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sharkster13

sharkster13

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sharkster13
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  • There is also the bug where if you recall or crush Victor, until you are able to summon him again his growling sounds are linked to the spot where he was called from

  • Same happens if you get interrupted by a scream

    Had an invocation somewhere up at 90% and then it got reduced to 0 because Pinhead picked up the box or was interrupted by Hex:Face the darkness

  • I would revert everything as they said except one thing and that is the blade requirement for the main event, I would lower it.

    One thing I would add to all of this is to make his "Trick Blades" addon base kit. This I feel would make him stand out from other ranged killers and his blades would be more meaningful in a chase. That way you could use "a trick" as the Trickster to either choose to hit a survivor or show your skill set of how to calculate where to aim for the blade to ricochet. That way he'd be different from Huntress for where you need just 1 hatchet to injure unlike here where you need several blades to injure a survivor. His chases would become more fun and unpredictable, but it would also put him somewhere in between the Huntress and the Unknown as far as of the scale for the ranged killers. I would even consider rewarding the player where if you can ricochet a blade off of the environment it would count as 1.5 lacerations instead of 1 or 0.5, sort of like rewarding the player for using his power like they did with the Hillbilly.

  • We got a match where we faced the Wraith and he was able to get 5 stacks of Hex: Huntess Lullaby. After we cleansed the totem, the hud icon dissapeared, but the skilchecks remained "hard" and also no sound prompted. The Wraith ran Bitter Murmur, Jolt, Unrelenting and Hex: Huntress Lullaby with Swift Hunt - White and Bone Clapper addons. There is no way of stopping the effects of the totem, so can this perk be disabled until there is a fix?

  • Brand new part hasn't been working properly for over 5 months now, nor have I seen it being addressed in the patch notes for the bugfix , nor patch notes for the PTB, nor was it acknowledged in the known issues. Can you at least kill switch the addon so we don't use it up if we don't get any value out of it until it is fixed or remove it from the bloodweb until it is fixed? Because 7000bps for an addon that doesn't do anything is a lot.

  • Because of this I had issues where killers could hit me from the other side of the pallet. It's slowly turning into the All-Kill chapter release issue where killers could hit survivors after the pallet is dropped.

  • A radiation killer

    His power would be to spread the radiation gas around loops which will linger a bit before it dissploves and it will increase the radiation level of survivors before they enter the injured state and would slowly alter their vision so the screen gets a bit blurry. He would also have barrels of radiation spread across the map which he can kick to spread radiation over a certain area which will slowly radiate survivors and surviors can close the barrels to stop the radiation and remove it's effect. His mori would be to dissolve a survivor in a barrel of acid which he would carry on his back.

  • Btw is it me or did the Nurse get shadow buffed? I've played against a Nurse a couple of times in the last few days and the Nurse literally bodyblocked me during phasing. I don't remember that being a thing. She was able to stand in my path while phasing, bodyblocked me from proceeding to run further, teleported to me and got a free hit or a free down. I think before she could teleport to me and I'd be bodyblocking her, but not the other way around. Did anyone else notice that after the last patch? Or was it like this before? - This is literally during phasing, not after teleporting, but during. It's like her collision moved to the teleporting point prior to her model.

  • @Seraphor said:

    Because you could pair it with other "when the exit gates are powered" perks, such as Hope.

    Pretty sure I read someone worked out by stacking these perks you can get 110% movement speed, practically outrunning the killer.

    And if the exits are powered, the killer has to defend them and find the hatch, instead of just one or the other.

    Yeah but you are the last survivor, meaning all others have to die before you to get the effect to work. So even if you pair it up with Wake up it will stack with the perk when all others die. This is basically encouraging you to play Self-Care in the corner style if you want the exit gate boost. But the gen powerup is pretty useless. Even if you finish the last gen, you automatically notify the killer of your location and if the gen is at a dead zone, you bascally screwed yourself. You can try and play stealthy but skilled killers will find you quickly before you even get to the exit gate.

    The one and only use of this perk is to get the "Left for dead" achivement. That's it.

  • @legacycolt said:

    Me, a wake up enjoyer will become a sole survivor enjoyer.

    Trust me, 50% exit gate speed is super good.

    I'm fine with the 50% exit gate speed. But the 75% gen repair speed bugs me. It just doesn't make sense.

    It's literally: You bought a cat? Here is a complementary weeks worth of fish food.

  • The only situation I can think the 5% downed down to 3% makes sense is the Head On + DS strat. But we had a 3% DS bug not so long ago and it was HORRIBLE. That destroyed the perk completly. Until the camping situation is fixed, DS should remain the same. They should at least slowdown hook timer if the killer is camping or in a proximity, sort of like the End game collapse when a survivor is hooked, then and only then would this change be ok.

