terumisan
terumisan
About
- Username
- terumisan
- Joined
- Visits
- 4,430
- Last Active
Comments
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/829426#Comment_829426
Thats kinda the point. Youd still be able to see the cool animations without it drastically affecting the outcome of the match. The only things it would really affect matchwise is being able to bypass DS or instances where hooks arnt available nearby.
Except it doesn't really override ds since you can still get hit with it with the first hook and sabo squads are rare
-
@vossler25 said:
https://forum.deadbydaylight.com/en/discussion/comment/829309#Comment_829309
I've made tons of arguments for both sides, at least someone gets why, I'll complain both sides cause it's all really unbalanced, the solution is simple, after 2 hooks, have Mori be able to kill IF survivors that are injured or healthy that are too far away and if they are near disable saves killer time still admittedly but a killer is just that, a killer and have the key only work when 1 gen remains instead, but overall, due to gen times, and a strong team, killers don't have the time to even manage a hook, not cause they're bad but cause the maps are tailored to near perfect survivor movements, the shack being a prime example, loops being a good one too, at least the ease of it, especially when windows are involved, especially when there's multiple windows and you just have to switch between the 2 at times, with the pallet around, looking at the scrapyards mostly, putting the killer as they should to not be overpowered is easy, currently due to how overpowered survivors are right now, but here is the thing, when I play killer, red ranks, I normally win on gates or the 3 gen strategy, but for real, before I really get to a second generator, one gets done, the start of any game it's one gen done, nothing else about it, that's the fact, as survivor, I rarely lose, nurse and spirit the easiest, infinite loops, not from the normal way, from other means, but it's infinite, easy
That's a really dumb idea for mori since you could just hook them if they are already death hook
-
@steezo_de said:
Curious what they would do with Trapper because as weak as I know he is, overall (and I think covering all ranks) he's one of the best performers according to BHVR stats. I still wouldn't mind him getting some kind of lateral change. It doesn't have to be a buff or nerf, just something a little different.
They'd probably give him 2 traps to start but nerf the stuffing out of him by making the traps shine like beacons
-
Kinda? Someone like Jane who is so thicc and loud it doesn't make a difference whether your loud or not Claudette however is small and quieter ace is also large but quiet unlike Jeff who's large and very loud
-
It would actually be interesting if the hatch can be damaged and the only thing that can open it is a broken key
-
Doc is not worse than legion hag ain't better than Freddy swap demo and mike
-
Kill your friends is casual mode
-
The game punishes you for bringing a mori so it's a win the battle lose the war since you'll depip if you use a mori especially an ebony unlike keys which reward you for escaping by giving more points
-
I mean I get 4ks or 3ks with wraith regularly he'll probably get slated for a nerf
-
@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/819201#Comment_819201
I made a video too. It's an interesting situation to a person such as myself who predicts rather than reacts.
Why were you swinging so early is it a mindgame I don't know about?
-
@Venom368 said:
https://forum.deadbydaylight.com/en/discussion/comment/820935#Comment_820935
If you are saying you can only handle 4 man swf groups with Spirit, you are opening admitting the imbalance of Spirit to other killers.
It's more like the other killers are worse off against swf and experienced survivors and if they were buffed up to the power level of spirit she wouldn't be a problem since you wouldn't see her as much since more killers are viable
-
@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/816641#Comment_816641
I'm on pc, i can imagine what consoles look like right now..
People barely used nurse on console it's not like this changed much
-
On the topic of tunneling stop whining about it and just use the crutch perk
-
@StarMoral said:
This would be an indirect buff to DS since the simple presence of the Obsession can cause the killer to act as if people have it.
No survivors even need to have DS to benefit from it, they just need an obsession.
And believe me, this is nowhere near a buff for SOLO players.
Whoops you already said this in earlier posts. How do I delete comments on mobile
-
My money is on ghostface since people are using him the non stalk way they might call for nerfs sooner or later and ruin him
-
@SeducedByDaemonette said:
Undetectable is supposed to give immunity from spine chill , what are you talking about ?
