Clown's reload should give bottles over the duration, not all at the end.

What I mean is: Clown currently has 4 bottles and a 5 second reload time.

-However, no matter how many bottles you are reloading you still have to wait the whole 5 seconds.

-Usually, you don't need all of your bottles to finish a chase, but are forced to reload all of them once regardless.

these 2 facts make Clown feel very clunky, especially during a chase. So instead my proposed change is that Clown gains 1 bottle every 1.25 seconds while reloading, so if they only need 1 or 2 bottles they can reload for 1.25-2.5 seconds instead of waiting the full 5 seconds.

This is an intended buff and a way to make clown more fluid, as he suffers from both clunkiness & being weak.

ⁱ'ᵐ ˢᵒʳʳʸ ⁱ'ᵐ ᵇᵃᵈ ᵃᵗ ʷʳⁱᵗⁱⁿᵍ ᵗʰʳᵉᵃᵈ ᵖᵒˢᵗˢ

Comments

  • As we all know, if the devs do anything with any killer there will be a bug also what affects a lot of things. What you want is a very-very-very difficult thing to make in this game and probably Clown would be unplayable after this. Here is some example what Clown would do due to the bugs:

    • Constant laugh
    • Dropping all his bottles in one time
    • Bottles would explode, launching survivors out of the map
    • If a bottle dropped it would instantly complete a random generator
    • The Clown himself would be slowed and blurred instead of the survivor
    • The Clown would emit pink gas till the end of the match,showing his position to survivors all over the map
  • @Actionjacksn said:

    As we all know, if the devs do anything with any killer there will be a bug also what affects a lot of things. What you want is a very-very-very difficult thing to make in this game and probably Clown would be unplayable after this. Here is some example what Clown would do due to the bugs:

    • Constant laugh
    • Dropping all his bottles in one time
    • Bottles would explode, launching survivors out of the map
    • If a bottle dropped it would instantly complete a random generator
    • The Clown himself would be slowed and blurred instead of the survivor
    • The Clown would emit pink gas till the end of the match,showing his position to survivors all over the map

    Which dev hurt you?

  • @Actionjacksn said:

    As we all know, if the devs do anything with any killer there will be a bug also what affects a lot of things. What you want is a very-very-very difficult thing to make in this game and probably Clown would be unplayable after this. Here is some example what Clown would do due to the bugs:

    • Constant laugh
    • Dropping all his bottles in one time
    • Bottles would explode, launching survivors out of the map
    • If a bottle dropped it would instantly complete a random generator
    • The Clown himself would be slowed and blurred instead of the survivor
    • The Clown would emit pink gas till the end of the match,showing his position to survivors all over the map

    damn what happened?

  • I just know how the "bug fixes" are working nowadays.

  • @tactic said:

    What I mean is: Clown currently has 4 bottles and a 5 second reload time.

    -However, no matter how many bottles you are reloading you still have to wait the whole 5 seconds.

    -Usually, you don't need all of your bottles to finish a chase, but are forced to reload all of them once regardless.

    these 2 facts make Clown feel very clunky, especially during a chase. So instead my proposed change is that Clown gains 1 bottle every 1.25 seconds while reloading, so if they only need 1 or 2 bottles they can reload for 1.25-2.5 seconds instead of waiting the full 5 seconds.

    This is an intended buff and a way to make clown more fluid, as he suffers from both clunkiness & being weak.

    ⁱ'ᵐ ˢᵒʳʳʸ ⁱ'ᵐ ᵇᵃᵈ ᵃᵗ ʷʳⁱᵗⁱⁿᵍ ᵗʰʳᵉᵃᵈ ᵖᵒˢᵗˢ

    Honestly, cool idea