tactic
tactic
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- tactic
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at least he's fun to play against, because you can counter his rush easily by 360'ing or (if it's not lethal) running towards him lol
bonus points if you stand behind a smooth surface and watch him slide straight off it instead of bumping into it
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because they can't 180
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3K may be a win but it’s irritating when you’re robbed of a 4K because of camping survivors, or worst of all those who DC for hatch
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I wouldn't say maining a killer is really a decision, you just play characters until you find one you really like, and then you just start playing that character more
that includes some of the killers on your "out of question" list, such as huntress & clown. The latter being criminally under-rated
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Looks exactly the same to me
honestly I was more interested in the guy doing the voice-over, saying the most mundane things in the “epic movie voice”
”if you fail, you will enter a fatigued state”
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Holy Crap
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Don't forget the fact that players who leave are replaced with bots
that's one of the things I wish DBD had the most
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/1588916#Comment_1588916
Billy’s chainsaw is easier to curve and manage with a controller in my opinion. The joystick forever goes in the direction pushed; the mouse runs out of pad.
True, this is why some people (me) bind keys to look left and right, so you can turn that way forever without worrying
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The breakdown change sounds like one that would just force the killer to slug
aftercare & distortion are good though
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It is BS that multiple survivors could see you at all times, but it’s also BS that you could bring a perk to a match and never use it because you’re not the obsession
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@Zeus said:
Don't blame the killers. Every time they try and play a different killer to not make it annoying for the survivors, they get t-bagged and pointed at and bullied and BM'd. It's the survivor's own doing.
I wouldn't say it's caused by survivors per se, but rather because the other killers are too weak
survivors being toxic towards the killers are a symptom of this, because they can get away with it
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@Zeus said:
Don't blame the killers. Every time they try and play a different killer to not make it annoying for the survivors, they get t-bagged and pointed at and bullied and BM'd. It's the survivor's own doing.
I wouldn't say it's caused by survivors per se, but rather the other killers being too weak
survivors t-bagging, BM'ing, etc etc is just an after-effect or a symptom of this
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I presume it's like writing an email, so the "subject" is a shortened version of what happened, maybe something like this?
reason for the report: toxicity
Subject: "Racist in end-game chat"
Description of the issue: etc etc
that's what I think it's for anyway, but you can get away with leaving it blank
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she's a lot of fun to play, even though her vomit angle is currently bugged.
I wouldn't say she's weak but she could be stronger (and possibly have counterplay that isn't just "don't cleanse")
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DS only activates once per survivor and can be avoided via slugging
PGTW can be activated, at most, up to 11 times (or 12 but at that point the game is over)
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Instead of being banned, cheating killers now have to play against only toxic SWFs that tea-bag at gates and crawl into areas where they can’t be picked up
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While I understand the idea, these perks would be mostly unused as the chance of facing that killer is rare
and in higher ranks, where Freddy and Spirit are in every match, the 2 perks relating to those killers would pretty much be overpowered
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I have this too except my ping seems to be the same as always.
in some matches it’s made playing Bubba really irritating, so I’ve actually stopped playing him today because of it
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This mentions multiple games, meaning the killer has to leave & rejoin lobbies until they find the same guy, just to be an ass to them
so it’s fair enough if they’re banned for it
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Or just.. make it possible for consoles or harder for PC?
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What the guy above said, but since this killer clearly needs more changes, it could be slightly longer
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They don’t have a new map because 2 realms had their graphics completely updated, so the team was working on that instead
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..seems pretty weird to give us an outdated version, but I don’t think the PtB gets updated often so I dunno
out of curiosity, what does it say in the Russian version?
