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pidgeon

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  • Pallet density kinda hurts doctor a lot more than you'd think

    Also madness needs reworking to provide actual value before tier three imo

  • I do think its boring that we lost tomes but honestly its worth it instead of having the devs make an entire new quest tree with new charms instead they can allocate it to more important things when we already have SO MANY tome quest

    in Tomes Comment by pidgeon
  • I told my new player friend to play Meg use sprint burst and prerun as soon as he hears the terror radius and he's already better than 50% of the survivor players in our lobbies

    For killer he plays knight and is relatively decent since I told him he can break pallets and generators with the guards

  • @Balrog said:

    Our of curiousity, how do the queue times feel on the Map Showcases?

    The map showcase queue times are typically 1-2 minutes for killer but normal queue time for killer is 5-8 minutes now instead of 3-4

  • Its just a new anniversary thing I don't mind it really I'd recommend doing stuff like cleaning or smth productive while you wait

    Map showcase queue times are rather short and allow you to learn maps better though so

  • @Flopiyutiop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085392#Comment_4085392

    Dracula and Wesker are outlier for sure as they can break uncoordinated team and give a hard time to good swf but I still think Wesker vault speed and Vlad bat form could be improved, the rest of the cast should get some to every number buff we can give them, Huntress with 8-10 hatchets at base wouldn't be crazy, Chucky breaking pallets, DS reload speed, GF shroud haste (encourage coordinating in survivor side)..., Wraith breaking speed Etc. since the difference between survivor players coordinating or not and that the game gives them more and more ways to do so, we should encourage agency to the killer side too, and diminishing downtimes would be an easy way to start since you can go back on the change any time. Don't you think the game gets stall when everyone is optimizing the meta and it never change?

    Dracula and Wesker DO NOT NEED BUFFS in any capacity like at all Wesker just recently got buffed. Draculas bat form is still really insane even after the nerfs again quite literally a top 5 killer I don't know why were even thinking about buffing him. If you need more than 7 hatchets per chase as Huntress you simply need to be more patient. Chucky doesn't need to break pallets that's like.. Not even a buff he needs? If anything give him increased power distance and he's set either way he's still a balanced killer and doesn't need changed. I agree Slinger reload add on should be made basekit though. I don't see how ghostface getting haste in shroud improves survivor coordination, but still a good change. Wraith is the most balanced killer in the game atm and shouldn't receive any changes imo.

    Buffing these killers won't stop people from optimising the meta or make the game less stale it just lowers the skill floor required to play these already balanced killers. (Aside from slinger/chucky/ghostface) And if you want to lower the "downtime" genuinely just get better in chase with these killers and stop suggesting we buff balanced killers and instead JUST focus on stuff like Trapper Hag Skully Ghostface genuine low tiers with no mobility or chase potential are the only ones in need of buffs as they struggle even against bad survivors

  • @JetaX57 said:

    well you would be 90% wrong. last match I unhooked 3 times, healed 6 times, fixe 3 gens solo. I am not sitting around in a locker. I never have ANY crows. I also sabotage hooks as I go. A few times, and I mean a few times I will bless a totem if the killer is particularly slow. So why would I hide out in the invocation build, and if I am that type of player not hide out when I am doing a gen or healing build… that makes absolutely no sense. Because when I do the other builds I never get flagged, ever. I never got flagged before and haven't been flagged after I stopped using it. Also, when someone helps me and it goes faster, I do NOT get flagged.

    Then report it as a bug if it's really a problem

  • I'm like 90% sure you just aren't helping your team dude. I played a bit with weaving spiders a couple days ago and didn't have any problems like this.

  • Disagree w some of these but most on this list definitely could use it

    Ones I disagree with is Dracula because he's a top 5 killer Wesker is perfectly fine where he is in A tier Wraith shouldn't be buffed anymore since base kit Wraith is already pretty decent Huntress is perfectly fine as a solid B tier killer along with Wraith since they're both used to teach survivors the basics of each killer type. And I main Pyramid Head at the moment and the 2v8 buffs are for sure not needed. Other than that I think aside from Dracula, Wesker, Wraith, Executioner and Huntress are just fine where they are in the meta

    Even if it would only slightly buff them I still feel like their current states are some of the more balanced versions of said killers.

