supersonic853
supersonic853
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- supersonic853
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Comments
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1356864#Comment_1356864
I can't find any images of it anywhere. Its crazy.
If nothing pops up about it i might take one for the team even though i dont wanna waste 40$ it allows me to advise whether the theme is even worth it.
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@TragicSolitude said:
I'd like to actually see the theme. Most themes are total garbage, anyway. Still, garbage or not, it's total BS that people who already own DbD are screwed out of getting the theme. It should just come with the Silent Hill chapter.
Inb4 someone comes in "well then you could just buy the game then the chapter" yet thats about the same price as the silent hill bundle anyway so i 100% agree with this ive bought all the dlc and if its actually good this is horrible.
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From the way peanits sounded "we are not kidding you" this is intended and isnt changing.
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This is a game about killers killing survivors you think michael whos killed males and females and kids would really have a sexual orientation? This is like the dumbest thing bhvrs done in my opinion.
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Yeah thats so dumb and it really annoys me because i have all the dlc.
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I mean spam tapping the survivor to get the speed boost was kinda annoying.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1352929#Comment_1352929
Boxes? You mad lad.
I mean it is a hex its supposed to have something op and now it just sucks lol.
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It just needs to hide stuff like pyramid heads cages and pigs jigsaw boxes to be niche. Also i dont think it even blocks map reading which if it doesnt is pretty annoying.
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The ptb was shut down because ph is coming out on the 16th so just wait a few days for his release the next big update itll be back up.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1342983#Comment_1342983
Then SLUG them, they're not immune.
He had to grab the guy becsuse obviously itd take 2 hits to slug him so he would have lost them both each way because of either ds or the survivor tanking the first hit and using the speed boost to get away. Also i run ds unbreakable bt and deliverance. Congrats i have a build that has a answer to pretty much everything the killer does.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1341427#Comment_1341427
Then that's your fault, why are you chasing this ONE survivor?
Don't tell me you couldn't find anyone else in 60 seconds or that the unhooker is invisible.
Stop playing lazily and stop going for unhooked survivors.
And if the survivor throws themself at you? Like otz hooked a survivor in the basement the other survivor came down went for a unsafe unhook so otz pulled him off of course and he gets hit with ds and loses them both. He didnt tunnel they abused ds in every sense.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/159918/dcs-should-count-as-3-hooks-for-killers
Definitely not.
A lot of times people DC because the killer's behavior is insufferable. Under no circumstance should toxic people be unjustly rewarded for making other people's games miserable, which is all this change would promote.
You don't want people to DC, don't play like an #########.
Dcing should never be considered justified considering it is bannable and survivors will just dc when they ######### up to deny the killer any points. Its very dumb
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Actually yeah why isnt this a thing?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1340995#Comment_1340995
Why not both? It's hilarious when survivors destroy your NOED only to remember that you're an insta-down killer anyway and that didn't do #########.
Actually how does that work if noed and dh are active does it warn them noed is active? Or after they destroy dh would it reveal noed?
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Wow dh? Everyone knows noed is the best perk in the meta rn (sarcasm i always play dh over noed personally lol).
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My problem is when im solo and do like 3 or 4 totems and hope one of the other survivors did the last one or 2 and then im the one who gets hit with it even though i did the best i could personally do.
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the heck is the cage around fibijean btw? But yeah love the trusteds i dont always have the time to watch the streams so i love fibijeans explenations!
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@DwightOP i asked this for the deathslinger chapter as well and i dont think it was deleted then weird.
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So did mine about the grind which was kinda about ph as well since the addition of him and cheryl is increasing the grind by even more.
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It wasnt even 4 minutes i had him down for like 30 seconds at most before he dcd because his friend found hatch.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1336433#Comment_1336433
The one thing they didn't talk about was PS5. Can you ask them if they could provide information on what is going to happen later this year with PS5? Is the game going to be one of the eligible 4,000 backwards compatible titles? And will it get any PS5 visual enhancements?
