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odra

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  • @Toblerone007 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2240315#Comment_2240315

    Take a look at his post history. Contributes nothing to discussion.

    Spirit doesn't have counterplay dependant on survivor skill. Guess I'm a sheep then because my opinion aligns with yours according to this guy. I agree with you therefore I didn't form my own opinion.

    Here i make a list of what happens in this forum lately


    1. Most of people says spirit cant be countered and looped (insert mindgame bla2 whatever it is)
    2. Some people says spirit can be countered, giving some clues ex double vaulting, double backing and claims it can counter spirit
    3. Finally one people accepting scott challenge
    4. Suddenly all the people said not all spirits are that good and some excuses they gave like 1v1 is not valid (maybe some killer can chase more than 2 person at one time) dunno eh
    5. Final step, no one wanna accept Scott challenge anymore and give prove that spirit can be countered, they will just throw excuse


  • @HaunterofShadows said:

    https://forum.deadbydaylight.com/en/discussion/comment/2239711#Comment_2239711

    oh just you wait the moment spirit gets nerfed its onto hag

    nah hag and other killer already good, the rest is already in good place heck i even like to play wraith now after his buff.

    the problem is spirit nerf is already sounded for really long time but seems like dev taking no actions of it.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2239673#Comment_2239673

    It just gets tiring after a while seeing the same type of thread every second. I want Spirit changed as much as everyone else but can we please give it a rest.

    yeah this is same with me, too much spirit thread now.

  • actually i prefer something that is not based on animal also, maybe something that is truly monstrous, maybe some kind from folklore horror story

  • @Northener1907 said:

    I am asking to who does not wanna that. Why you do not wanna fair counterplay. Do not nerf her powers, just give her counterplay. Most people wants just this.

    When she phasing, she can not see you. But also you have no idea what she doing. But she can hear you as well and if she has good headset + Stridor = You are Dead!

    But if you have headset + Iron Will = You are still Dead. How fair and fun.

    Spirit works with voices and her power work with voices. And she can see your scratchs ofcourse but voices more important. So i think she has to counterplay with that: Voices. If she can hear us, we also have to hear her. Her breath or footsteps. And then chase will turn to mindgames. Who makes better will win, survivor or Spirit. That will not kill her but she will have fair counterplay.

    because they secretly main spirit or can only reckt survivor using that. that's the only reason i could tought of. I used to hate someone talking bad about spirit and said he's OP, but trying other killer realized me on that.

  • @Crowman said:

    It's sad that people are always looking to find reasons why something isn't a "real counter to spirit".

    Even using pallets is apparently not a counter to spirit even though the same people would say pre-dropping pallets against clown is a counter.

    for me the only reason i can give is predropping pallet for clown allow me to escape him, but not on spirit

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238286#Comment_2238286

    you do know that video was a joke?

    besides, the only rule for those was that the survivor not bring iron will (because if they did then Scott would just bring stridor)...

    pssstt dont let his dream crushed, let pretend zubat can escape spirit

  • @goatslinger said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238242#Comment_2238242

    You mean like zubat did? Scott just quit 30 seconds into that video lol

    oh you mean by using iron will ? as stated you dont use iron will since it can be countered by stridor

  • actually why I'm wasting time explaining this. I used to main spirit, in pools majority player said spirit cant be countered, even tournament player said that and most of streamer.

    but suddenly quite bit people show spirit can be countered by showing dubious clip, wow even when i'm standing still sometimes killer didnt see me and it can be countered.

    news : killer can be countered by standing still

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238242#Comment_2238242

    Because most Spirits you face even at rank 1 are as good as Scott right?

    yep

  • please prove it by accepting scottjund challenge.

  • @ProfGameAndTalk said:

    Glad nobody here is in charge of things. Spirit is fine. If she's getting a 4k every match you play then you need more practice. I'm a Spirit main and the people that give me problems are the good loopers. Trouble with Spirit? Loop better and hope your teammates are working gens and bones.

    just accept scootjund challenge and prove u can loop spirit.