  • You can find the green glyph totems at the places where totems usually spawn, not at the locations where the totems have already spawned. And from what I can tell 2 can spawn per person. So basically the more people that are doing that challenge, the more glyphs will appear.

  • Happened to me with an XBox Controller, I got prompted A and A

  • This happened to me with healing and searching jigsaw boxes. I got prompted a skill check and I got soft locked and then I got prompted again and again with skill checks that I couldn't interact with and I got stuck in the healing/searching boxes animation. It looked as though I was intentionally missing skill checks, but i couldn't move or do anything. With the healing I got unstuck when the killer hit me and with the jigsawboxes I got unstuck after the 3rd skillcheck and by the time the Pig crouched over to me and tried to use a dash attack on me but missed.

  • I've noticed something simmilar. The killer was running infectious frifght and I was within his terror radius, however everybody heard me scream, but I didn't scream. So apparently I screamed and everybody on the map heard me scream but on my end everything continued like nothing happened. So it might be a B2B sort of bug where the other people see you prompt an animation but you don't produce nothing on your end.

  • I don't think that's the issue. I think that Boon: Shadowstep doesn't hide auras at all even if it says it does.

  • I can confirm this it's not just Meg and Dwight, it's with all of survivors. When the survivor is sacraficed, you can hear their cries on the destroyed hook.

  • This is still an ongoing thing. We tried to go to the Dead Dawg Saloon map, we didn't know the map is disabled (We thought it was back on September 28th) and we all lost the offerings for that map (I had 3 offerings and now I have 2, a friend had 1 and now he has none).

  • It's not only the Syringe, the indicator is completly bugged out. I tried playing Spasmodic Breath add on on Nurse and when I did the succesful blink hit and got the 4,6 speed, the indicator never popped up as it usually does.

  • @Tactrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2390411#Comment_2390411

    Except this one was going while being in chase. This pig was not even 10 meters behind me stalking and the trap kept going.

    No, this is how it's supposed to work. When she's crouching you are not in a chase and the timer resumes, only when you hear the terror radius that's when you're in a chase. She can stealth and crouch you the entire match and your trap will continue to tick. The most annoying tech is that she can follow you from Jigsaw box to Jigsaw box and if she determines that one box has the key, she can crouch in front of the box and you are helpless cause you can't search the box.

  • @maaadinsomniac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2324616#Comment_2324616

    This is not true, after last hook I just unbind Vic and flying around the map until last Survivor was dead and I get the crown. It looks like this game is more bugged for some sort of people than other one. I'm probably the less bugged one sort.

    I tested my theory, I got the crown after the first try. Have Victor in Charlotte and/or controll Charlotte when the end game happens. You'll get the crown

  • From what I understood you have to be Charlotte when the game ends to get the crown, not Victor and you musn't unbind Victor.

  • There is an issue with the XBox controller, but I don't think it's game related, I think it's a Windows problem (or maybe not, dunno).

    The solution to this:

    1) Exit the game

    2) Go to Device Manager

    3) Find the driver for XBox Controller and uninstall it

    4) Restart your PC immediately and unplug your controller before booting

    5) Once your PC is up again and the Desktop screen loads, plug your XBox Controller back in and wait for it to install itself

    It should work now.

    I had to do that 3-4 times a week, but now I do it every time I turn off DBD just in case. I really hate when I load into a match and I have to switch to keyboard and then suck for the entire team cause of this issue.

  • This is still ongoing ever since the HUD update from update 4.6.0

  • @CheesyGuy said:

    Same thing occured to me but my game does not freezed and instantly the "No connection" error popped. I think it occurs some of us because one of the guy also wrote similar thing to my topic. Are you also enter the DBD from Steam? Maybe it was Steam related because after I try to reopen the game steam gave me an error. I closed the steam and open again to fix that problem.

    I enter it from a Shortcut and it still happens. I think it's a server issue.

  • In the last week I got kicked out of a match 4 times so far. Sometimes I get a DC ban, sometimes I don't. It usually happens when the last gen is fixed. The entire game freezes, it looks as though I'm stuck doin an animation. The last match I got kicked out of was a few minutes ago vs a Plague on the Temple of Purgation map. I dunno which perks she was running cause it kicked me out. I was playing with SWF and we all got kicked out of the match with an error: "No Internet Connection". Lots of streamers I watch are also experiencing this issue during the stream. This is really becoming game breaking. Here are my logs. I hope this helps.


    DeadByDaylight.log DeadByDaylight-backup-2021.05.18-09.21.57.log


  • I had the freezing animation bug again, but this time on the killer, specifically - the Plague. After a survivor sucesfully wiggled out of my arm, I was stuck in the breaking out animation for 10 seconds and then I somehow recovered. It looked as though I was crying.