  • One thing I learnt is most of them run aura reading in chaee so try not to vault windows or drop pallets unless you need to

  • I cannot wait till people optimize the fun out of his undetectable by crouching away from any resources and not doing anything until people know where he is like with every other stealth killer

  • @Chomperka said:

    BP were inflated cause of that bonus and bhvr hated it for some reason(idk why its not like amount of free BP affects their earnings, maybe less people started to come back to the game during 2x bp events)

    More bloodpoints = less time on the game

  • @UnicornToots said:

    I haven't been able to play Killer lately because I usually play in the morning, and in my region, Killer queues hit 6 minutes around this time. I'm a killer main but honestly just don't have the time to sit here for 6 minutes and I'm not very interested in playing survivor queue in between.

    What I don't understand is, why are the survivor BP bonus so low? I feel like I reguarly saw a bonus of 2x and sometimes 2.5-3x during these times and now its barely 1.25x and sometimes 1.75x. It's not exactly much of an incentive to play survivor, no?

    Why so stingy? I'd really like to play the game properly again. It's just not happening with the lack of survivors and survivor incentives :(

    I have the same problem and use the queue times too do something productive or for minor breaks

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085285#Comment_4085285

    I am on Ps5. When I go to use a spell, then switch to use another one upon activation it cancels the spell and makes me M1. Its really frustrating.

    Ooh that's really weird I use an Xbox controller so maybe its different maybe its a bug and you should report it then

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085279#Comment_4085279

    Maybe for PC you can. Console not so much..I edited my post..My brain is a little tired so I made some adjustments.

    I only play on console..? You can do everything a pc player can on The Lich. I just played a game w him and tested this and it only happens if you don't let the prompt pop up or about half the animation for the spell playout before casting.

  • Don't worry Dbd mobile has special moris! Oh wait..

  • Are you suggesting Lich gets punished for double casting? Also swapping spells is already incredibly fast and you can pre select spells before the HuD option is even open

  • After the changes to make hug techs easier he's about the same but flicking feels terrible due to the new delay they added I do not know if they changed/fixed this though, since I've stopped playing him since the changes

  • Have you heard of a site called Wheel of Names or Spin the Wheel? Its a randomizer that I use to decide killers occasionally

  • @blackmass said:

    Freddy by like, ten miles. He's my favorite horror character but they licensed the version from the awful remake, and because he was added before killers and survivors started talking so much he has no quips, no jokes, no voice at all, and none of the personality that makes Freddy great. There are also soooooo many interesting things you could do with his power but because they licensed the remake version they couldn't use any of the weird, funny, or terrifying stuff he does in dreams in the old movies. Exquisitely disappointing and especially so now that Jason is going to be in the game and they seem to actually care a lot about getting him just right and paying homage to his past.

    I also am just confused by Vecna (the D&D one). Aside from him being a literal god and thus it making no sense for him to play slasher villain in some pocket dimension, D&D has whole settings dedicated to horror-themed gaming. Of course they aren't making Ravenloft movies or comic books or whatever so we have to go with a character from a setting that does not fit in with the eldritch horror vibe of DBD at all. Also, again, he's a god! And specifically a god who became a god because he was really good at magic! "Throwing some ghosts at you" seems a bit underwhelming given the context.

    @arcaneGospel said:

    Chucky doesn't really have a power at all, and "but he's short" can only come into play on like. very specific loops. He could have been a crazy doll-switching macro weirdo but he's got a power that feels like a placeholder. He has the most basic dash attack in the game and a stealth mode that's just as creative. He doesn't even latch onto a survivor when he hits them to then bounce off to someone else or do anything like interesting with being small, he's just… He just IS small and is 110% for some reason.

    Vecna actually has a power but it's totally off the mark. Actual necromancer, no necromancy. I don't count his skeletons 'cause that is Burning Hands. That is a generic cone spell. I'm gonna ignore that his visual design sucks, his power has no necromancy spells that are not just a generic cone attack, and his spells are 3rd level at their highest. He does not play around with being a wizard in an interesting way, he has no spells that are thematic for a lich who is the master of secrets and undeath, he's just… Bland.

    Wesker would have fit the game more if he was based off his role in RE1 as a double crossing mercenary instead of RE5 Matrix Superhero Man. He could have had a cool REsistance style, like, zombie-summoning trap-triggering thing going on. But he is a dash attack.

    Don't worry! Just like springtrap there is a lame lore reason why Vecnas power is "super weak" while yes he is practically a god. When he entered the realm to learn about the Entities secrets and whatnot, The Entity put a seal of (forgot the name of the seal) on the back of his neck without him noticing. This is one of the reasons used to explain why Vecna does not try to fight the entity because if he does his powers are weakened and he'll lose. Albeit a dumb reason but he for sure should've had some more necromancer type stuff.