Pretty sure thats one of the reasons for the graphics update.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1336330#Comment_1336330
at least you dont have an exhaustion perk ;P
Guilty lol
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My build is literally ds unbreakable deliverance and borrowed time. I have pretty much a answer to everything.
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Im game with it being permanent your spending an entire loadout to be stealthy but even then the killer can obviously just follow your scratch marks or if they have a perk to track you or a power to do it (which theres a good bit)
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They could just make it if the 3rd person on the ground dcs it doesnt count them as dead so the hatch doesnt open.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1334661#Comment_1334661
Devour Hope. It’s not particularly necessary on Myers seeing as he has EW
It is good when you get the 3 stacks because you basically have a permanent ew3.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/159132/is-this-a-good-michael-build
If you have Whispers or Spies From The Shadows, they’re great paired with Corrupt Intervention
Ah what would i take out?
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@ALostPuppy said:
DCing for hatch is quite petty, but honestly I find it funny more than anything. The fact that they went that far out of their way to make sure one person escaped but they still lost the match is hilarious to me. I've never slugged for a 4K so I haven't had this happen to me but I suppose I can see how it could annoy someone who REALLY wants the 4K
Costed me my archive challenge which now i gotta go try to get another one.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/158910/facecamping-bubba-with-noed
You leave. Me and my friend do it all the time.
Kinda hard when by the time all the gens are done his noed is active and 2 of us are dead then all he has to do is find one of us for a free 3k.
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@Dead_by_Gadfly said:
What rank survivor are you and what rank killer is he?
Rank 1 and he was rank 12
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1332547#Comment_1332547
If someone is sitting on a Gen in front of you with DS active, what exactly hinders you from lunging at them to slug them instead of going for the Grab?
And if i come over and they jump into a locker?
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...your kidding me right... shes asking if you can see the cages aura if your blinded. (Which would actually make the perk finally niche but probably not)
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1330232#Comment_1330232
Why do you people keep insisting with the power role argument every time something is brought up? this game does not have any kind of power role.
? This is the first discussion in a while ive said that if i have at all. You sure your thinking of me?
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@MadLordJack said:
Ruin. I am so happy they nerfed it.
Because then the Devs were literally forced to admit that the minimum gen speed was a serious issue and that the game was not balanced around it. Admittedly it was absolutely awful to play in the months between the ruin nerf and the map fixes, but now it actually feels nice to play dbd in general. And I actually love the new ruin, it just sucks that it's a hex perk and gets permanently disabled very quickly. It was also hilarious to see the number of entitled survivors screaming that the game was finally becoming "balanced" only to have infinites taken out of half the maps and watch them scream that their overpowered toys were broken, but for the most part it all started with the ruin rework and therefore I am grateful that it happened.
It also had the side effect of getting me into playing more survivor, since I now didn't have to hit tiny skillchecks to be useful to my team. It wasn't too difficult, but it was just frustrating to deal with it game after game AND know why.
Honestly itd be a amazing permanent perk if they just made the regression normal or something like 125-150% basically itd make the survivors think on leaving a gen.
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Im definitely one for this kyf definitely needs more options. Idk about the old killers though thats like asking for mass rez in custom games for overwatch once a character is reworked they pretty much get rid of their old version and bhvr probably doesnt want to reprogram again just for kyf.
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@DelsKibara said:
I loved the Ruin nerf, mainly because that means Killers had to actually get better or go back to where they should be in the rankings. At least for me as a Survivor, I've rarely went against a Killer who I think shouldn't be there in the Red Ranks.
Also loved it because most people even in Red Ranks still can't hit Great Skillchecks (it's not that hard, guys)
Also love the recent buffs that Freddy, Doctor and now Clown is having. I've been playing Clown a lot and people really underrate him with how powerful he can be. He can turn even hopeless situations on it's head. If anything I find him more dangerous to face in a chase than Freddy, at least with Freddy his snares are not as much of a threat as Clown's gas. With Clown's gas even the slightest touch of the gas will slow you down and it covers a LARGE area if the Clown knows where to throw it's gas around.
