radiantHero23
radiantHero23
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- radiantHero23
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Do yourself a favour and be like this: fun > getting 4k
You will see that the game will become a lot less frustrating if you see it that way.
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Bear trap still missing as of Nov 4th.
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The game should be in a tier of its own. It's either extremely killer favored or very survivor sided.
Solely depends on the killer and perks used.
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Piggy
- There are 12 searches total that are spread out to the 4 traps
- Try to track the amount of searches the first trap takes by how much time the survivor needs to remove it
- Based on the information plan out how to use the rng that has been given to you.
- Slowdown: 3-3-3-3, 2-3-3-4, 4-2-2-4,...
- Go for the mori: 1-3-4-4, 2-2-4-4
Tracking and playing around trap rng is key to mastering the Pig 🐽
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@Royval said:
This is literally impossible at high level without playing Drac or Nurse right now
Thats new to me.
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@smurf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833211#Comment_3833211
I imagine OP was just using hyperbole a bit? I think a lot of people are experiencing a lot more tunneling, camping, and especially slugging for 4k since the finisher mori update was released.
I think it's pretty unusual for there to be endgame with zero gens done, but I do feel what OP is saying here. I've had similar experiences where it's hard to play a few games without seeing some of these things. And I've had days where every match has some or all of those behaviors. But before the update I thought these were somewhat uncommon, which made matches tolerable.
I've heard about it as well.
Yesterday I've also seen it happen myself. I honestly didn't think the mechanic would have such an impact. To me it felt like something optional that might come into play every 5th game.
It seems I was very much in the wrong there.
I mean, it doesn't solve the problem of end game being awful in general, but this is a great idea that I've seen floating around recently:
- A killer needs to have a specific amount of hook events happen for the finisher mori to be enabled.
This might tackle the problem to some extend.
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Your getting slugged for the finisher mori at 5 gens?
How often does that occur?
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Feng
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@ErebusSurge said:
I hope so. If you are so bad at a game where getting 4k is a foregone conclusion that you have to slug… then happy to ban them.
...
No offence but lol.
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@ShroudedGhostFace said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832005#Comment_3832005
No, I’m not gonna beg people to view my discussion or try to elicit pity to get someone to read my post. I’m a content creator so I might as well use my free time creating a video talking about any changes they end up making to Ghostface. There’s thousands of subscribers and YouTube viewers who are very willing to listen to my opinions
Good for you then.
Was just a proposal. Nobody said anything about begging.
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Sadako is a killer I would have in mind. She can TP towards the aura and doesn't need to demanifest when coming out of the tv due to the oblivious effect.
Might catch someone of guard, because most people use the short amount of tr that is present in between coming out of TV and demanifesting to determine if she is approaching or not.
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@ShroudedGhostFace said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831999#Comment_3831999
Yet when I post a discussion that took 30+ minutes to type talking about ideas I have to help make Ghostface a better killer to play, no dev response and zero interest from any forum users whatsoever. Literally just proves that nobody on this website browses the “Feedback and Suggestions” category.
I mean…
You could post a link to it here ^^
It fits the discussion and if more people are active here, more people might see your post!
I'd gladly take a look.
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@Goblin_BHVR said:
Hey! Thanks for making the time to make this! We're always interested in learning about which killers the community thinks could use a little more attention
Always glad to help ♥️🐽♥️
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@[Deleted User] said:
I wasn't programmed to need more changes.
You sure?
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@Atom7k said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831883#Comment_3831883
I mean I would understand that from the logic of a bad algorithm but apparently this flash bang related bug also happens when im not looking at the survivor. Either he uses it to flash bang safe or drops it behind me I never hear it
Maybe your model counts as the object of obstruction?
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As far as I know, this is related to sound occlusion.
We had similar problems before, but this one has been present for a long while now.
As far as I understand it, if something is blocking the path, the sound takes, it will stop right there and not make it to the player, resulting in no sound whatsoever.
This is obviously bad im dbd because a lot of decisions are made based on sounds.
Another awful contender that should be looked at are generator sound in buildings or rooms.
Raise your hand if you visited the house of pain on Badham to check for noises, left it because nothing made any sound just for the gen to be finished mere seconds later.
Problems in like this effect gameplay the most and should have higher priority when big fix patches come around. I have no idea why this is not the case.
