radiantHero23
radiantHero23
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- radiantHero23
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@MarbleThrone said:
https://us.v-cdn.net/6030815/uploads/WSZ0V8445GOF/ddcharms.png
When they mentioned the D&D-themed Chaos Shuffle in today's livestream, I was hoping to see them finally release the D20 charm.
Unfortunately, no mention of that, BUT I do love the red dragon charm :D.♥️🐽♥️
OMG! I need them!!!
Thank you so much for sharing!
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3743030#Comment_3743030
Fair, but how does the killer know he is facing solo q? He kind of needs to go all out at first until he can know.
I'm sorry, but you can tell how the game is going. This is a skill to laster in dbd. Analyse your opponents.
Killers like Sadako teach that really well.
If the first gen takes a long time, people are not looping well and / or look generally confused and clueless, then you DON'T have to make the game as miserable for them as possible. Especially not as blight. I will die in this hill.
This is a game. Games are supposed to be fun and a little empathy goes a long way.
Edit: this post might be outdated, Im just bored and read through stuff right now. Haven't looked at the date, sorry.
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@mecca said:
That is what happens in a horribly balanced game. Survivor is not playable in 1v4 unless you are a 4 man with no life. This is all thanks to killer mains and the devs following dictation.
Sees us VS them:
Hello darkness my old friend
@PinheadGlazer said:
https://us.v-cdn.net/6030815/uploads/OE8D81T14JV5/dbdstate.png
What whole Youtube is talking about is right this. The chill players go and play 2v8 while 1v8 is rotting in these lobbies. Please do something about this, BHVR…
Regarding the topic, this is the problem we are heading towards since the games release and, as I said under another post already, it 8s becoming more apparent with the release of casual game modes like 2v8.
Optimisation- and winning - oriented players VS people that value a fun experience over winning.
With the overoptimisation of comp dbd dripping into live servers via the players themselves, streamers and youtubers aot of people just want to win these days. It's what the game has become over the years.
The other side wants to play the chaotic core idea of dbd. A survival horror asym. This being provided in 2v8 for example.
It's slowly but surely time that bhvr takes their stance towards this problem. Both sides do more harm towards each other than what is healthy for the game.
It's not simply done by nerfing certain items, addons, perks or characters. It's a problem deeply engrained in the games core gameplay.
People will ALWAYS find a way to play as optimal as possible, which will lead to people complaining. If one doesn't believe me, just look at how ridiculous some forum venting - posts are.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3846258#Comment_3846258
Normally every survivor has 3 hook states. With this perk, every survivor gets 6 hook states.
Did you forget the hook state gets moved, not deleted?
It's not 'every survivor gets 6 hook states'. ONE survivor can get up to 6 hook states, getting one extra for every other survivor that brings the perk, but for every hook state they get extra, one of those survivors loses one.
So rather than 'every survivor' getting 6 hook states, it's ONE survivor that gets 6, in exchange for the other three going down to 2 hook states. (That, and it requires 3 perk slots)
And every survivor would have to run this. In soloq? Unlikely, sorry.
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@jokere98 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3846094#Comment_3846094
you heal, but you don't necessary SELF-HEAL. This perk triggers ONLY on self-heals
Self healing is the strongest form of healing due to the time efficiency.
However, I do agree with you that better players rarely use self heals except the syringe (which presumably doesn't trigger the perk? Dont know, sorry)
This however leads to the main problem. Which people use self care to self heal? Lower level players. Hitting skill checks, even doctor ones, is not that difficult for very experienced players. Less experienced players get hit pretty hard by this. They prefer being healthy over Gen progress a lot of the time, resulting in some form of healing activity.
This perk hits those that already have a hard time exponentially harder that those that already perform pretty well. In that regard it's similar to huntress lullaby.
It should be the other way around. A doctor on Gideon with this and a few other perks against lesser experienced players will be an absolute nightmare.
