sharkster13
sharkster13
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- sharkster13
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I saw it on a live stream on TrU3's twittch channel (7:07 and onwards):
https://www.youtube.com/watch?v=iaiwW24Tbzg&ab_channel=TrU3Ta1ent
Same happened on Otz's a couple of days ago and he chatted with his followers while the matchmaking was locked.
I played yesterday SWF and 2 of my friends got disconnected a couple of times pre-match and during match. When they disconnected pre-match we all got -1 rank progress and occasionally they'd get a 50% chance of a DC ban and when they disconnected during match because of this error they got a 100% DC ban.
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Not only killers but survivors too
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No no, Spine Chill. And then I had the Butterfly Tape which also gave me a speed boost and it stacked. I'll try it out in a few matches today, see if it'll work.
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It's DBD. You'll hate it for a while, but you'll get back to playing it eventually. It's the love-hate relationship we all have towards the game.
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I'm so sorry, I just realised I wasn't running Spine Chill for the last 2 days cause I was aming to get all survivor adepts. That always gave me the extra boost that let me heal twice with this build. This is not a bug! I'm so sorry once again.
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I don't use it anymore. I used it in the beginning and if I do, I use it for some challenges (like hooking survivors during the endgame collaps). And it wasn't even cause I'm getting called a noob, I just got bored at one point cause it didn't do much. Looking at it, if it's an endgame you'll get only 1 good use out of it. The survivors will either look around the exit gate and see if the totem is near, cleanse it and rescue the hooked survivor or just leave cause you have NOED in play. It punishes survivors who gen rush and I think it's a karma perk. I much rather prefere Devour Hope + Undying or Make Your Choice. It lasts the entire game and you can get some good value out of it. Maybe pair it up with blood warden, wait for someone to open the gate and trap them at the exit gates when you hook the person, that would be a better play in my opinion.
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@6yXJI0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1963614#Comment_1963614
Not the best time, since you won't get a face, because of apparent bug.
I'll try it out and keep score. If I get it then it works, if not, it doesn't. I'll report back.
And I have a clean slate, cause I've never played with Leatherface before, he seemed boring and easy. Now I have something to look forward to. 😁
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I didn't even know this was a thing. Time to play some leatherface 😎
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I think this is only for Killers. I got adept Nancy and Elodie. Must be connected to depiping, cause adept killers work differently.
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The fatigued screen is still an ongoing thing. Just wanted to let you guys know it wasn't a one time thing.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1933041#Comment_1933041
I use double recharge add-ons with pop/bbq/discordance/corrupt and literally reproduce this bug every single match.
Which double recharge add-ons specifically?
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Thank god! That was so annoying! I think this was added to balance Elodies scream.
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I am aware of the muffle, but now there is no muffle. It's like they are standing in front of the locker, not in the locker.
A few twitch streamers pointed this out as well. Paulie and the other one I think was The King.
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Congratulations! Teach me master! :D
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I think he was reffering to this: https://www.youtube.com/watch?v=RkJ0UVnBm1g&feature=emb_title&ab_channel=WeebsAnonymous
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She is very hard to get adept. You have to be toxic AF. I only got her adept when I was rank 20 as the killer (for not playing killer for full 6 months) and I destroyed the begginer survivors. You have to infect them to the broken status effect, then hit them, not let them cleanse (even though that's how you get her real power), inefct as much objects as you can, not let them do a single gen and hope nobody dc-s or escapes through the hatch. Luckly she has two of 3 stronger perks so it's brought down to IRI addons and your skill.
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This is the Plague buff I was waiting for! 😎
Thank you devs, she's balanced now! 😁
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1928069#Comment_1928069
Oh yeah. I was told by a Dev; not naming names. They're "aware' of the bugs but they arent sure how to recreate them. Like how can you not recreate bugs that every single nurse player encounters over and over and over again?
Because it's not specific and it's not detailed in the explanation on how it happens. It doesn't happen every game, it happens in some games. If I knew the exact thing that causes it I would write the steps to reproduce it.
Let's put it like this. You have a piece of code that is used for the Nurses blink and there are a few codes running simultaneously with it (concurent actions or as programmers refer to as threads). So basically, if one piece of code intercepts the other (lets say the Nurse gets stunned and the process has to aknowledge it the codes get simultaneously activated), that just might be the cause of it, but it has to happen at a specific time when it occurs. The code for Nurses blink might get stuck in a loop because of it, so they know where the problem is and they can fix it.
