sharkster13
sharkster13
About
- Username
- sharkster13
- Joined
- Visits
- 520
- Last Active
Comments
-
@BubbaDredge said:
Why are there not higher penalties for gen rushing?
Is it because it's specifically part of the game? If survivors would attempt to safely unhook (that's a thing that used to happen sometimes), tunneling wouldn't be so easy. Survivors play stupid and killers are expected to help them not lose. Play better.
Aren't survivors punished for gen rushing by reciving like 7000-13000 bloodpoints per match and minimum amount of xp? I've noticed this when completing challenges for the rift, it takes me ages to get the rift fragments when I play as survivor.
-
Merci :D
-
Do you have a link?
-
I drink coffee while I play. When I know I screwed up I'm fine with it. When a bug occurs, I'm mildly angry. But 1 sip of coffee and all the pain of the world goes away. At some point I need to switch do decaf.
-
I'm red in survivor and green/purple in killer. For the survivor I still feel I'm more in the purple ranks because of the killers I get paired with (either yellow/green or red). But I did notice my inexperienced looping kinda puts really good killers off cause they don't expect it.
But for the killer it depends for which killer. For some I feel I should be in brown, but for some I feel I should be red. But overall I feel I should be in yellow.
-
Yeah, I experienced that as well. A few players tried to abuse that, but you can hit them while they go through that. After I landed a sucesfull hit they stopped doing it.
-
I've seen they patched it in a way. If you get downed and you used Dead Hard, the icon for the Exausted perk appears, but is immediately removed. It's as if they implemented a double check to see if the hit connected so it would return your Dead Hard so you won't be exausted on the ground.However, it's far from what it used to be.
-
I've seen this happen only on the PTB. Is it on the 4.6.1 patch as well?
-
@FellowKillerMain said:
Borrowed Time is being changed to to have no restrictions regarding terror radius to activate, apparently due to people finding the mechanics confusing. So, I'm wondering who out there found this confusing? Just trying to get an idea of where this is coming from, because I don't think I've ever heard someone say it was confusing.
It didn't work for:
- Freddy in dream world
- Insidious camping Bubba
- Proxy camping cloaked Wraith
- Instant teleporting Hag
- Little Victor spawning out of nowhere
- Bloodlust 1 / Iri Huntress
- Scratch Mirror Myres
- Teleporting Demo
- No terror Blight
- Trail of Torment Pyramidhead
- No terror radius saw Billy
- Crouch camping Pig
- Cloacked camping Ghostface
- Tinkerer Oni/Billy/Blight
- Transfer terror radius Plague
- Phasing Spirit
-
@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/2107937#Comment_2107937
lol ds wasn't nerfed. it's functionality is the same as the pre change. they just nerfed the ABUSIBILITY of it. lol though they did buff a few killer things but nothing as big as they buffed survivors.... though i disagree with the change of small game to no longer ping killer traps!
I kinda agree and disagree. The abusefulness has definitelly been removed. But it deepened the facecamping issue. If the killer is facecamping/proxy camping, there is no workaround anymore. Worst is facecamp + slug. You cannot get 1 for 1 anymore. Now you can get 1 for 3 easily. This heavily punishes you for rescuing other survivors. The only small buff I'd maybe give to DS now is for it to deactivate after a sucessful rescue, not during the rescue so you can at least attempt a facecamping resuce and not get punished for it.
And I'm kinda confused on how the new Object of obsession works. It feels like the text doesn't match the functionality. I'll have to play it more to understand it. The Iri Huntress addon nerf was ok-ish. I'd maybe prefer it to instantly down a survivor if they get hit by the hatchet at a certain distance, like it activates for the Deathslinger. But we'll see how it goes. I'm thinking they were going along the line of nerfing experienced killers with it. But all other changes are ok I guess. The one I really like is Small Game. This combined with Inner strength can easily replace Detectives Hunch and it could help me calculate how many more totems I have left.
-
@Coffeeaddicted said:
https://forum.deadbydaylight.com/en/discussion/comment/2098106#Comment_2098106
you expect no one escapes thought the hatch ? u killers always crying about not getting 4K
One thing is you finding hatch first and escaping through it, but it's something else when every match you wait for the killer to close the hatch, stealth with your 100% key spawn and escape. Why even invest in endgame perks? Trust me when I tell you that if this isn't fixed survivor queues will take over 15+ minutes and then you will complain that it takes forever to load in the match and the real reason behind it will be that nobody wants to play killer. Or and even worse scenario is that you'll be paired up with tunneling sluggers.
-
@crowbarman said:
https://forum.deadbydaylight.com/en/discussion/comment/2096148#Comment_2096148
Every patch the devs like to basekit a perk and call it a bug.
