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tactic

tactic

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tactic
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  • The Judgement has been out just 2 weeks, but after this recent patch now has numerous bugs: Divine Light now constantly "rubberbands" backwards, reducing her range significantly and messing with muscle memory. But if you run the Prayer Kneeler addon, it now stops moving completely! Like it just doesn't move at all until you cast it. As a bonus, the Mirror of the Creators addon no longer makes t
    6 comments 253 views last activity
  • Just noticed this right now, haven't seen any official message about it though Edit: Just posted it and saw the twitter feed on the right has been updated with a message about this - guess I was just quick to notice it
    3 comments 121 views last activity
  • I know this game has a history of being poorly unoptimised but this update has been the nail in the coffin for me. My PC isn’t old and can still hit 60FPS here, but good Christ do the fans ramp up when it does. I thought the issue was the PC but it literally only does this when playing DBD. Has anyone else been having this? I enjoy the game despite the new UI but I can barely feel comfortable
    2 comments 41 views last activity
  • They've added a killer with plenty amounts of counterplay and ways to shut them down, meaning good survivors can effectively shut down any interesting ways of playing her. Try to block pallets? Charlotte being stunned wakes her up. Hit a healthy survivor? You lose your power for at most 30+ seconds. Block a locker? good luck getting there in 10 seconds, not including the 4 it takes to wake up
    12 comments 321 views last activity
  • That was fast... I must say, it was better than last time but it still needs a lot of work imo
    7 comments 461 views last activity
  • Because many of them are the same issues he had on the PTB. bumping into random objects? yep sliding off walls you were meant to hit? yep Being super clunky in general? yep Being far too map-dependant? yep and now you can't even use his power on certain hills, because the floor is so bugged it will just push you back. I'm glad they fixed his add-ons and made some changes to his power, but h
    0 comments 51 views last activity
  • 6 comments 201 views last activity
  • .except maybe iridescent head...) I miss the iridescent add-ons that had huge upsides with large downsides. For me, they're the way most iridescent add-ons should be. But Pyramid head, Demogorgon,Deathslinger and Oni are missing add-ons like this and it makes them feel very boring. (Renjiro's glove showing blood orbs to survivors doesn't count as it... really isn't a downside, the add-on wou
    0 comments 41 views last activity
  • What I mean is: Clown currently has 4 bottles and a 5 second reload time. -However, no matter how many bottles you are reloading you still have to wait the whole 5 seconds. -Usually, you don't need all of your bottles to finish a chase, but are forced to reload all of them once regardless. these 2 facts make Clown feel very clunky, especially during a chase. So instead my proposed change is
    5 comments 61 views last activity
  • 2 comments 31 views last activity
  • The developers said it would be a point of discussion, so let’s discuss it. Personally, I think it’s an okay map but maybe too hard to navigate, especially with how much stuff is placed in each room. One thing I despise is the two-storey layout That forces you to walk through multiple hallways to reach the generator above you. it definitely seems harder to reach higher floors than on The Ga
    16 comments 121 views last activity
  • If the game is balanced around SWF: Solo survivors will feel forced to play in groups to escape and solo survivors in higher ranks will much likely have much more unbearable games. However, SWF games will become more enjoyable for killers. If the game is balanced around solo: Solo survivors are happier and far less people will feel forced to play in groups to escape. However, SWF will become a
    19 comments 221 views last activity
  • Don't start getting angry about the map size changes until you've actually seen it! Map sizes are what many people have wanted changed, and this could be a step in the right direction! Complaining about "Killer-bias" and how the game is "ruined" is extremely unfair when we don't even know what the changes are yet. Just wait and see.. Please?
    1 comments 41 views last activity
  • Some head-on user jumped me as I was turning a corner, nearly gave me a damn heart attack lmao y'all better leave the scaring to me next time. I can't handle being on the receiving end 😖
    2 comments 81 views last activity
  • I'm noticing that some killers & survivors seem to love/despise the presence of certain survivor characters in their matches, regardless of what perks they could be using. (Myself included) For example, as a killer, I detest Davids and Bills, I haven't really thought about why but looking at it now, it's probably they both have meta perks lol. But on the contrary, I have a real soft spot f
    22 comments 541 views last activity
  • I feel like dream snares are more powerful as they can be placed anywhere and can mess up survivors at any point in time (not just mid-chase) But then again, seeing a survivor drop a pallet to stop me only for it to turn to blood in front of them is priceless, and makes it a lot more fun than using dream snares. That being said, dropping a fake pallet mid-chase does kinda suck for the surviv
    31 comments 1,231 views last activity