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@Mandy said:
yeah it's not meant to be days I'm afraid, its meant to show the hours. :( sorry to be the bearer of bad news
Lara and Jill disapprove.
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@jokere98 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845996#Comment_3845996
and then doctor ends up with survivors, that don't self heal AT ALL, and the perk does nothing
It's not Erie of crows.
It's Gideon meat plant. You HEAL against a good doctor on that map.
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845903#Comment_3845903
I mean, I expressly do not tunnel. So, like, while I can understand the apprehension, it's not gonna affect me.
Me neighter ^🐽^
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@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845866#Comment_3845866
Considering this perk was dead before it made it to the live version, yes there is evidence.🕵️
The invocation - concept is flawed in general. I did not have high hopes for new perks in that category anyway. Sorry.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845905#Comment_3845905
The Lunge-Perk is veeery specific. Coup the Grace is just better overall IMO.
But I agree with the Healing-Perk. I dont think it is very strong, but it is one of the Perks a Doctor-Player can run to make Survivors go next as fast as possible.
I dont understand why they just push that perk live. I close my eyes and see doctors sending themselves to gideon with this perk and the most nasty other 3 perks that they can think of.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845905#Comment_3845905
Not strong enough, in my opinion. And none of them have any synergy whatsoever with my usual builds.
Yeah, I'm skipping this chapter. I was expecting a buff for Shoulder the Burden, actually.
Do what you think is best for you. I personally am not a real doggo - enthusiast, so im zero percent interested in the killer. Im also more leaning towards playing survivor right now and as you said, thats not really a big factor this time. Probably gonna wait as well for now.
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@GeneralV said:
Well, there goes the only reason I had to buy this chapter.
The killer perks are still decent. Im suprised the lunge one didnt get touched at all, considering that it often straight up outshines coup.
The healing perk is gonna be the 4th infinity stone for doctor players. *shiver*
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845879#Comment_3845879
Add? Someone takes a hook state from another. No new states should be created, iirc.
Embrace the tunnel! Its a dark place, where most people never come backl from. Only thing you have to do to get there is to play for 3 hookstages. If you have one hookstage on another survivor before one is dead, you have to stay in the corner and think about what you have done.
or rather what you havent done…
And dont you dare not bring Nurse with 4 slowdowns…. 🔥🐽🔥
You could obviously not do that and not feel the influence of this perk at all.
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Sorry, but....
YOU CAN SMELL IT XD?!?!
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I feel like a lot could have improved from the Ptb. This feels so little (I know, they said that further updates will arrive in the following patches). Feels like they are very busy right now...
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@Choaron said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844072#Comment_3844072
Bad ping strongly advantages killer though. Compared to survivor. You basically get punished for playing DBD killer role with good Internet.
Depends who you are playing as. As a Piggy main, i lost sooooo many grabs to survivor ping.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845762#Comment_3845762
Unfortunately that's not something that can be implemented - we're guided by the software in cases like these.
Ok, thx for providing insight.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845749#Comment_3845749
Actually that's false, it's not one person - please do not assume.
We cannot restrict new accounts from being made and posting - reviewing each account before allowing a post to be made is not feasible, nor would it help given a lot of accounts are not connected to any other accounts.
Unfortunately we will always have people who make very random posts, some of those are genuine however, and immediately calling people trolls or alts for accounts that you think are not relevant or spammy isn't the way to go. If something breaks the rules, then please report it. We have moderators covering the weekends, if there's reports made they will deal with them.
A review is not necessary. Maybe just a couple of days, where they can only post on already existing topics before they can create their own posts.
This might help in reducing the amount of similar posts that get created (by whoever). The time/test period takes a bit of the energy put of their, sometimes radical, approach and makes them reflect on other posts and therefore think about what they want to do and how to do it before they create their own posts.
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I feel like we are moving to a sort of civil war in the community. The people that focus on optimization and winning against those that focus on fun > winning.
Modes like 2v8 or the randomizer show that many people prefer the fun and chaotic side over the monotonous gameplay that 1v4 has become over the years.