    People only talk spirit can be looped but cant prove it. This is already becoming too much to hear. Prove it !

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2234008#Comment_2234008

    Wow, mind accepting Scott's spirit challenge then? Show us all what's the counterplay to spirit

    this will be the same problem, everyone said they can juke and they can counterplay spirit but when ask the proof they will give 100 reasons to not accept the challenge

  • @Unifall said:

    https://forum.deadbydaylight.com/en/discussion/comment/2234456#Comment_2234456

    You just keep going in circles man. Its getting boring. 1v1 isn't gonna prove anything. You yourself should know what its like playing against good teams and the tactics they use. But if you're just gonna keep crying the same thing over and over again then there's no point in changing your mind. But keep following what x person says because its always true. Come on man.

    what i ask is simple just prove that you could loop spirit but you are making excuse more and more. this will be my last reply. you're the one keep getting in circles and making excuse. no proof only talk, bye

  • @Unifall said:

    https://forum.deadbydaylight.com/en/discussion/comment/2234323#Comment_2234323

    I do it maybe you're just not willing to learn spirit and ######### on hook every time. A 1v1 challenge won't prove anything. As long as I can loop a spirit for 2 or 3 gens that spirit player already lost. Like I said if its a 4 man swf then yeah that would be interesting. But just look at the tournaments and see how she compares to good loopers.

    lol i used to main spirit but incase someone is seeing tournament and keep making excuse, even tournament player cant loop spirit. as long as you can loop spirit for 2 or 3 gens ? please prove against good spirit and accept the challenge. right now you keep making excuse but no proof

  • lol whatever you say. you need to prove that spirit doesnt need nerf while majority player said she need nerf

  • @Unifall said:

    https://forum.deadbydaylight.com/en/discussion/comment/2234261#Comment_2234261

    You can loop any killer bro what are you talking about lol. You can definitely escape spirits the longer she chases you the more you can learn on how she plays. Spirits can't fall for the same trick twice its all mind games with her. Maybe stading still might need a bit of toning down but other than that she can be looped. It's not like she has a 100% kill rate lol. Ive escape r1 spirits as solo it gets easier with swf who are decent loopers.

    you cant loop spirit. please prove me wrong just accept @ScottJund challenge. please by all means prove me that spirit can be looped.

  • @Unifall said:

    https://forum.deadbydaylight.com/en/discussion/comment/2234245#Comment_2234245

    I've looped spirits in the past which I've done quite well imo. I don't watch him but from what I've heard its just a 1v1 right? But this is a 4 man team game. 1v1 doesn't prove anything unless you play a 4 man. I think a challenge like that is useless and proves nothing you'll eventually be downed but if you can last at least a minute or 2 in a chase you already did some gens. Parroting "spirit doesn't have counterplay" shows how naive people can be.

    oh great, let say you run from any other killer, you could escape the killer but you cant escape spirit, is it the counterplay ? while you getting hooked and wished that your teammate is far away and doing gens or the spirit doing bad and do camping near you ?

    what i said as counterplay is just you can escape the chase from the killer, even if you managed to stun the spirit you still cant escape her

    if you can loop that killer well that means you faced terrible spirit, against good spirit you cant even loop well.

  • @Gladonos said:

    Because she is fun to play as. And no she isn't OP at all. The average survivor player has 0 idea how to counter her. Wraith is more bullshit imo.

    lol spirit doesnt have counter. you can check scott jund video and you could easily accept challenge to prove us wrong. even when tournament player accept challenge they still cant escape her

  • @Unifall said:

    Spirit is fine. She can be easily looped. Theres counterplay on her. Its not like she can phase through objects if that was the case then she'd definitely be broken.