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for some reason it isn’t considered a basic attack, which is... pretty bad
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I think people hate DS purely because of how common it is in games, frankly I think it’s a bandaid fix and I’d rather they do something to solve tunnelling.
fog whisperers are still people, they also say dumb things. But unlike other games I’ve played, I think devs know when not to listen to them too much
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big killers are usually scarier, but killers that retain some sort of human form like Legion & The Blight are scary in their own unique way.
also physical variety is nice to have
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new graphics are cool, but if it makes survivors harder to spot then it needs fixing.
and yeah, if I had to sacrifice new graphics for an actually interesting killer, I’d go for the killer
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There’s always the possibility they’ll be added in the future
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Except the new KILLER PERKS BABY
hex:undying with blood flavour! For once hex builds might be super reliable!!
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Sounds interesting, would be hard to give it some sort of requirement too, so for once we might get a new killer perk that isn’t overly-situational
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How do I delete other people’s posts
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Instantly sacrificing a survivor via a completely luck-based method is unfair
2nd perk description is incomplete
3rd perk is interesting, but I can imagine it being compared with NOED & blood warden and just... eesh
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Actually, it was in the background ((supposedly a few months) before being released!
I’m not sure if that’s a good thing or not!
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Literally anything with head on annoys me
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First perk is a much weaker PGtW, maybe some other effect could add tokens?
2nd perk is interesting
3rd perk sounds like it should be a power that belongs to a killer rather than a perk
He might need another power on top of super fast speed when not being looked at, as otherwise he’s just a killer with no power during chases
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It’s common for them to change things from PTB to live, this is most likely what happened as the PTB versions of those add-one were, to be frank, pretty damn useless
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Infecting generators is a lot of fun as I feel like it serves as a sort of knowledge, you can use it to track roughly where survivors could be
Infecting pallets mid-chase is also neat as it pushes the survivor into a lose-lose situation: take the hit or become infected
I only use CP when most of the survivors are heavily infected, as not being able to infect items is boring...
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I can understand them making clothing in sets because of clipping issues, but weapons should be fine.
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@Clockso said:
https://forum.deadbydaylight.com/en/discussion/comment/1475833#Comment_1475833
That is an outrageous buff for trapper and hag
Coincidentally 2 killers who are currently struggling
admittedly halved gen speed might be boring for survivors, but getting into a first chase shouldn’t take too long (but this depends on rank)
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There’s a common add-on that lets you see where you’re going to blink to (even through walls)
I recommend getting a few of these before first playing her, and then using them to learn the distance of your blinks.
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Having to drop a chase or stop patrolling so I can prevent a survivor from (possibly) getting an ultra-rare key sounds frustrating, I think it being a guaranteed spawn is already unique enough
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Surprised to see so many put huntress on the lower end, she can be pretty effective when you get used to her
Oni on the other hand feels far too clunky and it's like I'm just playing an m1 killer; I'd rather just play Hillbilly.
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the trajectory of the bottle changes depending on how long you charge it for
But yes, it can take some getting used to, but it’s actually one of his strengths as you can easily hit survivors over walls
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Only when I'm playing killer, but that's the way it is and probably should be
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As is the case with many game forums; people don't go through the effort to write posts unless they've got something they really want to talk about, and it's part of the human mindset that negative aspects of things are usually much more obvious & easy to discuss than the good.
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I realise that that playing against a camping killer isn’t fun, but 10 second stun & blind on DS, or hooking a survivor not counting because you stayed near them for 6 seconds is just completely unfair for the killer.
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yes, please! Demogorgon should’ve been the one to have custom hooks, not just Pyramid Head!
The Upside Down plays such an important part of the show, The Demogorgon is just a mere pawn in the mystery of the other side. So it seems crazy to me that it’s just been boiled down to a method of getting from point A to point B faster instead of being recognised for how important it is!
Licensed killers usually have the more intricate/interesting kits, Demogorgon should be cool too!
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I... can’t say I’ve experienced this, but I’ve only played one match of pallet Freddy recently so maybe I should check again
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when all the killers hold their weapons in a right-handed way, having one killer who's left-handed would honestly hurt me so much.
I would prefer some sort of option to reverse the viewmodel, so it looks like you have clown throwing with his right hand or the edge of huntress's axe being on her left side.