    Correct me if I'm wrong but I'm pretty sure this is why his power just feels like some kid got taught some spells from some homeless guy

  • @Straker said:

    Freddy because its the lame remake version instead of the true Englund one.

    Springtrap because I ain't ever seen that character throw an axe in the games or movies. Huntress lite.

    The axe is from when he escaped the burning pizzeria aka why its charred/on fire

  • Nah this removes any thought used for pain res such as keeping track of people who've been hooked on it so you know who to chase in the future

  • @avvisare78 said:

    Killers should only be able to hook survivors twice on the same hook. Hooks should have a limit on the number of survivors they can hook. Like when you used to hook, it would break. Why not now? Because there are too many hooks now, you can never free yourself. Furthermore, taking excellent tests while freeing yourself has no benefit.

    Imagine this you a killer:

    Has a three gen in the corner of the map with two hooks in it

    You hook the survivors in the corner of the map twice lose that hook permanently

    Then you hook survivors on the hook closer towards the middle of the map then its gone permanently

    And the survivors realize this and start comp cornering in order to get a free 4 minutes of being alive unable to be hooked by the killer making it impossible for the killer to win since they cannot hook anybody unless they go towards the middle of the map which nobody smart will do and hooking towards the middle lessens the pressure the killer has since its harder to prevent a hook save that is far away from your gens

    in Hook Comment by pidgeon
  • I play a bunch of sadako and here are my thoughts

    1: Non directional lullaby sounds great helps stop pre running but its really just QoL she doesn't need it

    2: Terrible idea this removes a lot of the counter play for her and lowers the skill ceiling significantly the whole gameplay of sadako is managing your condemned on each survivor and keeping track of your tv cool downs doing this removes a majority of the macro from her kit

    3: I think its fine where it is range wise aside from outdoor maps so 18 meters could work otherwise she would genuinely be unstoppable on small / indoors

    4: invisibility is great where it is EXCEPT for the invisibility bug that has been a thing for literal years and ruins her chase potential thanks BHVR c: also flashlight immunity basekit is genuinely just dumb

    5: This would be amazing for sadako

    All in all the only real buffs I feel she needs is non directional lullaby, FIX THE INVISIBILITY BUG, and an add on pass w base kit fingernails

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085227#Comment_4085227

    Uh what? Dramaturgy is nothing like DH. 0.5 speed boost and random effect versus post hit haste and killer hit recover animation? Very big difference

    And yes i qhen dh can be triggered for best effect. My point was it used to be more problematic because it was locked to hook states. It qas a straight up exhaustion perk.

    I meant old dead hard sorry for the mixup

  • They likely didn't see you in a locker and saw your aura previously or you might've been on a generator and saw no scratch marks or crows so they checked lockers I tend to do that a bunch

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085221#Comment_4085221

    Honestly it surprises me people still complain about deadhard.

    guess some people never played against it before it got hard nerfed a couple/three years back. Used to be a straight up exhaustion perk no other requirements. People you use it constantly and not have to unhook to trigger it. Everyone used to run it.

    Dramaturgy is literally old dead hard without endurance

    Also dead hard is still great because if you just barely won't make a pallet you can press E or if you wanna greed the pallet when the killer swings for it press E same goes for windows but all in all I don't think its worth a nerf

  • @Drumbeat said:

    Eh I don't think making him 4.6 is a good idea I think we should first make his reload speed add-ons basekit and give him an addon pass for starters

    I play a bunch of singer and completely agree with this reloading plus the hit cooldown gives the survivor so much distance which is why bayshores cigar & keys are his best add-ons because it removes all of the downtime making up for the fact that he is 4.4

  • Since pig has multiple skins that typically means that BHVR and the licens holders for SAW have a good relationship so pig should be staying for the foreseeable future

  • The explanation of why deliverance needs a nerf is the same thing with luck needed to be nerfed.

    When a killer takes chase with a survivor one survivor is off of the generators meaning 3 survivors are on generators right? Then when they get hooked then another survivor gets chased causing 2 survivors to be unable to do generators THEN another survivor has to go unhook and heal the first survivor making 3 survivors pressured and unable to do generators.

    However with deliverance one survivor gets chased, hooked. Another survivor gets chased and the survivor picks themselves off of hook without making either of the other two get off generators. Meaning it gets reset back to 3 survivors back on generators instead of just 1-2

    @iloveandhatethisgame

  • @jesterkind said:

    It's no secret Houndmaster has a lot of problems, but right now I'd like to focus on just one: the annoying clunkiness of her targeting system.

