pseudechis
pseudechis
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It just another example of sore losers being just that nothing more.
I can't imagine how many false post game reports they have to dig through that are just the result of salty players being pissy over nothing.
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To the sore loser crowd everything is tunnelling and camping.
It has nothing to do with survivor or killer players, mechanics or tactics it is purely sore losers making excuses.
Don’t pander to the sore losers and play how you like as they will rage at you regardless.
It’s time to call it what it is, is not the survivor or killer rule book it’s the sore loser rule book and there is a player base full of sore losers waving it in the air every chance they get.
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People just don’t like losing that’s all.
There are some janky hit box mechanics which if you go down to them and then get eliminated as a result can make you fell kinda cheated out of an escape.
People just like to act like it’s the end of the world if they get eliminated in a computer game. They’ll latch onto any excuse to justify being a sore loser too, that’s all.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/2947410#Comment_2947410
Bruh. If I'm solo I don't care how fast I die. If I'm swf no one wants to die and wait 8 minutes for the match to end so they can play with their friends again.
Well that’s the cost that offsets the considerable bonus that is SWF. You may die early and have to wait for your friends to finish.
Patience is a virtue.
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Having to account for oponent's perks isn't a bad thing though. I mean its part of the risk reward element of gameplay.
Smash out the gens and ignore the totems then risk NOED, slug everyone or just slug one and go for another chase risk missing an early hook due to UB. (I've had whole games that I'd basically won reset due 4 slug being countered by a great UB and heal up).
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@Blueberry said:
This exact feature was tested many years ago. Survivors abused it severely so it was dropped.
You fix camping and tunneling by balancing the game properly. Camping and tunneling is a symptom of poor game balance, not the problem itself. Most the camping and tunneling is because killers feel backed into a corner with no other options since the devs refuse to balance for high mmr.
There will always be some killers who camp and tunnel just because they want to but that isn't the majority.
Hit the nail on the head.
Why chase and lose when you can camp and clean up 3v1 in the endgame.
People are too bust being angry about camping to objectively look at why its so prevalent and what might be done game wise to change it that isn't just some angry exploitable punitive process.
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"You can nullify her stealth completely at the cost of being mori'd if you aren't careful."
I think this is a great idea, I'm a big proponent of impactful game choices.
Lets face it survivor is a lot of staring at the skill check and that's about it. Morso in a 1v1 meta where often a single player interacts with the killer all game while the rest just stare at skill checks. Having tough choices that influence gameplay at increased personal risk would make things far more interesting.
She's a really great concept and design, one of the few killers I've actually picked up soon after release just because her gameplay videos looked interesting, (unlike poor old nemesis with his 3rd health state tentacle smash then chase as usual, I waited till he was on heavy discount and I'm not dissapointed that I did, but I digress).
She's good but yeah like many killers something is lacking.
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@ezmindgames said:
https://forum.deadbydaylight.com/en/discussion/comment/2947500#Comment_2947500
I dont know another word for this but its just soo unfun and boring that i cant be asked to play which is a shame because the powers and differences in gameplay are really fun but its not that fun when you cant do much with them because the game forces you to play really sweaty to have a chance at doing anything . Getting really good hits with Billys chainsaw or nemesis tentacle is really satisfying and feels rewarding until you have the game end in 5 minutes with survivors pointlessly BMing you and not letting you have any fun
I get it. I didn't mean to undermine the topic by calling it a whinge. I've had a whinge on these forums more than once myself, its cathartic sometimes.
I think what got missed by some of the replies is that you don't mean literally unplayable but feels unplayable because you often don't enjoy it. Correct me if I'm wrong, but that was my interpretation.
Yeah if its not much fun then its akin to being unplayable.
A lot of people on this forum won't understand this statement but winning does not always equal fun.
I've won plenty of games of DBD that I've found annoying and while it can be satifying it's often not much fun. A run of games like that is usually when I decide to play something else for a bit. It should be fun not tedious but there is a lot of tedium built into the gameplay of DBD.
Mechanically I wouldn't say killer is unplayable, but I do find for the casual gamer like myself the current MMR spawned a form of twisted uber competitive DBD that I'm not a big fan of. It was always there but it felt less in your face under the old MM system.