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@Spare_Them_Mori_Me said:
I still can't throw traps on Trapper. Come on, BHVR…
On a more serious note, if this type of thread works, I'm buying you a bloodpoint pizza. :)
I really hope it does.
WHAT WOULD A BP-PIZZA LOOK LIKE?
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Thanks for the insightful post.
I honestly didn't think that the mechanic would be that impactful. It felt to me more like an optional ending that might come into play in like 1/5 games.
Come to think of it, I've also seen people that are very keen on achieving their 4th kill as a mori. Why do people want this so badly???
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@TheSingleQuentinMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830405#Comment_3830405
I kind of get behind that in the sense of aura reading perks vs aura reading stuff. However, I think killer instinct has a soft rule of being killer related, so instead we do it like Rancor, where you get see a survivor via a notification. This ways it's that it's related to the hooking. Additionally, Survivors who are revealed should get a warning "Hey, you've been revealed," so newer players who can't understand how far 40 meters is can get the idea down.
My reasoning was, that killer instinct isnt something that can be denied. At least until now.
If you implement a mechanic that is supposed to lead the killer away from the hook, just for this mechanic to be shut down, then the killer will stay at the hook and camp or tunnel. The mechanic would be worthless.
Like a bbq but instead of aura, its killer instinct. You wouldnt need to give survivors an indication, they would know that after every hook, the killer gets a new direction to go. They would / should be prepared.
Only problem is, that bbq would become redundant and would need to be reworked.
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@MechWarrior3 said:
I propose this to the devs.
Revert Sadako to 1.0 - keep the following changes.
*Keep the Reduced Tv cooldown times
*Cannot be stunned while demanifested
*Keep increased speed coming out of TVS.
*Stealth fixed and corrected from Patch 7.5.0
*Revert Yoichis fishing net back to 12% faster on passive condemn on tapes.
*Revert old ring drawing to give condemn upon heals only not slugs OR make current ring drawing base kit.
*Keep the Lock in condemn.
New - The Onyros lullaby has been dramatically increased in size from 24 meters to 45. OR reduce it to 18 meters.New - The Onyros TVs now turn on after 20 seconds. (Was 30)
(I feel like I am missing stuff?)As much as I would love this to see happen. Im very certain, that it wont. I assume that they dont want to deal with her anytime soon, considering how many problems they have to deal with right now. Sadako is probably one of their lesser problems compared to characters like:
- Freddy
- Myers
- Skull Merchant
- Nurse
I would hope to be wrong but I just dont see it.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831352#Comment_3831352
Iri tape wasn’t problematic and the last ring drawing version (without the slugging part) wasn’t either.
Sure iri tape without adjustments in the current version would be too much, but her old version with todays buffs and that addon would be fine. In the current version I would make that only one TV spreads condemned and keep it as it was.
Iri tape was absolutely problematic. It elevated her too much. That was the problem.
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Good job!!!
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@GravityHull said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831058#Comment_3831058
>Hopefully never.
That's very negative for a survivor buff/nerf balance>In game voice chat will not magically make strangers decide to cooperate.
It merely gives what others already have>But it will certainly result in a lot more harassment,…
You are aware there will be options to mute, like in other multiplayer games>… children yelling …
This is an 18+ game>..hate speech, ..
Again, mute.>…people blaring crap music down their mic,..
See mute
> and encountering a ton of players who don't speak your language.
Obviously there can be a language spoken.
I'm keen on learning new languages, why haven't you mentioned making new friends, this is very negative what you posted.>And by being integrated in the game itself it will become expected. 'Mute' survivors may be greifed or just lobby-dodged by others,…
Negative again with greifed rather than view it as something more than what is available.>and the game balance will shift to buffing killers in response.
I'm sure this may be where the main group of survivors already using this for unfair advantages may dislike this idea but again this is only balance and the killers need not be buffed as they already may be at that level or should be buffed if at only solo no comms level… shouldn't they??
>Players who don't opt in to use it will be worse off than they are now.
If players are offered an extra plate of food they don't have to eat it, they can view it or even ignore it but it should be offered as it is far more fairer.>If you need to play with people you can communicate with, join a discord and play in a SWF.
If it isn't in the game should you really be using 3rd party software to gain unfair advantages?
BHVR aren't a small company, they should be able to be like other multiplayer companies rather than use something small minded/shabby like Discord.> The option already exists. You might even make some friends.
Exactly, that is what you should be taking into communications being in the game, making new friends.
