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spirit72

spirit72

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spirit72
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  • @quirky said:

    I think it depends. I've told Killers where teammates are because they don't do anything all game. I had a Jake sitting in a corner and farming my teammates. When it was just us I followed him around and told the killer to kill him.

    I'm sorry but if you do nothing all game, urban around, and wait on hatch, you deserve to be given to the killer. A teammates who almost dies last shouldn't have the least amount of BP.

    Now see though, I don't know that I would agree that this is your prerogative to determine. Did you spend the whole game tailgating him and watching him do this(and if so, why?). I ask this because the way I play Survivor(high stealth..Urban, Iron Will, Distortion, Premonition 95% of the time)gets me no end of grief from Survivors who think I should be playing their way(i.e. Meta Perks, never getting in a locker, and running everywhere). Let the Killer find him and deal with him accordingly(because he will, eventually)....and then just don't unhook him if he's being a douche.

  • @lauraa said:

    I keep trying every damn day to give Nemesis a chance, because he was the only killer I could get rank 1 with. I don't care if everybody else shits on him, he just for some reason vibes with me. But the FRICKIN BS LAG that BHVR refuses to do anything about has made me realize there's literally no point in playing any killer right now besides Spirit.

    Why am I pulling my hair out and smashing my own teeth trying to play Nemesis despite my console begging for mercy when I could just freeze my console playing SPirit and still get a 4k?

    At least with Spirit I can stroke my ego by giving the one guy who didn't DC hatch instead of being robbed by the game as Nemesis and have to receive messages saying trash ez killer and get tbagged at the exit gates knowing full well they'd all be DEAD if I were playing on current gen or PC.

    And besides that, the Police Station map is a real flop too. It looks really nice, but playing it on either side is a hellish experience.

  • @MadLordJack said:

    Yeah, that's what happens after a release. It took me 3 months to see Blight consistently once the first week was over, and they were all just exploiting everywhere with R/U/T. Fun fact, still are.

    Blight is a real piece of turd. I don't like playing against him, and I haven't played him yet as Killer. I thought Legion was a griefer's wet dream, but Blight dethroned him/them.

  • @Zozzy said:

    Killers are being jerks so i am not shocked survivors are leaving. If they are going to hard tunnel and hover around the hook in a 5 cake game then everyone should just instantly leave.

    I could turn this around on Survivors and write this post for the next two hours.

    But that's already been done, and on many occasions, so I'll just put a period here and click 'Post Comment' instead.

  • @Edgars_Raven said:

    If im going to give someone hatch i let them struggle free. 2 sets of eyes are better than 1 and you mive slower with them on shoulder

    My criteria for giving a Survivor the hatch:

    1)You must not have been observed by me doing anything shady or douche-y at any time during the match. This includes the usual suspects...exploiting lockers, pallets, windows and other geography weirdness. But it also extends to things like flashlight spamming, body-blocking hooks, and pointing out another Survivor hiding in a locker. Any of this, even just one instance, will get you on a hook. In the basement, if I can get you there.

    2)You must demonstrate to me that you are conceding the match. If you're standing, don't run, or go for the exit switch, etc. If I've downed you, when I pick you up, do not struggle. Running and struggling tell me that you are still playing the game, in which case I will continue to play as well.

    Meet these criteria, and I will usually help you find the hatch, or carry you to it and drop you.

    If you met both of these and I still hang you up.....it means I'm doing a challenge which dictates that I kill all Survivors in the match. Sorry about that. Blame the devs.

  • @meatisadelicacy said:

    I've never seen this before today and now it's happened three times

    Is this new meta I'm not aware of or just something special for the event?

    At five gens, too. Much fun!

    It's not meta, but it's also not uncommon. As another poster correctly stated, a lot of times they are looking to grab low-hanging fruit, i.e. over-altruistic Survivors who will drop a gen and rush to be the first one at the hook....and frequently, the Killer in question is not disappointed. Even playing Survivor and using Bond, I have watched two other Survivors drop their gens LITERALLY on the opposite end of the map and run in for the save. Can't blame the Killer for sitting quietly and letting dinner come to him, if that's what they're going to do. :)

    Other times, the Killer is just doing it because they can, and the Killer's stealth ability allows them to do so.