Maybe because the old system was more representative of time spent online rather than "skill" so there were enough potatoes, even at high ranks, to exploit and keep games feeling only mildly competitive. Now it kinda feels like your reward for doing well, especially as killer, is you keep get ever increasing levels of competitive sweat and player unpleasantness as you go up.
Team mates scream at you for not hyper focusing on gens, then scream about NOED because they didn't bother with totems all game, they scream at the killer for not playing how they wanted them to, killers scream at survivors because they feel bullied when often its just grossly mismatched games and on and on it goes. Everyone plays like their life depends on it and there are razor thin margins for error with games over in a flash either steamrolling one way or the other, I often find that unplayable.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2947385#Comment_2947385
Ah, the hyperbole.
Nothing wrong with hyperbole in this context because the OP is purely having a whinge about unfun game experience, with a small jab at matchmaking.
They aren’t asking for nerfs or raging about gross “rebalancing” or using it as reasoning for being crappy to others.
Unplayable may be an overstatement resulting from frustration which they addressed to some extent when it was pointed out to them.
I say whinge away as frankly this game has some shoddy play lately, for both sides, and I don’t feel MMR has addressed it very well either.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/2947270#Comment_2947270
Yeah, because it was so fun waiting 10 minutes (or often times more) and getting mori'd off of the first hook.
Fun is subjective it was exciting and highly threatening, I found that fun.
Guess balancing the game didn't seem to balance the player base skew.
In an ideal world killer queue should be longer and survivor queue quick because survivor is the elimination role while killer is the full game role.
What you want from the game is higher killer skew so you get a good turnover of your elimination player base and they don't have to wait.
People would care less about getting killed in 2 mins if your queue time was 30 secs. As you said nobody wants to wait 10 mins to die in 2 but being able to kill people in 2 made killer way more fun meaning likely way more killers are playing.
But the people keep wanting to draw out games and balance around a 2k, 2e so half you player base get to feel like they won half the time, while the other half get to feel mediocre middle ground game experience most of the time. Why do you think everyone keeps saying killer is less fun when you have survivor get a 50/50 escape/die and killer get a 33/33/33 lose/meh/win scenario.
The great irony is the search for in game balance and fairness probably created more player skew than the more unbalanced game did.
I'd hate to say it but your point is an argument in support of what I'm saying not against.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2947235#Comment_2947235
You are a killer main. Stop it
No I just play DBD. Stop trying to justify a bad idea with partisan BS.
Play both sides.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2947240#Comment_2947240
I mean, we have our fair share of games that have some semblance of competitive fairness without compromising fun.
I didn't say it wasn't fun (maybe I implied it a little), but DBD has a very consistent game play most games play out the same way all the time. Just minor variations in outcome based on who makes more mistakes.
If you switch it up or do something different people get really angry. Mostly because they say its not fair.
Its asymmetric its not really meant to be fair. The survivors have a team advantage the killer has a power advantage that's kind of what its set up as. The more we try to balance that out the more bland the game gets.
My fav games as survivor are when we get heavily out matched by the killer, those game are actually scary and thrilling like a survival horror should be. One of the reasons I like facing off against NOED and miss old ebony mori's. The very real threat of elimination made the game exciting, unbalanced but exciting as it should be.
Most people wouldn't say it was exciting because they are too busy being upset over it not being fair and getting eliminated, so they watered down the mori and the game got blander and less exciting as a result.
People got what they wanted, less threat, more balance, blander game experience.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2947240#Comment_2947240
I feel like bots are coming as well, particularly because Evil Dead is launching with many Bot options.
You know what, I would personally welcome that. Custom game bots so I could play without having to interact with the DBD player base would be great.
People take this stuff too seriously, I'll happily murder a few bots for the fun of it when I start getting tired of the constant salty PVP.
Yeah they aren't as good as a human player but lets face it most human players in DBD only want to play 1 way anyway and often do it more predictably and consistently than a bot does.
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@SkeletalElite said:
Personally I think they should just remove the ability to see what you're about to be playing against UNTIL the loadout becomes locked so that you can't do any sort of build tailoring on either side. If you want to run a hard counter in your build you should run the risk the opponent is not using what you are attempting to hard counter. Survivors don't get to know if their opponent is going to run strong addons/powers or weak ones, why should the killer get to build tailor to the items the survivors have.