    Trying to get her to lock on to a specific generator can be absolutely agonising, especially when you accidentally lock on to the wrong thing and need to waggle your mouse around for approximately the length of the Cretaceous era to unstick it. To fix that, I suggest that Houndmaster have a dedicated button for cycling between every highlighted object currently on screen without needing to manually aim.

    Say there are two generators and a totem currently on screen, and they're all positioned with a little overlap. Press a button (probably rb on controller, I was playing her yesterday and that wasn't used while aiming for anything) and it'll auto-lock on to one generator, then the other, then the totem, then the first generator again, so you can more smoothly select your target without awkward fiddling.

    I'm sure something like this could be done, and it'd definitely make her feel a lot better to play without giving her more than she's already supposed to have.

    This probably won't happen so in the meantime if you flick your camera up and slowly move it down on the object it instantly snaps onto it this can work with overlapping objectives sometimes if you move a bit to the left or right before hand

  • Pyramid head they nerfed his cake AND he can't nod?

  • Pyramid Head main here at the moment ive found the best thing you can do with him is if you can hit your shots consistently without aura reading, start running a build like this Iridescent Seal and Rust-Coloured Egg along with 4 slowdown of your choosing I personally like corrupt + secret project ect. Then you hold a three gen hook survivors edge map and snipe people with your increased range and stealth

    If you aren't running iri seal or stealth perks run mindbreaker or other reliable exhaustion such as Scarlet Egg + Mannequin Foot I do not recommend using full aura reading because 1: You'll get gen rushed and 2: it makes it harder to learn his power since you don't have to think about predictions

    You NEED to be extremely patient with his power and hold it for ages until you are guaranteed to get the hit or until you know exactly where the survivor is going either that or just be the master of zoning. His power is requires you to have pretty decent map knowledge all around.

    Also against survivors who try to stun you in your power you can activate your power as soon as you get stunned and they will take damage

    Reminder that cages spawn on the exact opposite side of the map and if that happens to be away from your current hooked survivor you can guarantee second drop stage on one of them or a trade and tunnel them out of the game with your two tap.

  • I love dead by daylights content creators a bunch of them are genuinely great at their jobs however I hate it when they hype up recycled killer number 8

  • This shouldn't be a thing due to lack of some killers having good add-on variety Oni has the same problem, and pyramid head used too. Yet they gave him an add-on pass and now they're all really fun and viable in their own way.

    More add-ons lead to more fun and build variety I mean look at the new killers like Vecna, Springtrap, and Jason they all have incredibly fun and interesting add-ons to use and they're all relatively good. I do agree though that duplicate add-ons should be removed along with add-ons that provide zero value such as Houndmasters Knotted Rope add-on BUT they should not remove meme ones due to the fact that they can be quite fun to use and a good challenge

  • @Lexilogo said:

    4.4's most foolish defender reporting for duty, I am willing to die on this hill: I'd much rather balance Killers around downsides than balance them around removing their downsides. Being worse at falling back on basic chasing fundamentally makes Killers more interesting to play as and against. I think you need to make a MUCH better case for removing it on so many Killers' kits than moving some B tier Killers to A tier.

    If bad traversal is genuinely a downside that Killers can't be healthily balanced around right now, then I think the game pace is what needs to change instead.

    At the very least Hag and Slinger should be buffed to allow Slinger to get to his chases, and to allow hag to setup her area properly or straight up making it harder to get rid of her traps

  • Dead by Daylight will not die until it gets a proper competitor and Halloween does not count since their gameplay is very different

  • BHVR stated that they didn't want crosshairs initially, however over time more killers have gotten crosshairs so who knows

    I play exclusively ranged killers on console and I would recommend slinger and unknown (eventually jason) as they all have built in crosshairs huntress is just muscle memory and trickster just recently got a crosshair add-on to help you learn

  • I don't think you need distressing instead you could go calm add-ons with nurses calling to sneak up on people after interrupting the heal with your shock.

    And I don't think anybody should run No Quarter unless there are 3+ medkits instead you could probably just run merciless storm or huntress lullaby.

  • "The Judgement" feels a little awkward to me. Like I know we have "The Executioner" I feel like judgement would be like a power name rather than the actual killer itself.

  • Shocked people forever as the doctor and was waiting for something to happen. So I ended up not playing doctor for a while because I thought he was bugged.

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