    Have you run into a Killer yet who is using Insidious and camping in a corner of the basement? Those ones are real fun.

    But yeah...mostly, this is a Thing That Happens, and has to be accepted.

  • It's been like most new Killer releases: Almost nothing but the new killer for the first week or two, and then it evens out. Twins and Trickster are two obvious recent exceptions to this.

  • I like to escape, just because it's the closest thing to 'win' that the game offers for Survivors. But it's not a huge deal, and I won't do it at all costs unless I happen to be doing a challenge for which escape is part of the objective. If not, then I'm largely looking for points I guess, or sticking around to try and help save a late game hook, which I'll do most of the time too, if it's feasible and practical, and the hooked Survivor in question hasn't spent the match being a complete tool.

  • @ITSCJ46 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2316869#Comment_2316869

    I don't really want to spend 20 minutes looking for totems, boring gameplay, I have no problem with insta down perks like huanted grounds or devour hope, them insta downs are earned

    Spoken like a true red-rank gen rusher. Congrats.

  • @ITSCJ46 said:

    Can we pls just move on without NOED, there is no legitimate defence you can say to keep this perk, it literally rewards bad killers with free kills, it rewards them for not doing their objective in the first place, I've just had 2 games in a row (and probably hundreds in the past) where we get all the gens done and we're all good and the killer gets 1-3 kills cause of NOED.

    I've said this a hundred times, and I'll say it again: NOED is the easiest Killer perk in the game to counter. Take the 1m 15sec(assuming no Thrill, Thana, etc)and down 5 totems. POOF! No NOED. If you don't do that, you deserve NOED.

    They're not getting rid of it, folks. Accept this.

  • @Purgatorian said:

    I had a Dwight completely blocking narrow parts of a hallway in the game map whilst the killer was chasing me, this was just before the rework.

    I vowed from that day that if I see anybody intentionally sandbagging their teammates, standing at a locker for example then trying to open it knowing they are in my line of sight, blocking them in etc, I may down that sandbagged player just for the pressure but not hook them. Then I will go for the sandbagger.

    When this happens while I'm playing Survivor, I just pretend the offending teammate is dead. Killer can hook him, and I won't come running, even if we're the last two.

    As Killer, I'll down the guy who pointed to the locker and hook him instead. Then I'll usually camp him....and most of the time the other Survivors seem to get why I'm doing that.

    Problem solved.

  • @Voodoomancer said:

    So I've been playing both sides and I've noticed a weird disconnect in how the game chooses who I match with.

    When I play survivor at rank 5 (always solo) I get teammates and killers that both act and feel like they are around my skill level. (with the exceptions of a very few bad eggs).

    When I play killer at rank 8-9 I get the world's best (red rank usually) survivor team against me. To the point where I can visually see a major gap in experience and skill that leaves me baffled just how good these guys are. (or just a solid reminder of how much I still have to learn/how bad I am)

    I am very curious how dbd chooses who gets matched with each other and if being a survivor or killer has different algorithms built into them.

    The devs are pretty vague about the actual inner workings of it, but a lot of the people commenting are fairly correct. On the survivor side, it seems to try to put people together based on rank and skill level(apparently there are some metrics associated with this), but it practice, it ends up depending on who is available in the queue at that time without making people wait for 20 mins or more to get a match(that used to be a thing, too, before cross-play). I had matches last night where there was me(purple ranks)with a red rank, a yellow rank and a grey rank against a rank 1 or 2 killer.

    It does come down to Killer availability as well. We do need more people to play Killer, and although I don't necessarily agree with most of the folks who say Killer is so impossible to 'win' with that it's not worth it, I do get why some don't like it.

    Myself, I only play Killer about 20% of the time, for two reasons. Either A), I get stuck with a SWF team that is only interested in gen rushing, flashlight spamming, pallet/locker/geography exploiting and generally being asshat-ish, or B)I get put in a match where the Survivor Stoopidity Index is clear in the red, and that's like shooting fish in a barrel. It's a canned hunt, and it's LOL-ish for a few matches, but then it gets tedious.