    @ScottJund here's another one who maybe want to prove that spirit has counterplay.

    anyway @Unifall spirit doesnt have counterplay, you're free to prove it by accepting the challenge

  • @Killing_Time said:

    https://forum.deadbydaylight.com/en/discussion/comment/2227553#Comment_2227553

    The point is, the game is still in the survivors hands. Wraith just isn't brain dead loopable anymore. He has the mobility to actually build pressure now.

    what it is ? you said spirit didnt neeed nerf suddenly it became wraith.

    wraith in good position now

  • @[Deleted User] said:

    I hope if/when Spirit is nerfed that Iron Will is nerfed at the same time. We already have audio occlusion, having a perk that completely eliminates an aspect of tracking for free is dumb.

    actually the main reason i'm using iron will just to counter spirit. I would happily changes it when spirit got nerfed

  • some people like 4K without having to learn much about killer. anyway when dev nerf it will be the day they learn that they will struggle playing average killer

  • @OGlilSPOOK20 said:

    Hmm lets see. Deathslinger is perfectly fine he's a B tier killer that has great 1v1 but his gen pressure sucks.

    Spirit imo is fine, people need to shut up and learn to get better at playing against her and stop complaining like what you're doing.

    Imo no killer needs a nerf at all.

    The only killers that still need tweaks or buffs/rework are Pig, Trapper, Myers & Legion.

    Pig: Power tweaks & Traps RNG change.

    Trapper: Just allow him to carry all of his traps.

    Myers: Outdated and needs an add-on pass.

    Legion: Big Rework needed.

    Survivors have the perks and tools to deal with every killer, it's just your own skills you need to improve instead of nerfing a killer. You need to get better yourself and stop ruining games for others by suiciding on hook because you play bad against a killer.

    lol if spirit is fine, then you could accept scott's challenge anytime and prove spirit has counterplay

  • with the power of alt + f4 you could prevent the spirit from hitting you

  • trapper. the only one that can counter infinites, fun time

  • i hate prolonging games for 4K if the last survivor find hatch then so be it. if i play survivor and the last killer start slugging then i will let him enjoy his own game by hiding until the last survivor bleed out.

  • @Killing_Time said:

    https://forum.deadbydaylight.com/en/discussion/comment/2218656#Comment_2218656

    She doesn't need to be NERFED because she can still be destroyed by you just DOING THE GENS.

    lol what an argument, every killers can be defeated by doing gens. whats your point ?

  • @JakConstantine said:

    https://forum.deadbydaylight.com/en/discussion/comment/2218063#Comment_2218063

    They aren’t that’s why they get changed, thats what the devs say. Also mentioning Ruin you know what people you that? Also Ruin isn’t that strong since you can cleanse it and the dev have changed that so it’s no where near as strong as it use to be. People mainly use it cause of gen speed going too fast which has been a issue for a long time. As I posted above this is a fine example to a meta counter, counters the meta which is gen rushing.

    Off topic there. Anyway just try all the perks.


    @JakConstantine said:

    https://forum.deadbydaylight.com/en/discussion/comment/2218063#Comment_2218063

    They aren’t stable. Well that’s what they devs say anyway and that’s why they change them. Also mentioning Ruin you do know why mainly people use it? Not that’s it’s strong cause you can just cleanse it straight away if you can find it, and they changed it so it’s no where near as strong as it use to be. People mainly used it before of gen speed is too fast which has been an issue for so long. As I posted above this is a fine example of a meta counter cause it counters a meta which is gen rushing.

    Off topic there, but as for this please give all perks a try.

    ruin is strong sorry to say, it force survivor to search for totem in the game start.

    and as @MadLordJack meta skill is pretty stable there's no change in meta for survivor or killer for this past years the only change is that undying become new meta even it is not that common as BBQ, pop, ruin, corrupt, etc , Survivor perks even more not changed than killer.

    and devs change is really slow, see how many years it takes to change keys / moris / freddy / DS ? even they still hasn't changed spirit

  • @Toblerone007 said:

    https://www.youtube.com/watch?v=5yTzqUNcgqk

    Confirmed someone has escaped Scott's spirit.

    All you have to do is bring Lucky Break and Iron Will every game and you can escape a good spirit once or twice a trial.