  • You cannot bounce off of more than half of the rocks on Ormond and Yamaoka maps either.

  • I like it and hate it at the same time, but I can't quiet put my finger on what I like and what I hate.

  • hahhahahhaa - Copy.png

    When I escaped the trial and went to spectate mode only to find Jane teabagging the audience

  • It's still an ongoing thing. I mostly notice this when trying to unhook survivors. You get stuck in the animation. You cannot unhook, you cannot avoid a hit, you're just stuck there and you eventaully get downed.

  • Read the Cruel Limits perk description.

  • Random spawns.png

    Every time I spawn into Dead Dawg Saloon in a line is a wholesome moment. Or when camera angels go crazy like so:

    Lol pic.png

    Or when you get judged in the pregame lobby by your other teammates:

    Untitled1 - Copy.png


  • I find Pig, Bubba and Twins the most unfun to play against.

    Pig mostly because of the campy jigsaw boxes/tunneling playstyle.

    Bubba because he is simple, not hard to manoeuvre and unless you are heavily unpositioned which is like 90% of the time can instadown you.

    Twins cause of their sluggish gamestyle.

    And I like the Doctor, but my ears after a game with him need a vacation.

  • Locker animation when the killer trys to pull me out of it doesn't start at all. I'm guessing in their eyes it's on the floor and they see me standing up.

  • If I needed to single out a chapter it would definitely be Silent Hill. I just love that chapter.

    If I can pick and mix the chapters I'd say Blight is interesting now that he is smoothed out and cause he brought Undying within the game. And my favorite survivor is actually Elodie which brought my favorite perk - Deception.

    I had so much fun with this perk. I remember there was a match against a Pyramid head where I used Deception. He was so sure I was in the locker that he charged up his power and stood in front of the locker for 2 minutes while 3 gens popped. He was so confused when he opened the locker to find nobody was there. And I used it so many times while a killer was facecamping. When multiple survivors came for the resuce, I used deception the moment they started running from an unsafe hook and the killer stopped to check the locker.

  • From what I know it reports a player as a positive player, but other than that it doesn't do anything else.

  • Nah, I consider the Twins to be the worst killer in the game.

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118757#Comment_2118757

    No. You decide your own win definitions. No one can tell you what is or isn't a win. After 4 years on this game, you have a tendency to change perspectives a bit.

    I 100% agree on that. In fact, I don't consider 4k a win and I don't care about ranks that much. I mostly consider a win the tome challenge. The only time I'd tryhard for a 4k is either for the selected tome challenge, the adept challenge or when I see survivors exploiting bugs. Other times if I see I dominated the match, I usually let the last survivor go. I'm not suffering from the god complex and I don't need a 4k to make me feel powerful nor fulfilled. I'm just happy they had fun during the match and I made an entertaining match.

  • @TTV_WAWAbyWibWib said:

    https://forum.deadbydaylight.com/en/discussion/comment/2117994#Comment_2117994

    I think you can reliably double pip as a solo survivor against basically all killers and even if you get someone like me you can still try to win and probably pip or safety pip in the process.

    If you are getting struggle games 20 matches in a row it sounds like an amalgamation of other issues all together

    I don't care about piping or ranks I just want to have fun.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2117896#Comment_2117896

    You can force yourself to bleed out. If you hold down the sprint button you can stop survivors from healing you. That includes being picked up off the ground if you're in the dying state.

    Have you ever had that one survivor that would just follow you around and try to heal you and wouldn't take no for an answer so he could farm points while the killer is waiting over the hatch?


    @TTV_WAWAbyWibWib said:

    https://forum.deadbydaylight.com/en/discussion/comment/2117896#Comment_2117896

    20 matches later? more like .20. If you can wait 20 mins for a survivor queue you can wait 4 minutes to die on my floor. Loop better, immerse better or just put more pressure before I can even get to you. If you MUST go down, try to go down in an intelligent way and give your team the best chance possible to punish me for my time invested into you. If a killer is more skillful than the survivors, outplays them and means to win it's totally fine that they should do just that. They earned it. To the victor go the spoils.

    Yes, 20 matches in a row of me getting slugged as a solo survivor and waiting for the killer to stop nodding and to finally pick me up in a no DS party. 20*4=80 minutes + matchmaking wait time + time for me to loop the killer. I cannot loop better with bloodlust 3 and I needed other survivors to take the pressure off because of the non reliable mechanics. I can loop a killer for 4 gens and he can still instadown everyone on that final gen cause the geniouses were able to 3 gen themselves every single match.

  • @GodDamn_Angela said:

    Well. You'll bleed out eventually.

    🙂

    20 matches later I'm still bleeding out exausted on the floor tnx to Dead hard or no stun pallet, waiting for the killer to slug everyone.