Nope premonition and spine chill work. aura doesn't work against undetectable but honestly those 2 shouldn't work either
-
Safety unhooks are guaranteed with borrowed time if you didn't realize I don't feel like dealing with 4 mom again
-
You do get points if it shoves you to the end match screen but if they shut the console off you get no points
-
The hitbox on shred should be bigger
-
If I start stomping to hard I feel bad but then I remember they'd be the one's t-bagging at the gate if I didn't stomp
-
Personally as my only p3 killer he's kinda frustrating how inconsistent his hitbox for shred is since sometimes I can run a loop the survivor can move half an inch then I hit a wall or the side of a pallet and how short the range for basic detection is or how I don't know when his portals are in the middle of being broken until it's broken
I personally have a lot of problems with him and dropped him
-
I had a survivor tell me they were going to facecamp and mori me so I responded how will you mori me if you facecamp
-
I went against a prayer beads spirit earlier while I was doing a daily for David no one dc'd also spine chill is really good against her
-
A German soldier with a flammenwerfer
-
Wglf is fine just stick bt on it and you get free points
-
@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/809210#Comment_809210
Rework prayer beads, nerf wakazashi saya addons because they are bs
Remove the stupid stand still to mindgame thing, add a vault animation.
Give survivors more information about where she is (maybe moving the grass?)
Remove collision with survivors while phasing. It's so stupid when you bump into her while trying to avoid her. Totally outplayed right?
These would make her a lot more fun and fair to go against, without making her trash. She will still be top tier. There could be small buffs to her cooldown or phase duration if these make her a bit too weak (which I doubt will happen).
Wait why are you reworking prayer beads and getting rid of collision if prayer beads are used in gen grabber build
-
When survivors go straight to the safe loops or safe pallets and not to mention gen speeds
-
@Cyro said:
Anyone claiming Spirit has mindgames clearly doesn't understand how a 'mindgame' works.
Both sides are supposed to have an EQUALLY fair chance, however when a Spirit stands completely still that is it, you now cannot tell what she is about to do, it is a GUESS. It bothers me how people still claim she has mindgames. Scott explained it in his latest video for people who don't want to listen to reason.
As for how I'd nerf her, I'd remove her prayer beads and change how the phasing sound works along with a vaulting animation change, and the whole ''I took my hands off my mouse and keyboard so now you have to play my coin flip game.''
Both sides are supposed to have and equal and fair chance when stupid safe pallets exist
-
@harry14141414 said:
https://forum.deadbydaylight.com/en/discussion/comment/808928#Comment_808928
did you know that when a survivor equips a key a killer can tell ??
so he can either dodge the lobby or use franklin or whatever ..
I dont understand how you find keys as OP and frustrating as a pink mori
gg
You can barely tell if someone is holding a key in the lobby since it's so small and you can't tell if they have it in game not to mention you can find it in a chest
Franklin's ain't really a counter since you can pick they key back up now its even less so since plunderer can tell you where downed items are
I find keys op and frustrating since if there are 3 people and 1 dead with 1 gen left or 2 people left or 1 person with the hatch closed all of them can get a free escape and you can't prevent it at all since hatch grabs don't exist anymore
Also fun fact mori punishes the killer for less points because you elimating chases downs and hooks from the dead survivor unlike keys where you get more points when escaping through the hatch your more likely to derank if you bring a mori just saying
-
Keys still exist btw then in theory if more's we're removed you would ask for nerfs on add-ons and powers
-
@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/808788#Comment_808788
No I meant Dead Rabbit, that's the one that increases lunge of Tier 1 right? If you stay in tier 1 then you're 105% move speed.
No dead rabbit reduces the terror radius in tier 2 and increases it in tier 3
-
A German soldier wielding a flammenwerfer
-
There are already a lot of pallets not to mention a swf putting 4 pallet offerings and the map you happen to go on is blood lodge if that happened to me i'd dc
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/807390#Comment_807390
I guess that is why DS, MoM and exhaustion got nerfed?
Ds arguably got a buff since the only thing you can do is slug now and if you do too well you'll still get hit with it
-
@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/806952#Comment_806952
Lol these are the type of survs who think the Disturbed Ward main asylum building is fair.
4 safe pallets usually, 2 in the first room. 2 god windows. You're literally god.