    Countered.

    xd

    if scott using stridor still you cant escape

  • lol actually the salt in US is much better than in SEA. it's the saltiest one, sometimes i got player from China and most of the cheater comes from them too. you could see at least they got 1 ban in their steam profile

  • most of survivor perk is straight useless. take the example the new skill

    leon bite the bullet make no grunt when healing. why use this skill ? just run iron will instead.

    rookie spirit to know regressing generator is pretty much useless. who needs that info when you just focus on your gen

  • well with forever freddy gone only the spirit that need to be nerfed. wraith still in good position for me

    I like to play with him and against him.

  • @Rivyn said:

    Out of curiosity, just how many times do you face Spirit? I've only faced her once this past week. Wraith has had far more appearances, and he's weak compared to her.

    usually once in 3-4 games. all the spirit use stridor and purple addons sometimes father mother glasses.

    i hated now my killers queue is taking longer than my survivor queue. sometimes take 5-15 minutes to get match as killer btw my region is SEA

  • @xenotimebong said:

    So the counter is to hump safe windows and drop pallets with no mercy. Would probably work on maps like Cowshed, Haddonfield and The Game but you’re screwed if you load into something like Shelter Woods I guess.

    Fun videos to watch if nothing else, it’s always interesting to watch good players.

    well this is exactly what other forum members told to do except they also said backtracking or crouch which I already told useless. maybe this video would shut them for once and they would realize spirit doesnt have counterplay.

    predropping pallet works on every killer unless nurse with exception you would only prolong chase for spirit. with other killer you would lose the killer or make the chase longer than 1 mins cause you still can loop powerful pallet. so asking it to be counterplay for spirit is like putting bandage into leaking water

  • @[Deleted User] said:

    If you don't pre-drop the pallet against Spirit, then Spirit stands at the pallet with her husk and deadzones you completely with her phase. That is the correct play. 59 seconds+hook time is 2 or 3 gens if people are actually working on them. Don't discount the chase times. Yes, he burned through resources. But people wanted to know how to play againsr a good Spirit and this is literally how you do it.

    if this is what you mean by counterplay then this actually same with other killer the difference is you already escaped the chase or take more than 1 minutes with that spam pallet.

  • @El_Gingero said:

    This video pretty much puts an end to the debate. There is no counter-play vs. Spirit.

    • Tournament players are decimals above even the top 1% of players.
    • Scott was put at an artificial disadvantage in almost every conceivable way. These laboratory settings do not occur in the actual game.
    • All pallets were dropped as they were approached. This is not specific to Spirit and actually counters your own team, not her.
    • Every dropped pallet was a 50/50.
    • Scott made several mistakes, artificially extending chases as a result. This is not relevant to whether or not Spirit has counter-play.
    • Even with all this, the average chase time was a mere 58 seconds. Some chases were significantly shorter, even with the u realistic concessions Scott made, vs. a player who’s above the top 1%, with laboratory settings in his favour.

    not to said that this will only work for 1st chase after that pallet already dropped, 2nd down would be much faster after there's no pallet which is real situation on real gameplay

  • ah you see, backtracking didnt work feint didnt work, what works is run as fast as you can and drop the pallet, sorry but this also works for the other killer, the difference is you may lost the killer while with spirit you only prolong the chase

  • @Doofus247 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2211091#Comment_2211091

    Dude, I just explained why this set-up imaginary gamemode is completely meaningless. There is absolutely no point to this little mini-game Scott wants to play. It's a non-existent gamemode and doesn't reflect public matches AT ALL.

    Also, counterplay is something I expect to exist for both sides in a PvP game. Many loops and pallets don't have "consistent counterplay" so I would assume that those should be nerfed , too, right? Everything needs counterplay after all.

    Spirit's counterplay DURING chase might involve "inconsistent" elements such as reads/guesses or just luck and that's completely fine. If a Killer can't get hits based on his own input you end up with trash-tier Killers that just lose if the survivor team is actually good at the game.

    Consistent counterplay for survivors in this game just translates to safe loops/pallets that waste time without much thought put into using them. And those shouldn't exist.