However, as Scott Jund has pointed out in one of his recent videos, there is also a push towards the "comp" - oriented content.
With the emergence of these game modes, the problem seems to slowly but surely escalate…
CHOOSE YOUR SIDE! 🔥🐽🔥
(im too lazy to make an avengers / dbd - meme picture right now. Someone pls help me out here)
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I'm not that deep in the 2v8 patch notes. Was this not one of the buffs to wraiths basekit?
Edit: I also have to ask. Why does this make the wraith op in 2v8?
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I have to be honest, some of the stuff posted is downright hilarious and makes me smile or even laugh from time to time. As someone that often has a hard time laughing, this often makes my day.
However, a lot of these posts are downright nasty and vile. I agree with the responses above as well. There needs to be some sort of filter / restrictions.
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@SoGo said:
I mean, comparing it to All Things Wicked, the marketing downgrade is huge.
Another sad part is we aren't getting a map even though a pirate island map would be amazing.
I'm still hoping for any water-based map.
If Bioshock is ever going to happen, then I'll be super mad if the map isn't rapture.
This chapter feels "small". Apparently no new map, a buggy and seemingly weak killer and very few marketing overall. I'm personally not interested in this chapter at all (I'm not that huge on doggos, sorry). This might be one of the first times, I'm not going to log in on a chapter release.
Edit: lack of dev notes doesn't help much as well.
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@[Deleted User] said:
New Nurse nerf just dropped.
I had the same idea. How do you make a killer that is stronger than Nurse? Nurse with range, recharge, speed and aura reading?
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844932#Comment_3844932
boop! Make her movement speed while crouch 200% so survivors can be extra terrify
@smurf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844932#Comment_3844932
Also boop!
Also, imagine pig hats in 2v8. Pig + Blight team feels like heads would pop.
But also no more 2v8 please :)
We need this to happen.
B🐽P
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Pls extend it further.
Also add Piggy 🐽
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@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844911#Comment_3844911
They could try new things with boons that maybe they wouldn't do in 1v4. Ultimately it's making use of the totems around the map and giving survivors another class to mess around with.
I took a long break from DBD after they added Nic Cage, 2v8 brought me back. At this point I only play 1v4 if there's a game mode I want to check out or an event that has cosmetics I'm interested in. 2v8 I finished each level in one day and kept playing.
1v4 I hope for a Pig, but that's because I go for boops and if my head gets caged I do gens to watch it explode. I feel bad for the randoms that end up my teammates in those matches but it's probably the most fun I have in 1v4. 😂
👉🐽
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@LordGlint said:
I'm curious if anyone will try playing tier 1 myers WITHOUT scratched mirror to take advantage of the buff to speed.
... I will...
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@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844836#Comment_3844836
I'll describe the 3 here. They're just basic concepts using several perks for each class. People were saying "more ways to interact with the killer" and 2 of these would create some more killer interactions.
Trouble maker: Combination of Head On, Flashbang, Blastmine, and Chem Trap. Make the ability the Scout one to reset/rebuild pallets and change Scout ability to Wire Tap (makes more sense with the aura reading on Scout).
Boon: we only have like 5 boons to choose from anyway so some combo of those. Ability to see aura of totems and rebuild broken totems.
Illusionist: Combination of Red Herring, Diversion, Deception, and Smoke Bombs. Ability Mirrored Illusion.
Sounds amazing to me! The boon idea might need some tweaking. I would personally not include circle of healing because healing speeds are already extremely high in 2v8. Unbreakable is already base, is it not? That leaves us with movement speed, and aura denial and info on objectives. Aura denial sounds amazing, considering how often killers are able to see survivors in 2v8.
@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844847#Comment_3844847
I love 2v8. I enjoyed the first iteration more than the second but I still have had tons of fun. I prefer it over 1v4. 2v8 is what brought me back to DBD.
We are two in that regard. 1v4 has become so stale over time. The only aspects keeping me there are Piggy and Sadako.
