terumisan
terumisan
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- terumisan
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Comments
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@CyberianFaux said:
https://forum.deadbydaylight.com/en/discussion/comment/695870#Comment_695870
You are forgetting that you can simply slug the obsession the whole match over and over again while hooking the others effectively removing them from the match.
Unless the obsession just feels like dcing or the survivors are good at looping or if they just rush gens
Knock out is a must have with that perk and you have to hope that the obsession doesn't bleed out or the survivors aren't running bond empathy or aftercare
New dying light ain't that good imo
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I'd rather we get notifications if they are swf instead of rank
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Ya on non huntress killers since I don't want to be dependent on that perk and it isn't too useful on some killers
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Clown even with his best add-ons is not b tier huntress and leather too low and omega blink is still better than gen grab spirit
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Tracking and looping depending on the loop
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Got any tips for leatherface I'm going to try and start using him
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Hopefully it works out for you
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/690540#Comment_690540
it's only potentially a free escape for the person being unhooked. If you played better you would down the person unhooking them instead of the person who got unhooked.
If you're concerned about a multiple active DS problem. Leave people slugged a bit before you hook them to drain a load of time off of the active currently active DS(s)
I'm talking about endgame ds which is a guaranteed escape especially if the unhooker has borrowed
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It sucks when you know the killer is on the other side of the map and they still run
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@rina said:
https://forum.deadbydaylight.com/en/discussion/comment/690279#Comment_690279
It’s not. You didn’t get a kill during game, why do you deserve it during endgame for free?
I caught someone at the end of the game why do you deserve a free escape which it does
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@rina said:
https://forum.deadbydaylight.com/en/discussion/comment/690260#Comment_690260
Why? You should earn your kills, not just stand in front of someone on hook with no counterplay to it.
There is nothing to do during egc anyway and people run with borrowed for a free save and the unhooked person body blocks and has ds its dumb
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@rina said:
https://forum.deadbydaylight.com/en/discussion/comment/689806#Comment_689806
Oh no, you can no longer SeCurE a KilL in the endgame, must be really sad.
You should at least be able to get one kill in egc honestly it shouldn't work in egc
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@8obot1c said:
https://forum.deadbydaylight.com/en/discussion/comment/689806#Comment_689806
Well you could run unnerving presence if you dont want to get hit by DS
It's really only good on doctor if your only using it for ds its a waste of a slot
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Tbh blindness should make every totem look like a dull
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@8obot1c said:
https://forum.deadbydaylight.com/en/discussion/comment/689780#Comment_689780
if downed by the exit gate you are screwed, but if they aren't just wait a bit and once they get close to escaping pick them up. There is a chance it went out/They become sacrificed.
So I'm just screwed since they run to the exit gate anyway
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It still sounds like a pain to deal with especially during egc
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@8obot1c said:
https://forum.deadbydaylight.com/en/discussion/comment/684121#Comment_684121
You can avoid it, by going after the other person unless you are willing to wait 60 seconds at a locker.
How do you avoid it in egc?
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Claudette because invisible
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@Chickenchaser said:
Of course people want nerfs. she's a viable killer.
Take my upvote also when spirit and nurse get nerfed and we don't have anymore viable killers people still will say nerf Billy and hag who can get looped hard if you know what your doing
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Run borrowed time?
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/686098#Comment_686098
Communism isn't evil, the people who used to lead communism were, which gave it a stigma that communism itself is evil. Guns are used to kill, does that make every gun evil?
Anyway this is a videogame forum, not /v/, so lets get back on the topic of DbD
Communism is evil (even though good and evil are subjective) for example the death toll that rivals a religion we aren't allowed to speak about. It also never works and guns aren't evil but if you ban them total crime goes up in comparison than if you had guns
Also keys need to be deleted
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You can do both with tenacity and pair it with unbreakable
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/669088#Comment_669088
Agreed...Viable killers (in my opinion) against a strong competent SWF group are Nurse, Spirit, Hag, and Billy. Every other killer can EASILY get stomped. Even Hag and Billy’s viability goes down a little. Spirit and Nurse just don’t care what group they are against.
Huntress is good, no doubt...but all maps are terrible for her and she has almost zero map control. Freddy is way better than he was before, still can’t compete with the top tier killers though. I love Plague and think she can do really well but I can get stomped by a good group with her.
Also, I dunno why people complain about players using meta perks. If course they’re gonna use DS, Balanced Landing, Adrenaline, and Iron Will. Just the same as killers will use Ruin, BBQ, Enduring, and Spirit Fury (the basic ######### build). Both sides can do stupidly powerful things. A lot of players forget that Prayer Beads, Omega Blink, Iridescent Head, and Ebony Moris exist.
In short...DS shouldn’t be an issue.
