odra
odra
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1925784#Comment_1925784
You don't lose it someone else heals you.
Making it pause in chase is just healthier
no it's not healthier, people will do body blocking let say 2 survivor body blocking you indefinetly especially in endgame, you will lose your ds if someone heal you from dying to injured state I think this will fair and decrease tunneling a lot
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yep i solo also and dont use DS, DS was way overrated by killer.
It rarely active and doesn't do anything other than prolong chase a bit
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60s in chase already good, but what i want is actually if killer caught you beyond 60s and try to slug you, the timer will stop on slug, either killer eat ds / other survivor heals you and you lose your DS
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okay if hatch is going next what are your idea ? what is the better endgame mechanic that could give survivor 2nd chance
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@Victor_hensley said:
https://forum.deadbydaylight.com/en/discussion/comment/1924355#Comment_1924355
You are acting like killers are a hive mind that thinks in the same way as all of the others. You need to realize that all people are biased by nature, and not all of a group thinks the same way.
please dont use personal attack when addressing arguments. if you said my arguments was wrong then at least we should see more survivor protesting on DS changed but now instead of survivor protesting mostly in forum you could see most of survivor dont care or like the change, meanwhile killer is happily saying that nerf was deserved.
compared it with undying changes, is it more killer complaining ? yes on my observation.
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@CryptFriend said:
A double post because I fail!
If there's a way to collapse them into one, point me to them and I'll do so immediately!
https://forum.deadbydaylight.com/en/discussion/comment/1924205#Comment_1924205
Hag is strong, but she has clear counter-play--it's
https://forum.deadbydaylight.com/en/discussion/comment/1924206#Comment_1924206
https://forum.deadbydaylight.com/en/discussion/comment/1924214#Comment_1924214
Myers doesn't need a buff, he's really perfectly fine as is--if you're having problems with him, you're probably playing him wrong! No offence intended, but I feel like what I said was offensive--not sure how to make it less so...
Trapper is also perfectly fine in the hands of good killers! Some of his add-ons need a touch-up, but his base kit works perfectly fine. Even people with maps can have issues with him, and if your traps aren't catching people, you can still use said traps to corral them where you want!
so u're saying trapper and myers is fine ? even i'm maining survivor i know that trapper and myers need buffed.
trapper need at least 2-3 minutes to properly set traps. compared to freddy with dream snare.
myers need add ons for his skill. if you're playing with good survivor it just wasted of time to stalk better play ghost face.
+1 for the hag explanation although this is the same as dont being spotted by killer you are fine with other killer too.
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@GriffinsMarkGaming said:
All I'm gonna say about the nerf is; IF A SURVIVOR HAD TIME TO DO A GEN, WORK ON A TOTEM OR ANYTHING LIKE THAT, THEY AREN'T BEING TUNNELED.
well like i said this forum tend to be killer based. I think right now after DS nerf and undying nerf we could agreed on it.
Survivor didnt complain as much as killer regarding DS nerf than killer complaining about Undying nerf.
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@Mister_xD said:
we could stop the timer when the survivor is on the ground, that'd be a fair change imo.
yep agreed this will make ds anti tunnel better than previously and killer should not complain about this if they slug then either they allow other survivor to heal them or eat ds
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maybe when endgame it will deactivated. let say if you got hooked on endgame ds will be inactivated
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1924188#Comment_1924188
I was thinking the activation timer would be paused while in a chase or dying to avoid loopholes. This would make DS perfect because the perk wouldn't be abused and when it does come in handy, it can't be counterplayed unless the killer drops you and goes after someone else.
yep when you got slugged before the timer killer know he messed up. either he took it and got dsed or let other people heal the dying survivor. this way make it fair since survivor cant do any objectives if they want their DS still active
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so if the killer got extra 2 kills survivor at least should have safety pip when someone dc at the start of game. what happen now is usually survivor dc on the first hook or beginning of game and almost every survivor would depip.
sorry it sucks for killer but sucks more for survivor if someone dc
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1924209#Comment_1924209
Well that´s of course an option Killers have. An option that costs them 3 gens for 1 hook state.
yeah since i play solo survivor usually 2-3 other surv will try to heal you but instead killer got free hit and downed you at the moment you're up. it sucks thats why i run other build usually i changed ub and ds to prove thyself and iron will. help me got pip more than ds ub combo
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nerfed: spirit stridor, freddy
buffed : trapper, myers, plague, demo
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1924179#Comment_1924179
That would be way too strong. Also, being slugged doesn´t cost you a hook state. You can either pick yourself up with SB or UB or be picked up by a teammate.
usually in sea they will slug you and patrol around you waiting until 60s passed or hitting anyone come near making ds useless even with ub.
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@Slashstreetboy said:
Since DS is getting reduced to being an anti-tunnel perk instead of a "I can do whatever, I got DS+UB Killer can´t do anything about me doing the gen" perk, maybe it could be buffed in this regard.
For example, the stun duration could be increased by 1 second (which translates to at least 7 seconds additional chase time) or the timer could be increased by a couple seconds.