It was tenacity last time. Now it's plunderer.
You're right. Plunderers basically became a basekit. Unfortunatelly I've noticed a lot of killers are aware of this issue and I noticed a lot of them started playing differently. I changed from killer to survivor 2 days ago only to be tunneled, slugged or camped with the killer standing near by with Insidious. One game lasted for over 40 minutes cause the killer was persistent with slugging and hook camping. I'm hoping that rank reset will help with this a bit until this is fixed.
-
@Adi_the_romanian said:
Yes, that's how it is supposed to work...
Not this loud. It should be muffled. But that was fixed in patch 4.5.2 I believe.
-
@alistair_tho said:
https://forum.deadbydaylight.com/en/discussion/comment/2098467#Comment_2098467
I have the dlc and had pyramid head as my killer, still extremely confused as to why it isn’t working...
Did you buy the dlc over steam/ps store or did you buy it with auric cells in game?
-
You have to buy the SIlent Hill DLC and you have to select Pyramid Head for it to work.
-
Again today, every single match I have 1 survivor who escapes through the hatch, even though nobody brought in a key. They usually wait for me to close the hacth and run off to check to see if they are at the exit gates before they escape.
-
@Faelyn said:
I've used seven of these offerings because I'm achievement hunting on Steam. I hadn't known about the map bug until I looked it up (I was confused as to why 7 times I wasn't sent to my map). I did not receive my offering back either, were we supposed to get them back?
Yes
-
This is so annoying. They're abusing it so much. 10 rounds of playing killer, 10 rounds of them t-bagging me cause they found the key which they didn't bring and waiting a top of the hatch. And when I play survivior when I open a chest it's either a red or purple key or a purple/green medkit/toolbox.
-
@Mandy said:
Are you sure that it's not back in your inventory?
Yes. I had 5 when I put it as an offering and now I have 4.
-
Visionary is very good on Hawkings, Midwitch and Lerys. I can never easily find random gens on those maps. I'd combine it with Prove Thyself and if you're playing solo pair it up with Better Together. So you'll notify other survivors which gen you are doing and if somebody get's downed you can prioritise gen repair vs unhooking survivors if others are too far.
-
Same with Autohaven Wreckers, I reported it almost a month ago, but it wasn't Awknoledged. The link to the post is here:
-
I had this happen on Lerys. You could see them muffled.
-
I was using Off The Record which is supposed to reduce grunts of pain 100% once Unhooked. I was going against the spirit two days ago that had Stridor and I immediatelly knew she had it once I started making noises that I shouldn't have.
-
Maybe he was using Calm Spirit or Iron Will?
-
I had this happen to me on the PTB. The stun was like 1 second and it was against the Trickster. I've been runing a Head On build for quite some time now and I've noticed a few issues with it.
I've noticed if you combined Head On + Quick and Quiet, once Quick and Quiet is active again it will negate Head On and the killer won't get stunned, which I had happened in clutch moments. (Killer knew I've entered the locker and tried to bait Head on, but Quick and Quiet was reactivated in the mean time cause the Killer was too hesitant to open the locker and I was basically trapped)
This isn't consistent, but I've had a few instances on Coldwind farm, Fractured Cowshed. When you succesfully stun a killer, the locker you've stunned him from get's inactive for the rest of the trial, meaning I couldn't reenter it nor could I use Deception on it.
Head On sometimes doesn't connect with the killer and the killer instead gets a grab animation. (When I'm fully out of the locker)
Stunning distance with Head On isn't consistent on some lockers. I sometimes can't stun a killer when he's 1m away from the locker and sometimes I can stun the killer 10m away from the locker. The perk doesn't say "when in radius of so and so", but it says "within range" so I guess the conditions differ from locker to locker.
-
It shouldn't activate the 2nd or 3rd time. It says within 5 seconds of when the perk gets activated. Unless they ment something else for which the text is totally misleading.
-
Yep, it's bugged. I had around 10 rounds where I tried to do the challenge. I pointed at the Exit gate in the killers face 2 times when the perk reactivated. Did not get the challenge. Now that's really rude!
-
Yep, same for me. I had around 10 rounds. I pointed at the Exit gate in the killers face 2 times when the perk reactivated. Did not get the challenge.
-
Same is happening with the archives/rift. I think it's only cause of the fusia backround for the current chapter. It will go away after the mid chapter update.
-
I think that the only known killer you can hide Devour Hope with is Plague
-
I don't think this is a bug. I think they did that intentionally, cause he was extremelly loud in the menu whenever he entered his power and he enters his power animation every 10 seconds, which gets annoying very very fast.