  • @Drixpy_Jayyy said:

    Even though I dont have an opinion about it and im not on anyones side I just want to know what you guys think.

    Nah. I don't even think the 'balance' issues that are tossed around here are all that acute. I've been playing for a couple years, maybe three? Multiple platforms. And honestly, I feel the game is better and more fun now than when I started playing. The devs make good changes, and then sometimes they make not so good changes. But I don't feel that any of those changes have tilted the game so far toward one end or the other that it makes the game unplayable or un-'winnable'(whatever that means)for the other 'side'.

    If I have one complaint about 'casuals'(and I consider myself one of them, really)it's that they tend to come in cold and just do their thing, rather than spending a little time learning about the game, watching some vids and guides that will help them contribute better. It makes them a liability to the team, and they tend to get frustrated and DC and/or quit the game. Doesn't have to be a lot of time or effort invested, no need for anyone to become a tryhard, just some effort in learning the 'ins and outs', smart moves from dumb moves, how to determine your play style and what sorts of perk builds will complement that, etc.

  • @justbecause said:

    I main Pig because I found her fun, I find her cute and I love her traps and ambush and Idc about her being low tier because I'm not try hard and I still get 4k majority of times with her

    The whole 'Killer Tier' thing is really subjective, and I don't put much stock in it. Any Killer with a good perk build and a smart player behind it(or some real stoopid Survivors in front of it) can be real nasty. I really like to play Trapper, though he's consistently rated mid-tier, and with a good build and assuming they allow me to get some tricky trap placement set up, I end up making some teams really miserable with him.

  • @supersonic853 said:

    Thought thisd be interesting to do again. So its a normal match doing your normal stuff as a survivor 3 people have been unhooked and you don't think anything of it till BAM your instadowned in chase by devour hope. Normally when i get hit by devour its like "ohhhh ######### here we go!" Devour makes the match pretty fun for me. Its the earned middlegame noed.

    There are two hex perks that, when I see them, will compel me to immediately drop what I'm doing and hunt down totems:

    1)Huntress Lullaby

    2)Devour Hope

  • Stuff like this is not limited to console players(I play both PS4 and PC, incidentally). In my experience, at least in solo play, 80% of Survivors are the internet equivalent of Forrest Gump...on a good day.

  • LOL, this one again.

    NOED is not a perk that the Killer earns. It's a perk that the Survivors earm....usually as a result of going for the gen rush, and failing to be thorough by neglecting to spend the cumulative 1 minute and 15 seconds(base time)to knock out totems along the way.

    This ain't hard.

  • @Nepluz said:

    Heyyy i would like to play as well but i dont have any info if the servers matter in this kind of situation. I'm from EU and i was just wondering if we can still play even if you're from some other server. (My discord is Ulgorok#5653 btw just in case we can play)

    I think it should work as long as you have crossplay enabled? A couple of folks I used to play with on PS4 were from the UK.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2094091#Comment_2094091

    I know you are accepting defeat and moving to the next match but no matter how hard solos try, a good killer is still unstoppable.

    In public games, I would agree with this about 75% of the time. For all of the lousy public games I've suffered through....both PS4 and PC....there have been some extraordinary ones that make it worthwhile. Barely. :)

  • Hey, I'm always up for some SWF in lieu of public hell :) Narathir#4370

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2094352#Comment_2094352

    And I agree, it's an amazing perk that I use because contrary to popular belief I like to play stealthily. But you shouldn't feel forced to run one specific perk just to have a chance at countering one specific killer.

    Yeah, I get ya. I guess I just don't feel forced to use it as a counter to one particular Killer. It counters them all. Removing any noisemaking when injured gives the Killer one less avenue to locating you.

  • @Bromo191 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2094326#Comment_2094326

    Honestly I think this is it. I have a growing list of things to look out for. People with similar games are probably going to be toxic (like clan tags). Two flashlights is a bad time for sure. Any Twitch handle.

    Also I've noticed that 75% of Steves and Davids are toxic for some reason.

    Is there a fast way to derank or do I just read a book while survivors do gens?