What do you think?
actually if this getting buffed. i would say something to prevent killer hit u and slugging u until timer off. so i would like if you got slugged the timer will pause. this slug things making me never use DS anymore
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nah he is not op, its fun to go against. what i really hate is when killer spirit stridor or freddy getting 4K and mock survivor instead knowing the killer need a nerf
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no why nerfed something that already fair. this perk is not even common in red ranks
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@Jamlpr said:
https://forum.deadbydaylight.com/en/discussion/comment/1923971#Comment_1923971
Yeah those seem like killer mains LARPing. I can’t imagine anyone cares that DS is getting this slight nerf.
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1923936#Comment_1923936
Wait what?
There are over 5 threads about DS on the first page. Starting from: "gonna uninstall" over "want a refund", "this can't be real" and asking why. To buff ideas and negotiations to make the nerf less severe.
Basically the 5 stages of grief.
yeah you could see the amount of hate ds nerf compared to undying nerf. Both are killer protesting, survivor main usually dont bother about it, DS is rarely activated on match. sometimes i wonder why most killer protesting it while they usually just slug survivor
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actually what you could see forum is killer biased and survivor mostly dont really care about ds changed. only some survivor protesting about it.
meanwhile when survivor insist undying change you could see some hatred from killer.
anyway I'm more waiting for spirit stridor nerf and freddy.
while i also wanted trapper to be buffed and plague to be buffed a bit. The rest should be okay
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nah actually would be worse. i dont even run ds anymore before it. its only activated on special occasion and if u go to red rank in sea most killer will just slug you and patrol around you until 60s passed. Usually only purple killer got dsed
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if the bubba is pro it almost unloopable. what i regret is the speed of vault now decreased a lot compared to it used to be so juking him when he already rev the chainsaw is hard
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@Jamlpr said:
https://forum.deadbydaylight.com/en/discussion/comment/1921218#Comment_1921218
Perfect solution. Old and new DS countered. Smarter than 99% of this board
yep this is the reason i dont have ds on my build almost got slugged everytime and when killer do this they will just patrol around downed survivor until 60s passed
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/1919158#Comment_1919158
My point is you shouldn't be upset about being tunneled if you wasted more than a minute of killer's time.
People hate being tunneled because they get downed in 10 seconds right after unhook. It's ######### annoying because both killer and teammate drove you into that helpless situation. But if you run 60 seconds after unhook, you win. Killer lose a minute bacause he deside to tunnel you. And on top of that you want to punish him even more and run another minute. I think is not really fair to killer even if he tunneler.
if you play solo survivor everyone try to save downed or hooked survivor more than you think. tunneling guaranteed you got 2 kills since people would jump to unhook u. 1 minute is useless since almost every other survivor tried to save u
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@Meg_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/1919174#Comment_1919174
allow me to present to you, a revelation
have you ever played at SEA ? u got downed and you have unbreakable but useless since killer would patrol near you until 60s passed or u wasted your unbreakable
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no she even not that strong. For me right now freddy and stridor spirit need to be nerfed.
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@hardtimefun said:
The DS issue is fixed in the next chapter and so no need to complain about it anymore.
The next issue is Spine chill, a perk that literally tell the survivor "hey the killer is coming, time to hide"
no matter who the killer is, normal or stealth killer, you know the killer i near you so you gtfo before they even arrive and you most of the time don't get caught.
Is it really fair that a perk that require NOTHING for you to do at all, to let you know you will be at risk very soon and it's time you hide? a perk that tells you hey a sneaky killer is on the way even if their power means they can't be detected, this perk tells you about it.
How is having a 36 meters danger warning perk fair?
Just imagine 1 second a ghostface or wraith or anyone other small terror radius or stealth killer vs 4 survivors but each survivors have only spine chill, how long would it take you to ever find one survivor if you decide to look around for idk how long?
As soon as you go away the survivor will go back at his gen and if you double back they will know and go hide again and they know perfectly where you'll come from this time so they will hide properly, 3 gens done looking for 1 survivor.
Spine chill NEEDS a nerf, like it or not, it does, it gives way way too much information for free and it affect every single killer no matter which one it is, making stealth killers totally useless against them
Spine chill should only work in a 16 meters range, and if the perk should still reveal undetectable killers it should be half the range, so 8 meters for undetectable killers, this way the perk will save you from a grab but unless you have sprint burst you will take a hit most definitely.
If a change like this happens, survivors might consider premonition a better option at this point since it will tell the survivor precisely where the killer is with a cooldown, which is still 32 meters, so premonition should also be changed a little bit because since it's spine chill little brother, nerfing spine chill will fix nothing since premonition will take it's place.
Premonition should be 24 meters, and reveal the undetectable killers in 16 meters range, that gives the survivor an extra 2 second to run into the pallet or window to avoid a hit, the cooldown however should be tripled so it can't be spammed too much since it reveals undetectable killers further than Spine chill.
thanks for reading
i bet that you would say sprint burst is OP as well. Thanks for the bait. almost no one using spine chill at red rank. there's alot of better perk than that one.