Bbq and enduring/fury are overrated ruin however if you don't use it usually 2-3 gens will pop and you'll lose quick unless your using noed/blood warden and even then noed is getting nerfed in the form of inner strength when stranger things drops but ds is a problem where it gives any downed survivor in an obsession game free 60 seconds of pseudo immunity and an auto lose in egc
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Why don't you stop struggling when you realize he's doing it instead of feeding him more victims
They don't need nerfs
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@Fab said:
https://forum.deadbydaylight.com/en/discussion/comment/685816#Comment_685816
No they aren't. They literally fixed that three patches ago.
Not on console because I can barely see my traps on that map
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@Fab said:
https://forum.deadbydaylight.com/en/discussion/comment/684301#Comment_684301
Ormond really ain’t that bad. Haddonfield tho... that I can understand.
Aura is awful on that map
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Isn't Thomson house as bad tho with really safe pallets corn and bl house
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I've seen a bunch of dc's on maps like Ormond farm maps and haddonfield
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Maybe if someone wanted to swap borrowed with inner but borrowed is strong so idk
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If a totem can be in the basement that would be interesting
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/684085#Comment_684085
Let me explain my reasoning! Monstrous shrine is OP because we all know camping is OP as well. Monstrous Shrine amplifies camping! Then you take into account that most people who use Monstrous Shrine are Bubba's the most Overpowered killer in the game. With all these powerful tactics combined this build becomes an unstoppable force to be reckoned with, nothing can come close!
What kind of lie are you telling not otzdarva had a basement build with monstrous shrine and someone still kobe'd off
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If the grim reaper was in the game what powers would it have?
It could be a possibility to have the grim reaper since death doesn't matter in the entity's realm
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@prettyf said:
https://forum.deadbydaylight.com/en/discussion/comment/682600#Comment_682600
maybe i wrote something wrong
it can replace unbreakable
If it was worth it yea sure
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It would never replace d strike let's get that out of the way but it needs 100% hushed grunts
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I do but since ruin goes down super early I just rely on pop outside of the few games where rng is good
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Head on doesn't need a buff besides the collision buff they are giving it
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it would be worth using and pallets aren't affected so there is counterplay
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Rotton fields is pretty bad for killer since you can't see so you'll either start a chase randomly or lose the survivor in a chase
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Ds honestly shouldn't work during egc
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Multiple survivors doing multiple gens is better in the long run since less gens need to be done in around the same amount of time
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It needs that and BP bonus to actually make it worth running
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/678128#Comment_678128
One thing: Ranks don't really mean much.
Bunch of people that play once a week with their friends hover around rank 10 which doesn't mean anything. They still have their 1k hours to learn the game and they have all the perks and they will smash the game if they really want to.
Ranks don't only mean that you are better at the game, it just says that you spent a lot of time since last rank reset on it.
Still, game is busted when it comes to it's lenght when survivors just want to end it quickly.
If killer could get a concede button once gates are powered he could depip all of those gen rushers... but what's the point? It won't be fun for either side but HEY it isn't a problem because statistics say otherwise.
How do ranks don't mean much when there is a clear skill gap between high rank players and low rank players
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He can't break his own portals so if you 3 gen and most of his portals are scattered he can't do anything
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Does no one know that he's playing sell-out builds nowadays?
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/677975#Comment_677975
I just feel like rewarding rank and winning encourages competition and it asks a lot more questions towards balance.
Everyone will want to play the strongest killers with the strongest add ons to maintain super high rank to get their reward.
If I want to play random killers with strange perks why should you not receive rewards when you've been a million times more sporting fun and creative.
Every 10 games you should get 500 iridescent shards, it sounds tiny but it adds up.
I also think that if you vote up a random player you should both get 20 irridescent shards and it should be a one button action to vote up a player rather than having to go to the menu full of reportable actions.
But you make it sound like people aren't already playing the strongest killers at the moment because it gives the chance of winning and even then you'll still find people with meme builds as killer and tbh I'd rather them balance the game from red ranks anyway since if your balancing from the lower end you'll just have the high ranks abusing whatever loophole the helps low ranks
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@AshleyWB said:
Rewards shouldn't be rank dependant imo. It just unfairly cuts off the majority of casual players from a reward. Especially when lobbys are tough to find or you play solo it's way tougher.
Maybe rewards for playing every say 50 matches
Shouldn't it be based on merit? If you want more shards people will strive to improve for the reward and they'll be more matches in high rank
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It should so it actually makes going into high ranks worth it also devotion should give something too
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Dead hard for survivor so I gave it up
Pop for killer but is it really a crutch?
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@dist0rt said:
Ebony should require two hooks but that's the only problem I've ever seen with them. The rest I just don't care about. Swfs on vc using instas, keys and dcing are the problem.
Requiring 2 hooks is dumb and guarantees no use since hooking the person is faster and gives more points
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@justarandy said:
Tru3 did some little mistakes, but he is a human so it's normal. HOWEVER, even when he played it perfectly without mistakes, the result would be quite similiar. The only way to beat such a team is Nurse.
Or if you strain yourself playing spirit. Billy probably still had no chance