    Yeah, that's all stuff to look for. Dunno about de-ranking, because I play Killer infrequently enough that the season resets do that for me. :) What I do know is that rank means squat. It's pretty easy...for me, most of the time... to pick a red ranked Tryhard out of four opponents, and then give them some extra love and understanding until they DC, or until I hook them out of the game....or Mori them, when appropriate. And I'll do that even if it means the other three get to escape.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2094312#Comment_2094312

    She's not amazing but significantly better because at least, if you use Iron Will, there's something you can do VS her.

    You shouldn't have to use Iron Will every game just for the chance at facing a Spirit but I digress.

    I'm a big proponent of Iron Will, actually, and it's in my permanent build....Spirit or not. One of the strongest Survivor perks in the game.

  • @Mr_K said:

    So Spirit is fine without Stridor?

    Probably? I played Spirit to 50 and stopped. I just didn't care much for her...didn't find her all that fun to play. But I never used Stridor.

  • @Bromo191 said:

    I've probably just had a run of really bad games I don't know.

    This game would benefit a lot from bots or something. I go into games without know how my power works and I'm supposed to go against the same people my Huntress would go against. Then they are clicking their flashlights and tea bagging and cursing me in post game chat.

    Yeah, it happens. For what it's worth, don't feel bad about backing out of a lobby and rolling the dice again if you don't like the way it's shaping up. Personally, If I see more than two flashlights, more than 2 Claudettes, etc, I will shuffle the deck again without apology.

  • @Jasix said:

    https://forum.deadbydaylight.com/en/discussion/241229/when-bad-survivors-can-be-rank-2-its-a-issue-nerf-altruism-and-fix-the-bugs

    I have more matches fail because none of the other survivors are at all altruistic than matches fail due to too much altruism. You cannot control how others play - nor should your experiences be used in some way to prove that one thing exists over another. Your "evidence" is anecdotal and does not reflect the experiences of the thousands of people who play. If you do not like the skill levels at which randoms play - there is an option to play with others who you have pre-selected based on their worthiness to play a game with you.

    In my experience(Survivor main, solo most of the time)the opposite is actually the case.

  • @swager21 said:

    solo queue is really hard. and when i mean hard i mean THAT A FUKING TRICKSTER can get a 4k. a whisper text chat would be nice so you can tell your teammates not to farm you off the damn hook while the killer is around. it would solve so many solo queue struggles

    Playing Killer(I'm mostly a Survivor player), I find no end of amusement in Survivors cussing me out because they unhooked a teammate right under my nose(no Borrowed)and I didn't simply let them go.

  • @Phasmamain said:

    Midwich’s best strategy is a DC tbh

    LOL! I won't DC from a match, regardless of the map, but I do feel ya. When I see that map come up, I give us about a 10% chance and try to just make the best of it. Definitely a Killer's map, IMO.

  • Matchmaking in this game is a potato, and it always has been, more or less. I don't know that MMR will make it otherwise.

    But you know what, try other Killers if you want to. I personally don't put too much stock in the whole 'Killer Tier' thing. I like Myers a lot, sure, but I also really like playing Trapper, and I play him pretty successfully most of the time. It depends a lot how you want to play Killer, what Killer fits that style best, and finding perk builds that will augment it. A lot of a Killer's strength or weakness depends on the player behind it, in my experience.....more so than any innate power a Killer supposedly has.

  • Spirit is as successful as she is because the majority of Survivors tend to run around the map like freshly decapitated chickens, leaving nice orange and bloody trails behind them. It's not so much because of her power, I don't think.

  • Nurse is about the only Killer in the game that, when I hear that wail for the first time in a match, I'll groan audibly. A well-played Nurse who has mastered the Blink is nothing short of lethal. Most will not survive....just because we see so little of the Nurse, the lion's share of Survivors have no idea how to even begin to juke one. I'm better than average at it, I'd say, but still, a good Nurse will get me over 50% of the time.

  • @Sluzzy said:

    Does the company executives know how bad survivor gameplay has become as far as being unbalanced? I played about 5 matches tonight and I am already done. Once again, every match was another bloodbath, even against Trickster once. All at Rank 1 btw. How do these survivors keep re-queuing against impossible odds and killers being satisfied with non-stop wins? My mind is literally blown that this is acceptable.