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i used to run ds on my survivor build but now i never used it anymore since its useless. only 1 or 2 times in 10 matches. usually killer will camp around hooks and down you and start slugging while patrolling near you. so basically useless perk.
IMHO i think if killer start slugging you. you could got full health instead of doing nothing this will feel fair and keep killer for downing you after you're unhooked
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@Orionbash said:
Nah. All the devs gotta do is make Stridor not work with her power. It can still work everywhere else. And bam. She's balanced.
yep this one is the most unbalanced #########. good spirit with stridor and good headphones always landed hit whatever the mind games is
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i dont want to count subtle one as hacks for me since i dont record my game. but usually blatant cheating was really rare in my games (1000+ hours), i only noticed in this past 2 weeks where some killer or survivor doesnt bother to show him hacking. usually survivor could insta heal and killer will do wallhack, yet they also had killer rank 1 blatant hacking
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1913544#Comment_1913544
Some of it is experience or simply guessing. For example, these days I run nearly zero tracking perks because I've memorized survivor spawn points, particularly based on my spawn point. So I can essentially B line straight for where they're probably at.
There are many times I'll go into a ttv stream after the match to hear what they have to say and quite often the swf group is complaining that I was stream sniping ( I don't) because I knew exactly where they were hiding. This is something that others could also perceive as hacking since I knew where they were hiding. In reality all this is, is intuition from lots of game time to know what survivors like to do and where I would be If I was the survivor in that situation.
IE the whole point of this is to illustrate that the killer can know where you're at without having any information or perks to aid him. Lots of the time it's simply intuition and experience, not hacking.
yeah you could use intuition to find survivor but 100 % location match without checking other areas ? even the killer admit in end game chat.
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no the effect of ds is gone just make entirely new perk. everytime you got unhooked survivor will receive full health instead of injured state.
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i think the best way to solve this is everytime unhook survivor got full health. This way if killer want to tunnel he will need to hit twice instead of one and making the hooked survivor seems like the other survivor
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1911735#Comment_1911735
This ^
I'm coming up near 7k hours and I've seen maybe 3 hackers.
People are vastly misinterpreting hacking for game knowledge, ping issues, or not understanding how mechanics work.
While there will always be some, hacking is not even remotely a heavy issue in DBD.
yeah it used to be really rare for hacker to shown up and if they use tracking perks i would immediately said they're not using hacks.
Currently, i tried 1 day again before uninstalling and I got 1 game again with blatant hacking, killer just go straight to where people are, no tracking perks no anything just wallhacking, what is worse is you could see usually not many people report about hacking but currently in forum they're several people reporting hacks already.
I think this will be common in future though unless dev do anything about it
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Just has one obvious hack recently, killer using wallhack no tracking perk no add ons, just directly go to where player are, tried hiding in locker and killer directly opened the locker.
I think I had enough of this game, will uninstall and try again some later time. Report functions are useless.
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@horrortale_sans said:
if they do that there's going to be a lot of post about how bad it is and they're going to have to change it back or deal with a lot of people leaving the game because the dead by daylight fan base is getting alot more worse than fortnights
i think something entirely new would be positive instead of same game mode. At least in my opinion. right now the game only has been generator simulator for survivor
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@C3Tooth said:
I mean, it took a year for a single Trapper QoL change, I know there is no way people's suggestion will be applied.
yeah thats true and need to do some balancing also for new game
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@Aquamarine said:
The game shouldn't encourage hiding too much. Also, the killer is busy enough with the gens and hatch, adding a new way to escape would be too much.
in this game mode there should no hatch or gens. your mean to escape is getting the vehicle works, that mean you need to distract killer from guarding the vehicle
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@NoOneKnowsNova said:
Surviving for a period of time would lead to most survivors becoming immersive rather than doing gens. They'd hide for the the whole time and then escape when that time is up. Any vehicle probably wouldn't make sense lore wise as the entity would have to create it, or someone very skilled in creation such as Vigo, and I don't think another escape method would be fun gameplay wise either.
the mean of survive would be like there's time limit to collect something while killer chase you instead of going hiding you will need to loop the killer and let the other player collect things to make the car or something run since the killer can standby in the vehicle, someone need to divert the killer and someone assembly the part
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1873331#Comment_1873331
What rank are you?
Is cross play turned on?
nope dont turn it on. usually until rank 5-15 thats why most of my time 90 percent is survivor. although when dbd came first when theres only 3 killers i always play killer
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usually only in 1 in 5 games my DS active, survivor rescue me, killer just tunnel me, slug me, and that's it, wish there's stronger perk for tunneling instead of DS
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1872200#Comment_1872200
Yeah, that's why killers have instant lobbies while survivors have 5 to 10 minute queues.
Makes sense.
But don't worry, they nerf Undying. So your queues will probably go brrrr.
seems differ to me, killer queue time tooks 15-20 mins in my place while survivor is instant, so can't play killer right now while i enjoyed playing killer but queue time is frustating
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what the hell imagine 5 gens, 1 gens equal 1 hook so at least you could get 5 - 6 hooks. it equals 2 kill which is win for killer.
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the dev can do whatever they want, i'm done with that undying perk, i already uninstalled the game