kills in every game he plays? Should the results be the same with every available killer? What if all 4 survivors also play at the absolute pinnacle of a human's abilities? What should the results of those games be according to Blueberry if the game was perfectly balanced?
The top survivors vs the top killer no mistakes were made? The survivors would win since it's a 4v1 but now you have to ask if no one makes mistakes in a chase who wins I personally say the survivor since at the end of the day the killer has rely on survivor mistakes unless it's pre nerfed nurse or a spirit
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@Kimura said:
https://forum.deadbydaylight.com/en/discussion/comment/759444#Comment_759444
Is there a point if he has OoO? Id say second wind, for the incentive to heal others with no reward.
The person may not be looking at the killer while unhooking babysitter guarantees the killer see's you
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@se05239 said:
If a killer hits you right away after hooking you, its probably to cancel the loud screaming every survivor do when they get hooked.
If they hit you continiously and there's more than you left in the trial, they're probably salty as #########.
Hitting the last survivor on the hook is basically just a "please die already damnit" thing.
I didn't know that thanks for the info
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@BrendanLeeT said:
https://forum.deadbydaylight.com/en/discussion/comment/760142#Comment_760142
The largest nerf to the survivor base-kit in a long time was the removal of the pallet vacuum. Perks overtime get nerfed but that's because it was genuinely flawed (old MoM, old DS, etc) and it was mainly flawed due to no counter-play. But don't you realize that perks also get buffed too? Just because it's not meta doesn't mean that you cannot use it. Why don't you go out of your comfort zone and try different builds instead of using the current meta of try to use as many second chance perks as possible? Survivor IS playable without 4 second chance perks.
If the devs are so killer sided why do they try out things like survivors being able to flash light save during the animation, survivors being able to drop the pallet during the pickup animation to save, etc? They even tried out an experiment to make the Nurse get pallet stunned if survivors dropped a pallet during her blink.
Now Jeyers I want you to read this clearly for once. Lets say we have a set of scales with two sides to it. The survivor side is being pulled down more which means that it's survivor sided and for the devs to balance the scale out, they need to buff killers or nerf some survivor features. Now the scale is balanced, with your logic the killers need to receive a nerf now because survivors got nerfed and then guess what happens? The scale goes down on the survivor side again making it more survivor sided. If you nerf killer every time survivors get nerfed then the scale never changes and the balance stays the same.
Due to how flawed this game used to be, which someone linked you a video showcasing it, survivors had to receive a few nerfs to balance it out. Don't you remember the dpip squad experiment? I know it's coming up to 2 years since then but people showcased how flawed this game was so of course survivors got nerfed.
You also need to remember this is an asymmetrical horror game with FOUR survivors versus ONE killer and it should be a team based effort to win. That's why the current game is: solo is the weakest, killer is stronger than solo and SWFs are the power role. ONE survivor shouldn't be able to 1v1 the killer and just receive easy wins. Even if you look back at the dev dairies before the release of the game, killers were described as a power role but because so many people got too comfortable with easy wins BACK THEN they complain the more balanced the game gets and the more they need to work to obtain the victory.
If the devs were so killer sided why does the pig get nerfed every patch (still don't understand why), why did the nurse get reworked, etc. I'm certain that if you compare the killer nerfs since release there are actually more killer nerfs than survivor nerfs so how are the devs killer sided?
Ehh as rare as it is a team of veteran solo survivors can stomp a veteran killer