Once the loadout is locked though, I'm all for showing what they have. Would even be cool if the different raritiy items looked different so you could know roughly how powerful an item they were using.
Imagine how unfair it would be if the survivors could preemptively know they were about to be up against a killer with multiple hex perks equipped so they can all build tailor by putting on maps or totem perks. These perks and items are balanced by the fact that they are hit or miss. They will only be useful if you have a secondary reason to be doing bones or if the killer is running hexes, and if they could literally ALWAYS be used to counter then it would severely limit the potential of hexes. It's kind of the same thing. Many killers who see multiple items will tailor to those items. If they see maps they may switch off hexes or if they see medkits they may equip franklins. If they see flashlights they may use lightborn.
The whole point is for the killer to have that advantage. They are hunting this particular prey as it were, foreknowledge is their fixed advantage.
Where on the survivor side the identity of the killer is unknown until you find out in game. The element of suspense and surprise, ala horror survival experience. The team element is the fixed advantage of survivors.
Killers are already largely locked in under the new mmr, so a change to minimize last minute item swapping wouldn't be bad either as it largely negates the killer fixed advantage of foreknowledge.
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Yeah I've had a lot of that after the recent patches.
Especially on corn and crows maps.
Usually switch up those games to hook defence because chases are so stuttering.
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That's what people wanted.
Balance, fairness, consistency, basically blandness in the name of competitive fairness.
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Topic roughly translates to "I wanted to escape waaah" That's all.
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@AnchorTea said:
https://forum.deadbydaylight.com/en/discussion/comment/2944860#Comment_2944860
So the human killers are monsters?
Doing what they do makes them pretty monsterous yeah.
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The two aren't mutually exclusive so why quit DBD just because there is another survival horror game out there?
DBD is still fun even if something better comes along.
I still play F13, but it has solo play mode so you can keep gaming even when there is no one else online, as its pretty dead these days. I hope DBD eventually gets custom game bots so I can have a few games even if the community dies off. (Heck I'd rather play bots over PVP now).
I'm hoping upcoming games give some extra options in the genre though most are pretty crummy.
Prop night is just to silly a concept for me to get into it.
Bigfoot is a great idea but never seems to get updated its still pre-release as far as I'm aware. (Selling pre-release unfinished content is a really crummy new trend, where is the incentive to ever finish your product if people are willing to drop cash on unfinished garbage, most of em never get further than an open beta).
In silence is fun but has pretty limited scope long term,
Predator hunting grounds is one of the better ones and I get a lot of joy out of it even if it has really long queue times.
Have yet to try that "burn the witch" one, I forget what its called, or GTFO.
Looking forward to evil dead.
DBD still wins out because its got a collective of iconic horror characters and great original designs all in one place, I just wish the gameplay offered more than it does, its pretty static after a couple of years.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2944224#Comment_2944224
It is all about agency, pseudechis. If you bleed them out, they move at, well... Slug speed and cannot perform any action outside of recovering. At the exit gates, they can do whatever they want.
As with all things in life, there are sweet survivors and there are sour survivors. I never get mad at the nice ones just because there are a lot of clowns. If they want to give me a hit, I take it, even if I am maxed on hit points, because it is the thought that counts.
I get it, I don't get mad either. I also don't bother to wait at the gates if we are all there either because "why bother?" survivor queues are long enough without wasting 3 mins at the gates. I'm sure plenty of killers would agree.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2942761#Comment_2942761
If you can't understand how putting players into a lose-lose situation might be a poor idea, idk how to help you.
I think its a great idea.
Maybe not the hex effects but definitely some kind of curse for cleansing them would be awesome, you either leave it up and suffer its effects or you risk cleansing it and bringing some terrible fate to yourself.
Hex's go from being a group wide effect to being a single target effect.
Rather than having all these defensive hex's like retribution etc., the nature of hexes just makes them inherently dangerous to interact with. Are you willing to pay that cost as survivor to help your team?
Hard choices make for interesting games. Lose-lose situations are at the very core of survival horror. Providing they don't result in your immediate elimination from the game then I think its a great idea.
The current cost element to hexes is you lose time cleansing them, but lets face it if you are pressed for time as survivor in the current meta you aint doing very well anyway.