Coal tower is pretty bad too with the tower itself being one long loop into a window with a safe pallet in front of a doorway a window up top a jungle gym or l wall at either side and a pallet in front of the building
-
@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/806933#Comment_806933
Some are, like Legion, Clown or Leatherface. But again, this game has a bigger ballance problem then that.
On this forum, Killer want the game ballanced for SWF. If they buff every killer that they can compete with SWF, Soloplayers would get destroyed all the time.
Thats definitly not the correct approach.
I personally want the game to be balanced around veteran survivors because everyone eventually gets out of their noob phase swf is a problem but an experienced swf I'm pretty sure people are talking about and also good solo survivors exist let's not forget about them
-
Reworking maps takes a long while I'd rather they buff the killer roster then look at the maps
-
@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/806894#Comment_806894
You made a clear statement, as it is a fact they wont nerf SWF.
Yes they have to, since 3/4 man groups are to powerful. There are definitly ways to nerf SWF.
The game has some ballance issues, and this is one part of it. Same with Killers like Nurse (still) and Spirt, they are simply to strong.
Am i wrong here or what?
It's not that those killers are strong it's the rest of the roster being too weak
-
@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/806282#Comment_806282
But then again, swf games aren't all the games you play and solo players get demolished.
Well let's not throw the veteran solo players under the bus and act like they don't exist
-
@C3Tooth said:
Praying bead should be replaced with "Survivors on any where in the map can hear her phasing sound (like Legion terror radius to the whole map when he chase someone) except inside terror radius"
I just hope the rework on her will be her power activating speed slower, to make Survivor able to runaway further. But give her running speed while phasing faster.
That will make her more deadly to slash Survivor on Gen, but harder on chase. Force her to success on surprise attack.
That change just eliminates the mindgame with beads and that add-on is garbage on legion it's going to be garbage on spirit
-
@[Deleted User] said:
If you are within 20 meters of a Nurse, theoretically she can hit/down you at any point. Teleportation is absolutely crazy good in this game, and Nurse can still do it really quickly.
Now Nurse has a cooldown, but so does Spirit. And Spirit's is twice as long for almost the same effect, its just Spirit's consumes more time and can not go through walls.
I mean you aren't taking into account that she also uses blinks to traverse the map since she's slower than survivors when not blinking so if you happen to blink near a gen you have to get fatigued then wait for the second blink then go after the survivor I ain't a nurse player but that doesn't sound fun at all
-
I use it on ps4 and it works
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/800389#Comment_800389
They’ve been listening to feedback for a while, MoM, DS, Nurse, pallet vacuum, legion, bnp and insta-heals all nerfed and they’ve continuously made the grind easier.
They listen to feedback.
-
I miss the giant survivors bug
-
@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/797236#Comment_797236
I'm sure the positive feedback didn't include anything about the numerous problems her new addons bring, or all the intricate and small details of her power that are now gone or almost worthless.
https://forum.deadbydaylight.com/en/discussion/comment/797257#Comment_797257
That's where the chase comes in. You learn how to juke her in a chase so your team can do what needs to be done. But yeah, I'm getting really sick of their casual attitude. I don't get the choice to play in the fun casual setting they think the game is, I have to constantly fight sweat squads or de-rank and abuse people nowhere near my skill level.
I understand wanting casual to be a fun selling point for the game but ignoring the huge imbalance towards the top of any game will only inevitably bring it crashing down when the problems become too huge and start to make their way into the casual side of the game.
The problem the devs have is they balance for new survivors and don't realize they don't stay at that starting level so the higher rank killer suffers because of it. I'm on the border of red ranks and find it annoying
-
@December_1863 said:
https://forum.deadbydaylight.com/en/discussion/comment/797976#Comment_797976
are you implying this isn't a real issue?
Not really if I'm honest
-
She's spooky so it makes sense
-
Spine chill and premonition work on tier 1 Myers now when they didn't before so its actually a nerf
-
@YamiTheFurry said:
https://forum.deadbydaylight.com/en/discussion/comment/798125#Comment_798125
Doesn't leave much varity in high ranks if they "look" at her too much
Then people start complaining there is only 1 killer being played in red ranks and that needs a nerf too till everyone is legion tier
-
The only killer I can see the basement build working on is trapper and even then that's a stretch because they'll dc