As yet I see no option already existing only 3rd party software which is unfair on solo survivors and killers with balancing and fun issues.You do know how many children play this game, right?
Sometimes age has nothing to do with that...
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@UndeddJester iri tape was what made her consistently viable. That's why this addon was so problematic. It was basicly the only addon you every saw on her because it made her a lot easier to play and gave her kit a lot more consistency.
It's similar to the problem clown had and Myers very much has. One specific addon is so strong that it elevates the killer way too much. This becoming a hindrance in case that the killer actually gets some buffs.
I think a proposal back then was to make thw addon partially basekit and to rework the addon completely. This would have been an incentive for her to actually chase people and because her chase is so bad, every hit would actually make an impact. Obviously this idea had its downsides in form of being very strong in slugging situations.
The real issues back than was ring drawing in terms of unhealthy playstyle and iri tape because it made her a lot more easy and consistent to play, resulting in everyone using it.
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Spirit
Knock out, surge, lethal, stbfl
Addons: dried cherry + mdr
Did that as a slugging experiment in the past. It resulted in an experiment in how many people I can make DC...
Never touched it since, but I don't think it has changed that much.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805661#Comment_3805661
Spirit always has counterplay. Don't buy into the "good headphones magically make her S+, because she can hear extra" argument. People can fake/be deceptive with scratch marks and sound for both of these killers.
Dried cherry blossom
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830888#Comment_3830888
ahem…..pulls the 🎙️ mic a bit closer
What IF everytime a survivor got a stack of Condemn it showed Sadako how many they have in total but only for the brief moment the HUD glows “white”
Then it goes back to normal where you can’t see it. 🫢😅Sure, why not?
You have to memorize enough with her already. This would make her easier to learn in my opinion. I just dont see it being implemented, because: "it incentivizes tunneling…"
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@MechWarrior3 said:
@radiantHero23 Can I bounce an idea off you that came to me while I was at work?
It was just a thought but I don’t want to be executed for it 🤣Of course! Nobody is going to execute you for anything XD
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@AnUrbanLegendx47 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830851#Comment_3830851
4 survivors running sprint burst and built to last, all with toolboxes. Gen rushing is a thing. It can be over so fast man.
Im very aware of that.
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Pig stonks!
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Well said. Sadly a lot of the soloq issues come down to people not doing what they should do in certain situations.
The scariest thing to encounter as a killer is not a SWF by default. It's 4 people that all know what to do, when to do and how to do it.
Sure, communication does play a big role, but many things CAN be found out by contextual clues. It's there. People just have to react to it.
How does one solve this issue. In my opinion, better beginner perks and a better tutorial. Problems always start at the roots. The new player experience in dbd is still awful.
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That feeling of being betrayed by people you trust and the theme of engineering. I can relate to that...
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Spirt, Sadako, Artist, Billy, Twins and for some reason Slinger.
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Great image!
Cat. Wait. We have that already with Ripley…
...
More cats.
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@GeneralSkien said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830631#Comment_3830631
this post was definitely humorous! I wrote it cause it was a nightmare I had while sleeping, and my reaction was so much I woke up from the nightmare to make sure it wasn’t real.
Don't take this the wrong way, but I think you've been playing for a bit too long.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830729#Comment_3830729
i always thought the mindgames are suppose occur within the chase and the interception point between sadako catching the survivor attempting to insert the tape.
i am unable to be convinced if you are unable give valid points.
Ok. Let's keep it going then.
If you can, look up the dev notes from sadako 3.0. It's literally written there.
If you chase someone into a TV, a mindgame occurs. This is regardless of the survivor knowing about the tv or not. I'd argue, that it's even more of a mindgame because the survivor knows that it's there. They will anticipate that you TP. That's where the mindgame happens. How far will you chase them into it. Will they walk into you because they think you tp'd? That's a mindgame. Both sides anticipate what the other is doing.
Sadako 2.0 eliminated that and 3.0 brought it back.
If you can't see that, then I'm sorry, but your blatantly deflecting reality.
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@TheGopher said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827440#Comment_3827440
"Rpd library"
Heeheheh
Ahahahahahahahaaha
AHAHAHAHAAHAHAHAHAHA
AAAAAAAAAAAAAAAH
Ok, this actually made me laugh xD
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830205#Comment_3830205
I <3 you Radiant! This message made my ENTIRE night. #bringbackSadako. 100%
(Thought of you yesterday actually LOL. I was playing pig as a sidenote and got my 1st 4k with her hahaha)
Glad to be of service 🐽
Congrats!!!