I don't get why people are so militantly opposed to any kind of attenuated net loss game element. A very on theme damned if you do damned if you don't scenario were you are forced to choose between the lesser of two evils could be a very exciting game mechanic.
I don't get this mindset of all's fair everyone should feel empowered in the horror realm of DBD in the name of competitive fairness, in what is already an asymmetric game experience based on horror survival.
The idea is a good one, maybe not the specifics of how the OP wanted the mechanics to work, but it would definitely make hexes and gameplay more interesting.
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@katoptris said:
Honestly the evil dead game might just come and go. It seems fun but it not gonna last long enough.
I think it's probably kinda narrow in appeal. Like F13 was, it's just 1 franchise. Not a bad game but not much to build on.
DBD suffers from the opposite, multiple franchises with interesting on theme (for the most part) original content that is marred by a bland and repetitive game experience.
I don't need to buy 5 different games to play my fav iconic horror movie monsters, they can all be here but the cost is they are just doing the same thing over and over in the blandest possible way.
Unique killers with varied and unpredictable powers that switch up gameplay, both original and licensed from multiple popular franchises to keep it fresh mixed with varied gameplay, shifting survivor goals that you don't know what they might be till game start. That would be amazing.
Game modes
Fix the gens and get out
Find all the keys and get out
Find and complete the treasure map to reveal the location of the cursed idol and use its power to escape
Collect the cursed whatever parts and complete the cleanse ritual to get out
Find the parts and fix the car to get out
Stay alive till the police arrive to save you timed game
Death match style be the "last girl" when one survivor remains they win and the killer gets accumulating points based on how quickly they killed the rest.
Game modes that require splitting up and fixing things, finding things, re-converging to complete things, hiding, running, selfish everyone for themselves games.
etc, etc, etc. Chasing and hooking and DBD gameplay can still be part of all that.
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Its an interesting idea.
Its also a bit of a misconception that DH provides a third health state it doesn't really it just resets a mistake. The problematic element of that is one mistake in chase as killer can be game ending with the split up on gens meta. So when survivors can turn a mistake into a win basically every chase its a little unbalanced.
The error margin is so much more narrow for killer than survivor, so having 4x free error correct across the team is remarkably powerful.
It's other problem is the cheese distance to a pallet or vault for free again at least once every chase. Maybe DH should deactivate like DS or UB. I saves your butt once and then its up to your team to help you as it should be.
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Its the same ######### you see from every entitled, salty, childish, tantrum throwing bad player on here. Doesn't matter what "side" you are on they are all the same.
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2943614#Comment_2943614
Wait I thought letting the killer hit you out was a nice thing cuz it gives them points.
Most cases killers are maxed out on chase points and it doesn't really give you anything. More can often be earned by breaking stuff and spamming powers than going for that one hit.
Some people only do it so they can dead hard in your face out the door and deny you the hit, this happens often enough to make any real benevolence of offering up a free hit at the gate a waste of time for all and better to just leave than sit around waiting out the timer for nothing.
Its odd to me how angry people get about a 4 min bleed out timer yet are really happy to wait out the 3 min egc in its entirety every game just to button mash.
By all mean chase people out who cares if they are BM'ing but with basically every mechanic in this game perceived as malicious by the other side why bother even waiting to begin with, even to give hits.
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You're kidding right?
He has great chase potential if you know what you are doing. He also has a strong hook defence game which is the go to for people who don't know what they are doing. (And sometimes the people who do know what they are doing and feel like playing him differently and that's ok too).
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You must have very broad definition of camping and tunneling if it happens to you every single game for 20 games.
We all love some hyperbole exaggeration to drive a point home but seriously.
Firstly yes as folks have pointed out its not against the TOS to camp and tunnel so there is probably little that will be done. This is not a bad thing though, as most of what people suggest to fix camping and tunneling are heavily exploitable punitive nerfs and/or punishments that in no way fix the game's balance problems. They are just indirect survivor buffs that really won't help the game overall.
It's also a common misconception that being camped means you can't play the game. You are still in play while on hook, you are just not participating in gen repair or chases. YOU ARE STILL PLAYING, is the take home point here.