But if they don't know what caused it, they don't know where to fix it. Reworking the code for the Nurse blink doesn't make sense cause it can screw up other stuff and the best they can do is patch it when they find the problem. And the problem can be anyware. It might be the add-on combination, it might be the perk combination, it might be the offering combination, it might be the animation interaction.
So let's do some math: you have 25 killers which means 25x3 = 75 killer perks + perks that aren't associated with each killer. Let's stick to killer perks only. You chose one out of 75, you still have 74 more to choose for second. You chose another perk and then you are left with 73 choices for the third. Repeate the same process for the forth and you can choose 1 out of 72 choices. So there are in total 75x74x73x72= 29.170.800 combinations. And you have to take into account that you don't want to repeat the perks in a different order so you have to divide with 1x2x3x4 = 24. So you get a total of 29.170.800/24 = 1.215.450 killer perk combinations that need to be tested. So add to the numbers survivor perks, add-ons & offerings and the numbers just go higher. It's not efficient, nor easy to test this for every issue reported, beacuse of the number of combination and that's why they didn't figure the issue out. Which is why if you don't know what causes it, it's very hard to figure out.
If you know the cause of it, it's easier to patch and that's why they ask for instructions on how to reproduce it. And they also have the logs (which non of us attached) that detail the order of actions that happened, so they can follow up the the course of action that led to the issue.
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Reported it a month ago, they said they aknowledged it:
https://forum.deadbydaylight.com/en/discussion/216877/pc-multiple-nurse-bugs-in-only-1-game#latest
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There is an issue with the XBox controller, but I don't think it's game related, I think it's a Windows problem (or maybe not, dunno).
The solution to this:
1) Exit the game
2) Go to Device Manager
3) Find the driver for XBox Controller and uninstall it
4) Restart your PC immediately and unplug your controller before booting
5) Once your PC is up again and the Desktop screen loads, plug your XBox Controller back in and wait for it to install itself
It should work now.
I had to do that 3-4 times a week, but now I do it every time I turn off DBD just in case. I really hate when I load into a match and I have to switch to keyboard and then suck for the entire team cause of this issue.
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You mean this: https://www.youtube.com/watch?v=RkJ0UVnBm1g&ab_channel=WeebsAnonymous
A month ago I posted this issue and they aknowledged it:
https://forum.deadbydaylight.com/en/discussion/216877/pc-multiple-nurse-bugs-in-only-1-game#latest
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Has this been fixed? I don't see it listed in the bugfix patch notes 4.5.0
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They changed my post to "Aknowledged". Maybe they'll do something about it.
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BuggyNurseMain posted partial issues I experienced:
https://forum.deadbydaylight.com/en/discussion/218392/8-blink-bugs-in-a-row#latest
And he provided a video that I lacked:
https://www.youtube.com/watch?v=RkJ0UVnBm1g&ab_channel=WeebsAnonymous
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I already did a report a week ago, but I got ignored. That was a part of what I experienced as well.
https://forum.deadbydaylight.com/en/discussion/216877/pc-multiple-nurse-bugs-in-only-1-game#latest
But the only difference is that what you experienced on your second blink from 0:34 - 0:36 I experienced on my first blink. I was not able to blink at all for some time, but got stuck in that twitchy animation!
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I wanted to see on youtube if other players experienced simmilar issues and to my surprise I actually found a video of a streamer demonstrating the issues. Not only did he came across the bugs I experienced, but he also showed the ones I wasn't even aware of during the game. His clips with the issue lasted for like a minute and this was my entire 15 minute game.
https://www.youtube.com/watch?v=vcOk2CZnMAc&ab_channel=TheEasterbasket
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Only Elodie screams while getting hooked and she screams crazy loud. No other survivor screams while getting hooked. I just played on the Game, her hooking scream jumscared me even tho she was hooked on the other side of the map!
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In most cases you can trigger the pick up button at a certain angle on the side of the hook. I've been struggling with this issue for months, but sort of found a work around. It doesn't work always, but most of the times it does.
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Hag if you don't go against swf and you know how to place your traps right.
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I usually am the only one that does everything. That includes getting chased, fixing gens, unhooking survivors (that get downed on the other side of the map), etc. It depends on the start game, you have to evaluate the circumstances. If the killer has ruin/undying combo I first see if the survivors are competent enough for long chases. If not it's totem chasing time, if they are it's gen rushing time. If the killer has discordance I avoid doing gens in pairs and go look for another gen instead. The only other reason why I don't wanna do gens is either cause I can see a 3gen about to happen or if I noticed that the killer has pop goes the weasel and don't wanna tap a gen that got worked on or if I see it's pointless and wait for the hatch (example 4 gens left only 2 survivors).