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@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844802#Comment_3844802
The problem is more people are playing killer so adding more killers is an encouragement for killers not survivors. It's giving killers more options for combos. It's not like survivors have a choice in which killers they'll face, just a "I hope they don't pick the strongest double team." They added 3 new killers and 4 killer classes but kept basically the same 4 classes for survivor, giving killers the new options only encouraged people to stick with the killer side. They need to add more survivor classes, more options for the survivors to choose from will encourage more people to play survivor over killer.
The 4 classes survivors currently have aren't anything that really spices up gameplay, they aren't encouraging people to switch over from killer. Guide is useful but it's still just sitting on a gen, pretty bland for a class. Medic, which again is useful, but it's mainly just is just running to cages and healing - occasionally you can get the quick double heal if you coordinated the 2 minute cooldown but outside that it's also a pretty bland class. Escapist, useful for a chase but the power is pretty lame, again not really adding anything special to gameplay. Scout is definitely useful seeing killer auras, it's power actually adds something new to gameplay. I've posted before 3 new classes I could think of - a troublemaker class, boon class, and illusionist class. If they focus more on adding new classes, things for survivors to mess around with in a match, that would help encourage more people to play survivor over killer and would help out the queue issue.
Thx!
This sounds like a good idea! Do you mind sharing where you posted your concepts? I'd like to look into them.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844745#Comment_3844745
In theory yes.
Unfortunately, I just don't see anything they can realistically do to even out the queues. Large BP bonuses didn't work the first time and buffing survivor to have more things to do isn't really doing it this round either.
The "2" in 2v8 is always going to be more popular. Everyone will want to kwf every time over "stare at gen progress bars, but with even more random pubs".
And things like 2v6 or adding bots I don't think will solve the issue either. Bots already, and always will, feel like a cheap solution. Adding bots in the lobby, by design, is basically an admission that the game mode is just looking for killer fodder.
A 2v6 mode might work, but would likely involve even more buffs to survivors, and just look at the level of complaining we're already seeing about that in 2v8 (which, again, isn't enough to solve the queue issue).
The only thing I've seen mentioned that might work would be more of a 5v5 mode, but that's just scrapping 2v8 entirely also.
Ive heard that by making it permanent, the novelty of the mode would lessen over time.
Not sure if this could work, but I sadly dont really see any other way. Survivor is already very strong in 2v8, so winning isnt the problem anymore (at least I hope so).
You can already heal others in seconds, do flashy saves and rebuild pallets. What other things would you suggest to make the role more fun? I dont think a 5v5 would work either and I agree, that it would be a totally different game mode altogether.
Edit: one more thing that came to my mind is that the variety in killers could make a difference. Right now, there are only 8 killers to choose from, making combinations limited. More variety killers could also result in more interesting matches for survivors, dont you think?
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I would love for it to stay to be honest. Its, at least for me personally, a lot more fun than 1v4. If its somehow possible to fix the queue times, then everyone should be happy, right?
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New one is bad, old one was bad.
As far as I remember, bringing the offering for Haddonfield back then was the only time, where bringing a specific map offering counted as bm towards the killer.
Is this weekend bait?
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@PinheadGlazer said:
How come I (1500h) go up against a survivor with 10500 hours? Not only that… He is the "23rd best surv in the world" according to the statistics and the best Ace in the world apparently. I actually am so blown away by how BHVR's sbmm system works… This is unbelievable. And of course i get pooped on since he's spent his childhood playing the game…
How do we know he's the 23rd best survivor and (excuse me laughing while writing this) the best Ace player in the world?
Regarding mmr, yes. It does not take hours of playtime into account. Only escapes and kills. This is obviously a problem for the survivor side, because it often comes down to the mistakes of others that you die in soloq. The best looper ever will die with a team full of selfcaring Claudettes with 2hours that refuse to unhook.