    Look at your statistics please and start balancing for fairness. This is honestly getting ridiculous that nothing is being done.

    Ok, I'll bite.

    Solo Survivor play is what you make of it. It will pretty much never be like SWF, so you have to adjust your own style of play accordingly. Myself, I have completely different builds for SWF(which I rarely play)and solo play(90% of the time). I use Nea. I build Nea for stealth(Urban, Iron Will, Distortion, Premonition). And I play as stealthily as the match allows me to. Make no mistake.... I'm on the team, but I'm going to look out for #1, because I have to, because in the vast majority of cases, the other three Survivors in a pub game are doing the same. I will play altruistically, if it fits into my game to do so. But, I am not going to risk my game to bail out someone who is playing foolishly(and thus reinforce their foolish gameplay). If, for example, the other three are going to make out with the Killer and spend the match trading places on the hook, I'm sure as hell not going to join them. I'll start gens, cleanse totems, and open chests while they give the Killer free hooks, then I'll find the hatch if I can. But I don't worry about escaping so much, just getting the points that I can, and hopefully at least safety pip on a bad match. And while the other idiot survivors are yelling in chat post-match.....well, I just hit continue. :)

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2088718#Comment_2088718

    This.

    Today i faced 3 matches against SWF teams. Full flashlights and meta perks. They dont wanna play game, they just wanna disturb you. And they are thinking that is fun. I am really so near to stop play this game. When i play as survivor i am never doing that.

    Here's the thing: You can kindasorta make a prediction in the lobby as far as how the game is gonna go. When I see a group of Survivors that all have flashlights, all 4 Claudettes(Claudettes in my experience seem to be the most toxic of all), or all 4 Megs, and so on and so forth, I have a pretty good idea that they're there to abuse the game, and abuse the Killer. So I'll just bow out and let them find another Killer to do that to. Easy Peasy, and no harm done.

    Oh.....and I do the same thing when I play Survivor, too.

  • LOL!!! If there is one argument in this stupid game that I am dead tired of hearing, it's this 'NOED IS OP!!!' crap. It's the easiest perk in the game to completely negate. Run 'Small Game' if you want it to be really easy. And while the other three are gen rushing, you take a few minutes and scour the map with it. If there are no perks active that are affecting the time it takes to down totems, then one totem takes all of 15 seconds....x5, that is 1 m 15 secs...slightly shorter than the base time to start a gen.

    I played Trapper for the better part of today, and in 2 games I turned a gen rush into a 4x thanks to NOED, and some completely short-sighted and stoopid Survivors. If you're going to do the gen rush and forget about totems, then NOED may be your punishment. And you and your teammates will be the ones to blame.

  • I played on PS4 from early 2018, and just started playing on PC last fall. For whatever it's worth, I haven't had any huge issues. Have noticed some pretty good lag at times over the past couple of weeks, though....like, 'Screen freezes for a good 10 seconds...wow, I hope I didn't get any skill checks' kind of lag.

  • @crowbarman said:

    The feeling when you chase a red ranked survivor for a minute or two into a match, land a hit and then lose them pretty much ruins the game. 3 gens are done, you don't have a hook, and the game is essentially over unless you resort to camping and slugging which brings on the toxic responses. I also have thousands of killer hours at rank 1 and lately just have been playing survivor to not deal with it.

    Watching survivor streams confirms what I have posted earlier - the undying nerf really has hurt and totems are ignored now unless it's glowing. Devs need to give survivors another objective, or better yet, make all totems glow.

    If you chased the same Survivor for a minute or two, you made a critical mistake. You chased them because they wanted you to chase them, while the others started three gens. No more than 15 seconds, 20 max, and don't let them lock you into a loop. Try to work them into a corner too, if you can.

  • @EvanSnowWolf said:

    Remove keys from the game. THAT is the rework.

    I'll agree to that, if it is balanced by complete removal of the Mori.

    Still in?

  • @EvilJoshy said:

    If the person who was hiding for half the match got the hatch do you think they should have piped?

    Also I give you props for realizing it was pointless to try to save from a camping bubba. In that situation most survivors don't understand to do gens instead.