You got tunneled out because you lost 2-3x chases and died on hook that is game play. Sucks to be you but its an elimination game if caught first you will likely be eliminated first. The moral of the story is don't get caught first.
Its not inherently toxic, in fact in the current meta its often the smartest play you can make as killer to eliminate someone as early as possible. (Camping isn't that smart but sometimes its all you got, but tunneling definitely is, the quicker you do it the easier the game is, 3x survivors repairing gens is far more manageable than 4x).
Want to win as survivor split up on gens, want to win as killer eliminate someone early its really that simple. Killer players should expect survivors to split up on gens to spread and maximize pressure, when they do its hard when they don't its great, for killers!
Survivors should expect killers to do the same, maximize pressure by focusing on an early kill to minimize survivor ability to spread pressure. Again when they do its harder and someone is out early bummer, when they don't its great, for survivors!
The toxic element of camping and tunneling is typically survivors getting angry about it and feeling justified in abusing people post game, <-- actual toxicity.
You'll get killer's say post game they camped you because you upset them and engage in toxic abuse but outside of that scenario you have no idea what the motivation of the killer camping is so why upset yourself by imagining its targeted toxicity, when there are plenty of legit game play reasons to camp and tunnel.
Is camping the most interactive of play? No, but that is a different conversation and again doesn't make it toxic.
Does getting eliminated early kinda suck? Yes, but you'd expect it to happen sometimes in an elimination game, the idea is to minimize the chances of early elimination by playing well.
Start with don't run like an idiot to the nearest gen at game start, exercise a lil caution, play less bold initially and maybe you won't be found first and eliminated early should the killer choose to tunnel you out.
(This post is not only addressing the OP but a lot of the comments which we see rehashed again and again).
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For the same reasons that survivors should only complete one gen at a time before starting the next one… none.
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I agree but old ladies don’t sell to the waifu incel crowd. Nuff said.
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@Munqaxus said:
Because it's very tough for them to get away from killers when they're using walkers!
Lol you could be legless and still escape in DBD’s current state.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2934927#Comment_2934927
I dunno man all of them had decent builds and purple perks. I rarely get matched with babies.
I understand the frustration but I play both roles myself and I don't rage quit ever.
Me neither, its silly to rage quit.
But having maxed out perks isn't really an indicator of player skill. I've been playing a long time and while I can compete in the upper end of the game I can't say I enjoy it when its super competitive. DBD's MMR is murder on the casual gamer.
People take this stuff to seriously, I guess losing that first chase means they don't want to play anymore so chalk it up to sore losers.
Was it the weekend, the sore loser meltdown goes up ten fold over the weekend.
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Seem to wildly swing now between getting wrecked and then wrecking.
Its a 4 escape BM fest followed by a 4 downs at 5 gens, 4e BM fest, 4 downs at 4-5 gens. I guess you could say every second game is fun.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2934798#Comment_2934798
No.
I went against huntress, looped her a little and she dc'ed after a pallet stun.
Then two nurses, one dc'ed after she missed her blink on me, the other was in chase with someone else and dc'ed.
Then legion who dc'ed after he chased me for a while and I balanced landed.
And last one was pinhead where he got looped by a nea and dc'ed at the start pretty much.
Hey I'm not defending it but the match making is kinda borked I think players are getting sick of just being endlessly looped in mismatched games.
I can't recall the last time I had a match against a killer that was the same skill level as me (and I'm not that good as survivor).
Backfill throws killers under the bus more often than not and after multiple games of that you can't blame people for going ah screw this. The 5 min ban is still shorter than the survivor queue time.
Again I'm not defending it people shouldn't be DC'ing, but at the same time I get why some people might be after being looped for 2 mins. Its still sore loserism but will only get more common if the MMR can't match players properly.
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Yeah basically people think there is one way to play the game and anything that changes that up is somehow bad and needs to be changed or removed.
Its possible to loop, run and pallet stun nurse but just like playing nurse it requires practice. Most players don't want to put in that effort they just want to loop every killer the same way.
Anti loop is fine in fact its healthier for the game than killers that don't have it. The less viable chases are the more viable hook defence is and everybody hates camping but they don't want to see the viability of killer chase buffed.