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LET THE WORLD BURN MUAHAHAHAH
🔥🐽🔥
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Just want to step in to say that this involves all players. Not just killers. All grabs are dependant on survivor ping as an example.
However, I do agree, that in some extremes, ping makes the game almost unplayable.
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@BurnedTerrormisu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843729#Comment_3843729
I just picked hens as easy to remember content creator with a lot of youtube videos. in the first 2vs8 showcase BHVR penantis had a strange hit as huntress on live stream.
The dead by daylight subreddit banned posts about strange hits because they are way to common. That alone should worry someone at BHVR, but it somehow don't.
Its not a hitbox issue (most of the time, looking at you crouching-survivor-hitbox). Its almost always a ping issue. Im sadly not that deep in the subject matter to suggest an easy solution. If there was any, I do think it would have been looked into a while ago.
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Please remember: "skill" / winning in dbd does not often mean being skilled at the games mechanics.
A lot of people shift the games outcome heavily in their favour before the match even starts.
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@CountOfTheFog said:
I've had 3 matches as Survivor where one Killer was afk and another one where my Killer partner was afk.
I really think they're nodding off while waiting. Can we increase the incentives on Survivor?
It's so frustrating for a Killer that waits 20 minutes to play a 1 v 8.
Had that happen one time. I slapped the Slinger at the end of the match.
I tend to open my sketch book while waiting.
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@BurnedTerrormisu said:
Since the ping of the killer is shown in the ESC screen, I'm pretty sure its most of the time a server problem and I'm pretty sure these hits looks odd on the survivor and killer screen.
Just watch Hens and count how many times he says "woah that hits?!" in his survivor and killer matches.
To be fair, Hens overly dramatizes his games in general.
Out of personal experience, both you and @KatsuhxP are correct. It's also nothing new.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843489#Comment_3843489
Or just revert Gideon back to its original layout and adjust the number of pallets.
Was it bigger back then? The main problem is the size.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843432#Comment_3843432
True that, my friend.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843453#Comment_3843453
I don't think fixing the maps is particularly hard, to be honest.
We've had excellently balanced maps in the past: Original Chapel, Coal Tower, most of the Coldwind maps after patch 3.7.0 (except Cowshed), most of the Autohaven maps after the number of pallets was adjusted.
It is easier and better than removing map offerings, imo.
Fixing Gideon involves a lot more than just adjusting loop design. Sometimes, main buildings are fundamentally flawed, like the asylum or garden of joy. The latter barely got any better in the last update.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843447#Comment_3843447
Any chase power boils down to either guessing or either side winning every time they dont make a mistake. that's how how this game works.
On that, I disagree partially. Any other power has to at least play around pallets and windows to some extend.
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@GeneralV said:
Map offerings aren't the problem, the map themselves are.
No killer wants to see The Game, no survivor wants Haddonfield or one of the Coldwind deadzones. If the maps were better balanced, something like the good old patch 3.7.0, we wouldn't have this issue.
When I play Sadako, I very much want to see the Game… Because im feeling a little devilish…
Jokes aside. I think you are correct, however. Fixing maps is an even harder task to deal with than removing map offerings. They more often than not can decide the outcome of the game for whoever brings it.
Removing map offerings would help a lot right now to tackle to overoptimization that this game heavily suffers from.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843377#Comment_3843377
>First: Her design is literally:: "if I make no mistake, I win"
I really dislike this strawman argument. Firstly, it's very selective, secondly this is just not true.
Nurse still has her limits outside of chase and even in direct interaction it's still possible to delay her, stall her with resources, etc. Flawless nurse still struggles and probably loses vs flawless survivors.
Survivors entire design / balancing is "if I make no mistakes I win", but people kinda dont have an issue with that because mistakes are unavoidable.
It only works if you consider nothing but chase and only chase while survivor is in range of her ability. Because otherwise it doesnt sound so perfect anymore. You can still path well, you can still be efficient on gens, you can still throw resources (DS, babysitter, DH, etc) at her, you can stall her hooks and punish slugs with comp corner, lockers, etc.