    I had a particullary heavy match against a Deathslinger where for the first time in 2 years of me playing this game I lost my shirt. Playing Dead Dawg Saloon, me and a Blendette, 3 gened with 2 gens left, I was running him most of the match and I finally get downed after 2 survivors died. He leaves me to go search for the Claudette or the Hatch, IDK, she comes and picks me up and hides in the bushes, He comes, downs me and the Claudette sneaks up and heales me. I couldn't bleed out, I wasn't getting hooked, I couldn't escape, I was literally nowhere for 10 minutes. I don't know why he wasn't searching for the Claudette, he was obviously passively tunneling me. We didn't even have an Obsession which means no DS! After the sixth time and with my bleed meter somewhere on half I just couldn't put up with this bullshirt anymore and DCd. I later watched the matched, he finally downed the Claudette and nodded up and down until she bleed out and my DC ran out watching that BS.

  • Mine is not very known, but a Clock Tower/Haunting Ground chapter would be awesome. The Scissorman looks extremely scary even on old games and he would definitelly fit in with the DBD realm + his chase music brings me the creeps: https://www.youtube.com/watch?v=TSMKSrnJtIo&ab_channel=Samus345

    Scissorman3.png

    And also Slenderman.

  • So these are my guesses. I'm expecting they'll add 2 survivors and I'm assuming it's gonna be Leon S. Kennedy and Jill Valentine, cause they are the most notable ones. Chris, Clair and Ada will probabbly be added as legendary skins. I'm thinking Nemesis will be added as the new killer called the "The Tyrant". I can see most boss enemies as legendary skins. They all fit so well. Pick whoever you'd like. Tyrant, Mr. X, William Birkin, Nemesis, Osmund Saddler, Alcina Dimitrescu.... And the map is either going to be the Mansion from RE1 or the Raccoon city police department from RE2/RE3. Even though I think it would be a cool shocker if they were doing like 5 maps revolving around Raccon city as the realm (first city map in DBD) and the maps would be a combo of inside/outside like Raccoon city Police Department, Raccoon city Streets, Raccoon city Hospital, Raccoon city Outskirts and Raccoon city Clock Tower. Cause when somebody tells me "Resident evil characters" this images pop in my mind:

    https://e7.pngegg.com/pngimages/994/436/png-clipart-resident-evil-3-nemesis-resident-evil-5-resident-evil-2-jill-valentine-carlos-oliveira-resident-evil-video-game-claire-redfield.png

    https://static.wikia.nocookie.net/residentevil/images/8/8e/Resident_Evil_4_-_Leon_Scott_Kennedy_with_jacket_render.png/revision/latest?cb=20190514194816

    https://static.wikia.nocookie.net/nintendo/images/d/da/Ada_Wong.png/revision/latest?cb=20191128022610&path-prefix=en

  • I was actually thrown off. I saw the trailer this morning when I woke up and when it started I was like "Oh, somebody made a fan made trailer, how cute". And when Mathieu appeard I was like "This is for real?!"

  • @SMitchell8 said:

    Well they said no new maps until they complete the reworks. Still got Haddonfield, Swamp and Red Forest to do. Kiss goodbye to any blight, twins or all kill maps this year. All chapters should come with a map imo, the absence of a map in the last 3 chapters has hurt quite a lot imo.

    Why is everyone forgetting Hawkins? It'll get a rework too, cause you know, breakable walls. They did say they will blow our socks off, but they didn't say in a good way or in a bad way haha. If there is no new map with the RE chapter you can count on a huge disappointment from the community. I'm expecting at least 1 RE map, an it would be massive if they did like multiple maps. It's been in the works since last year, so I'm expecting something big.

  • @Anara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2116090#Comment_2116090

    I hope the same, I hope it will be a classic Resident Evil chapter and not a chapter around the new game. The witch thing is not true Résident Evil for me.

    I can see most boss enemies as legendary skins. They all fit so well. Pick whoever you'd like. Tyrant, Mr. X, William Birkin, Nemesis, Osmund Saddler, Alcina Dimitrescu...

  • So these are my guesses. I'm expecting they'll add 2 survivors and I'm assuming it's gonna be Leon S. Kennedy and Jill Valentine, cause they are the most notable ones. Chris, Clair and Ada will probabbly be added as legendary skins. I'm thinking Nemesis will be added as the new killer called the "The Tyrant". And the map is either going to be the Mansion from RE1 or the Raccoon city police department from RE2/RE3. Even though I think it would be a cool shocker if they were doing like 5 maps revolving around Raccon city as the realm (first city map in DBD) and the maps would be a combo of inside/outside like Raccoon city Police Department, Raccoon city Streets, Raccoon city Hospital, Raccoon city Outskirts and Raccoon city Clock Tower.

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