    This. So tired of seeing three Survivors rush the hook, trade places 2-4 times, then complain after we get 4k'd with one whole gen started that the killer was camping. If they're going to camp for 2 whole minutes, go start 2-3 gens instead of giving him free hooks. That is how you punish a camping Killer.

  • @OBX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1674793#Comment_1674793

    And if they send a nasty message via friend request (racist, obscene, etc) use the link to report it to PlayStation. PS doesn’t play around with those things.

    Very True. I reported one player who told me post-match 'Gimme your addy and I'll empty a whole clip into you IRL!'. PSN banned him within 30 secs of the report.

  • "It’s a controversial topic, but my games improved dramatically once I adopted regular slugging. In fact I slug straight the gate. I.e. the first survivor I down I usually slug, and try to quickly find someone else.

    This is especially true if I spot another survivor straight away after any downs, or I know for a fact that others are in the area. As a general rule I like to try a one on the ground, one on the hook, one in a chase strategy, meaning 3 survivors are occupied unable to work on gens."

    What you've described above is not Slugging, IMO. It's only slugging when you're attempting to down all 4 Survivors to effectively end the match, in lieu of hooking them. It's not poor gameplay on your part to take advantage of errors that the Survivors make.

  • @GamingBrix said:

    Maybe it's worse on console, but almost every match is SWFs using meta perks like Decisive Strike, etc... and body blocking, teabagging, flashlight clicking, locker stunning, etc... It's just really frustrating. It really doesn't give me much room to play nice, and maybe applying a bit of camping and tunneling, along with map pressure might really help me.

    Map control is everything for a Killer. Patrolling gens and keeping Survivors away from them as much as possible is key. They can't gen rush if you're on the gens like white on rice...that becomes more true after they've started a couple.

    --Don't be baited by running Survivors too much. A good rule of thumb is no more than 15 seconds chasing one Survivor. No hit? Move on.

    --If you identify one Survivor that is a weak link, take them out post-haste. Do it without tunneling, but get them gone. The Survivors' prospects dim with each person they lose.

    --If the Survivors are going to rush hooks, welcome them with open arms. If you get several hits and maybe another Survivor down in exchange for an unhook, that is a trade in your favor.

    --Remember that Survivors can(and regularly do)hang themselves by not paying attention to the manner in which they start gens. If they start all of the gens on one side, they reduce the map area that you have to cover by 50%. At the start of the match, survey the field...there will usually be a cluster of 3 gens that are fairly close together. That is your 'last stand', so to speak.....protect those three at all costs. If there is not an obvious cluster, choose three that are still fairly close together, especially if they are near the center of the map. If the Survivors want to start the outlying gens, don't argue with them too much. When they're down to 1-2 gens remaining, they will be in big trouble. This works particularly well with Trapper and Hag, but works with the other Killers as well. I get 4x's regularly by just letting the Survivors tighten their own noose like this.

    -Use NOED with no apology. If Survivors cannot be bothered to take out totems as they encounter them, then they deserve to be one-shotted at the end of the match.

  • Grabbing a Survivor right off a gen or a totem is one of my favorite things in the world! :) Sorry, Survivors.....use that 3rd person cam!

  • @GamingBrix said:

    I know, I guess you're right. I'm just always watching streamers saying you shouldn't play like this or that, and getting toxic messages from survivors criticising my perks, how I play, etc... I just don't want to be labelled a bad player. The problem is I'm tired of playing nice just to feel like a productive member of the community, because nobody else does.

    Playing 'fair' doesn't mean that you have to play 'nice'. I'm PS4 too, and the best thing I ever did was set my messaging rules to 'friends only'. The amount of Survivor Salt thrown my way dropped by roughly 100%.

    There are really only a few things a Killer really should avoid most of the time: Hook camping, intentional tunneling, intentional slugging. At the same time, I must and will adapt my in-game 'ethics'(for lack of a better term)to those of the Survivors. If they are going to resort to d-baggery....well, that too is a multiplayer game. :)

    Also, you might re-visit hex perks in general, because a few of them can be very useful. They tend not to last the whole match, and some of it ends up being 'luck of the draw' as far as which totems end up being active, but they can be important in the early game. Ruin, for instance, can keep the gen rush at bay while you get as many hooks as you can before they find it. If you're playing Trapper or Hag, trap the crap out of your totem...both right in front of it, as well as the most likely approaches. The time that a Survivor spends looking for an active totem is time that they are not spending on starting a gen.