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830264#Comment_3830264
The condemn being map wide deleted any form of condemnation and TP - Mindgames mid chase.
ok let us ask a different question. what about this version makes the killer more about tp or mindgames? here is defence. First of all, TP is not a mindgame. it is knowledge check and current iteration shows auras of TV's. so running people into TVs for outdoor maps is very hard if not nearly impossible in most contexts because if everyone grabbing tapes, half of tv's are turned off.
after that, we have to consider whether the killer is teleporting for tactic position advantage or not. this version does not encourage chasing any survivors because the time investment is not good for condemn build-up. this version of sadako encourages teleporting and than immediate eyeing next television and teleport to every single tv on the map. the tv are super impractical and encourage staying 1 spot like old iteration of 3 gen with the killer. there is lack of incentive to chase because rewards for chasing are poor and do not build condemn unlike previous version that rewarding chasing by breaking tape.
i have read your suggestions and my feedback towards said suggestions is that… it doesn't fix problem. the 2.0 version was the solution to her kits flaws. 3.0 version is further away than ever.
I WANT the version that is about tactical movement. It's literally what I'm on about the entire time. 2.0 was not that. Not by a long shot
the current sadako is opposite of tactical movement. the 2.0 version allowed sadako to teleport to near TV than use her stealth which admitly is not great but nevertheless sneak on survivors that she suspect are in a particular area and if successful in getting a hit, gain a reward for the play.
killer actions to some degree have to matter. you sometimes question whether BVHR is making a single player game and treating the killer player like some AI.
even if we go into premise of what is suppose to be positive about rework, the rework was at very least could have reworked her flicker invisibility gameplay to provide meaningful 50/50 gameplay for killer to win chases. they try to buff a her stealth invisibility only to not buff at all, in fact weaken it instead of reworking invisibility to give a decent sizable invisibility when de-cloaking(manifesting)… say 1.25 or 1.5 second invisibility while putting current flickers into base invisibility. BVHR couldn't do that part correctly. Instead we have lower invisibility than previously.
Lastly to talk about one of your changes,
Bloody fingernails partially basekit —> addon nerfed accordingly
this change already occur. after sadako was released post changes, one of the changes was her television speed boost being increased from 0.5 →1 second. your changes is like laundry list of QOL life changes when the killer design is working and is in a good spot. Sadako is far from in a good spot and needs more than QOL changes.
I find it disheartening how you cannot see the strategic aspect in current sadako returning from her OG version.
There is nothing strategic about pressing television teleport's over and over until a condemn meter automatics fills.
I'm sorry, but I think you just don't want to see it at this point.
Discussing this further seems pointless to me. Sorry.
The first sentence told me more than everything. It's exhausting trying to convince someone that does not want to be convinced.
Agree to disagree.
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829858#Comment_3829858
Her chase is decent if they don't pre drop only. yeah it a good addon but i feel she have the same problems as most m1 killers.
That is true. But the rbt's are the strongest slowdown in the game with insta kill potential. That on top of okayish antiloop and solid stealth is enough for c tier. At least for me.
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@TheSingleQuentinMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830395#Comment_3830395
Sadly, no. I do think the game should further incentivize ant-tunneling mechanics with stuff like base kit BBQ, but I don't have an actual solution yet.
Understandable. Its a very tricky problem to solve. BBQ in regard to aura would be an interesting idea. However, id make it killer instinct and not aura reading.
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@TheSingleQuentinMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829724#Comment_3829724
As a killer main, I kind of agree, but I think decisive is most effective as a surprise attack, and thus we need something else to push for anti tunneling basekit.
You got an idea?
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830296#Comment_3830296
I agree, that the buffs and Quality of live changes from the reworks were good, but they should have been on 1.0 (lock in condemned, shorter cooldown, pallet stun immunity…)
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830310#Comment_3830310
Though I personally think I would prefer the 3.0 version with a weaker global condemn and a direct teleport bonus because that does mean survivors do still have to interact with tapes, but there is more thinking involved all round.
I’m not a fan of forcing someone to grab tapes, because it removes my teleport and there isn’t really much thinking involved from either side, survivors just have to grab a tape and the killer has to spam the teleport when survivors haven’t turned off TVs in time. What all of this means, she is only good if survivors have no clue what’s going on and ignore condemned.