So they want a set up where they can play bold all the time, endlessly loop and have anti camping protection all in one, which is just nuts. If it comes to that might as well just call it survive by daylight because the threat of death will keep getting weaker and weaker.
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Why do you have to play "nice" for any reason?
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Yeah it’s a shame it’s gone. It was a good map.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2926104#Comment_2926104
LOL, this is the part I don't understand. I think every killer knows that tunneling-off-hook-till-dead and face-camping is not fun to do. Yet killers players refuse to let tunneling-off-hook-till-dead and face-camping to be nerfed.
It would make the game more fun for killer players, because, as long as tunneling-off-hook-till-dead and face-camping exist, the game will always be balanced around those 2 tactics. But whatever, I'm losing faith in the developers to fix major problems, they're too busy making paid content instead of fixing problems that driving players away.
To make tunnelling and camping less efficient, chasing needs to have a higher pay off game wise.
It has nothing to do with people not wanting it changed, it has to do with how viable it is if you want to secure a win against the alternative of chasing.
Often chasing is a fools errand, the best pressure you can apply as killer is to eliminate 1 player early and take the game to 3v1 as quickly as possible.
Might as well ask survivors to not finish more than one gen a time and allow killers to get more chases… it’s just as silly a proposal as asking killers to go for multiple hooks and leave every survivor alive for the whole game.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2928886#Comment_2928886
WAIT WAIT WAIT WAIT WAIT.
HOL UP
Back the bus up.
Let me get this straight. You know for a FACT this is a Tombstone Myers, a build that is expensive as hell with a 7,000 bloodpoint offering on the line. It's only feature is for the Myers player to get the satisfaction of getting off a special kill feature.
And you/your friend intentionally screw him out of it by jumping into a locker, making sure he cannot get the kill or possibly the achievement that goes with it just to spite the man, forcing him to hook you or drop you on the floor...
.... and you are CONFUSED why he let you bleed out? Really? You have no idea how he could have done that? You cannot find a motive? None?
Look, if you wanna play that like that is your call - I won't judge you for it - but I don't see how you can stand there and somehow NOT UNDERSTAND why he would do that.
self rightiousness is rarely self reflective.
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Yeah 90% of it is internet people being just that. The bastion of knowledge that was meant to be the net has become a swarm of idiots and misinformation.
Personally I find things are usually pretty buggy after a big path and are typically patched out over the coming month or so.
Makes me usually not log in until a week or so has passed post any major update. Also I’m walking away for a bit again because well, you see this community and what it’s like. Post major patch is usually a good Time to take a pause till they iron out all the bugs.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2929154#Comment_2929154
Did you not hear what I said?
Basement Bubba is scummy. Play hoe you want but if you play like that I have every right to teabag you. Also who are you? The Toxicity Police? LOL
This argument is still just as childish as the last.
Your point is basically “I don’t like this gameplay, I’m going to be obnoxious to people who do it because waah!”
No one has said don’t do it, play however you want, but if you come to the forum with that then someone will probably say hey “you’re being kinda childish.”
You can keep being childish if you like, I couldn’t care less but you can’t get all bent out of shape when someone calls you childish for acting childish.
Let’s face it your point is kinda stupid. “You deserve to be BM’d and abused if you do X in game, because it’s scummy!”
Playing DBD must be hell for you if these things make you so upset. Most grown ups wouldn’t really care.
But it’s going in circles at this point so take on what I’ve said or not it’s up to you. Like I said personal growth moment.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2929035#Comment_2929035
And you are proving it.
I realise you are upset, but there is no unresolved conflict that exists between us.
It’s not argumentative to point out that you are railing against people being obnoxious in game while using it as a justification for being obnoxious yourself in game.
You can’t make a flawed point like that and then get pissy when someone points it out. It’s a personal growth moment for you whether you take it or not is irrelevant to me.
But it’s all about you mate, you did this to yourself by writing what you did.
So I say again with respect to obnoxious gameplay of you don’t like it stop being part of the problem that perpetuates it.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2928974#Comment_2928974
I will not continue arguing with you. Goodbye.
I’m not arguing I’m pointing out what you said.
I’m sorry but personal growth is hard.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2928956#Comment_2928956
Basement Bubba is a scummy strategy whether you like it or not. It is extremely unfun, and takes no skill to do. I will tbag you at the gates if you do so as a result.