    Another thing re: SWF is that those groups are not invincible. A lot of them have standard 'meta' perk loadouts, as well as a 'standard' way that they approach the game. They don't seem to spend a lot of time on contingencies, and they also seem to expect that the Killer will be 'standard' too. They expect you to be running Ruin, for instance. They expect BBQ. Try playing around with alternate perk builds that will shake this up. Monto on YT is perfect for this. I think you'll find that, most of the time, if you can take the Survivors off of their 'script' and confuse them, there's a good chance that they'll fall apart.

  • I've always thought the best way to punish hook camping is to go start gens instead of 3 Survivors trying to rush the hook and giving the Killer free points. Even if just one stays in the area of the hook, the other two can easily get a gen or two started in the two minutes that a full sack takes. Two gens for one sack isn't a bad transaction for the Survivors, and it can mean the game for the Killer.

  • No, it will never be 100% balanced because it is a 4v1 asymmetrical game, which precludes 'balance' as most here understand the term. There are too may variables to each match due to the number of perks available, and the builds that can be created by combining those perks, and then of course the main variable being the Killer in a given match and their unique abilities. That in and of itself compels Survivors, if they're smart(which is an entirely different topic)to adjust their strategy and approach on each match, after(hopefully)gaining knowledge of who the killer is and what perks they might be running.

    Your current match may be similar to your last match, but it will never be completely the same, and even your likelihood of surviving(or getting a 4x)will change with each match as well. That's asymmetry, and it's why we all keep playing. :)

  • Yeah, I'm curious too? How? I hate playing against Ghostface, but I wouldn't say he's OP. Just requires a different approach as a Survivor than, say, The Trapper or Leatherface would.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665713#Comment_1665713

    I've tried both. I guess a better way of explaining this is that I'm not really defending my Totems so much as I'm using them to locate the Survivors, sort of like motion sensors. I always get my first audible cue within 15-45 seconds. If I'm not looking the right away, that allows me to turn and get there quick. Thrill provides that, and slows down the cleansing the MOST at the start of the game when all the Totems are still intact. Undying is there to hopefully move Ruin around, but also for the aura trip wires. This too lets me find them very fast.

    I know Hexes are an acquired taste, and you are not the first person to suggest dropping Thrill, but I've tested it so many different ways now that for me at least, this three Hex combination works when doing Myers (any Build). But you are 100% right, I don't run this at all when I'm running any high mobility Killer. It is a waste on them.

    Yeah, I get it. Might try that next time I play Peekaboo myself.

  • @MrDardon said:

    Just played a Nurse Match where my blinks were pretty much on Point on every Person. And it was kinda obvious that some People will think you're hacking or have auto aim.

    But this Jake. "Nothing against you, but I will report you just to be sure."

    Nurse is one of my main Killers, of course I will do well with her and I always chuckle when they call me Hacker just to have some sort of excuse.

    Someone else getting the same sometimes?

    Nurse is a toxic killer just by her very existence, because of her power. A well-played Nurse will end games FAST, with little chance of survival for anybody. And because it's so hard to really get to being an expert Nurse, a lot of Killers don't bother. And because of THAT, most Survivors have no idea how to play against a Nurse. So sure, they fall back on the 'Haxx0r Defense'. There are a ton of vids out on YT that will teach Survivors how to juke a Nurse. If they can't take time to learn....that's kinda their problem, I think.

  • @FFabeq said:

    https://forum.deadbydaylight.com/en/discussion/comment/1665726#Comment_1665726

    I enjoy helping my teammates, it's one of the funniest, wholesome things in dbd. I bought felix just for desperate measures, so my healing build is completed.

    Good Deal! I enjoy it too, but when brain-dead pubs are going to run all Kamikaze at the hook as soon as someone gets hung up, and then spend the rest of that real short game trading places on said hook......nopers! I'll rack up all the points that I reasonably can, then try to GTFO.

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