That is the version I want with some buffs to condemned, her chase, addons…
https://forums.bhvr.com/dead-by-daylight/discussion/428547/my-sadako-onryo-wishlist-long-post
I can absolutely get behind that.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829994#Comment_3829994
I’m not a fan of global condemned or all TV condemned.
1. Any form of map wide condemned makes her teleport useless since the interaction for disabling condemned and turning off TVs is the same.
2. It is extremely annoying to play against and only encourages tp spamming over actually chasing or interacting with survivors.
That’s why I want 1.0 with buffs.
I want 1.0 with buffs as well, but 2 addons should not come back the way they where. Also, there are a few good ideas from the reworks that I think are not that bad. Not getting stunned while demanifested and stacks being locked in are good additions if you asked me.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830233#Comment_3830233
How did someone escape getting condemned, when not holding a tape?
when tape breaks, you grab another tape. as i said, previous version only gave very little leeway for mistakes. the counter-play between both versions is still same. the difference in this one is that survivor has all control and their purpose of taking a tape out of tv is to shutdown tv for 70 second to prevent the teleport spam.
Current sadakos tapes have one form of threat. This being ring drawing. In that regard, I do agree. An addon should not be required. This just leads back to the problems her first iteration had. Therefore my suggestions for changes.
It gives 1 condemn stack for holding tape for 1 whole hook which is quite time investment compare to teleporting spamming tv's. survivors can insert tapes into tv to remove 3 whole stacks….. which is 3x amount that ring drawing generates. the time spent to lock-in stacks will bring survivor to death hook by the time they do anything. add-on has no impact to strategy described @trapners post or Gro's reply.
Condemning WAS about constantly using tp when possible. I think you missed something there.
not necessary. the current iteration is about teleporting when possible because once tv shutdown by survivor grabing a tape, you build no condemn so as long every tv is always closest and you tp to it exactly when it opens. it will keep its shorter cooldown and possibly build condemn.
old iteration was about tactical moving around map and getting m1 hits. It is just that condemn was so aggressively tuned that teleporting to tv's aggressively also build condemn. dev modified that gameplay to this gameplay… of pressing teleport on TV's which any player can do. I find it disheartening.
You will not convince me that sadako 2.0 was more skillfull than any other version. I was there. I played it. No. Just no. The condemn being map wide deleted any form of condemnation and TP - Mindgames mid chase. The effort of the Sadako player to win a match compared to what the survivors had to do was waaay to little. If you call that healthy, then I don't know where your standards are. Please enlighten me.
Did you read all of the suggestions made? You seem to pick what to respond to and ignore everything else that doesn't fit your argument.
@UndeddJesterand I proposed not just one, but multiple solutions to tapes not being a threat and TV spam being as effective as strategic tp.
I WANT the version that is about tactical movement. It's literally what I'm on about the entire time. 2.0 was not that. Not by a long shot.
I find it disheartening how you cannot see the strategic aspect in current sadako returning from her OG version.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830216#Comment_3830216
Sadako 2.0 was a spam fest. Survivors could not escape condemned
i am going to stop you right there. Survivor could stop condemn. they stopped condemn by holding tape for long enough to escape. overall, you had about 3 lives or 3 hits before sadako could condemn you. She wasn't able to spam teleports because there was a cooldown to teleporting. teleporting wasn't about teleporting to every TV every second it was on. it was about concise teleporting to break tapes off survivors hand. 3.0 Sadako is about spamming.
Sadako could not interrupt tapes, which deleted any form of strategic gameplay. She got notably stronger, but lost the uniqueness that her strategic gameplay provided.
She had 2 ways to interrupt tapes. teleporting to a television and m1 a survivor to break tape. Her strategical gameplay was memoring survivor's taking tapes out of a TV and triangulating the survivor from getting their tape into a TV. The new Sadako doesn't have strategy because tapes are pure counter with no downside. the strategy is only for survivor. not for the killer.
I am not going listen to anymore non-sense.
I do. I stated my points oon her multiple times.