Yeah you made that clear.
You’re being just as childish as they are about this game.
Basically you’re no better than the people you are railing against. You are being part of the problem.
The irony of this thread is palpable.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2928899#Comment_2928899
THIS.
The ONLY, AND I MEAN ONLY TIME I WILL BM IS IF YOU OLAY BASEMENT BUBBA.
OTHERWISE, I WONT TBAG YOU.
But that makes you just as bad as them.
You’re not justified in being a jerk just because someone did something in game you don’t like.
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it's not good but it mostly sucks because people don't really know how to use it.
If you run waterlogged shoe you are running it with scarred hand and dropping traps during chase to block loops. You're not dropping traps around the map except to use as notifications of where survivors might be/quasi body block a hook giving you a few secs more to get back there.
Its basically M1 mediocre antiloop build that replaces a more powerful already good antiloop basekit. Can be fun in some circumstances but for the most part regular hag is better.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2928221#Comment_2928221
Babes if you don't care about the lore just stop talking about the lore. It's there to be talked about but if you, yourself, don't care about it then please stop telling everyone how little you care about it
You missed the point but ok.
The lore isn't what's being discussed here, nor my opinions on the lore.
Its a side note at best, there really is no central narrative to DBD it could be non existent and we'd still have the same game. It exists to sell rifts and give a semblance of setting that's all. Lets face it its computer game writing, it's not great.
They may have had no plans to give characters sexual orientation but its inevitably implied by the little rift story subtext. i.e. "Mr X lost his wife" etc.
Any character could have been gay at any point... the point is it wasn't explicitly stated till now because its largely irrelevant to the game given how little story actually influences it.
Lets postulate a hypothesis here, DBD kinda bleeds players slowly but sustained (not dying but interest may be waning), new content causes spikes but overall game interest is down. We need a big PR move to get folks talking about DBD again what can we do hmm?
Now you have DBD reddit posts about representation, twitter buzz, forum activity that isn't just people going "camping DH boo hoo" over and over, Gamer bloggers writing lil articles about it. Eurogamer has an article about it. There is a group trying to get the LGBT+ steam tag added to the game (what about this game has anything to do with LGBT+ issues or even representation? other than an irrelevant blurb for fluff purposes).
I'm not saying its bad or shouldn't happen, just that people need to see it for what it is.
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They are all fictional characters in a computer game that really has no story outside the small bit of cohesion fluff written to sell rift subs.
Who gives a ######### is my point.
If people weren't melting down about it on the forums I wouldn't even know what his backstory was. Its not like DBD is built on a rich narrative. Its an after thought at best.
If you feel represented great, if not well whatever dang, if offended then you need to prioritize what's really offensive in your life and honestly everyone else really just doesn't care. Because its a side note fictional head cannon nothing more.
Just play the game.
A pragmatist view of things nothing more.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2927979#Comment_2927979
These survivors will literally let you stalk them, point at you, and then come to forums and claim Myers is OP>
so tiring.
@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2927991#Comment_2927991
Never said Myers is OP.
Learn to read.
You implied it by saying tombstone was broken.
If people inferring meaning from what you write and taking a dig about it is confronting to you, then I suggest you learn to write in an unambiguous way.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2926552#Comment_2926552
Tombstone Myers is broken. You should not be able to kill someone and remove them from the game without them even being hooked.
It takes your team mates dropping the ball for you to get Insta killed by tombstone piece early.
Myers with tombstone is potentially one of the most threatening killers in the game, making him one of the more exciting killers to face.
what build is he?
there is the threat of the unknown, the threat of elimination, varied play style based on build and the need to be mindful of positioning in chases. It’s probably the best combination of things in DBD and base wise he isn’t even that strong.
People get caught out by Myers because when playing survivor they all mindlessly want to do the same thing and have it work against every killer all the time. Guess what you may need to think a lil while playing against him and you will be punished for your, and your teammates, failure to do so, as you should be. It’s a team game after all.
The threat of elimination is what makes DBD what it is.
Everytime they water down the threat of elimination the game loses something and we chalk another win for sore losers who can’t handle being eliminated in an elimination game. It’s a shame.
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It doesn’t need a fix it ain’t broke.
NOED is fine as is.