In chase you can path in such a way that she has to make a read on you and guess what you're going to do which gives her a fair chance of making a mistake.
It's not an issue in itself. A lot of things in this game if you take them in vacuum are "if you make zero mistakes with it, you always win" and just like with all things like that, "win" doesnt imply winning the game, it merely implies winning the "Interaction" or "getting value". but there's more beyond that which is what I've described above.
>Second: Improving the game overall does not only involve a slowdown mechanic for killer and an anti - tunneling, - camping and - slugging mechanic. It also involves structure and loop design. Maps are the main issue, most killers struggle with. Loops like shack are straight up unfair for your normal m1 killer, not even going into god-pallets… If these fundamental issues are addressed and design is adjusted to be more fair for m1 - oriented killers, killer powers like nurses or blights will be straight up overkill.
I dont think it's okay to put everyone on the same design rails just to address game's current issues. Firstly because old issues will be replaced with new ones, secondly, because a lot of things do more good than harm. A lot of things are the way they are because that's how the game can be fun for people that use these things or that's how developers can keep the game both casual and semi competitive without forcing neither group into playing the way they dislike. They have to be kept in check, but ultimately DbD has to be unfair because that's how a lot of people have fun in it.
Did I say that you can't win against Nurse?
What I said is, that she has no counterplay in chase, because the counterplay is her making a mistake. Pallets and windows (the two main recourses for a survivor in chase) are more often gonna get you killed against a nurse. This is not good. I think there should be counterplay to a killer in chase. Nurse currently has none.
I said, that I have an issue with m1 killer gameplay coming down to survivors having to make mistakes. I heavily dislike tiles like shack.
Your last argument is flawed in itself, if I'm not misreading it. This game does not work for both sides, which has been proven again and again. Comp people force their own rules into the game to make it more fair. While casually (which are a majority of the playerbase) suffer from their optimization dripping onto the live servers.
Case and point: tunneling, camping and Gen-efficiency.
There needs to be a middle ground where good gameplay gets rewarded > the stuff you prepared pre match.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843361#Comment_3843361
read the thread. or this very comment where I say nurse's issues are balance issues and not her design.
I just commented on your responses. Sorry, if that was not fitting.
If you want to understand what im on about, heres an example of why i think that Nurses design is problematic.
First: Her design is literally:: "if I make no mistake, I win". If a nurse is on point, there is no counterplay. That phrase in itself implies that there is no counterplay whatsoever, because all "couterplay" comes down to her missing. Its the same issue that m1 killers deal with at a lot of tiles right now. If the survivor doesnt make a mistake, the m1 killer loses by default. That, in my opinion, is not good design.
Second: Improving the game overall does not only involve a slowdown mechanic for killer and an anti - tunneling, - camping and - slugging mechanic. It also involves structure and loop design. Maps are the main issue, most killers struggle with. Loops like shack are straight up unfair for your normal m1 killer, not even going into god-pallets… If these fundamental issues are addressed and design is adjusted to be more fair for m1 - oriented killers, killer powers like nurses or blights will be straight up overkill.
These are the main two reasons to why I think she HAS to change on a fundamental level.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843347#Comment_3843347
and that doesnt contradict the point im making in the slightest because I've already acknowledge nurse needs to be balanced, because her power is overpowered on top of having that particular design.
Then what are we arguing about?
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3842962#Comment_3842962
here's a thing: we cant have all killers on the same power level when some killers have skill floor, ceiling and counterplay of the legion, while others are like singularity. all while in reality of devs wanting the game to be both casually and semi competitively appealing.
most of the recent killers have been A tier and most of them with a few exceptions (chucky) warrant that power level because they either are difficult enough to use, have a lot of room for skill expression or have a lot / powerful counterplay by design.
so this dream of "every killer is on the same power level" doesnt really work because killers are never going to take same effort or skill or be equally or even remotely equally interactive. nor survivors they face are all going to play above a particular level, in a particular way, etc
Dracula is hard to play?