I am not asking you to state your points. i am asking you follow conversion on @trapners. to summarize his post says that the most effective way to gain condemn stacks is to teleport to televisions repetitively. i am asking you why you believe that this version of Sadako that spams TV teleport clicks for condemn repetitively is more skillful than 2.0 version of sadako that in my opinion required more planning, more decision making for where to teleport to apply pressure and more macro understanding of tv televisions logic(with old iri tape).
my thoughts 2.0 sadako is that the mechanics she had were healthy mechanics but the numerical balance of each of her condemn build-up actions was too high and the TV turning off mechanic made it too difficult for survivors to grab tapes. this led to her power being too reliable at getting condemn kills and survivors not having enough counter-play. the 3.0 version over stretched her kit in other direction where survivor now have too much counter-play, too much control over her power and she lacks play making potencial in her kit. GroßusSchmiedus talks about this in his post where he states that Sadako requires the opponent to not use tapes at all for her to gain condemn kills.
How did someone escape getting condemned, when not holding a tape? TP had no strategic thinking behind it. Condemning WAS about constantly using tp when possible. I think you missed something there.
Current sadakos tapes have one form of threat. This being ring drawing. In that regard, I do agree. An addon should not be required. This just leads back to the problems her first iteration had. Therefore my suggestions for changes.
Thanks for calling my response nonsense. I always respectfully answer your responses. Id appreciate you doing the same.
It could be, that tp to any tv and not the one closest to survivors is working similarly to strategically condemning survivors right now. I give you that. To solve this, i stated this I dea from @UndeddJester:
- when tp, all active tvs give 0.5 stacks and the one Sadako tps to gives 1 stack
Again, she is servicable right now. Not perfect by any means. I NEVER said that.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830201#Comment_3830201
follow conversion instead of playing dumb.
I do. I stated my points oon her multiple times. I thought, og Sadako was fine in terms of core gameplay. She was unhealthy because the only consistenly strong playstyle on her was very unpleasant to play against.
Sadako 2.0 was a spam fest. Survivors could not escape condemned and Sadako could not interrupt tapes, which deleted any form of strategic gameplay. She got notably stronger, but lost the uniqueness that her strategic gameplay provided. She was the reason I started writing in the forums to begin with.
Sadako 3.0 is the result of long begging and discussing from not only me, but multiple Sadako mains here on the forums. Is ti exactly what we wanted? No. There is still a lot of room for improvement. I never said, that she is exactly what I want her to be. However, Im grateful that she got changed to resemble the killer I loved playing so much.
Im fine with now taking all kinds of … just because I wanted my killer back. Id be curious, what would happen if @GeneralV would get his wish and old Freddy returned. Would he get the same feedback because Freddy might feel undertuned? Hed be as grateful as I was and still am. Thats for sure.
For your sake. My suggestions to making Sadako better:
- Tape insertion time to the old 2 seconds.
- Passive condemned should make a comback but with a slower build up than the original
- Make Sadakos original starting cooldown lower.
- No limit to stacks being saved when a survivor gets hooked.
- Bloody fingernails partially basekit —> addon nerfed accordingly
- Ring drawing changed.
- Lots of useless addons like rickety pinwheel changed.
- Gideon meatplant reworked!
I think she is servicable right now but still needs improvements. I defend her because I dont want to lose what I fought so hard for to achieve.
Edit:
another solution, that @UndeddJester and I discussed could be:
- when tp, all active tvs give 0.5 stacks and the one Sadako tps to gives 1 stack
- Passive condemned should make a comback but with a slower build up than the original
- Make Sadakos original starting cooldown lower.
- Tape insertion time to the old 2 seconds.
- Bloody fingernails partially basekit —> addon nerfed accordingly
- Lots of useless addons like rickety pinwheel changed.
- Gideon meatplant reworked!
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@Ayodam said:
Which was the version where you could near constantly spawn inflict condemn stacks on all survivors then mori them with 0 hooks after approximately 60 seconds?
Version 2.0.
The version that I and many players here actively fought against.
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@MechWarrior3 said:
They should have never reworked her. It was not necessary at all. She just needs some QOL and a few small buffs. She never needed the 2.0 or 3.0 rework. To be fair nobody at that time asked for her to be completely reworked.
Ring drawing and iri tape needed to change and buffs had to happen to compensate. A rework, especially the one they came up with, was not necessary. Agree.
Just for old times sake: #bringbackSadako
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829661#Comment_3829661
Which map is she busted on?
Gideon meat plant.
I've only been beaten there once. By a literal comp team, while they had no limitations and I played no slowdown. Even this one was close.