    1v1 chase is always on this game you think killer could chase 2 survivor simultaneously ? this is the real situation in game. Killer spot you, chasing start. dont try to defend this, this is the element of real play.

    case with other killer if you're good you could last until 1 mins or you could escape the killer.

    anyway with that guess or reads please please accept the challenge and prove that read or guess works. as you see in the video it doesnt work

  • @ryzen0849 said:

    Matchmaking does suck. Feels great to have a chance against players more experienced than you. As much as I loved to play Stridor Spirit, it actually got boring to the point that I played Nurse for a bit.

    Have you given Wraith a shot? Love playing him way more than Stridor Spirit now that he's got mobility.

    lol current wraith now is much more fun than previously this buff makes him great to play again

  • @gibblywibblywoo said:

    mfw someone tells me they can counter Spirit because they don't know short phasing is a thing

    mfw no face sarcastic enough

    Props to the guy for going through with it though, the amount of people I've seen smack talk Scott on this forum and then wimp out when they realise they're wrong is always worth a laugh.

    yeah you know right suddenly people said there's counter to spirit downright dont wanna accept the challenge.

    Just for once prove all of us wrong that there's indeed way to lose chase for spirit or can last as long as any other killer in chase simple as that

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2211105#Comment_2211105

    https://forum.deadbydaylight.com/en/discussion/comment/2211162#Comment_2211162

    https://forum.deadbydaylight.com/en/discussion/comment/2211172#Comment_2211172

    I don't even think I disagree with him except on the semantics of counterplay. I'd be trying to prove a point he's not even trying to make.

    If you run super early and stay healthy as long as possible, chases can last a minute. But he's explicitly stated that's not his idea of counterplay.

    Starting at shack like that, 30-40 seconds tops.

    just do the challenge, while shack is one of the strongest loop yet cant last longer with spirit. with that stay healthy and run early it is also counter for all killer. No point for spirit counter only

  • @KingFrost said:

    I'd feel bad for you for the matchmaking, but Stridor Spirit. If I found a key, I'd have left too. Messages were still uncalled for.

    if its stridor spirit 4 keys survivor would be rrally acceptable

  • @[Deleted User] said:

    "Here's a video against a survivor who does literally everything wrong. This proves Spirit has no counterplay."

    please take his challenge then i would really see someone providing meaningful counterplay to spirit

    @Doofus247 said:

    Oh, look, a set-up 1v1 on a pre-determined part of a map. How absolutely meaningless. This guy is so obsessed with the damn 1v1 aspect of this game that he doesn't realise how little that single 1v1 matters in the grand scheme of things.

    Ironically, he also showed exactly that counterplay against spirit isn't consistent but still doable. The reverse-pallet drop could've been a regular pallet drop. The guy could've slow-vaulted back after fast-vaulting which would've been the smarter move. I know hindsight is always right but damn, people really just want to keep doing the same old things in every game to "counter" killers. No dynamic at all.

    then please accept challenge by all means

  • oh good another challenger, I would really like to see the video , please do it

  • @NightmareKiller said:

    • Killer designed for 1vs1 can end chases fast in a 1vs1

    WOOAHHH NOOOO WAYYYY

    so basically you agree she has no counterplay ?

  • @Moundshroud said:

    Well let's all be honest here, the challenge is a setup. I like Jund just fine, but of course that 1v1 starting at the hatch was going to be a nightmare to counter play. :) The thing is those aren't the conditions in an actual game. If we are refining his argument to say there is zero counter play against a Star Player in a 1v1 Loop situation where the Killer starts with you already in her sights, that is a much more narrow argument than simply saying Spirit has no counter play.

    The best counter play to Spirit is good evasion, i.e. stealth and attrition. This challenge end runs that option. :)

    isn't stealth and attrition same with other killer ? what makes spirit so different while you can escape other killer chase but not spirit ?

  • Yeah i am wanting to see that too, i used to main spirit and some people still defending spirit. I just see how noob i am when playing other killers. Now i'm still trying to mastering plague though, she is much more fun to play than braindead spirit

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