-
Try and edit it into a clip, zip it up and post it.
-
I've noticed they smoothed out menu animations which look very polished now. Good job devs, I was actually surprised in a good way by this! :D
But yeah, the only small issue is that for some reason the icons seem to speed up at random. This isn't something that I'm actually bothered with.
-
This never happened before. I always saw him place a portal in front of me, then he started a chase with someone and then we'd go destroy it. When I say start a chase I mean a survivor was close by and he ran towards him, he didn't teleport. I dunno his power, but if this is how it's supposed to work then it was a bug that was fixed in the mean time. But as I said I don't go against a lot of Demogorgons so I don't know. Sorry for spamming with bug reports, but there are so many bugs going on that I dunno if it's a bug or if it's a feature.
-
I've noticed this as well on Coldwin Farm - Rancid Abbitoir. I was so confused as to why I kept downing survivors so easily and nobody kept stunning me. It's not on every iteration of the map, but on some.
-
This is annoying when you're trying to do adept challenges
-
Otzdarva had the same thing happen on his stream.
-
I've played a few games for the past few days. When I play survivor it takes a while to find a match. When I play killer it matches instantly. It seems that there aren't a lot of killer players, so it matches you mostly to the players who have been waiting for a while, hence higher ranks. I only recently started playing only survivors cause when I rank up for a killer I rank up for only 1 killer with one power. So when I want to change a killer to get to know his power I don't start at rank 20, but at rank 10-9 and it's unfun. I don't know what suits him best, I don't have a lot of perks on him and I get discouraged to play killer in general. I usually wait for rank reset and then I try new killers at lower levels
-
Was the killer you were going against Freddy or a stealthy killer like Wraith, silent Myres, crouchin Pig, cloaked Ghostface or was the killer using Insidious?
Borrowed time only works if your in the killers terror radius.
-
Same thing happened with me. We were playing against the Hag. It happened when a Claudette was trying to to get me off the hook, she triggered the trap, the Hag teleported, hit the Claudette and moved me a few meters in front of the hook. I could only get saved if another survivor went directly to the hook and unhooked me, but I would descend at the position where I was hanging over. This started happening today. Was there a secret update yesterday? I've noticed a lot of new bugs today, which I haven't noticed the last few days I was playing.
-
I did it my first try against Legion on Haddonfield. That's the perfect map for the challenge.
-
I've reported it ages ago, it's been bugged for months. David and Feng lose their hair too
-
Same thing happens with cosmetics
-
Hmmm, yeah. Let the picture say it all.
P.S: Is this the new new hud? I kinda like the information where it shows what emblems you get during the game.
-
This happens from time to time. It's been here since the Blight update.
-
Does this have something to do with the fire of the server storage facility in Copenhagen? The entire server storage was burnt down and it caused a lot of problems in Europe.
-
@wojtech said:
https://forum.deadbydaylight.com/en/discussion/comment/1981133#Comment_1981133
Yes, but the timer don't stack if I get it few times a day.
What you can try is, add -primarynet to your steam launch options
I see. I'll keep that in mind. But stil it sucks you get punished for something that is not your fault.
-
@wojtech said:
If you don't click ok and you're still in the game wait for the end of match, you won't get penalty.
That's because the timer for the dc ban runs out. But the issue is that it takes me back to the loading screen and even at the loading screen it goes haywire.It doesn't let me in the game cause od the 8,012 error and I can't click on the exit game button. I have to kill the game with the Ctrl + Alt + Del.
-
Now I got the 8,012 bug.
I was cleansing a totem and once I completed the cleansing I got disconnected. For some reason this happens whenever you're doing an interaction with an object (repairing a gen, cleansing a totem, healing a survivor).
This time the 8,012 bug was so sever that I it screwed up my network interface controller. I wasn't able to connect to any website on my gaming computer, but I was able to connect to the internet using my other devices (work computer, cell phone, smart tv). I had to restart my computer in hopes it would work and luckly it did, cause the next step would be to reinstall the driver of my network interface controller.
If it was a dc and I didn't get a ban I'd be ok with it. Even with a ban if it happens like once a week I'll be cool with it. However it's happening so often my ban is getting longer which I'm still ok with, but if the game starts screwing up my laptop - my very expensive laptop - this is where I draw the line. No amount of bp's, no dlc, no rift, no graphical update, no chapter, no bugfix will fix my trust to ever return to this game if this isn't fix.
-
I was testing it out. I still can't figure out how I got that, but I'm sure that I was able to. Maybe it was a bug that nobody noticed and it got patched in the mean time. But anyhow, this is definitely not a bug. Once again I apalogize for opening the thread. You can mark it as not-a-bug.