There are a ton of killers that are a lot harder than nurse, which are still weak. There where also a lot of killers in dbd´s past that where extremely simple to play but broke into a-tier and above (New rework Freddy, Sadako 2.0)
Difficult to play does not endorse the killer to be so strong that it becomes a problem for the game. If we want the game to be in a more healthy (less tunnel, camp, slug and genrush) state, some killer powers need to be adressed. Nurse and Blight are amoung these killers.
Its not about making every killer equally strong, its about making the desparity in power level less big. A game with less unhealthy gameplay WILL be a playing field for a Nurse.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3842452#Comment_3842452
i feel like the bottleneck is very much solveable by adding mechanics that were normally added to powers that warranted that later on.
she's outdated, but not ultimately flawed in that regard.
as of now, the only bottleneck in her design is how she can point&click with auras. fix that and that's pretty much done.
Shes mostly fine for the current version of the game.
In a version of the game, where killers play for hooks rather than kills and survivors cant push gens extremely hard, her power becomes a problem real fast.
Im all for a version of the game, where killer power-levels are closee together. This is fundamentally not possible with killers like nurse. Her core design is problematic for an improved version of the game.
If we stick with this version, where lower tiers struggle on a fundamental level, then yes. Shes absolutely fine. If we want to improve the game overall, so that lower tiers have a better chance and dont struggle every game, Nurse (and other killers as well) have to change.
Im all for your suggestion, however, I can also already hear the crowd saying: "so you only want us to play slowdown then?".
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Nurse received a lot of nerfs over the years.
However, I thank that her core design is problematic due to it being a bottleneck for perk design, as it has been proven multiple times by now.
She should change for the game to improve.
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@MegMain98 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3842156#Comment_3842156
She easily the most difficult killer to get into and learn to play because you’re playing an entirely different game that ties directly to muscle memory. Most players will not stick to Nurse because of her steep learning curve. Your skill as every other killer doesn’t transfer to Nurse.
Now if you do stick to her and learn that muscle memory and what you can and cannot blink through then it’s smooth sailing. She’s by far the easiest killer to perform well with against most teams. She’s not mechanically difficult but you cannot deny that she’s harder for the casual player than most of the killer roster.
But the argument of “this killer isn’t hard” is will vary from person to person because if you practice ANY killer then you will eventually become good with them, it just takes time. Like with me personally, I think Singularity is very overblown when it comes to how hard he is, I think he’s pretty simple to play and not as hard as people make him out to be but I cannot get the hang of Wesker. It’s like I’m learning trigonometry when playing him.
TL:DR; Nurse is hard for most of the player-base and most people will not perform well with her
Ok… Have you played Pinhead? His chain works the exact same way. Just saying.
I play one game of Nurse after playing her not for multiple months and do poorly. Then atfer 3 games, I dominate survivors with okish builds. This is not because im insanely good at games, but because ive played a LOT of killer and know survivor pathing and map layouts like the back of my hand. If you know all that, nurse becomes a monster. Again, im not talking about mastering her. Only about performing well with her. Most survivors in public lobbies make a lot of mistakes and are not great my any means. Therefore you dont need much to beat them. Nurse feels overkill for most public matches. Its why I limit myself when I play her. "No aura, no slowdown" or "only allowed to use 2 blinks after a hook".
Nurse is not hard at all. Shes as close to a dbd-win button as it gets. Does that mean, that your wrong? No. Absolutely not. A majority of dbd´s playerbase sucks at her. Just like a majority of the players in Dark Souls 3 have not beaten the Nameless King. Most people play games for shorter amounts of time and dont want to invest that much into one aspect. Nurse is no different. The general player probably picks her up, plays a few rounds and dropps her because they lack the knowledge that is needed to make her the power house that she is. Then they play trapper until they get stomped and switch the game. Most people dont stick THAT long to one game as we insane people here on the forums do. Steam achievents are proof of that.