Wish more Killers are oppressive in their matches, some are just downright easy or barely a threat. Yes, I am one of those Survivors who adore Killers making matches completely hopeless for the Survivor side.
Didnt the ruin nerf lead into survivors becoming the power role for a while though with old genspeed and toolboxes.
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ive never gotten that high even on my worst internet days lol and even console doesnt crash the game that much.
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This happens all the time for me its like the matchmaker sees i have birthday cake enabled and instantly grabs a mori tunneling killer.
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@JustCats said:
New player here - have had the game for a couple of weeks. Love playing killer, have never once been matched in a game with comparable rank/levels.
Survivor games are alright, but they should probably disable rank points for games with such a disparity.
Seems fair gives me reason to hold back on them because i kinda wanna keep my rank 1.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1326332#Comment_1326332
So they could pass through the killer.
Yeah but hitting a survivor is because of collision you lose it when your hit and it acts as sort of a invincibility so making it permanent when idle crows are active would mean the survivor couldnt be hit.
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@[Deleted User] said:
...you know, that just gave me the simplest idea.
Disable collision when AFK crows are active. Done. Bodyblocking issue solved.
...so you couldnt hit them?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1325932#Comment_1325932
"plus ph gives up the ability to use a bunch of perks in the process of denying you yours"
Yeah, which he can decide on his own when building up his Loadout. If the Pyramid Player decides to bring BBQ or PGTW and then decides to use the Cages all the time, it is entirely on him - he knew that he was playing Pyramid Head.
Iron will to spirit spine chill to pretty much any stealth killer OoO to freddy calm spirit to doctor slippery meat to trapper urban evasion to hag.
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@xTalon32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325949#Comment_1325949
You're saying killers can adapt but you can't? Well done sir, 10 points to you and your inability to adapt. We have a Darwin award winner here people!
Dont feed him hes like this on every killer supporting post (its pretty obvious he only does survivor).
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Im fine with a killer shaking up the meta
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1325338#Comment_1325338
Not sure. I dont play much Doc and most ppl arnt stupid enough to go down from Legion's mending. (Some are, but I dont use infectous on him)
Ah mkay i thought it might be a funny synergy since you cant mend when insane
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1325285#Comment_1325285
also procs off grabs
Does it proc off going down from deep wound? (Ive downed survivors by them being insane+deepwound)
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1325285#Comment_1325285
Right, infectious triggers from specials with no cool down and I could argue that it’s info is more valuable than the 8% surge proc. I know it doesn’t immediately do anything but if you can chain 2-3 downs quickly the game is over. I literally just made a post stating that it’s the most recent “meta,” perk just for that reason.
https://forum.deadbydaylight.com/en/discussion/comment/1325301#Comment_1325301
I agree, although I would say it applies to even survivor perks too. Look at windows of opportunity, it triggers a cool down when you vault. Knowing where vaults are isn’t game breaking and after enough hours you basically know anyways and drop the perk. So why not let new survuvors have it on all the time. Plus it had a stupid short range
Yeah infectious definitely has more value in my opinion than surge it also goes by your tr so you can run it on like max tr doctor and chain into a 4man slug
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@johnmwarner said:
And let’s forget that it only procs on basic attacks... making it useless on like half the killers
I think I would be okay with one of these conditions but not both.
Yeah and other perks like infectious dont care as long as you down the survivor with a attack.
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@brokedownpalace said:
I feel like if you're getting multiple downs within 40 seconds you're probably already doing well and don't need the extra boost.
So in this scenario you down two survivors and a third survivor is working on a gen, netting you 16% of progress removed from that gen, plus two survivors on the ground and you know one more is in your immediate area working on a gen that he can't possibly complete before you get to him? Now let's say you down him and you've got three survivors down and 24% removed from a gen. I don't see how all of that is really necessary. Plus if you use larger TR perks you could remove even more progress because gens are often close together. It would make 3 genning with Doc even more powerful.
Meanwhile with infectious i can just link multiple downs easily as doc because no cooldown and max tr. So i could down those 2 survivors and the 3rd applying even more pressure than gens.