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Plague has been REALLY buggy. I had a match against the Plague 2 days ago. The infected survivor did not transmit the disease anywhere except when rescued from a hook. He was fixing a gen, entering a locker and the object was not infected at all. Please do justice to Plague. She is the only truly unique killer with a very broken power.
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I've plaid killer and survivor yesterday. When I play survivor with iron will I can hear myself, but when I play killer survivors who have iron will make no sound even when on the ground or when they get hooked. So it might just be a survivor sided thing.
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This is a known bug. The have discussed it on the live stream. They'll try and fix it on the next mid chapter update. The reason why dead hard isn't working any more is because they changed the hit validation to work from the survivor side to the killer side and since dead hard is still sort of validated from the survivor side you end up hit and exausted cause the servers lag a bit and validate a succesful hit on the killer side. They said that since dead hard is one of the first perks ever included in dbd it's code is tangled in the game core which is hard to fix.
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I had this problem with the Hag and placing traps like 3 months ago. And not just placing traps, opening lockers, vaulting, etc. It was a problem that was fixed, but it looks like it came back again.
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The same thing happened with Detective Tapps police badge
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It's not just Coldwin maps, it's everywhere, but it's hard to get a clear footage like yours. It feels like the characters try to start the animation but get interrupted cause they detect collision or the charachter animation alignement starts before the pallet drop. This is very hard to reproduce and it usually happens in crucial moments during chase. I've noticed that this issue started going on since patch 4.2.0. when they did the first graphical update to Badham Preschool and Yamaoka Estate. They did change the graphical look of the pallets and I feel they changed the coding behind it as well and the issue might be there. Like you can drop a pallet before the killer reaches it, but once the killer enters the pallet about 1/3 of it, the issue that is shown on the video happens. And also if the characher is not directly facing the pallet the animation starts with the alignement of the character towards the pallet and then it starts the pallet drop which is also another issue. I remember that characters just did sort of a 180° and threw it down, but now they align first and then drop it, which is why the "press space" keeps getting interrupted. During the alignement process it loses the "press space" button, turns the character around and you have to first get the "press space" button and you have to press it again. And I feel like again people start mashing it out of frustration and the command starts the animation, but stops it cause you didn't press the button long enough and the animation stutters.
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It needs to be fully charged each time and vaulting a window from a high place doesn't count. I did it barely on Lampkin Lane.
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@stephenhamada said:
https://forum.deadbydaylight.com/en/discussion/comment/1716152#Comment_1716152
Are they the next killer? ‘The Hills’... 🤣
Yes, henche the chapter "Silent HILL". Very stealthy killer.
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- PC/Steam
- Croatia
- Datetime frame: 24.10.2020 0:22 - 0:23
- Logs & info:
Disconnect occured once I completed the first gen at Mothers Dwelling. I was doing a gen solo, Bill came over while the Huntress was chasing him and helped me finish the gen. Once the gen got to 100%, I continued repearing and then I suddenly got a DC with a ban. It said the Killer disconected, but my friends stayed in the game with the killer. I didn't continue playing casue I was scared it would happen again. I was trying to complete a selected tome challenge called "Risky repairs".
DeadByDaylight.zip DeadByDaylight.z01.zip DeadByDaylight.z02.zipNote: Log was 60MB, so I split it in 3 zip files and changed extensions so it could upload. Remove zip extensions for z01 and z02 to have access to the log. Correct would be DeadByDaylight.z01 and DeadByDaylight.z02
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Was the survivor using Quick and Quiet perhaps?
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Deathslinger
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- Pig - Always playing against Pig campers that follow you from jigsaw cage to jigsaw cage
- Nurse - I can handle a nurse, but my teammates can't and playing as a decoy all the time is annoying
- Leatherface - If you're not by a jungle gym or a loopable building, very hard to avoid getting chainsawed + always has equiped BBQ & Chili
All others are managable.
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Did you unhook two survivors safetly?
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Not good if you are playing SWF. They can communicate over voice chat on who is where and easily dodge the attack.
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I'd maybe switch them up from gameplay to gameplay. I never break them now knowing that the buildings on Springwood are now deathtraps.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1642603#Comment_1642603
I thought I was just becoming one of Orochimaru's newest experiments!
Nah, it's just The Blights new experiment to transfigure survivors to killers.
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It's a bug. It says in the description once the hex totem is cleansed the staks reset.
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I died XD
That's not a bug. That's just a DBD version of Chromatica 911.
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I'd maybe switch. Make Blood favor a normal perk and Dragons grip a hex. Or make them both hexes, IDK. But he needs to have 2 Hexes, cause his adept challenge would be pointless.

